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What are you playing?

Dead Space. The original (2008), not the remake.

I'm almost at the end. It's an okay game, but I don't understand why it's hyped so much. Here's a long-ish, but not complete review, as I'm only in Chapter 10 so far:

The story is quite dull and predictable (so far). Spaceship sends an SOS, a small team responds, the ship is infested with monsters made out of dead people and hell breaks loose. Oh and there's some sort of religious cult involved. Nothing we hadn't seen as of 2008 (Alien? Doom?). Then, all you have to do as a repair technician is fix various parts of the ship to be able to escape. Go here, switch that button, go there, pick up that thing, bring it back here to fix something else with it. Not very complex and engaging, to say the least. It's not a bad thing, I like simplicity, I just don't get the hype around it. What really keeps it alive, though, is the text and audio logs that you pick up along the way. If you're not a lore gamer, fair enough, but you really have to listen to and read these here to understand what happened, and I think that's great!

Then comes the gameplay. It's a TPS shooter (edited) with gear levelling and an inventory system that works on-the-fly, that is, the game doesn't pause when you're looking at your stuff, you can still die. It's nice, and it adds to the immersion. Then, your weapons: most of them are improvised tools designed to cut off the enemies' limbs, because that's how they die. This is the game's main selling point, and it's truly revolutionary for 2008 levels. It's just not enough to build a whole game around, imo.

The controls are clunky and forced. Your character moves slowly which is understandable considering the heavy space suit and repair gear he's carrying. The problem lies elsewhere, though. For example, when you right-click to aim, you can shoot. That's fine. But if you forget to to do that, or you get attacked from behind (which happens an awful lot, by the way) and you just click, your character goes into a very slow arm swing to hit the enemy which mostly doesn't do anything. You can't even interrupt it, which can lead to your death if you're not careful. WHY!? Also, there's the space key which is a stomp that's only used to open resource crates. Why did we need a separate key just for this when we don't have one to shoot without aiming? These tiny bits don't make sense to me.

Edit: And speaking of enemies attacking from behind, that happens a lot! And I mean A LOT! They come out of vents that are everywhere, and there's a jump scare around every single corner. It's more annoying than scary, imo. I've never liked jump scares, and the overuse of them gets old and tired after half an hour of gameplay here, too.

Speaking of shooting, some weapons are great, some are overkill, while some others are completely useless. Considering that your money and resources are limited, it would be better not to waste hard-earned cash on a gun that pushes monsters back but does nothing else at all and then sell it for half the price. An upgrade on one of my other guns, or a new space suit would have been more useful, and I had to play another level with sub-par gear just because of the money I wasted on that useless gun. Annoying.

Then there's the level design. On the one hand, the atmosphere is great! The various parts of the ship look distinct enough to be interesting, but still make you feel like you're on the same ship. There's an overuse of blood, corpses and destroyed equipment, which is a bit overwhelming, but that seems to be the intention here. The whole system just looks organic and real... but that's it... looks... it doesn't feel that way, though. There's lots of dark, twisty hallways which add to the horror element, but don't make any sense from a practical point of view, however. Why would you have to walk through the hallway for 2 minutes just to get to the hospital wing, when it could be right in front of you? Why would anyone design a spaceship with large, open chasms that don't lead anywhere? Why is the ceiling about 10 metres tall on the bridge? Why is the engineering deck composed of several levels when the only things that do anything are on the bottom level? It doesn't make sense.

Speaking about the atmosphere, that's the main positive point about the game, imo (not the physics engine - which is also great, but not enough to build a whole game around without the other elements). The environment, the sounds, the lighting, everything makes you feel the way you have to feel in a triple-A horror sci-fi game. The random voices you hear in empty rooms, the way everything's arranged, the flickering lights, the slowly decaying artificial environment of a space ship designed for planet mining... it all sends small shivers down your spine, and it's all just excellent! This is why I recommend playing the game even today.

All in all, I'm enjoying the game, but I don't see it as the revolutionary thing that many people do. It's a simple, but nice enough survival sci-fi horror shooter with physics elements. 7/10.

I'll definitely pick up the remake once it gets a discount. I'm curious how they improved on the already excellent atmosphere.
 
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I just beat Battlefield 3 campaign again, holds up really damn well. 10/10

Now it is time for Legacy of the Void, unless I get distracted again, which might happen because I am eyeing Civilization V, owned it for ages, but never actually played the campaign, always just messed around with custom maps. I think I'd like to enjoy the campaign (if there is one, I honestly don't remember)

Damnit, I am distracted again! Sorry Legacy of the Void, you have to wait again. :roll:
 
All of the games made by this company DONTNOD are very similar in design, just different stories, that is my understanding.
Yet Remember Me is a different thing :D a boss fight by me from that game:

 
Dead Space. The original (2008), not the remake.

I'm almost at the end. It's an okay game, but I don't understand why it's hyped so much. Here's a long-ish, but not complete review, as I'm only in Chapter 10 so far:

All in all, I'm enjoying the game, but I don't see it as the revolutionary thing that many people do. It's a simple, but nice enough survival sci-fi horror shooter with physics elements. 7/10.

I'll definitely pick up the remake once it gets a discount. I'm curious how they improved on the already excellent atmosphere.
You said it all :
excellent atmosphere
[not] the revolutionary thing that many people do
simple, but nice enough survival sci-fi horror shooter

Literally, it was an Resident Evil 4 in Space ...
I think it's enough for a good game ! :D:D
 
You said it all :
excellent atmosphere
[not] the revolutionary thing that many people do
simple, but nice enough survival sci-fi horror shooter

Literally, it was an Resident Evil 4 in Space ...
I think it's enough for a good game ! :D:D
It's enough for a good game, just not enough for an overhyped, full-price triple-A game. It feels like something I could randomly buy for 10 bucks and enjoy the heck out of, but not something that would ever change my world for 50 quid.

Another strange thing:
I've just finished Chapter 10 and I honestly don't understand why I'm helping Dr Kyne. He says the marker is the key of solving all problems, and we have to get it down to the planet. In my point of view, he's just another religious fanatic and should be shot in the head. One of the notes I picked up clearly states that he's a member of the religious sect that started the whole horror show. But the game doesn't leave me with much choice. So why am I helping him? I've got a space shuttle ready to go! In my opinion, I should just get my teammate and get the hell out! Why am I running around to find bloody artefacts when I could just escape in the shuttle while Dr Kyne takes the ship down to the planet's surface? It doesn't make sense! Ugh! :banghead:

Edit: It would make much more sense to run around the ship trying to find Isaac's lost girlfriend. She showed up once, so finding her again shouldn't be too difficult, right?
 
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I tried playing Genshin Impact with my RX5600XT, my PC blackscreened and restarted. As a last resort, I put my emergency RX550 in my PC, now I can play the game for real, albeit at low graphics settings obviously.

As for what I'm doing in-game, I'm levelling up my newest character Hu Tao. Turning her into a fiery killing machine. After I'm done with the game for today, I'm going to play Honkai Impact 3rd, another RX550 friendly game.
 
I've finished Cyberpunk after like 2 months of casually playing it.
Did all of the main side missions/character related stories as far as I know, only left some of the gigs/random missions and a few cyberpsychos but those can be done after if I feel like to.
cbpend2.jpg
cbpjudy6.jpg

Honestly I'm not sure how to feel about my ending but yeh I will need to think about this before I decide what game to pick up next. 'I have some ideas tho'
In overall I liked the game and for the most part it was a smooth experience with just insignificant bugs here and there that didn't really bother me or the gameplay itself.
 
It's called fashion, look it up gramps.
R7GwQIp.jpg

(Hogwarts Legacy)
 
It's called fashion, look it up gramps.
R7GwQIp.jpg

(Hogwarts Legacy)
One man's fashion is another man's joke, I guess. :laugh:

On a serious note, I'm tempted to buy the game myself, as much as it contradicts my rule of never buying games at full price.
 

LMFAO MOST BRILLIANT 2 MINS I EVER WATCHED IN MY LIFE

THIS MOTHER FUCKER IS COMING TO THE MOON WITH ME!!! YEEEEEEHAAAAAAAAAA
 
Demo time:
Broken Arrow (strategy, command military units, kill and survive, very detailed)
View attachment 283082

Operation Harsh Doorstop [weird name] (think Insurgency, fps)
View attachment 283084

Voidtrain (build a train in the void, again weird concept but if you like trains and swimming go check it out)
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Harsh. Doorstop. Lmao

Speaking of shooting, some weapons are great, some are overkill, while some others are completely useless. Considering that your money and resources are limited, it would be better not to waste hard-earned cash on a gun that pushes monsters back but does nothing else at all and then sell it for half the price.
Wait... is this Force Gun you speak of? That bad boy takes on everything all on its own bro... and it keeps you safe doing so. My favorite weapon :) Dismembering gets a whole new meaning with this puppy - it'll literally cleave stuff if you're close, just max out that damage. Also, you can store your excess weapons instead.

I had to replay DS1 as well. Finished yesterday... on to part 2 now. That's a LOT more action oriented, holy crap what a difference.
 
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Something I chanced upon today:

bday.jpg

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Our girl Lara has surely developed through all these years! :toast:
 
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Wait... is this Force Gun you speak of? That bad boy takes on everything all on its own bro... and it keeps you safe doing so. My favorite weapon :) Dismembering gets a whole new meaning with this puppy - it'll literally cleave stuff if you're close, just max out that damage. Also, you can store your excess weapons instead.

I had to replay DS1 as well. Finished yesterday... on to part 2 now. That's a LOT more action oriented, holy crap what a difference.
Yes, the force gun. I don't know, maybe it's badass on higher levels. When I tried, it only pushed the monsters back a couple of steps but did no damage. Maybe there's a way to use it that I haven't figured out. :laugh:

I've just finished the game, by the way. The eerie atmosphere didn't stay for the boss fight, but I sort of expected it to be that way. At least parts of the story that I didn't get make sense now. :)
 
Decided to start playing Guardians of the Galaxy, wanted to play this for a while just never got to it and since its on gamepass I went for it now. 'needed something different after the mindfoq my Cyberpunk ending gave me..
Looks good and runs pretty well even with some RT enabled with no DLSS this time. 'rest maxed out'
guardians2.jpg
guardians4.jpg

As usual a fairly modern game with black bars during in game cutscenes on a 21:9 display and the gamepass version won't allow for hex editing fixes, thankfully Flawless Widescreen came to the rescue and now it works perfectly. :)
 
Yes, the force gun. I don't know, maybe it's badass on higher levels. When I tried, it only pushed the monsters back a couple of steps but did no damage. Maybe there's a way to use it that I haven't figured out. :laugh:

I've just finished the game, by the way. The eerie atmosphere didn't stay for the boss fight, but I sort of expected it to be that way. At least parts of the story that I didn't get make sense now. :)
It does damage - even if the limbs dont always fly off. You get a free stagger effect. But more importantly, you dont need to aim so its damn fast to get a shot in. And on top of this, the grenade alt fire can nuke those wall-hanging fat dudes in two shots; primary fire gets rid of all the little crawling bugs around, and at arm's length, it devastates anything else. Its super versatile.

The only enemies it can't tackle are the ones that are only vulnerable on their 'stalks'.
 
It does damage - even if the limbs dont always fly off. You get a free stagger effect. But more importantly, you dont need to aim so its damn fast to get a shot in. And on top of this, the grenade alt fire can nuke those wall-hanging fat dudes in two shots; primary fire gets rid of all the little crawling bugs around, and at arm's length, it devastates anything else. Its super versatile.
Um... are you telling me that I just finished the game without knowing that guns had a secondary fire option? :roll:
 
Um... are you telling me that I just finished the game without knowing that guns had a secondary fire option? :roll:
Guess I did. Now replay that thing on hard :)

I mean... even your plasma cutter's 90 degree turn is an alt fire... you seriously didn't press that button on any other gun?
 
Guess I did. Now replay that thing on hard :)
I'll wait for a discount on the remake instead, and play something else in the meantime. There's only so much horror I can play at a time. :ohwell:
 
Started playing RDR2 a few days ago. Hella hooked on it, it also looks super nice.

I didn't really play many games before because my RX 480 at 1440p was just masochism. Feels good to play games again :P
 
so I have beat 4 games this month, might be record pace for me.

also, you know how at the movie theater you hated sitting during the credits? I noticed when I play a good 8+ hour game, its like kind of fun to sit and listen/watch the credits because of all that time investment. interesting

:toast:
 
so I have beat 4 games this month, might be record pace for me.

also, you know how at the movie theater you hated sitting during the credits? I noticed when I play a good 8+ hour game, its like kind of fun to sit and listen/watch the credits because of all that time investment. interesting

:toast:
I let the credits roll when the game/movie was good to show my appreciation towards the makers. I know they'll never know or care, but still. :ohwell:

And if the game/movie was exceptionally mind-blowingly good, then I need the music during the end credits to slowly phase back to reality.
 
There are a few games that have important cinematic cutscenes and even gameplay after the end credits finish rolling.

Periodically videogame news sites will list the best games with surprise endings which often conclude with post-credit content.
 
so I have beat 4 games this month, might be record pace for me.

also, you know how at the movie theater you hated sitting during the credits? I noticed when I play a good 8+ hour game, its like kind of fun to sit and listen/watch the credits because of all that time investment. interesting

:toast:

Went to the cinema a few times in 2022 and I never had to sit through the credits and most ppl + person I was with walked out as soon as the movie ended.'Tho the movies I've watched in the cinema had no extra scenes at the end of the credits anyway'

When I watch movies at home on my PC I usually gradually fast forward the credits to see if there is anything at the end. 'yeh looking at you Marvel/DC movies..:rolleyes:'

In games I almost never watch the credits completely or fast forward it, now I had to sit and watch for like 10 mins during the Cyberpunk credits cause some of the in game characters leave you a video message there and I wanted to watch those, rest of the credits I've fast forwarded after.
 
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