- Joined
- Apr 18, 2019
- Messages
- 2,397 (1.15/day)
- Location
- Olympia, WA
System Name | Sleepy Painter |
---|---|
Processor | AMD Ryzen 5 3600 |
Motherboard | Asus TuF Gaming X570-PLUS/WIFI |
Cooling | FSP Windale 6 - Passive |
Memory | 2x16GB F4-3600C16-16GVKC @ 16-19-21-36-58-1T |
Video Card(s) | MSI RX580 8GB |
Storage | 2x Samsung PM963 960GB nVME RAID0, Crucial BX500 1TB SATA, WD Blue 3D 2TB SATA |
Display(s) | Microboard 32" Curved 1080P 144hz VA w/ Freesync |
Case | NZXT Gamma Classic Black |
Audio Device(s) | Asus Xonar D1 |
Power Supply | Rosewill 1KW on 240V@60hz |
Mouse | Logitech MX518 Legend |
Keyboard | Red Dragon K552 |
Software | Windows 10 Enterprise 2019 LTSC 1809 17763.1757 |
I tried Q2RTX out on my 6500XT. Yes, it was like reliving my days w/ my Pentium 4 3.0 Northwood and FX5200 (trying to play Doom3), but it did render.Q2RTX is a complete joke. Its RT is horribly inaccurate and most of the time barely helps to improve the scene. Only reflections are accurate but SSR can do that since 1999. Lighting is absolutely not.
Needless to say, my curiosities were satiated after just a few minutes of running around the first level or 2. It looked 'neat' but not 'good' (if that makes any sense).
The screenshots I've seen of Portal RTX fall into the same category.
Also, the 'performance hit' using RT in CP'77 (even on my friend's 6900XT OC) is not even remotely worth 'the extra purdies' RT allows.
I literally cannot see any legitimate reason for Ray-Tracing being 'push-dev'd' in the gaming space. It's like the technology belongs to/in another market, entirely.