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Processor | 13th Gen Intel Core i9-13900KS |
---|---|
Motherboard | ASUS ROG Maximus Z790 Apex Encore |
Cooling | Pichau Lunara ARGB 360 + Honeywell PTM7950 |
Memory | 32 GB G.Skill Trident Z5 RGB @ 7600 MT/s |
Video Card(s) | Palit GameRock OC GeForce RTX 5090 32 GB + RTX A2000 6 GB |
Storage | 500 GB WD Black SN750 |
Display(s) | 55-inch LG G3 OLED |
Case | Cooler Master MasterFrame 700 |
Audio Device(s) | EVGA NU Audio |
Power Supply | EVGA 1300 G2 1.3kW 80+ Gold |
Mouse | Microsoft Classic IntelliMouse |
Keyboard | IBM Model M type 1391405 |
Software | Windows 10 Pro 22H2 |
Benchmark Scores | nothing but pure, no icd pyro application. what a cruel world |
Well, yeah, though a key difference is that Unity is rarely used for AAA projects that are on the radar of the majority of people and end up causing widespread frustration when they launch.
Not that Gollum is an attempt at an AAA game - literally the only thing it has going for it is the brand. You could tell from the very first trailer that mediocrity is what it's headed for and not only in terms of budget...
There are exceptionally few really competent (at a technical level) Unity games, IMO. I would guess that the most advanced of them would be The Long Dark. There are great games made on Unity, such as Subnautica, but few if any are mechanically complex games with lots of maps, props, etc. - and even then, The Long Dark isn't exactly a bug-free game. I'd know, with almost 3000 hours on it...