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Zotac Zone

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What is it with people over estimating how much RAM it takes for running Windows and games.

News flash people: Windows 11 runs perfectly well on 8GB with a 4GB GPU for 1080p gaming. So a system with 16GB of RAM will have no issues whatsoever.

Seriously people?

I guess you've never owned one then?
I do and know what I'm taking about. 16GB of RAM is just fine for 1080p.

The RAM limitations are real
Not at 1080p for the kind if settings these kinds of systems offer.
 
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I guess you've never owned one then? Whilst they can't hit high frame rates at high resolutions in the latest AAA games, you can usually get away with 720p/800p Low or even Medium on even the most demanding games. The RAM limitations are real, there's a few games where I'm hitting that limit & getting stutters which seems to be due to that only. I can't say for sure without testing more RAM ofc.
I do have a Steam Deck, thank you very much. ;)

Yes, you can do 800p low with some high FSR in the most recent games, but the experience is not very pleasant, and the battery life isn't great. Cranked to full performance, the Zotac Zone in question does less than one hour on a full charge. That's totally pointless even with 32 GB RAM. And if you limit performance, you've got yourself a glorified Steam Deck which you could have for one third of the price.
 
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What is it with people over estimating how much RAM it takes for running Windows and games.

News flash people: Windows 11 runs perfectly well on 8GB with a 4GB GPU for 1080p gaming. So a system with 16GB of RAM will have no issues whatsoever.

Seriously people?


I do and know what I'm taking about. 16GB of RAM is just fine for 1080p.


Not at 1080p for the kind if settings these kinds of systems offer.
Yes, seriously, having just been playing a game that is limited by the RAM, it is a real thing! Windows 11 does not run perfectly well on 8GB of RAM for all games, there's many games you'll get stutter in with only 8GB of system RAM. I've seen many people solve stuttering in games by upgrading from 8GB to 16GB, & many of those were years ago now!

I do have a Steam Deck, thank you very much. ;)

Yes, you can do 800p low with some high FSR in the most recent games, but the experience is not very pleasant, and the battery life isn't great. Cranked to full performance, the Zotac Zone in question does less than one hour on a full charge. That's totally pointless even with 32 GB RAM. And if you limit performance, you've got yourself a glorified Steam Deck which you could have for one third of the price.
You'll get no argument here that battery life on these devices is poor, especially for AAA gaming. But I use it around the home whilst watching over kids, so I'm almost always within range of a power socket. Everyone has different use cases, these devices are fantastic for me personally as I get game time I wouldn't otherwise get.
 
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You'll get no argument here that battery life on these devices is poor, especially for AAA gaming. But I use it around the home whilst watching over kids, so I'm almost always within range of a power socket. Everyone has different use cases, these devices are fantastic for me personally as I get game time I wouldn't otherwise get.
A fair point, I'll take it. :)

To me personally, these devices are mainly travel companions, and secondarily, occasional lazy day gaming devices in bed, not desktop replacements, so I don't expect more performance than my Steam Deck has.
I do expect a fairly decent battery life, though.
 
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Windows 11 does not run perfectly well on 8GB of RAM for all games
I didn't say all games. I said...
News flash people: Windows 11 runs perfectly well on 8GB with a 4GB GPU for 1080p gaming.
...that. Context is important.

Additionally, for the specs of the Steamdeck and this Zotac system, many AAA titles won't run well, if at all at 1080p. So they would need to be run at 720p to run at playable framerates, thus anything that will run on portable SOC specs will run fine on 16GB. Full fraking stop.
 
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I didn't say all games. I said...

...that. Context is important.

Additionally, for the specs of the Steamdeck and this Zotac system, many AAA titles won't run well, if at all at 1080p. So they would need to be run at 720p to run at playable framerates, thus anything that will run on portable SOC specs will run fine on 16GB. Full fraking stop.
Even playing games at 720p/800p on Low settings you run out of shared RAM/VRAM with only 16GB to share around. I know this because I've experienced it first hand in a few games, the most recent one being Throne & Liberty which has horrible frame time spikes & freezes which are classic signs of not enough RAM/VRAM. Obviously not all games have this problem, but there's a growing number that do, which is why 16GB shared just isn't enough for a new gaming focused device today.
 
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Even playing games at 720p/800p on Low settings you run out of shared RAM/VRAM with only 16GB to share around.
Complete moose muffins. Never gonna happen unless you're also running a ton of other programs in the back-ground while you're playing the game, and then you're doing it wrong.
Throne & Liberty which has horrible frame time spikes & freezes which are classic signs of not enough RAM/VRAM. Obviously not all games have this problem, but there's a growing number that do, which is why 16GB shared just isn't enough for a new gaming focused device today.
For games like that RAM is not the limiting factor.
Also, this;
Scroll down to the minimum specs...

IF you're having issues playing that game on a portable system like this Zotac system, you're doing something wrong.
 
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Complete moose muffins. Never gonna happen unless you're also running a ton of other programs in the back-ground while you're playing the game, and then you're doing it wrong.

For games like that RAM is not the limiting factor.
Also, this;
Scroll down to the minimum specs...

IF you're having issues playing that game on a portable system like this Zotac system, you're doing something wrong.
I don't see much point continuing this discussion. I'm the one who's playing the game on my Go & on my high end desktop, I see first hand the issues with it on the Go. This also isn't the only game with issues due to not enough shared memory, check any gaming handheld community & you'll find loads of people discussing this issue, with some going as far as physically soldering more RAM in with a custom BIOS to get it to recognise the extra RAM. That's a step too far to fix the few games it's a big problem in for me, but I guess if you mostly play one thing then I can see why people do it.
 
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I don't see much point continuing this discussion.
Fair enough.
I'm the one who's playing the game on my Go & on my high end desktop, I see first hand the issues with it on the Go.
And I have a system with only 8GB with the Ryzen 5560U, very low end specs comparatively and it does most games fine at 720P and modest settings. The 8GB of shared RAM is not the limiting factor, the 5560U SOC is.
with some going as far as physically soldering more RAM in with a custom BIOS to get it to recognise the extra RAM.
Yeah, I've seen a few of those efforts, 100% wacky stuff. Totally not needed.

I'm not trying to pick on you at all. All I'm saying is that 16GB for a modern handheld is more than enough when the game and Windows is configured properly.
 
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Fair enough.

And I have a system with only 8GB with the Ryzen 5560U, very low end specs comparatively and it does most games fine at 720P and modest settings. The 8GB of shared RAM is not the limiting factor, the 5560U SOC is.

Yeah, I've seen a few of those efforts, 100% wacky stuff. Totally not needed.

I'm not trying to pick on you at all. All I'm saying is that 16GB for a modern handheld is more than enough when the game and Windows is configured properly.
What tweaks do you make to Windows on it out of interest?
 
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Why 16:9? Over what other Aspect Ratio? And, most of those things are unreasonable. Most people don't have 32gbs of RAM or 24gbs of vram on their desktop, let alone a handheld
Sorry for the long rant.

Because 16:10 is a great resolution FOR WORK NOT GAMING. This is coming a person who has been working at an office job for 5 years looking at 16:10 monitors and watching videos with black bars at the top are fucking gross. Gaming on a 16:10…oh neat I can see more of the sky…oh neat, my HUD has improved…emulators…would rather play on one those Android devices that have dedicated 4:3 ratio screens to play retro emulation games than play it on a 16:10. NO BLACK BARS. 16:10 is always black bars unless I’m web browsing or playing PC games that TRULY take advantage of 16:10 ratio screens.

Only time you see black bars on 16:9 are ONLY
FOR EMULATING 4:3 RATIO GAMES. But for some reason, any article that mentions about a handheld, you have that one person(or few) that needs to express about 16:10 needs to be the standard. NO. IT. DOES. NOT and I will die on that hill lol. I’m all about options but if I had to choose one, 16:9 all day. F&@$ the golden ratio.

Also, regarding about RAM. 16GB of RAM is shared between the CPU AND GPU. You have to choose between RAM for the CPU or for the GPU and that could depend on what game you play. Regardless of resolution. Gaming on 8GB of RAM for CPU is not enough, and gaming on 4GB of VRAM for GPU is also not enough. 24GB is better as you can get away with 16GB of RAM FOR CPU and 8GB of VRAM for the GPU. It would be nice to do like 32GB as you can move RAM round to either CPU or GPU without choking it. Plus, since Dynamic Reso… I mean FSR AND DLSS, XeSS and soap opera eff…I mean black magic(Nvidia stans says this for Frame Generation) are popular and they also require additional VRAM…32GB should be the standard

What is it with people over estimating how much RAM it takes for running Windows and games.

News flash people: Windows 11 runs perfectly well on 8GB with a 4GB GPU for 1080p gaming. So a system with 16GB of RAM will have no issues whatsoever.

Seriously people?


I do and know what I'm taking about. 16GB of RAM is just fine for 1080p.


Not at 1080p for the kind if settings these kinds of systems offer.
I have a modded ROG ALLY that has the 32GB RAM upgrade with faster speeds to bring in more bandwidth and the improvement is noticeable. You don’t seem to understand that these APUs are sharing RAM(your example of the 5580u with only 8GB of RAM for CPU AND GPU gave it away)

If you’re on 8GB of RAM for the CPU on Win 11, sure it can run…YouTube videos and web browsing. If you are on 4GB of VRAM, you are not 1080p gaming and that’s coming AND speaking from experience. And if you’re are, it’s either VERY VERY OLD games as you will be micro-stuttering all over the place playing current games which the ROG ALLY X DO mostly fixes(same goes for my handheld too). 16GB is the BARE MINIMUM for RAM for CPUs.

So as the other guy said, please post what settings and tweaks you do on Windows 11…handheld community would ABSOLUTELY love to hear it and could shift the handheld PC market…
 
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Sorry for the long rant.

Because 16:10 is a great resolution FOR WORK NOT GAMING. This is coming a person who has been working at an office job for 5 years looking at 16:10 monitors and watching videos with black bars at the top are fucking gross. Gaming on a 16:10…oh neat I can see more of the sky…oh neat, my HUD has improved…emulators…would rather play on one those Android devices that have dedicated 4:3 ratio screens to play retro emulation games than play it on a 16:10. NO BLACK BARS. 16:10 is always black bars unless I’m web browsing or playing PC games that TRULY take advantage of 16:10 ratio screens.

Only time you see black bars on 16:9 are ONLY
FOR EMULATING 4:3 RATIO GAMES. But for some reason, any article that mentions about a handheld, you have that one person(or few) that needs to express about 16:10 needs to be the standard. NO. IT. DOES. NOT and I will die on that hill lol. I’m all about options but if I had to choose one, 16:9 all day. F&@$ the golden ratio.

Also, regarding about RAM. 16GB of RAM is shared between the CPU AND GPU. You have to choose between RAM for the CPU or for the GPU and that could depend on what game you play. Regardless of resolution. Gaming on 8GB of RAM for CPU is not enough, and gaming on 4GB of VRAM for GPU is also not enough. 24GB is better as you can get away with 16GB of RAM FOR CPU and 8GB of VRAM for the GPU. It would be nice to do like 32GB as you can move RAM round to either CPU or GPU without choking it. Plus, since Dynamic Reso… I mean FSR AND DLSS, XeSS and soap opera eff…I mean black magic(Nvidia stans says this for Frame Generation) are popular and they also require additional VRAM…32GB should be the standard


I have a modded ROG ALLY that has the 32GB RAM upgrade with faster speeds to bring in more bandwidth and the improvement is noticeable. You don’t seem to understand that these APUs are sharing RAM(your example of the 5580u with only 8GB of RAM for CPU AND GPU gave it away)

If you’re on 8GB of RAM for the CPU on Win 11, sure it can run…YouTube videos and web browsing. If you are on 4GB of VRAM, you are not 1080p gaming and that’s coming AND speaking from experience. And if you’re are, it’s either VERY VERY OLD games as you will be micro-stuttering all over the place playing current games which the ROG ALLY X DO mostly fixes(same goes for my handheld too). 16GB is the BARE MINIMUM for RAM for CPUs.

So as the other guy said, please post what settings and tweaks you do on Windows 11…handheld community would ABSOLUTELY love to hear it and could shift the handheld PC market…
Ooo, have you got any before & after numbers, particularly around 1% lows, for that Ally 32GB upgrade? It's so hard to find numbers online! I think there's a lot of people who expect an average frame rate increase from an increase in RAM, but it'll be the smoothness of the frame delivery rather than the average that increases. Your upgrade added faster RAM so that'll affect average frame rates I'm sure so it's not an apples to apples comparison, but it'd still be interesting to hear any solid numbers around that upgrade.
 
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Sorry for the long rant.

Because 16:10 is a great resolution FOR WORK NOT GAMING. This is coming a person who has been working at an office job for 5 years looking at 16:10 monitors and watching videos with black bars at the top are fucking gross. Gaming on a 16:10…oh neat I can see more of the sky…oh neat, my HUD has improved…emulators…would rather play on one those Android devices that have dedicated 4:3 ratio screens to play retro emulation games than play it on a 16:10. NO BLACK BARS. 16:10 is always black bars unless I’m web browsing or playing PC games that TRULY take advantage of 16:10 ratio screens.

Only time you see black bars on 16:9 are ONLY
FOR EMULATING 4:3 RATIO GAMES. But for some reason, any article that mentions about a handheld, you have that one person(or few) that needs to express about 16:10 needs to be the standard. NO. IT. DOES. NOT and I will die on that hill lol. I’m all about options but if I had to choose one, 16:9 all day. F&@$ the golden ratio.
I used to game on 16:10 about 10-ish years ago, and it was nice. When I moved house (and country) and had to buy a new monitor, I couldn't find any 16:10 ones, so I moved back to 16:9. It felt like a downgrade.

Now I'm on 21:9 which I enjoy gaming on very much due to the increased FoV. It's much better than anything before, but if my choice was limited to 16:9 or 16:10, I'd take 16:10 without a second thought.

Also, regarding about RAM. 16GB of RAM is shared between the CPU AND GPU. You have to choose between RAM for the CPU or for the GPU and that could depend on what game you play. Regardless of resolution. Gaming on 8GB of RAM for CPU is not enough, and gaming on 4GB of VRAM for GPU is also not enough. 24GB is better as you can get away with 16GB of RAM FOR CPU and 8GB of VRAM for the GPU. It would be nice to do like 32GB as you can move RAM round to either CPU or GPU without choking it. Plus, since Dynamic Reso… I mean FSR AND DLSS, XeSS and soap opera eff…I mean black magic(Nvidia stans says this for Frame Generation) are popular and they also require additional VRAM…32GB should be the standard
My argument against that is if you play any game that needs the 32 GB RAM, that game most probably also needs way more CPU+GPU computing power than you have in a handheld. So you're limited on every resource, not just RAM. Also, did you check the battery life page on this Zotac Zone review? 1 hour on full blast? People call that gaming? Seriously?

For the above reason, I don't think a handheld is meant to play the latest and greatest AAA games, and therefore 16 GB RAM is fine.

Besides, 16 GB is what you have in the PS5 Pro and Xbox whatever-the-latest-model-is, too.
 
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Only time you see black bars on 16:9 are ONLY
FOR EMULATING 4:3 RATIO GAMES. But for some reason, any article that mentions about a handheld, you have that one person(or few) that needs to express about 16:10 needs to be the standard. NO. IT. DOES. NOT and I will die on that hill lol. I’m all about options but if I had to choose one, 16:9 all day. F&@$ the golden ratio.

The only place where 16:9 is more common is broadcast TV and because of it panel manufacturing standardized on that. Now even tv often uses wider formats, other than general programing tv shows are most frequently being shot in cinema 2.4:1 or similar formats. In youtube it's common to see 2:1 to better match today's wider cellphone screens and even netflix favours the 2:1 format.

Any properly developed game should support arbitrary resolutions and aspect ratios, if it doesn't their developers suck! I can understand issues with something very different like 32:9 but anything from 2.4:1 to 1:1 is easy to support.

So yeah, you can die on that hill for all I care but 16:9 simply has no place in the market anymore. Either more square with 16:10 and beyond - more general purpose focus - or wider with 2:1 - game and content focus - or more, both are better choices than 16:9
 
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The only place where 16:9 is more common is broadcast TV and because of it panel manufacturing standardized on that. Now even tv often uses wider formats, other than general programing tv shows are most frequently being shot in cinema 2.4:1 or similar formats. In youtube it's common to see 2:1 to better match today's wider cellphone screens and even netflix favours the 2:1 format.

Any properly developed game should support arbitrary resolutions and aspect ratios, if it doesn't their developers suck! I can understand issues with something very different like 32:9 but anything from 2.4:1 to 1:1 is easy to support.

So yeah, you can die on that hill for all I care but 16:9 simply has no place in the market anymore. Either more square with 16:10 and beyond - more general purpose focus - or wider with 2:1 - game and content focus - or more, both are better choices than 16:9
Then I must be watching something else because RIGHT NOW I watching a YouTube Video on a 16:10 monitor from my job and I see black bars. In fact, EVERY VIDEO so far for the last 3 years has had black bars. Even movies. Plus, there are more 16:9 televisions than there are cellphones with 19.5:9, 20:9, and 21:9 combined. If most TV general stations are using 21:9 format, we would at least seen TVs that have that ratio. There’s isn’t but do you what market has that? Monitors! 21:9 monitors are plentiful. Hell there 24:10(2.4:1) monitors out there. Also, 1:1 and 2:1 screen SHOULD be an option and kill off 16:10. Only people on here care about 16:10. Also consoles are 16:9 and not changing anytime soon. 16:9 just makes sense and it’s better than 16:10. It’s the standard whether you like it or not.

Movies aren’t even using standard ratios when recording. It’s compressed for one and edited to accepts other resolutions(simple explanation) and MOST PEOPLE HAVE 16:9 TVs. That’s where the money is right now.
 
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If most TV general stations are using 21:9 format, we would at least seen TVs that have that ratio

It's not TV stations but the content they show, majority of TV shows are being produced in wider formats. Netflix's guidelines spec 2:1 aspect ratio for example.

It’s compressed

It's called anamorphic format, more modern cameras with modern sensors don't need it, it's a relic of 35mm film, some directors still use it but is not that widespread.

Movies, aren’t even using standard ratios when recording

Heck yeah they are, they're just not the standards we're used to.

MOST PEOPLE HAVE 16:9 TVs. That’s where the money is right now.

That's true... for TVs! Other devices following that trend is the problem. A computer is not a TV, nor is a handheld console a TV. They should use formats better suited to the content they use, which even in the case of TV shows that you might watch on netflix or whatever is no longer using the 16:9 aspect ratio.
 
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It's not TV stations but the content they show, majority of TV shows are being produced in wider formats. Netflix's guidelines spec 2:1 aspect ratio for example.
Right and most are watching at home on their TV. They may watch on the go but most of the time it’s at home on at 16:9 ratio screen. Netflix is not gonna move the needle to inspire companies to make more 2:1 screen


It's called anamorphic format, more modern cameras with modern sensors don't need it, it's a relic of 35mm film, some directors still use it but is not that widespread
Anamorphic format only happens when you are recording AT THAT RATIO. Like those Red Magic cameras. You can’t make a 16:9 video into a 21:9 ratio. You have to record it at 21:9 and then compress and modify to accept 16:9.

Heck yeah they are, they're just not the standards we're used to

…which means that there are not recording at the standard ratio…you’re just said it in a different way.

hat's true... for TVs! Other devices following that trend is the problem. A computer is not a TV, nor is a handheld console a TV. They should use formats better suited to the content they use, which even in the case of TV shows that you might watch on netflix or whatever is no longer using the 16:9 aspect ratio
And people use TVs for Movies, TV shows and gaming when they are at home, which are 16:9. If Netflix decided to not support 16:9 format, they would be gone within less of a week. Guaranteed.

You’re right, a console is not a TV, you’re right, a PC is not a TV, and of course, you’re right that a handheld is not a TV. A console need a TV in order to play. No console gamer is gonna buy a console and a monitor at the same time of purchase to pay games. They already have a TV AT HOME.

PC gamers are bit more tricky. If they hang around sites like these on a daily basis, and get influenced by other commenters, sure 16:10, sure 16:9, who knows. If they don’t like black bars at all when gaming and want that peace of mind of IT JUST WORKS, 9/10 16:9 monitors in the way to go. So that a YOU problem and not an industry problem.
 
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Then I must be watching something else because RIGHT NOW I watching a YouTube Video on a 16:10 monitor from my job and I see black bars. In fact, EVERY VIDEO so far for the last 3 years has had black bars. Even movies. Plus, there are more 16:9 televisions than there are cellphones with 19.5:9, 20:9, and 21:9 combined. If most TV general stations are using 21:9 format, we would at least seen TVs that have that ratio. There’s isn’t but do you what market has that? Monitors! 21:9 monitors are plentiful. Hell there 24:10(2.4:1) monitors out there. Also, 1:1 and 2:1 screen SHOULD be an option and kill off 16:10. Only people on here care about 16:10. Also consoles are 16:9 and not changing anytime soon. 16:9 just makes sense and it’s better than 16:10. It’s the standard whether you like it or not.

Movies aren’t even using standard ratios when recording. It’s compressed for one and edited to accepts other resolutions(simple explanation) and MOST PEOPLE HAVE 16:9 TVs. That’s where the money is right now.
For a laptop not for gaming, like on the Retina MacBooks, 16:10 rocks. For a gaming machine, it sucks. It all depends on the situation.
 
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Anamorphic format only happens when you are recording AT THAT RATIO. Like those Red Magic cameras. You can’t make a 16:9 video into a 21:9 ratio. You have to record it at 21:9 and then compress and modify to accept 16:9.

It's the opposite, you record the image compressed to the size of the sensor (tipically 4:3 for 35mm film) and then post process to the wider image you want (tipically 2.4:1 for cinema).

…which means that there are not recording at the standard ratio…you’re just said it in a different way.

No, they are standard ratios, things like cinemascope being the most common but others exist like DCI etc.

PC gamers are bit more tricky. If they hang around sites like these on a daily basis, and get influenced by other commenters, sure 16:10, sure 16:9, who knows. If they don’t like black bars at all when gaming and want that peace of mind of IT JUST WORKS, 9/10 16:9 monitors in the way to go. So that a YOU problem and not an industry problem.

Games support multiple aspect ratios as long as they weren't made by an incompetent studio. I know some games can have problems with 21:9 but I'm yet to encounter something that doesn't work with 16:10, you just need to change the settings really. It doesn't make sense to burden new devices with a form factor inherited from a completely different application, much less when even consuming a different type of content (i.e. watching a movie) it will still be the wrong format.
 
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What tweaks do you make to Windows on it out of interest?
My standard debloating and cleaning out of all of microsoft's crap. But even on a fresh install it still runs fine, just not at it's best.

You don’t seem to understand that these APUs are sharing RAM(your example of the 5580u with only 8GB of RAM for CPU AND GPU gave it away)
Don't I? Oh dear, oh goodness, oh my. Please, oh master of knowledge, teach me... :rolleyes:
(please note extreme sarcasm)

(your example of the 5580u with only 8GB of RAM for CPU AND GPU gave it away)
Yeah, that's gotta be it..

My argument against that is if you play any game that needs the 32 GB RAM, that game most probably also needs way more CPU+GPU computing power than you have in a handheld.
Exactly! Context is important. Any game that will run on an SOC with the specs offered by portable devices like these will run perfectly fine on 16GB of RAM.

Besides, 16 GB is what you have in the PS5 Pro and Xbox whatever-the-latest-model-is, too.
Isn't that just a funny thing? Indeed, very interesting isn't it.. And then there's the Nintendo Switch with it's 8 YEAR OLD hardware and 4GB which STILL delivers great looking, and great performing, games. Hmmm..
 
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Don't I? Oh dear, oh goodness, oh my. Please, oh master of knowledge, teach me... :rolleyes:
Yeah, that's gotta be it..
IMG_4785.gif


I’m still waiting on your settings for Win 11 that improves the performance for APUs with only 8GBs overall ram. Because this…

My standard debloating and cleaning out of all of microsoft's crap. But even on a fresh install it still runs fine, just not at it's best.

…I thought everyone does it on here lol.

It's the opposite, you record the image compressed to the size of the sensor (tipically 4:3 for 35mm film) and then post process to the wider image you want (tipically 2.4:1 for cinema).
That’s stretching out an image/video. What I’m talking about is recording in that same ratio but at a higher resolution and then post process it into 16:9. Recording in 4:3 and post processing it into 16:9 or 21:9 is just stretching out the 4:3 format and that looks terrible. The software can’t process beyond what the 4:3 format is capable of. To get that true 21:9, you have to record or take a pic in that format.
 
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View attachment 378029

I’m still waiting on your settings for Win 11 that improves the performance for APUs with only 8GBs overall ram.
What, you're expecting a list of everything I do? You'll be pushing up daisy's before I accommodate to that attitude. I'll sum it up, I run Windows very lean and clean.

…I thought everyone does it on here lol.
But not everyone does it the same way or to the same extent.

So once again, saying that this Zotac system or anything else like it is very poorly with only 16GB of RAM is foolish thing to say. 16GB is a very healthy amount of RAM for systems like this.
 
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What, you're expecting a list of everything I do? You'll be pushing up daisy's before I accommodate to that attitude. I'll sum it up, I run Windows very lean and clean.


But not everyone does it the same way or to the same extend.

So once again, saying that this Zotac system or anything else like it is very poorly with only 16GB of RAM is foolish thing to say. 16GB is a very healthy amount of RAM for systems like this.
And once again, you don’t know what you are talking about and again speaking from experience like yourself. To say 16GB is healthy amount is for a Windows handheld is asinine. For what YOU do for your PC it maybe enough. For the majority, it is not. So once again….

IMG_4785.gif
 
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For a laptop not for gaming, like on the Retina MacBooks, 16:10 rocks. For a gaming machine, it sucks. It all depends on the situation.
I used to love gaming on 16:10. Now I love 21:9. Some people hate it. It also depends on your personal taste.

Isn't that just a funny thing? Indeed, very interesting isn't it.. And then there's the Nintendo Switch with it's 8 YEAR OLD hardware and 4GB which STILL delivers great looking, and great performing, games. Hmmm..
The Switch is its own thing with its own games specifically made for it (Pokémon, Zelda, Mario, etc.), it doesn't really compare to mainstream consoles. But still, the point stands. :)

And once again, you don’t know what you are talking about and again speaking from experience like yourself. To say 16GB is healthy amount is for a Windows handheld is asinine. For what YOU do for your PC it maybe enough. For the majority, it is not. So once again….
What majority? I see two groups here: one says 16 GB is enough, one says it's not.

Personally, I don't think RAM capacity is an issue. Battery life is. If I could get 2-3 hours on full blast in the latest AAA games at high graphics, I'd see some merit in the low RAM argument.
And if you put Windows at fault, just get a Steam Deck - it's cheaper, and you'd have to limit the Zotac Zone's power consumption to Steam Deck levels to get a decent battery life anyway.
 
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