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AMD Navi 48

AMD's Navi 48 GPU uses the RDNA 4.0 architecture and is made using a 4 nm production process at TSMC. Navi 48 supports DirectX 12 Ultimate (Feature Level 12_2). For GPU compute applications, OpenCL version 2.2 can be used. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. It features 3584 shading units, 224 texture mapping units and 96 ROPs. The GPU also contains 56 raytracing acceleration cores.
Further reading: RDNA Whitepaper , RDNA4 ISA

Graphics Processor

Released
Unknown
GPU Name
Navi 48
Architecture
RDNA 4.0
Foundry
TSMC
Process Size
4 nm
Transistors
unknown
Die Size
unknown
Package
MCM

Graphics Features

DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenCL
2.2
Vulkan
1.3
Shader Model
6.8
WDDM
3.1
GC
12.0.1
Shader ISA
GFX12.0 (gfx1201)
DCN
3.2.0
VCN
4.0.0
SDMA
6.0.0

Render Config

Shading Units
3584
TMUs
224
ROPs
96
Compute Units
56
RT Cores
56
Shader Engines
6
L0 Cache
64 KB per WGP
L1 Cache
256 KB per Array
L2 Cache
4096 KB
L3 Cache
96 MB per Die
Max. TDP
220 W

All RDNA 4.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Navi 48 GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
Navi 48 XT 16 GB 3584 224 96 1295 MHz 2430 MHz 2438 MHz

Navi 48 GPU Notes

Generation: Navi IV
Codename:
Ray Tracing Cores: 3rd Gen
Infinity Cache: 3rd Gen
Graphics/Compute: 12.0.1
Shader ISA: GFX12.0 (gfx1201)
Display Core Next: 3.2.0
Video Core Next: 4.0.0
System DMA: 6.0.0
Aug 27th, 2024 20:22 EDT change timezone

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