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ATI Flipper

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Flipper
ATI's Flipper GPU uses the Rage 5 architecture and is made using a 180 nm production process at NEC. With a die size of 120 mm² and a transistor count of 51 million it is a small chip. Flipper supports DirectX 6.0+. Modern GPU compute technologies are not available. It features 4 pixel shaders and 1 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Aug 24th, 2000
GPU Name
Flipper
Architecture
Rage 5
Foundry
NEC
Process Size
180 nm
Transistors
51 million
Density
425.0K / mm²
Die Size
120 mm²

Graphics Features

DirectX
6.0+
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.0
Vertex Shader
1.0

Render Config

Pixel Shaders
4
Vertex Shaders
1
TMUs
4
ROPs
4
Max. TDP
45 W

All Rage 5 GPUs

  • ATI Flipper

ATI GPU Architecture History

Graphics cards using the ATI Flipper GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
16 MB 4 / 1 4 4 162 MHz 162 MHz

Flipper GPU Notes

Floating Point Operations:
8 GFLOPS

TEV "Texture EnVironment" engine
(similar to Nvidia's GeForce-class "register combiners")

Fixed-function hardware transform and lighting (T&L),
20+ million polygons in-game

648 megapixels/second
(162 MHz × 4 pipelines)

648 megatexels/second
(648 MP × 1 texture unit) (peak)

Peak triangle performance:
20,250,000 32-pixel triangles/s raw and with 1 texture and lighting or 337,500 triangles a frame at 60 fps

8 texture layers per pass, texture compression, full scene anti-aliasing

8 simultaneous hardware light sources
up to 32 software light sources

Bilinear, trilinear, and anisotropic texture filtering
Multi-texturing, bump mapping, reflection mapping, 24-bit z-buffer

24-bit RGB/32-bit RGBA color depth Hardware limitations sometimes require a 6r+6g+6b+6a mode (18-bit color), resulting in color banding.
Sep 17th, 2024 14:42 EDT change timezone

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