The GMA 3000 was a mobile integrated graphics solution by Intel, launched on June 1st, 2006. Built on the 90 nm process, and based on the Broadwater graphics processor, in its Broadwater-Q variant, the device supports DirectX 9.0c. Since GMA 3000 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 4 pixel shaders and 0 vertex shaders, 4 texture mapping units, and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 400 MHz. Its power draw is rated at 13 W maximum.