The GMA X3100 was a mobile integrated graphics solution by Intel, launched on May 9th, 2007. Built on the 90 nm process, and based on the Broadwater graphics processor, the device supports DirectX 9.0c. Since GMA X3100 does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. It features 8 pixel shaders and 1 vertex shader 8 texture mapping units, and 1 ROP. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). The GPU is operating at a frequency of 500 MHz. Its power draw is rated at 13 W maximum.
Intel Graphics Media Accelerator (GMA) X3100 is an integrated (onboard) graphic chip on a Mobile Intel 965GM (with 500 MHz core speed) and 960GM (400 MHz) chipset (for Merom = Core 2 architecture). It is the successor of GMA 950. Most interesting is the integration of a fully programmable pipeline. Due to the integration of DirectX9 and DirectX 10 features (with drivers later than 15.9.0.1472), HDR and Hardware Transform & Lighning (T&L) - predecessor only had Software T&L - should be ready for Windows Vista Premium (support Aero Glass fully). Respective the data, the peformance should be clearly better than GMA 950.
The 13.5 Watt current consumption is relatively low, because it includes all chipset functions (therefore, this value is not compareable to dedicated graphics cards).