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Intel Bearlake

Intel's Bearlake GPU uses the Generation 4.0 architecture and is made using a 90 nm production process at Intel. Bearlake supports DirectX 9.0c. Modern GPU compute technologies are not available. It features 8 pixel shaders and 1 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
May 9th, 2007
GPU Name
Bearlake
Architecture
Generation 4.0
Foundry
Intel
Process Size
90 nm
Transistors
unknown
Die Size
unknown

Graphics Features

DirectX
9.0c
OpenGL
2.0
OpenCL
N/A
Vulkan
N/A
Shader Model
3.0

Render Config

Pixel Shaders
8
Vertex Shaders
1
TMUs
8
ROPs
4
Max. TDP
13 W

All Generation 4.0 GPUs

Intel GPU Architecture History

Graphics cards using the Intel Bearlake GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
Bearlake-G (G31) System Shared 8 / 1 8 1 400 MHz System Shared
Bearlake-G+ (G33) System Shared 4 / 0 4 4 400 MHz System Shared
System Shared 4 / 0 4 4 400 MHz System Shared
Bearlake (G35) System Shared 8 / 1 8 1 667 MHz System Shared

Bearlake GPU Notes

G31, G33, G35, Q33 and Q35 Chipsets
Nov 19th, 2024 12:43 EST change timezone

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