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Matrox MP-A4
MP-A4L
Matrox's MP-A4 GPU uses the MP architecture at UMC. MP-A4 supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 2 vertex shaders, 8 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Graphics Processor
Released
Dec 17th, 2004
GPU Name
MP-A4
Architecture
MP
Foundry
UMC
Process Size
0 nm
Transistors
unknown
Die Size
unknown
Graphics Features
DirectX
8.1
OpenGL
1.5
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.3
Vertex Shader
2.0
Render Config
Pixel Shaders
2
Vertex Shaders
2
TMUs
8
ROPs
2
Matrox GPU Architecture History
Graphics cards using the Matrox MP-A4 GPU
Name
Chip
Memory
Shaders
TMUs
ROPs
GPU Clock
Memory Clock
MP-A4L
128 MB
2 / 2
8
2
250 MHz
300 MHz
256 MB
2 / 2
8
2
250 MHz
300 MHz
128 MB
2 / 2
8
2
250 MHz
300 MHz
256 MB
2 / 2
8
2
250 MHz
300 MHz
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