The Playstation 3 GPU 40nm was a high-end gaming console graphics solution by NVIDIA, launched on October 4th, 2012. Built on the 40 nm process, and based on the RSX-40nm graphics processor, in its RSX-CXD5302 variant, the device does not support DirectX. The RSX-40nm graphics processor is an average sized chip with a die area of 114 mm² and 302 million transistors. It features 24 pixel shaders and 8 vertex shaders, 24 texture mapping units, and 8 ROPs. NVIDIA includes 256 MB GDDR3 memory, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 650 MHz. Its power draw is rated at 35 W maximum. The console's dimensions are 290 mm x 290 mm x 65 mm, and it features a igp cooling solution. Its price at launch was 399 US Dollars.
24 parallel pixel-shader ALU pipes clocked @ 550 MHz
5 ALU operations per pipeline, per cycle
- 2 vector4
- 2 scalar/dual/co-issue and fog ALU
- 1 Texture ALU
16 floating-point operations per pipeline, per cycle
Pixel Floating Point Operations:
211.2 GFLOPS
(550MHz x 24 Shaders x 16 ops per clock per cycle)
8 parallel vertex pipelines @ 500 MHz
2 ALU operations per pipeline, per cycle
- 1 vector4
- 1 scalar, dual issue
10 floating-point operations per pipeline, per cycle
Vertex Floating Point Operations:
40.0 GFLOPS
(500MHz x 8 Shaders x 10 ops per clock per cycle)
Total Floating Point Operations:
251.2 GFLOPS
(550MHz x 24 Shaders x 16 ops per clock per cycle)
+(500MHz x 8 Shaders x 10 ops per clock per cycle)
74.0 billion shader operations/s
(24 Pixel Shader Pipelines x 5 ALUs x 550 MHz)
+(8 Vertex Shader Pipelines x 2 ALUs x 500 MHz)
24 texture filtering units (TF)
8 vertex texture addressing units (TA)
24 filtered samples per clock
Peak texel fillrate:
13.2 GTexel/s
(24 textures x 550 MHz)
32 unfiltered texture samples per clock
(8 TA x 4 texture samples)
8 Render Output units / pixel rendering pipelines
Peak pixel fillrate:
4.4 GPixel/s
(8 ROPs x 550 MHz)
Peak Z sample rate:
8.8 GSamples/s
(2 Z-samples x 8 ROPs x 550 MHz)
Peak Dot product operations:
56 billion/s (combined with Cell CPU)
128-bit pixel precision offers rendering of scenes with High dynamic range rendering (HDR)
Cell FlexIO bus interface
20 GB/s read to the Cell and XDR memory
15 GB/s write to the Cell and XDR memory
Support for PSGL (OpenGL ES 1.1 + Nvidia Cg)
Support for S3TC texture compression