The Tegra 4i GPU was a mobile graphics chip by NVIDIA, launched on February 19th, 2013. Built on the 28 nm process, and based on the Wayne graphics processor, in its Tegra 4i variant, the chip does not support DirectX. Since Tegra 4i GPU does not support DirectX 11 or DirectX 12, it might not be able to run all the latest games. The Wayne graphics processor is a relatively small chip with a die area of only 85 mm² and 11 million transistors. It features 48 pixel shaders and 12 vertex shaders, 2 texture mapping units, and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). NVIDIA has paired 512 MB LPDDR3 memory with the Tegra 4i GPU, which are connected using a 32-bit memory interface. The GPU is operating at a frequency of 660 MHz, memory is running at 933 MHz. Its power draw is rated at 20 W maximum. This device has no display connectivity, as it is not designed to have monitors connected to it. Rather it is intended for use in laptop/notebooks and will use the output of the host mobile device.