AMD Unveils Ryzen AI HX 300 Support for AFMF 2, VGM, and Releases a Preview Driver
AMD today released early driver support for the Radeon 800M series integrated graphics of Ryzen AI 300 series mobile processors to use AMD Fluid Motion Frames 2 (AFMF 2), and Variable Graphics Memory (VGM) technologies. The two technologies receive optimization for the RDNA 3.5 graphics architecture driving the iGPU of the "Strix Point" silicon on which the Ryzen AI 300 series processors are based on. AFMF 2 is the second generation of AMD Fluid Motion Frames, a technology that lets you nearly double frame-rates on any Direct3D 11 or later game, without the gaming having explicit support for a frame generation technology, such as FSR 3 Frame Generation. AFMF operates out of the game's graphics pipeline, which adds a tiny bit of system latency. AFMF 2 seeks to reduce this latency.
Variable Graphics Memory (VGM) is another interesting feature that builds on top of the UMA (unified memory architecture) implementation of AMD processors with iGPUs. Depending on a 3D application's demands, the technology dynamically allocates up to 75% of the system memory as video memory for the iGPU, while ensuring the game doesn't run into unintentional performance bottlenecks arising from paging main memory if too much of it is used up by the iGPU. For VGM to work, a system needs at least 16 GB of main memory. VGM is not meant to be confused with the shared memory area that the processor allots to the iGPU by default (which ranges between 512 MB and 2 GB), it's designed to augment to this by eating into the system memory.
Variable Graphics Memory (VGM) is another interesting feature that builds on top of the UMA (unified memory architecture) implementation of AMD processors with iGPUs. Depending on a 3D application's demands, the technology dynamically allocates up to 75% of the system memory as video memory for the iGPU, while ensuring the game doesn't run into unintentional performance bottlenecks arising from paging main memory if too much of it is used up by the iGPU. For VGM to work, a system needs at least 16 GB of main memory. VGM is not meant to be confused with the shared memory area that the processor allots to the iGPU by default (which ranges between 512 MB and 2 GB), it's designed to augment to this by eating into the system memory.