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Robert Hallock Joins Intel

Ex AMD Director of Technical Marketing Robert Hallock has joined Intel as Senior Director of Technical Marketing after a sabbatical. During his sabbatical, Hallock ran his own company that focused on aftermarket car mods. Hallock had a 12 year tenure at AMD and was the face of many of AMD's more technical videos and also took part in some keynote product instructions when it came to the more technical details of product introductions.

According to a post by Hallock on LinkedIn, his new position will apparently focus on AI for consumer processors, something that ties in with what Intel is about to announce at Intel Innovation 2023. As such, we might be seeing Hallock doing some of the presentations at Intel Innovation 2023 in September. Hallocks post on LinkedIn talks about AI accelerators, again suggesting that he will be mainly involved with the ex Movidius team, but as he mentions client computing, his responsibility might still extend outside of just the AI side of things. Time will tell if he gets a similar role at Intel as he had at AMD, or if he'll just be one of many directors at the company.

NVIDIA Names Melissa Lora to Board of Directors

NVIDIA today announced that it has named to its board of directors Melissa Lora, who spent three decades as an executive at Taco Bell Corp., a subsidiary of Yum! Brands, Inc., before retiring in 2018 as president of Taco Bell International.

She has also been appointed to the board's Audit Committee.

"Melissa is a great addition to our board of directors," said Jensen Huang, founder and CEO of NVIDIA. "She brings senior management and operating experience, as well as extensive finance expertise, gained in a large corporate setting. We will benefit immensely from her guidance."

Armored Core VI Not Open World - FromSoftware Director Wanted to Distinguish it from Elden Ring

FromSoftware and Bandai Namco Entertainment's Armored Core VI: Fires of Rubicon is due for release this summer - many fans are looking forward to jumping back into mecha-heavy combat scenarios with a linear progression system. This long-running action game series has stuck to a traditional mission-based format (for the most part) since premiering on the original PlayStation console back in 1997. FromSoftware's sixth mainline entry is set to be no different, although the design team has recently revealed that other options were explored at the beginning of development.

Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."

Frontier's F1 Manager 23 Arriving on July 31, Open for Pre-Orders

We are thrilled to announce that F1 Manager 23 is available now for pre-order! Secure your copy today ahead of launch on 31 July. Frontier Developments are back this season in partnership with F1 to deliver the ultimate motorsport management experience. F1 Manager 23 brings every lap to life with stunning broadcast-style visuals and drivers going wheel-to-wheel across six F1 Sprint events. The game features all 23 circuits, including the brand-new Las Vegas Strip Circuit. Watch the dramatic action unfold across multiple on-board and trackside cameras, plot your strategy from the updated 3D map, or immerse yourself in every heart-in-mouth overtake through the new visor cam. Behind the scenes, manage your team at all levels from the financials to the development and application of cutting-edge parts for your cars.

Everyone who pre-orders will receive three exclusive Race Moments including one for the Las Vegas Strip Circuit. Purchase the Deluxe Edition to get a head start with access to the game four days early and twelve unique Starting Grids and Race Moments in the Exclusive Scenarios Pack. This year's edition of F1 Manager hosts a plethora of improvements and new features based on your suggestions from F1 Manager 22. From fully simulated F2 and F3 seasons, to a whole new game mode, discover new ways to lead your team to victory.

Zelda Producer Confirms That Tears of the Kingdom Begins Soon After the Events of BotW

Nintendo has released another of its "Ask the Developer" discussions, the first segment of this week's edition is obviously part of a marketing drive to drum up even more interest in the Legend of Zelda: Tears of the Kingdom (scheduled to launch this Friday). Included in the roundtable conversation is Eiji Aonuma, project manager of the The Legend of Zelda series, who has RPG development experience dating back to the SNES and N64 days at Nintendo. The veteran developer confirms that the follow-up to 2017's Breath of the Wild functions as a direct sequel - the fanbase has long suspected that this was always the case - in his introduction he gets down to the facts sharply: "Once again, it takes place in the vast land of Hyrule after the conclusion of the previous game."

Aonuma reiterates the chosen setting: "Yes, this title is set in Hyrule shortly after the end of the previous game. There are many reasons why we chose this setting. After finishing development on the previous title, we wondered if we could make it possible for players to continue exploring the world after they've reached the game's ending." Given the previous entry's massive success in terms of sales - Breath of the Wild is approaching 30 million units sold - and critical reception, it would be natural for Nintendo to build on that foundation. A section of the fanbase has been critical of Nintendo's decision to not produce an unconnected sequel - Aonuma addresses this matter when he is asked whether an entirely new setting/visual style was in the cards: "No, not really. Although The Legend of Zelda: Breath of the Wild, has its own conclusion, we started to come up with new ideas that we wanted to bring to life in this already realized version of Hyrule, so our direction in making a sequel did not change."
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