Wednesday, June 7th 2023
Armored Core VI Not Open World - FromSoftware Director Wanted to Distinguish it from Elden Ring
FromSoftware and Bandai Namco Entertainment's Armored Core VI: Fires of Rubicon is due for release this summer - many fans are looking forward to jumping back into mecha-heavy combat scenarios with a linear progression system. This long-running action game series has stuck to a traditional mission-based format (for the most part) since premiering on the original PlayStation console back in 1997. FromSoftware's sixth mainline entry is set to be no different, although the design team has recently revealed that other options were explored at the beginning of development.
Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."Featuring highly mobile and highly customizable mechas, ARMORED CORE VI FIRES OF RUBICON will put players in fast-paced battles, where they can make full use of offensive and defensive maneuvers on both land and in the air to overcome foes.
To be the most successful and profitable mercenary on Rubicon 3, players must master rapidly changing combat distances, using the environment for protective cover, and omni-directional battles to overcome challenging enemies and situations.
PRE-ORDER NOW!
Pre-order now and get ready for the global launch of Armored Core VI: Fires of Rubicon on August 25.
For more information about ARMORED CORE VI FIRES OF RUBICON, check the latest news! The game will be part of PlayStation Free Upgrade and Xbox Smart Delivery.
Sources:
Exputer, Ruliweb
Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."Featuring highly mobile and highly customizable mechas, ARMORED CORE VI FIRES OF RUBICON will put players in fast-paced battles, where they can make full use of offensive and defensive maneuvers on both land and in the air to overcome foes.
To be the most successful and profitable mercenary on Rubicon 3, players must master rapidly changing combat distances, using the environment for protective cover, and omni-directional battles to overcome challenging enemies and situations.
PRE-ORDER NOW!
Pre-order now and get ready for the global launch of Armored Core VI: Fires of Rubicon on August 25.
For more information about ARMORED CORE VI FIRES OF RUBICON, check the latest news! The game will be part of PlayStation Free Upgrade and Xbox Smart Delivery.
12 Comments on Armored Core VI Not Open World - FromSoftware Director Wanted to Distinguish it from Elden Ring
Everything is based on the longevity of your assets as the cost has risen every single year to create. IMHO most successful games for longevity are sandbox like games, WarCrack, etc . Real time games such as LoL, Starcraft, etc. Then finally linier types of games.
Armor Core could work if they did a linier/Sandbox hybrid such as X4 foundation which has both linier and sandbox concepts built in. As far as longevity, well its over 5 years old with continual updates. This IMHO is the way many video games should be created as the cost of creation increases every single year. I do not like the current business mentality of short term profits without establishing a foundation of long term growth and durability. The burn and churn mentality of our economy does not have a foundation for overall success. This includes video gaming.
IMHO this is why we have so much crap being launched. Come on man. Gollum??? Short term mindset is now the norm in the video gaming industry.
"Hi all, For all the previous AC games over the last like 2 decades they werent open world. We know you know that, because you played them. We just wanted to let you know, that for like 3 days we thought about making it open world. We then realized that would suck because none of the other AC games are open world. So just letting you know this AC will be like the others."
n-neat?
Plus, the mechs have a limited runtime before you run out of juice. Kinda makes sense to return to base after a mission is completed.
You know what I do when I finish a single player game? I move on to another one. I have a long list of games that I still need to play.
This whole games as a service thing where there are constant updates for years after release isn't needed for every game. I get tired of playing the same thing for long periods of time and much prefer the play, finish, play something else approach.
There's nothing wrong with buying a game and palying through it once. That's kinda how home games worked for decades. Imagine if people demanded books and movies had to be constantly updated with new content so the viewing experience never ended.
I'd rather have a well crafted linear experience then yet another uninspired open world with
radio towers strongholdscontrol points BS time wasters to capture. Good linear games, like Half LIfe 2, Halo/2/3/reach, Ratchet and clank, the list goes on, are all still fun to play upon revisits.