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TSMC Expands U.S. Footprint with Two New Fabs in Arizona

TSMC is speeding up its plans to grow worldwide, the company's Chairman, C.C. Wei is announcing they'll start building their third and fourth fabs in Arizona later this year. This comes after TSMC finished constructing the second Arizona plant while the first fab started volume production in Q4 2024. TSMC wants to open its second factory about six months earlier than planned due to increasing customer demand. The first factory will make 4 nm chips, the second will target 3 nm chips, and the newer ones will work on even smaller N2 and A16 nodes. This rapid expansion is part of TSMC's additional $100 billion investment to build five more semiconductor plants and a research center in the U.S. In total, TSMC will invest $165 billion in the United States.

Besides its US operations, TSMC keeps pushing forward with its worldwide manufacturing plans. Wei dismissed rumors of setbacks at the company's upcoming Kumamoto plant in Japan. He confirmed that their first fab started mass production in late 2024, achieving excellent yields. They plan to begin building a second Japanese facility this year, once the infrastructure is ready. The company's European expansion in Dresden is also on track, with strong backing from both the European Commission and the German federal government. They broke ground at the Dresden site in August 2024 as Europe's first FinFET-capable dedicated foundry operation.

Report Suggests Huawei Ascend 910C AI Accelerator's Utilization of Foreign Parts; Investigators Find 7 nm TSMC Dies

Earlier today, TechPowerUp covered the alleged performance prowess of Huawei's CloudMatrix 384 system super node. According to SemiAnalysis opinion, the system's Ascend 910C AI accelerators are a generation behind—in terms of chip performance—when compared to NVIDIA's GB200 "Blackwell" AI GPU design. SMIC seemed to be in the picture, as Huawei's main fabrication partner—possibly with an in-progress 5 nm node process. Instead, SemiAnalysis has surmised that the Ascend 910C is based on plenty of non-native technologies. Huawei's (current and prior) "aggressive skirting of export controls" has likely enabled the new-gen AI chip's better than expected performance stats. SemiAnalysis documented the early sample's origins: "while the Ascend chip can be fabricated at SMIC, we note that this is a global chip that has HBM from Korea (Samsung), primary wafer production from TSMC (Taiwan), and is fabricated by 10s of billions of wafer fabrication equipment from the US, Netherlands, and Japan...One common misconception is that Huawei's 910C is made in China. It is entirely designed there, but China still relies heavily on foreign production."

Despite China's premiere foundry business making pleasing in-roads with a theorized "7 nm N+2" manufacturing test line, Huawei has seemingly grown impatient with native immature production options. Today's SemiAnalysis article presents a decent dose of inside knowledge: "while SMIC does have 7 nm, the vast majority of Ascend 910B and 910C are made with TSMC's 7 nm. In fact, the US Government, TechInsights, and others have acquired Ascend 910B and 910C and every single one used TSMC dies. Huawei was able to circumvent the sanctions on them against TSMC by purchasing ~$500 million of 7 nm wafers through another company, Sophgo...It is rumored Huawei continues to receive wafers from TSMC via another 3rd party firm, but we cannot verify this rumor." Another (fabless) Chinese chip design firm—Xiaomi—appears to still have direct/unrestricted access to TSMC manufacturing lines, albeit not for enterprise-grade AI products.

"Unpopular" microSD Express Cards Snapped Up in Japan; Switch 2 Showcase Inspired Sudden Buyer Interest

Up until very recently, the microSD Express format was viewed as a commercial disappointment for involved manufacturers and suppliers. Potential buyers were not attracted to premium price points; as demanded by designs that can leverage (up to) 900 MB/s read speeds. Hermitage Akihabara—a Japanese electronics and computer hardware chain—has tracked an alarmingly sharp climb in demand for microSD Express products. The popular retailer documented this recent trend across several articles, with last week's investigation diving deep into units selling: "at a rate of 337.62 cards per hour!" The upcoming launch of a highly-anticipated mainstream gaming device has seemingly sharply driven up sales of a largely forgotten storage format. Hermitage Akihabara explored this unprecedented turnaround in fortunes: "Nintendo's influence is amazing. The 'microSD Express card,' which had hardly any sales due to lack of use, sold out in an instant as soon as it was announced that it would be used in the Nintendo Switch 2. It was sold out not only in (our) Akihabara shops but also on EC sites nationwide, and it caused such a stir that it was even covered in the general news."

Hermitage Akihabara expects to replenish its stock within a non-specific timeframe—but prices could remain "quite high," due to manufacturers (reportedly) being fairly conservative with production output. The store's "behind the scenes of the microSD Express card sellout" news piece outlined some compelling data points: "our mail order service received a large number of orders. According to the calculations made by the mail order staff, they were selling at a rate of 5.63 units per minute, or 337.62 units per hour, which was also a surprise. Of course, we didn't have that much stock, but it seems that we were selling as much as we had. One interesting thing is that most of the buyers ordered only one copy. At most, three copies were purchased, and more than 80% of people ordered one copy. Most of the buyers were pure users who wanted to save one to use with the Switch 2." As reported earlier in the month, Lexar has readied the world's first 1 TB microSD Express card. Their $199.99 (MSRP) 1 TB PLAY PRO microSDXC Express model is already available to purchase, months in advance of Switch 2's global launch date (June 5). Industry insiders believe that Samsung is collaborating with Nintendo on an "official" range of microSD Express cards.

ASUS China Previews "Hatsune Miku" Crossover GeForce RTX 5060 Ti Card

Late last week, the Chinese ASUS branch started to tease a forthcoming ROG and TUF Gaming x Hatsune Miku collection. Eagle-eyed PC gaming hardware watchdogs spotted an intriguing custom GeForce RTX 5060 Ti 8 GB graphics card model within a messy pile of colorful brand-new products. The manufacturer has teamed up with Crypton Future Media; this collaboration is advertised as bringing "a cybernetic fusion to gaming." Initial announcements focused on peripherals, but shortly thereafter the partners unveiled a Hatsune Miku-themed pre-built system. VideoCardz spent its weekend investigating the mysterious new "RTX 5060 Ti O8G" design. A follow-up article pulled information and imagery from Tony Wu's "world premiere" bilibili video—the general manager of ASUS China showcased various upcoming products, including a relevant white triple-fan graphics card.

According to reports, Wu did not disclose an exact model name—NVIDIA and board partners are expected to make new entrants "official" at some point this week. Wu's demonstration unit was visually matched up to the teased "RTX 5060 Ti O8G" card. Additionally, Wu and colleagues presented the entire Hatsune Miku product line during a major press conference; last Saturday (April 12) in Changsha. Many items have already launched to market, through JD.com. Naturally, pricing and availability details were not mentioned during their "GeForce RTX 5060 Ti 8 GB OC" segment. The factory overclocked "RTX 50-series" card's unique white design is outfitted with a single 8-pin power connector; suggesting a tentative entry level price bracket. The backplate is decorated with mascot illustrations—TechPowerUp and other media outlets have noticed an uptick in "cute girl" drawings turning up on housings and retail packaging. ZOTAC joined in on the fun very recently; as reported last week.

Nintendo Confirms That Switch 2 Joy-Cons Will Not Utilize Hall Effect Stick Technology

Following last week's jam-packed Switch 2 presentation, Nintendo staffers engaged in conversation with media outlets. To the surprise of many, a high level member of the incoming console's design team was quite comfortable with his name-dropping of NVIDIA graphics technologies. Meanwhile, Team Green was tasked with the disclosing of Switch 2's "internal" workings. Attention has turned to the much anticipated-hybrid console's bundled-in detachable Joy-Cons—in the lead up to official unveilings, online debates swirled around potential next-gen controllers being upgraded with Hall Effect joystick modules. Many owners of first-gen Switch systems have expressed frustration regarding faulty Joy-Cons—eventually, Nintendo was coerced into offering free repairs for customers affected by dreaded "stick drift" issues. Unfortunately, it seems that the House of Mario has not opted to outfit its Gen 2.0 Joy-Cons with popular "anti-drift" tech.

As reported by Nintendo Life, Nate Bihldorff—senior vice president of product development and publishing at Nintendo of America—"outright confirmed the exclusion" of Hall Effect. Up until the publication of Nintendo Life's sit down interview, other company representatives have opined that Switch 2's default control system features very "durable feeling" sticks. When asked about the reason behind "new-gen modules (feeling) so different to the original Switch's analog stick," Bihldorff responded with: "well, the Joy-Con 2's controllers have been designed from the ground up. They're not Hall Effect sticks, but they feel really good. Did you experience both the Joy-Con and the Pro Controller?" The interviewer confirmed that they had prior experience with both new models. In response, Bihldorff continued: "so, I like both, but that Pro Controller, for some reason the first time I grabbed it, I was like, 'this feels like a GameCube controller.' I was a GameCube guy. Something about it felt so familiar, but the stick on that especially. I tried to spend a lot of time making sure that it was quiet. I don't know if you tried really whacking the stick around, but it really is (quiet)...(The Switch 2 Pro Controller) is one of the quietest controllers I've ever played." Nintendo will likely not discuss the "ins and outs" of its proprietary stick design, but inevitable independent teardowns of commercial hardware could verify the provenance of underlying mechanisms. Nowadays, hardcore game controller snobs prefer third-party solutions that sport Tunneling Magnetoresistance (TMR) joysticks.

Tokyo Electron & IBM Renew Collaboration for Advanced Semiconductor Technology

This week, IBM and Tokyo Electron (TEL) announced an extension of their agreement for the joint research and development of advanced semiconductor technologies. The new 5-year agreement will focus on the continued advancement of technology for next-generation semiconductor nodes and architectures to power the age of generative AI. This agreement builds on a more than two-decade partnership between IBM and TEL for joint research and development. Previously, the two companies have achieved several breakthroughs, including the development of a new laser debonding process for producing 300 mm silicon chip wafers for 3D chip stacking technology.

Now, bringing together IBM's expertise in semiconductor process integration and TEL's leading-edge equipment, they will explore technology for smaller nodes and chiplet architectures to achieve the performance and energy efficiency requirements for the future of generative AI. "The work IBM and TEL have done together over the last 20 years has helped to push the semiconductor technology innovation to provide many generations of chip performance and energy efficiency to the semiconductor industry," said Mukesh Khare, GM of IBM Semiconductors and VP of Hybrid Cloud, IBM. "We are thrilled to be continuing our work together at this critical time to accelerate chip innovations that can fuel the era of generative AI."

Nintendo Cancels Switch 2 Pre-orders in the US

According to Gamespot, Nintendo has cancelled pre-orders of the Switch 2 in the US due to the recently announced tariffs by the US government. The company has issued a statement to the publication that reads "Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged." This suggests that the Switch 2 will still reach US shores, but the question is if the pricing will remain as announced.

Besides affecting end customers, this is likely to affect all of Nintendo's US retail partners, since retail chains such as Best Buy, Target and Walmart have been preparing to start accepting pre-orders for the new handheld console on the 9th of April. Nintendo's statement doesn't really give away any details, but it suggests that the company is re-evaluating its MSRP, as Japan was hit with a 24 percent tariff by the US. If the tariff was to be handed straight over to the end consumers, this could mean the Switch 2 will retail for closer to US$560 than the promised US$450, which would make it prohibitively expensive for many potential buyers. Hopefully Nintendo will figure out what it'll do quickly and keep its fanbase update with what it'll do in plenty of time ahead of the launch in June.

Audio-Technica Expands R-Series Open-back Range with New Entry-Level ATH-R30x Model

Audio-Technica, a leading innovator in transducer technology for over 60 years, is expanding its R-Series line of professional open-back headphones with the introduction of the ATH-R30x Open-Back Reference Headphones. First previewed in January at the NAMM show, they join the ATH-R50x and flagship ATH-R70xa, both of which launched to rave reviews earlier this year. Open-back R-Series headphones provide a natural, spacious sound akin to that produced by a speaker monitor system, ideal for mixing, mastering, and creating in a studio or other private space. ATH-R30x headphones offer the natural R-Series open-back listening experience at an affordable price. Ideally suited for those working in a home studio, or anyone interested in exploring open-back sound, these headphones provide extremely accurate audio reproduction with a spacious soundstage that replicates live performance.

Fully open-back sound relies solely on the performance of the 40 mm drivers, with each diaphragm movement directly translating into sound—ATH-R30x headphones are engineered to eliminate internal resonances and provide extremely quick transient response to deliver an authentic open-air experience with minimal distortion. The spacious soundstage and audio clarity are the result of Audio-Technica transducer design with very little additional tuning or damping. High-efficiency magnets and pure alloy magnetic circuit design reduce distortion and ensure accurate and extended high-frequency response. Acoustically transparent, honeycomb-mesh housings provide a natural and spacious open-back sound.

Nintendo Confirms Switch 2's DLSS & Ray Tracing Support, No Comment on "NVIDIA SoC"

As expected, Nintendo's lengthy Switch 2 presentation contained very little technical information—the upcoming hybrid console's feature set, software library and user experience were showcased extensively. A series of leaks and plenty of online speculation—going back to earlier in the decade—pointed to the highly-anticipated Switch successor being based on an NVIDIA hardware foundation. A mysterious "Tegra 239" chipset emerged as the "logical" choice for Nintendo's next-gen system, but company representatives will likely not comment on the exact nature of internal components. Several months after the launch of Wii U, independent analysis (by Chipworks) of the host console's "Latte" GPU core verified a Radeon 4650/4670-class design. To the surprise of many industry watchdogs, a Nintendo employee has officially confirmed Switch 2's support of NVIDIA graphics technologies.

As disclosed to IGN—during a press junket—Takuhiro Dohta (senior director of the firm's Planning & Development Division) stated: "we use DLSS upscaling technology and that's something that we need to use as we develop games. And when it comes to the hardware, it is able to output to a TV at a maximum of 4K. Whether the software developer is going to use that as a native resolution, or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from. Yes, the GPU does support ray tracing. As with DLSS, I believe this provides yet another option for the software developers to use and a tool for them." When pressed about the exact origins of the console's beating heart, Dohta deflected responsibility in the direction of Team Green: "Nintendo doesn't share too much on the hardware spec...What we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner—NVIDIA—will be sharing some information." As pointed out by VideoCardz, Nintendo's hardware technical manager only mentioned options for the development side of things, not end user features. Yesterday's Metroid Prime 4: Beyond preview segment indicated that the title's Switch 2 Edition will arrive with four profiles; VideoCardz theorizes that DLSS will be used for differing levels—quality/performance—in handheld or docked operation.

ASRock Will Launch Radeon RX 9070 XT Steel Legend Dark Model in Japan Early Next Month

Around RDNA 4's launch period, ASRock's web presences listed an intriguing Radeon RX 9070 XT Steel Legend Dark 16 GB model—seemingly not mentioned in official introductory press material. As covered on TechPowerUp earlier this month, this unusual darkened spin-off of the "traditional white" Steel Legend design received little fanfare—the obvious reason being that gray/black stock was not readied for AMD's March 6 rollout to market. Over the past weekend, VideoCardz put an investigative spotlight on a Hermitage AkiHabara/GDM Japan press release. It turns out that ASRock's Radeon RX 9070 XT Steel Legend Dark SKU will become available early next month, starting with the Japanese "domestic market."

The manufacturer's global website was not updated with a similar PR item, so an international/widespread launch is likely planned for a later date. The "expected market price" upon release is 133,800 yen (including tax), which converts to roughly US$891. Industry watchdogs believe that the Dark variant will roll out "globally" with the exact same price tag as the already launched pale sibling. The Taiwanese brand did not introduce a Radeon RX 9070 (non-XT) Steel Legend Dark overclocked model, to exist alongside their white-hued RX 9070 Steel Legend OC offering. The wallet-friendlier triple-fan ASRock RX 9070 Challenger SKU—in black, with a splash of ARGB—is their only other Navi 48 XT GPU-based option.

ATLUS Announces RAIDOU Remastered: The Mystery of the Soulless Army, Arriving June 19

Hello Raidou fans, we're pleased to announce RAIDOU Remastered: The Mystery of the Soulless Army! Unleash the supernatural in a thrilling detective adventure set in a fantastical era of 1930s Tokyo. Play the action JRPG remaster in a brand-new way with revamped visuals, QOL changes, an overhauled battle system, and much more!

The Return of Raidou Kuzunoha | World Spotlight
Want to dive deeper into the world of Raidou? Watch "The Return of Raidou Kuzunoha | World Spotlight," a special spotlight video now live on our YouTube channel (check it out after the jump). This 22-minute showcase details the game's setting, enhancements from the original version, as well as an interview with Director Kazuyuki Yamai.

KONAMI Reveals GRADIUS ORIGINS Collection, Opens Up Pre-orders in Advance of August 7 Launch

Konami Digital Entertainment, has announced the GRADIUS ORIGINS collection—this compilation will release on the PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam on August 7 with digital pre-orders starting on March 27 (yesterday). GRADIUS ORIGINS is the definitive collection of the earliest games from the GRADIUS series—2D shoot 'em up classics that embody nostalgic gaming from the 1980s.

GRADIUS holds a special place in gaming history - not just for its side-scrolling spacecraft battles, but also for introducing a legendary cheat code. First appearing in the original 1986 Japanese FAMICOM version, the now-iconic code (activated once players pushed the ↑ ↑ ↓ ↓ ← → ← → B A buttons on their controllers) gave players a crucial power-up boost, and would later go on to become a staple in gaming culture. With this new collection, players can relive the challenge of GRADIUS while paying homage to the origins of one of gaming's most famous secrets.

Square Enix Announces "SaGa Frontier 2 Remastered" - Launched Immediately on PC, Consoles & Mobile

Surprise game alert! SaGa Frontier 2 Remastered is digitally available now for Nintendo Switch, PlayStation 5, PlayStation 4, Steam, iOS and Android! This excellent RPG is a real fan-favorite thanks to its unique storytelling, beautiful watercolor graphics, satisfying turn-based combat and character progression and top-tier soundtrack. This new remastered edition enhances the game further, with updated visuals and UI, new gameplay features, additional playable characters, new events and more.

Basically, it's one of the crown jewels of the franchise brought bang up to date… and available today. SaGa fans are no doubt frantically checking their respective storefronts to download the game, but for anyone unfamiliar with SaGa Frontier 2, read on and we'll explain everything you need to know about this epic history-spanning RPG, including what's new.

Bandai Namco's Shadow Labyrinth - a Dark Sci-Fi Take on PAC-MAN - Coming July 18

Shadow Labyrinth is the forthcoming 2D action platformer from our team at Bandai Namco Studios where players will control Swordsman No.8, summoned to a mysterious planet by the enigmatic Puck to complete a mission where others have failed. The two will discover secrets and battle huge bosses in their struggle to survive. The concept of a dark Pac-Man game is bold new ground for the brand, delivering a unique experience that existing and new PAC players will be excited to dig into. Shadow Labyrinth emerges from the darkness on July 18.

Gamers may have noticed that Puck looks quite a bit like Pac-Man, and there's the amazing visual of a huge foreboding and dark Pac-Man chomping down on the body of a downed foe. But Shadow Labyrinth's inspiration from Pac-Man is more than skin deep, our team worked to build from the ground up with careful consideration of what it means to be a Pac-Man game.

Kuroutoshikou JP Presents Blade & Soul NEO-themed Radeon RX 7600 Graphics Card

Kuroutoshikou—a Japanese PC hardware brand—has introduced a special Blade and Soul NEO collaboration Radeon RX 7600 8 GB model. The company's press release goes into great detail about their retail packaging being "decorated with the beautiful characters and gorgeous stages of Blade," but the card itself is not adorned with any fancy illustrations or markings. In fact, the bare black design seems to be borrowed almost directly from PowerColor's Fighter stable (minus two stickers). As pointed out by VideoCardz, Kuroutoshikou already offers a "normal edition" Radeon RX 7600 SKU—minus NCSoft-related material. An exclusive in-game bonus seems to be the main draw here—as disclosed in the company's marketing spiel: "if you purchase this product and apply on the special page, you will receive a campaign code for the limited costume 'Gentleness' that can be used in Blade and Soul NEO."

Kuroutoshikou will deliver their "RD-RX7600-8G/Blade & Soul NEO Collaboration" edition to market on April 4, which could place it in a similar release timeframe with natural successors—AMD and board partners are expected to launch Radeon RX 9060 Series graphics cards in the second quarter of 2025. Surprisingly, the lower end of RDNA 3 keeps generating news articles—PowerColor seems to be working on a "V2" Fighter Radeon RX 7600 SKU, while plenty of China market-exclusive Radeon RX 7650 GRE cards have appeared within the past month or two. A possible surplus of Navi 33 GPUs could explain the sudden "reemergence" of previous-gen hardware. Going back to Kuroutoshikou; their current graphics card portfolio seems to consist of slightly rebranded PowerColor designs for the AMD side of things, while NVIDIA GeForce offerings are rebadged GALAX IPs.

China Leads as Global Semiconductor Fab Investment Expected to Reach $110B in 2025

Global fab equipment spending for front-end facilities in 2025 is anticipated to increase by 2% year-over-year (YoY) to $110 billion, marking the sixth consecutive year of growth since 2020, SEMI announced today in its latest quarterly World Fab Forecast report.

Fab equipment spending is projected to rise by 18% in the following year, reaching $130 billion. This growth in investment is driven not only by demand in the high-performance computing (HPC) and memory sectors to support data center expansions, but also by the increasing integration of artificial intelligence (AI), which is driving up the silicon content required for edge devices.

Japanese Retailer Reportedly Prepping NVIDIA RTX PRO 6000 96 GB Stock For Sale in May, Leak Indicates $8435+ Pricing

During GTC 2025, NVIDIA unveiled the professional (PRO) side of its "Blackwell" GPU line—headlined by a monstrous GDDR7 96 GB option, that unleashes the full potential of their GB202 die. Industry watchdogs anticipated sky-high pricing, as befits such a potent specification sheet/feature set. As reported by VideoCardz over the past weekend, a North American enterprise PC hardware store—Connection—has populated its webshop with several of Team Green's brand-new RTX PRO Blackwell Series SKUs. The publication received tip-offs from a portion of its readership; including some well-heeled individuals who have already claimed pre-orders. Starting off, the investigation highlighted upper crust offerings: "the flagship model, called the RTX PRO 6000 with 96 GB of VRAM, will launch at $8435 (bulk) to $8565 (box), and this price seemingly applies to both models: the Workstation Edition and a sub-variant called Max-Q. Both are equipped with the same specs, but the latter is capped at 300 W TDP while retaining 88% of the Al performance, claimed NVIDIA."

Connection has removed its RTX PRO 6000 Blackwell and RTX PRO 6000 Blackwell Max-Q product pages, but the rest of Team Green's professional stack is still visible (see relevant screenshot below). The RTX PRO 5000 Blackwell 48 GB card is priced at $4569.24 (or $4439.50 for bulk). The cheapest offering is a $696.54 RTX PRO 2000 Blackwell 8 GB model. Officially, NVIDIA and its main professional series board partner—PNY—only revealed 4500, 5000 and 6000 product tiers. VideoCardz put a spotlight on some of these unannounced options, including: "the RTX 4000 non-SFF version, while this retailer has six listings for such SKUs (two SFF and two non-SFF, both in bulk and box variants). Presumably, this would suggest that NVIDIA may launch a non-SFF version later. However, the company didn't put 'SFF' in the official card's name, so perhaps this information is no longer valid, and there's only one model." According to a GDM/Hermitage AkiHabara Japan press release, a local reseller—Elsa—is preparing NVIDIA RTX PRO 6000 Blackwell Workstation Edition and RTX PRO 6000 Blackwell Max-Q Workstation Edition stock for scheduled release "in May 2025, while the other models are scheduled for release around summer." Additionally, another retailer (ASK Co., Ltd.): "has stated that the price and release date are subject to inquiry."

Recent Spate of Video Games Set in Japan Cause Concern For Cultural Sites

With games like Ghost of Tsushima, and Assassin's Creed Shadows more recently, being set in various periods across historical Japan, the developers of the games upped the realism by including real-world locations in each of the games. While this has the added benefit of grounding the game and sharing some of Japan's cultural heritage with the gaming world, it has apparently also caused some controversy due to incidents involving vandalism at those very same culturally significant sites across Japan. According to Automaton, the Watazumi shrine featured in Ghost of Tsushima was forced to close its doors to tourists after an "unforgivable act of disrespect" was perpetrated at the site. No additional information about the site was provided by Japanese authorities, but it is assumed that some act of vandalism took place at the religious site.

[Editor's note: Our in-depth review of [Assassin's Creed Shadows] is now live]

This isn't the first time the shrine has banned visitors from its gates, but this time around, the shrine's officials report having had to contact the police on numerous occasions relating to vandalism and verbal and physical abuse of the management staff by visitors. The day after Ubisoft launched Assassin's Creed Shadows, the developer issued a patch removing destructible assets from religious shrines as a result of concern relating to vandalism of the religious sites. IGN reports that this concern came from none other than Japanese Prime Minister, Shigeru Ishiba, who issued a very serious statement clarifying that "Defacing a shrine is out of the question - it is an insult to the nation itself. When the Self-Defense Forces were deployed to Samawah, Iraq, we ensured they studied Islamic customs beforehand. Respecting the culture and religion of a country is fundamental, and we must make it clear that we will not simply accept acts that disregard them." He also suggested that these issues may require legal attention. The Assassin's Creed Shadows update removing destructible assets from shrines also made it so that civilians in and around sites of religious significance would not bleed when attacked by the player, reducing bloodshed in the shrines.

BLEACH Rebirth of Souls Available Now on PC & Consoles

Bandai Namco Entertainment today announced the launch of BLEACH Rebirth of Souls, a new action game where players fight in iconic battles based on the legendary anime franchise and experience an original story created by Tite Kubo. The title is available now in Standard, Digital Deluxe, and Digital Ultimate Editions on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam.

In BLEACH Rebirth of Souls, players can engage in thrilling battles and experience their favorite characters as they relive the main story of BLEACH and immerse in the anime universe via multiple exciting game modes. The game's Story Mode features an epic journey spanning from Ichigo's rise as a Soul Reaper in the Substitute Soul Reaper Arc to the climactic battle against Sosuke Aizen in the Arrancar Arc. In Free Match, players can test their pride and skills in intense battles against other players worldwide. Versus mode enables local multiplayer battles with friends or offline CPU. Players can also unlock deeper insights into the characters of BLEACH with Secret Story Mode, revealing the moments that shaped their personalities.

Capcom Schedules March 25 Monster Hunter Wilds Showcase

Hunters! Join us on Tuesday March 25th at 7:00AM PDT / 14:00 GMT for a Monster Hunter Wilds Showcase stream, presented by Monster Hunter Wilds producer, Ryozo Tsujimoto! The stream will be approximately 15 minutes with news on the next free title update that we're looking forward to sharing with you! Please note that actual stream time is subject to change.

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality. Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit. The ultimate hunting experience awaits you in Monster Hunter Wilds.

Japanese Retailers Start Selling ASRock B650M Pro X3D WiFi Motherboards

Last month, ASRock added two "brand-new" B650M Pro X3D motherboard models to its global website. The Taiwanese manufacturer did not release any press material at the time, so the low-key additions were only spotted by watchful PC hardware news outlets. At the time, ASRock signalled that the eventual launch of "Pro X3D" mainboards would be restricted to certain market regions. Roughly a month later, momomo_us has stumbled across fresh listings in Japan. Yodobashi and Dospara are ready to ship out the ASRock B650M Pro X3D WiFi SKU to local customers. Respective price points—including VAT—are 26,640 yen (~$179 USD), and 23,980 yen (~$161 USD).

Curiously, the B650M Pro X3D series registers as an almost perfect visual match when compared to ASRock's "slightly older" B850M Pro RS mainboard family. Dospara's current price for the B850M Pro RS WiFi SKU is 27,800 yen (~$186.61 USD). This "refreshed" B650M design is up-to-date enough with PCI-E 5.0 support for mounted graphics cards and SSDs. According to the brand's product description: "(our Pro X3D motherboard series) is optimized for AMD Ryzen (9000 and 7000) X3D processors, delivering superior stability, compatibility, and enhanced performance, making it ideal for gaming and creating." Due to apparent confusion between "Pro X3D" and the latest "Pro RS" aesthetic, ASRock is not expected to roll out of with a wide release (of the former).

Ken Kutaragi Kept "Nintendo PlayStation Prototype" Stashed Away in Closet for Decades

Ken Kutaragi—the former chairman and CEO of Sony Computer Entertainment (SCE)—met with retro PlayStation enthusiasts earlier this month. Almost three weeks later, news outlets have just familiarized themselves with Julian Domanski's happy (March 1) social media post. The Tokyo-based professional videographer/photographer spent some time with the "The Father of the PlayStation," as well as an extremely rare piece of console gaming history: "I never thought I'd see something so rare, but today I actually got to fondle a Nintendo PlayStation! The last one in existence was believed to have sold at auction for $300,000. Turns out the ex-CEO of Sony CEI has one in his closet. Ken Kutaragi, top bloke. Signed my PS1 too!" Back in the late 1980s, Sony and Nintendo started work on a CD-ROM version of the 16-bit Super Famicom (international SKU: SNES). Sony unveiled a prototype "Play Station" at the 1991 Consumer Electronics Show; apparently Nintendo's internal reference name was simply "SNES-CD."

Famously—a day later—the House of Mario broke away from this partnership and ended up working with Philips; resulting in the extremely underwhelming CD-i home entertainment system. Kutaragi and colleagues formed Sony Computer Entertainment Inc. (SCEI) in late 1993, and proceeded with the development of their first-gen proprietary 32-bit RISC-based console design. Ultimately, the PlayStation would far surpass Nintendo's N64 (expensive cartridge format) gaming platform in terms of sales by the late nineties. Since then, hardcore collectors have spent countless hours tracking down Nintendo PlayStation prototypes. Rumors had spread about only two-hundred units being produced back in the day. Domanski's mentioning of a $300K+ winning bid harkens back to another former SCEI executive; Ólafur Jóhann Ólafsson. As reported by VGC, the other example: "was once owned by the first CEO of Sony's games division." This BBC article does a good job of describing a bizarre chain of events; ending with Ólafsson's prototype being sold for $360,000, including a $60,000 buyer's premium fee. Kutaragi's variant seems to be in much better condition, and sports slightly different external markings—most notably; a strong blue PlayStation logo.

Ubisoft Delves into Assassin's Creed Shadows Launch Day Conditions on Steam

Assassin's Creed Shadows is out now on Steam, inviting you on a journey with the stealthy shinobi Naoe and powerful samurai Yasuke as they explore Feudal Japan and discover a shared destiny. As you recruit allies, expand your Hideout, and use your network to gather knowledge about the world, Steam offers a number of additional ways to enjoy the game—let's take a look at what you need to know about playing Assassin's Creed Shadows on Steam.

Achievements
There are many Steam achievements available for Assassin's Creed Shadows and all of them can be earned in a single playthrough, regardless of story choices or difficulty level. They are earned not only by playing through the main story, but also by exploring the world, completing different activities, upgrading the Hideout, meeting allies, and more. Check the full list here.

"Lunar Remastered Collection" Producer Discusses Improvements & New Aspects

When Lunar debuted in North America in 1993, it was a standout in the emerging Western market for Japanese RPGs. Lunar featured detailed, animated cinematic cutscenes, plenty of voice acting, high-quality music, and-most importantly-an endearing story packed with engaging and memorable characters. While it wasn't the first CD-ROM-based JRPG to hit the market, it was one that left a powerful impact on everyone who played it. A sequel, two PlayStation remakes, a PSP outing and more further broadened the audience for Lunar. More than 30 years after the series' debut, Lunar and Lunar 2 are coming back to the realm of PlayStation with the Lunar Remastered Collection. To give some insight into what makes the Lunar games special—and to stir fond memories among longtime fans—we talked to Matthias Pergams, producer over at GungHo Online Entertainment America.

Silver Standard
"LUNAR was one of the first JRPGs on the CD-ROM format, with animated cutscenes, in-game voice acting, and even an opening theme song," Pergams explains. "The series gained a dedicated following both within and outside Japan, paving the way for the genre as a whole. It's a work that has a unique historical significance." The original Lunar has been remade and re-released a few times for various platforms (along with Lunar 2, to a lesser degree), so we were curious as to why the PlayStation 'Complete' versions of the two games were chosen as the base for the remasters. "Each version is different and possesses unique merits, so we actually struggled quite a bit with this question. Ultimately, the choice came down to which version we felt represented the series best. For us, it was the PlayStation version."

GeForce Now Announces New Additions: Assassin's Creed Shadows, Fable Anniversary, & more...

Time to sharpen the blade. GeForce NOW brings a legendary addition to the cloud: Ubisoft's highly anticipated Assassin's Creed Shadows is now available for members to stream. Plus, dive into the updated version of the iconic Fable Anniversary—part of 11 games joining the cloud this week.

Silent as a Shadow
Explore 16th-century Japan, uncover conspiracies and shape the destiny of a nation—all from the cloud. Assassin's Creed Shadows unfolds in 1579, during the turbulent Azuchi-Momoyama period of feudal Japan, a time of civil war and cultural exchange. Step into the roles of Naoe, a fictional shinobi assassin and daughter of Fujibayashi Nagato, and Yasuke, a character based on the historical African samurai. Their stories intertwine as they find themselves on opposite sides of a conflict.
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