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Post Trauma Out Now on PC & Current-gen Consoles

Hello everyone, after three years of development, I'm thrilled, excited (and a little bit scared) to announce that Post Trauma is now available on Steam (PC), PlayStation 5 and Xbox Series X|S. And if you're on Steam, you can also pick up an exclusive Supporter Edition which includes the game's full official soundtrack from Myuu alongside the base game. On behalf of myself and Red Soul Games, I want to thank you for your passion, your patience and support of Post Trauma. Whether you've been with me since the beginning or you're just joining us here in The Gloom, I'm incredibly grateful and can't wait to hear what you think of the game.

This development journey has been an incredible ride, from the initial demo on Itch.io, to announcing a partnership with Raw Fury and re-announcing the game at The Game Awards, demoing at Gamescom twice and seeing the game be exhibited all around the world, from Tokyo Game Show, to being hosted by PlayStation at BitSummit and taking part in Fantastic Fest in Texas. Our small team has accomplished so much and despite a few bumps in the road, we're incredibly proud of what we've been able to achieve. We hope you feel the same.

Bionic Bay Out Now on PC & PlayStation 5

Speed running scientists and challenge hunters, rejoice. After years of crafting, your invitation to Bionic Bay is now available on Steam and PlayStation 5. It began with a chance meeting on Reddit, and now the Bionic Bay story continues with you, our trusted Research Participants. In Bionic Bay you'll master the art of teleportation, control the very fabric of time itself, manipulate gravity and navigate a path filled with dangers. Our team will provide you with the tools you'll need to traverse this intricately crafted pixel art world. But don't let the stunning visuals fool you, this is no slow-moving narrative crawl. The best way to navigate Bionic Bay is with fast movements, precise controls, exceptional timing, puzzle solving intuition and just maybe a little bit of luck.

What you've seen in the Bionic Bay demo is just the beginning. Bionic Bay v1.0 includes 23 painstakingly created levels, with an increasing challenge to simply stay alive through your journey. Importantly, however, the path can be as helpful as it is dangerous, and Research Participants will need to judge the way ahead accordingly. In addition to the main game, we've also developed the Bionic Bay Online mode, with a dedicated build for speed runners and those hungry for a challenge. In this demanding arena, you'll have the opportunity to customize your own scientist, and claim your place on our transient and global leaderboards.

Tempest Rising's Early Unlock Tier Available Now - Exclusive to Deluxe Edition Players

Weapon systems live, awaiting orders...Your army is ready, Commander! Tempest Rising Early Unlock is now available for all players who pre-ordered the Deluxe Edition. We want to thank you all for supporting our game since we first announced it way back in 2022. We read every comment, and the excitement we've seen from RTS players around the world has kept us motivated throughout development. Also, a special thank you to all the players and other developers in the community who played Tempest Rising at live events, tried out our demos, and participated in our Closed Beta; your passion for RTS games was clear, and the feedback you gave us was invaluable during development! We hope you enjoy Tempest Rising as much as we enjoyed making it!

Double Time!
If you have not pre-ordered the Deluxe Edition, but are now considering playing early, don't worry, there's still time. Or maybe you're looking to get access to the Commander Pack items, like the Commander Main Menu backdrop. You can still purchase either edition before April 24 and still get the early bonuses for each! Below, you will find a brief breakdown of the Early Unlock information.

Gedonia 2 Launched into Steam Early Access

The game is out now! Hello everyone! It's hard to believe, but the game is now available on Steam Early Access! After two years of hard work, me and my team are incredibly excited for all of you to finally give this game a try. We poured our hearts and souls into this project, and I can confidently say that this is the best and most ambitious game I've ever produced in 13 years of my game development journey!

But this is just the first step for the long road of Early Access for Gedonia 2. We will constantly improve our game based on your feedback and suggestions, and will try to fully realize our ambitious vision. Right now the game is in fairly solid state, based on our internal testing, but there still might be some bugs and issues in there, especially with multiplayer, which could produce some disconnects and other bugs. We will try to find and fix all of them in the next weeks post launch. Thank you all for your support over these years, and please, leave your feedback, we will read all of it!

Bloober Team Presents First Gameplay Footage from Cronos: The New Dawn

Bloober Team has unleashed the first full gameplay trailer for Cronos: The New Dawn, the studio's all-new original survival horror IP. This eerie first look at full gameplay showcases THE MERGE, an innovative new mechanic that changes the way players confront enemies, turning every encounter into a mind-bending nightmare and struggle for survival.

Set across two time periods - the grim ruins of a post-apocalyptic future as well as in 1980s-era Poland—Cronos: The New Dawn thrusts players into the decaying district of New Dawn, inspired by real-life Nowa Huta. You play as a Traveller, an agent of the mysterious Collective, emerging from a dystopian future to dive back into time and extract key people before they perish in the apocalypse. As you explore a world on the brink of annihilation, you'll encounter grotesque enemies known as the Orphans—twisted, body-horror monstrosities born from humanity's darkest nightmares.

Lushfoil Photography Sim Out Now on PC, PlayStation 5 & Xbox Series X|S

It's the end of a long road, I'm exhausted. It's intimidating to finally put Lushfoil out there, but I'm also overwhelmingly excited to see what people can create with it. I hope the game falls into the right hands, and that those people with a sense of experimentation and creativity can surprise us all with what they've taken. I've put a lot of love and intention into the environments created in this game, and now it feels like time to pass it on. I can't wait to see the photos you take!

I'm thrilled to introduce Lushfoil Photography Sim, a tranquil, open-ended photography exploration experience available today on Xbox Series X|S. While real-life photography can be accessible, it can be harder to commit the time and money to travel. Inspired by some real-world locations that had a huge impact on me, I wanted to virtually recreate some of the highlights of my travels so others can experience them too. I committed to learning Unreal Engine over the last few years in order to do each location justice, and make the game I've always wanted to make.

Chains of Freedom Out Now on PC & Consoles, Nordcurrent Sends Thanks to its Fanbase

Hey everyone, our game is finally out—and we just wanted to take a moment, a real one, to say thank you. From the bottom of our hearts. We're a small team within Nordcurrent with big dreams, and this game—Chains of Freedom—has been a labor of love every step of the way—we poured everything into this because we love making games. We love storytelling, world-building, creating moments for players to feel something real. And the fact that there's a community out there can now play what we made? That means more than we can ever put into words. You're not just playing a game—you're supporting a team, allowing us to grow and create new, better experiences. A team of people who believe that heart and soul still belong in game development.

Step into a thrilling turn-based tactics game set in a fictional, dystopian Eastern European state. Lead an elite military squad as you navigate perilous missions filled with danger, deceit, and moral dilemmas. As you delve deeper into a conspiracy threatening your nation, engage in high-stakes tactical combat that demands precision with every move. Arm your team with a variety of weapons and gear, adapt their skills to meet ever-changing challenges, and confront intense missions that push your resolve to its limits. Uncover the truth in a world where the nation's fate lies in your hands.

Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles

The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.

You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."

Forever Skies Version 1.0 Out Now on PC & PlayStation 5

Greetings scientists…Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam! Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer below! Forever Skies is a first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we've partnered up with our friends to create some great survival co-op gaming bundles. So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.

Screen Juice & Ubisoft Announce Morbid Metal's Early Access Summer Launch

Morbid Metal, the upcoming hack-and-slash action roguelite, debuted a new trailer during the Triple-I-Initiative showcase, and announced the game is coming to Steam in early access in Summer 2025. The one-minute gameplay trailer shows off some of the fast-paced, ever-changing action you can expect in Morbid Metal. In Morbid Metal, you can create a roster of up to three characters, each with their own unique move sets, and shapeshift into any of them at will. After each death, you'll have to start your run over, but you can unlock new characters and permanent upgrades along the way. The game takes place in a simulation created by humans to escape climate collapse, and you'll play as the latest AI, ordered to become mankind's next evolutionary step by eliminating other AI to prove you are the best and the strongest.

Ubisoft will be publishing Morbid Metal from independent developer Screen Juice. Starting in 2017, Felix Schade spent years developing the game solo before founding Screen Juice in 2023. A pivotal moment in the journey came when Schade shared early gameplay footage online seeking feedback. The gaming community quickly embraced it, sparking momentum that helped shape the game's evolution. Since then, Schade has expanded the company while continuing to lead as game director.

Digital Sun's "Moonlighter 2: The Endless Vault" Coming This Summer to PC & Consoles

Grab your satchel, sharpen your blade, and dust off your negotiating skills—Moonlighter 2: The Endless Vault is officially set to open its doors in Summer 2025! The upcoming action-RPG from Digital Sun, creators of the beloved indie hit, Moonlighter, and published by 11 bit studios, returns with even grander adventures and deeper shopkeeping mastery. Step into the dual life of Wil—a shopkeeper-turned-hero—as he balances dangerous expeditions alongside the hustle of keeping his business thriving in a reality where fortune favors those bold enough to venture beyond the boundaries of what they know.

As you venture into the unknown, you'll clash with fearsome foes and gather precious loot in sprawling, dynamic dungeons. Take risks and reap rewards with the game's new layer of tactical depth—inventory management is no longer just about saving space. Relics carry special properties, adding tension and strategy to every expedition. On the shopkeeping side of things, you'll keep your store bustling by harnessing powerful boosts and charms to maximize sales and keep customers lining up at your door. And while you're stuck in Tresna for now—a brand-new location in the series, born from a dimensional mash-up—you might as well try to prosper together with the local townsfolk. Invest in the flourishing village of Tresna, shape its future, and unlock new opportunities for your own success.

11 bit studios Announces June 13 Launch Date for "The Alters" - Coming to PC & Modern Consoles

What if survival meant facing the versions of yourself you never became? The version of you who chose family over going to college? The version of you who chased down your high school sweetheart and made her your wife or the version of you who lost her? In The Alters, the upcoming sci-fi game from 11 bit studios (makers of This War of Mine and Frostpunk), where survival has never been so personal, the path to salvation begins with a question as old as humanity: What if I had chosen differently? Revealed today as part of the 2025 Triple-I Initiative, 11 bit studios announced that The Alters will launch on June 13, 2025, arriving on PC, PlayStation 5, Xbox Series X|S, and day one on Xbox Game Pass and PC Game Pass.

Stranded on a hostile planet and racing against a deadly sunrise, Jan Dolski's only chance of survival is to create "alters"—alternate versions of himself shaped by roads not taken. Each Jan comes with unique skills, personalities, and memories tied to a different life choice. But they also come with conflict, doubt, and emotional baggage. Managing the mission means managing yourself—literally. Players must maintain a mobile base, make time-critical decisions, build relationships with their Alters, and confront the consequences of their own past lives.

Kinetic Games Announces Phasmophobia's First 2025 Event: Cursed Hollow

Welcome back, Ghost Hunters. We've got some news for you. Today, we're excited to announce details and the release date for Cursed Hollow, Phasmophobia's first event for 2025. The event will be live for all players, across all platforms on April 17th, 2025. Stay tuned to our social channels and the Phasmophobia Discord server for exact release timings. This next Community Event brings with it a host of improvements based on feedback we received throughout Crimson Eye and Winter's Jest in 2024, as well as some quality of life changes for events going forward. Full patch notes will be available at launch, but below we'll dive in to a few details to prepare you for your hunts next week. We're excited for players to experience Cursed Hollow, and we'll continue to monitor feedback to help improve our events throughout 2025 and beyond.

Enter the Cursed Hollow
When Cursed Hollow launches in Phasmophobia, Ghost Hunters will be tasked with uncovering the secrets of the Cursed Hollow by identifying ghosts, completing objectives and discovering the totems scattered across the maps. Be warned however, activating these totems is likely to effect that which haunts you - the Forest Spirit. These effects may play in your favour, or up the challenge for you and your team. Maps featured in Cursed Hollow will be decorated with all manner of event theming fit for the Forest Spirit. Be sure to share any screenshots you take during your investigations with us on social media by tagging your posts with #Phasmophobia or by tagging our official accounts.

Commandos: Origins is Out Now on PC & Consoles, Select Physical Editions Arriving Next Month

It's time to move out, soldiers. Commandos: Origins has been deployed! The latest installment in the legendary real-time stealth tactics series is available now with Xbox Game Pass for console and PC, and on Windows PC, Xbox Series X|S, and PlayStation 5. After years of hard work, dedication, and invaluable feedback from the community, the elite unit has returned to tell its origin story. "Mission accomplished," said Jürgen Reusswig, Studio Director at Claymore Game Studios. "With the release of Commandos: Origins, we're taking players back to where it all began, and let them experience firsthand how this special unit was formed and grew into the band of brothers we remember from the old games. Working on this legendary franchise has been a journey of passion, and now, we're very excited to let fans step into the boots of the six original Commandos. The adventure starts here, and we're eager for players to relive the origins of this legendary unit while further improving the game with the feedback of the community."

Commandos: Origins continues the legacy of the legendary real-time stealth tactics series. Step into the boots of the original Commandos squad, a group of highly skilled soldiers forged in the heat of battle during World War II. Thomas "the Sapper" Hancock is entrusted by the top military brass to assemble a team of fearless soldiers, the Commandos. In 14 missions, the game delves into their early engagements, highlighting the challenges they faced and the bond they formed as an elite fighting force. With tactical gameplay and strategic decisions, players guide the Commandos through perilous operations, each one shaping the foundation of what would become one of the most iconic military units in history. Prepare for a deep dive into the origins of a legendary squad.

Matrix Games Announces Steam Launch of Armored Brigade II

Armored Brigade II has released on Steam. Since our Matrix release in November, we have been very busy working on Armored Brigade II. Finland received some major attention with the addition of new 3-D models of the StuG III, Charioteer, Comet, and XA-180. We have also added unique West German infantry formations like Gebirgsjägers, Fallschirmjägers, Aufklärungstruppes, and Pionieres. With the addition of FXAA and night-vision effects, Armored Brigade II is also looking better than ever.

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience. Building on the success of its acclaimed predecessor, Armored Brigade II elevates the wargaming experience by skillfully blending accessibility with tactical depth—all within a new, more immersive 3D graphic landscape. This finely-tuned balance makes it an ideal choice for both newcomers and veterans of military wargames. Engage in a simulator that offers both plausibleplausable real-time and turn-based gameplay, where every decision counts. Authentic, detailed gameplay captivates players of all levels, immersing them in a world where strategy and realism converge.

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

La Quimera Launching on April 25 - Reburn Will Host a Closed Beta on Steam; Starting April 12

Reburn is excited to announce that La Quimera, its narrative-driven first-person-shooter game set in a futuristic Latin American megalopolis, will release on April 25 on PC via Steam. La Quimera will be priced at MSRP $29.99/€29.99. To prepare for the launch, Reburn is hosting a closed beta for 24 hours starting April 12 at 7 a.m. PT/2 p.m. UTC. Fans can request closed beta access on La Quimera's Steam page, though slots are limited. Participants will be able to access a part of a pivotal mid-game mission in solo or co-op play. "Our Reburn team can't wait to finally share our hard work and vision for La Quimera with players on April 25," said Dmytro Lymar, CEO and co-founder of Reburn. "Ahead of our release, we invite players to join us in our closed beta to get an early look at the co-op experience for our vision of Nuevo Caracas and far beyond."

In addition, eager FPS fans can get an extended look at the title's unique blend of sci-fi world building, Latin American mysticism, and tense shooter combat in the first gameplay trailer. The gameplay trailer pulls back the curtain on La Quimera's intriguing blend of exosuit abilities, futuristic weaponry, and robotic enemies standing between the PMC and its objectives. Render enemies vulnerable with a multi-target electric shock, scan for hidden threats, dodge certain death with the exosuit's agility, and more. Even better, La Quimera players can suit up with two additional friends throughout each mission for co-op action, coordinating combat tactics and experiencing the city and jungles of Nuevo Caracas together.

Blue Prince Previewed Ahead of April 10 Launch, Coming to PC & Consoles

It's not every day that you turn on a game and realize you can't even describe its genre. Blue Prince—arriving on April 10 for Xbox Series X|S, PlayStation 5, PC (Steam), PS+ Game Catalogue and Game Pass—is a beautifully confounding thing. It's part first-person puzzle, part-strategy deckbuilder, part-roguelite, part-narrative mystery box—and yet none of these quite communicate exactly what developer Dogubomb has managed to create here. You play as Simon, who's just inherited a 45-room estate called Mount Holly—or he will inherit it, if he can find its secret, seemingly impossible 46th room. There's also the small matter of Mount Holly being, well, magical. Every day, its floor plan changes, asking you to piece it back together again—making each journey to discover that secret room an entirely new challenge.

If that sounds a bit confusing, that's entirely the point. Blue Prince is remarkably light on traditional tutorials, instead dropping hints and tips in its shifting rooms along the way. Initially, you'll need to throw yourself into the core process of drafting rooms—upon opening each door you come across, you'll draw three possible rooms that could be behind it, drawn from a pool of potentials. Some rooms are rarer than others, while others will only appear in specific place, but almost every one includes something to collect, a puzzle to solve, or a wider effect on your current run.

"Roman Triumph: Survival City Builder" Available Now in Early Access

Defend Your Empire! And help us shape what comes next! It's finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we're here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on—you helped shape this game more than you know! To celebrate its launch, the game is available for $24.99 with a 25% discount. That discount won't last forever, and the price will go up once we reach 1.0, so if you've been thinking about it, now's a great time to dive in.

Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.

Sci-fi Shooter/Smasher "Harpagun" Slams onto PS VR2 & Meta Quest VR Platforms on April 10

What is it? What's the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go "wow" after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let's take it from the top.

Movement that matters: Speed, control, and immersion
Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of "being there." In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what's the most important, change their position to avoid danger or get a better shot at an enemy. We managed to achieve that with our "pylon and anchor" system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.

DELTARUNE Chapters 1-4 Arriving on June 5 - Coming to PC, Mac & Consoles

DELTARUNE Chapters 1-4 will release on June 5, 2025. It will be available on PC (Steam), Mac, Nintendo Switch and PlayStation 4, like before—and now also on Nintendo Switch 2 and PlayStation 5. DELTARUNE will cost $24.99. You only have to buy the game once—upcoming Chapters will be added as free updates. That's not factored into the cost, though. I only feel right charging for what there currently is, not what I say there will be. Therefore, this $24.99 to me represents the exact price of four chapters! But, it's my hope that as we complete more Chapters, you'll feel like this game was a super super super super good deal. Just wait, I'll prove it to you...!

Also, the Soundtrack on Steam will cost $14.99. With the release of Chapter 3 and 4, it'll contain over 150 songs! And, if you buy the soundtrack on Steam, every time a Chapter is added, you'll get those tracks, too. Isn't the value actually a little too good?! (hyperventilating and drools on it)...If you've already been buying the individual Chapter soundtracks on Bandcamp, Chapters 3&4 will be released as a separate release there as well.

Enter the Gungeon 2 Unveiled by Dodge Roll & Devolver Digital, 2026 Launch Teased

Rejoice, Gungeoneers! Kaliber has heard your prayers! Enter the Gungeon 2 is in active development and will be coming to PC (Steam) and Nintendo Switch 2 in 2026. You can wishlist it now, even if you don't own a PC. Enter the Gungeon 2 is a reloaded, high-caliber sequel, enhanced with a new 3D art style, new weapons, new enemies, and expanded gameplay. Battle through familiar and unknown areas of the ruined Gungeon, uncovering secrets and mastering powerful weapons while destroying legions of Gundead, previously confined to the 2D plane. Choose from an expanding roster of Gungeoneers, new and old, rescue marooned heroes, and grow stronger through powerful passive and active items, blessings, curses, and your mastery of a vast arsenal of weapons.

And seek to understand why you find yourself under assault in the Gungeon once again…We're thrilled to finally reveal Enter the Gungeon 2—you've been asking for it for so long! But please note we're still in the midst of development, so we can't share too much just yet. In the meantime, we've set up an official Discord server for Dodge Roll, and we'd love to hear your thoughts on the announcement. Join to share your feedback, get updates directly from the team, enjoy giveaways, and hang out with other Gungeoneers.

STARSEEKER: Astroneer Expeditions Announced During Switch 2 Showcase, 2026 Multi-platform Launch Slated

Today in the Nintendo Switch 2 Showcase, we got to announce the big project we have been working on in the background: STARSEEKER: Astroneer Expeditions! STARSEEKER will take players on a multiplayer voyage of discovery, cooperative expeditions, and camaraderie. Exploring deep space on the ESS Starseeker, players will need to work together with the entire crew of the space station to complete planet-wide objectives across a multitude of star systems using cutting edge technology. STARSEEKER is a multi-platform game that is slated to release in 2026.

If you would like to follow development and get your hands on BETA access as soon as it becomes available, make sure to join our Discord; using this link. To answer the biggest question that Astroneer fans: No, STARSEEKER is not a direct sequel or Astroneer 2. STARSEEKER exists within the same universe as Astroneer, but it's a very different game. That being said, Astroneer is still in active development!

Monster Train 2 Launching on May 21, Coming to PC & Consoles - Steam Demo Available Now

No kidding. This is not a drill. Monster Train 2 will be in your hands in under two months. If you haven't already, please enjoy the trailer (watch below), wishlist the game, and get ready for five all-new clans, dozens of new cards, and surprises of all shapes and sizes. As we ramp up towards launch, we'll be back at a regular cadence giving you deep dives into Monster Train 2's new content, from clan deep-dives to new game mode reveals and more. All aboard.

If you've spent enough time on the internet, you already know what today is about. It's about goofs. It's about tricks. It's about "pulling a fast one." April Fools' Day in the video game world is a particularly special time for video game studios like us. With the right April Fools' Day announcement, your game can land at the top of the gaming news sites and subreddits.

Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone

Rebellion, one of the world's most successful independent video game developers and publishers, has announced that Atomfall significantly surpassed the one million player mark over the weekend, having only launched last week. In total Atomfall has now been played by over 1.5 million players. A brand-new IP set in the north of England, Atomfall is Rebellion's most successful launch in the company's 32-year history.

"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."
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