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Digital Sun's "Moonlighter 2: The Endless Vault" Coming This Summer to PC & Consoles

Grab your satchel, sharpen your blade, and dust off your negotiating skills—Moonlighter 2: The Endless Vault is officially set to open its doors in Summer 2025! The upcoming action-RPG from Digital Sun, creators of the beloved indie hit, Moonlighter, and published by 11 bit studios, returns with even grander adventures and deeper shopkeeping mastery. Step into the dual life of Wil—a shopkeeper-turned-hero—as he balances dangerous expeditions alongside the hustle of keeping his business thriving in a reality where fortune favors those bold enough to venture beyond the boundaries of what they know.

As you venture into the unknown, you'll clash with fearsome foes and gather precious loot in sprawling, dynamic dungeons. Take risks and reap rewards with the game's new layer of tactical depth—inventory management is no longer just about saving space. Relics carry special properties, adding tension and strategy to every expedition. On the shopkeeping side of things, you'll keep your store bustling by harnessing powerful boosts and charms to maximize sales and keep customers lining up at your door. And while you're stuck in Tresna for now—a brand-new location in the series, born from a dimensional mash-up—you might as well try to prosper together with the local townsfolk. Invest in the flourishing village of Tresna, shape its future, and unlock new opportunities for your own success.

11 bit studios Announces June 13 Launch Date for "The Alters" - Coming to PC & Modern Consoles

What if survival meant facing the versions of yourself you never became? The version of you who chose family over going to college? The version of you who chased down your high school sweetheart and made her your wife or the version of you who lost her? In The Alters, the upcoming sci-fi game from 11 bit studios (makers of This War of Mine and Frostpunk), where survival has never been so personal, the path to salvation begins with a question as old as humanity: What if I had chosen differently? Revealed today as part of the 2025 Triple-I Initiative, 11 bit studios announced that The Alters will launch on June 13, 2025, arriving on PC, PlayStation 5, Xbox Series X|S, and day one on Xbox Game Pass and PC Game Pass.

Stranded on a hostile planet and racing against a deadly sunrise, Jan Dolski's only chance of survival is to create "alters"—alternate versions of himself shaped by roads not taken. Each Jan comes with unique skills, personalities, and memories tied to a different life choice. But they also come with conflict, doubt, and emotional baggage. Managing the mission means managing yourself—literally. Players must maintain a mobile base, make time-critical decisions, build relationships with their Alters, and confront the consequences of their own past lives.

Kinetic Games Announces Phasmophobia's First 2025 Event: Cursed Hollow

Welcome back, Ghost Hunters. We've got some news for you. Today, we're excited to announce details and the release date for Cursed Hollow, Phasmophobia's first event for 2025. The event will be live for all players, across all platforms on April 17th, 2025. Stay tuned to our social channels and the Phasmophobia Discord server for exact release timings. This next Community Event brings with it a host of improvements based on feedback we received throughout Crimson Eye and Winter's Jest in 2024, as well as some quality of life changes for events going forward. Full patch notes will be available at launch, but below we'll dive in to a few details to prepare you for your hunts next week. We're excited for players to experience Cursed Hollow, and we'll continue to monitor feedback to help improve our events throughout 2025 and beyond.

Enter the Cursed Hollow
When Cursed Hollow launches in Phasmophobia, Ghost Hunters will be tasked with uncovering the secrets of the Cursed Hollow by identifying ghosts, completing objectives and discovering the totems scattered across the maps. Be warned however, activating these totems is likely to effect that which haunts you - the Forest Spirit. These effects may play in your favour, or up the challenge for you and your team. Maps featured in Cursed Hollow will be decorated with all manner of event theming fit for the Forest Spirit. Be sure to share any screenshots you take during your investigations with us on social media by tagging your posts with #Phasmophobia or by tagging our official accounts.

Commandos: Origins is Out Now on PC & Consoles, Select Physical Editions Arriving Next Month

It's time to move out, soldiers. Commandos: Origins has been deployed! The latest installment in the legendary real-time stealth tactics series is available now with Xbox Game Pass for console and PC, and on Windows PC, Xbox Series X|S, and PlayStation 5. After years of hard work, dedication, and invaluable feedback from the community, the elite unit has returned to tell its origin story. "Mission accomplished," said Jürgen Reusswig, Studio Director at Claymore Game Studios. "With the release of Commandos: Origins, we're taking players back to where it all began, and let them experience firsthand how this special unit was formed and grew into the band of brothers we remember from the old games. Working on this legendary franchise has been a journey of passion, and now, we're very excited to let fans step into the boots of the six original Commandos. The adventure starts here, and we're eager for players to relive the origins of this legendary unit while further improving the game with the feedback of the community."

Commandos: Origins continues the legacy of the legendary real-time stealth tactics series. Step into the boots of the original Commandos squad, a group of highly skilled soldiers forged in the heat of battle during World War II. Thomas "the Sapper" Hancock is entrusted by the top military brass to assemble a team of fearless soldiers, the Commandos. In 14 missions, the game delves into their early engagements, highlighting the challenges they faced and the bond they formed as an elite fighting force. With tactical gameplay and strategic decisions, players guide the Commandos through perilous operations, each one shaping the foundation of what would become one of the most iconic military units in history. Prepare for a deep dive into the origins of a legendary squad.

Matrix Games Announces Steam Launch of Armored Brigade II

Armored Brigade II has released on Steam. Since our Matrix release in November, we have been very busy working on Armored Brigade II. Finland received some major attention with the addition of new 3-D models of the StuG III, Charioteer, Comet, and XA-180. We have also added unique West German infantry formations like Gebirgsjägers, Fallschirmjägers, Aufklärungstruppes, and Pionieres. With the addition of FXAA and night-vision effects, Armored Brigade II is also looking better than ever.

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience. Building on the success of its acclaimed predecessor, Armored Brigade II elevates the wargaming experience by skillfully blending accessibility with tactical depth—all within a new, more immersive 3D graphic landscape. This finely-tuned balance makes it an ideal choice for both newcomers and veterans of military wargames. Engage in a simulator that offers both plausibleplausable real-time and turn-based gameplay, where every decision counts. Authentic, detailed gameplay captivates players of all levels, immersing them in a world where strategy and realism converge.

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

La Quimera Launching on April 25 - Reburn Will Host a Closed Beta on Steam; Starting April 12

Reburn is excited to announce that La Quimera, its narrative-driven first-person-shooter game set in a futuristic Latin American megalopolis, will release on April 25 on PC via Steam. La Quimera will be priced at MSRP $29.99/€29.99. To prepare for the launch, Reburn is hosting a closed beta for 24 hours starting April 12 at 7 a.m. PT/2 p.m. UTC. Fans can request closed beta access on La Quimera's Steam page, though slots are limited. Participants will be able to access a part of a pivotal mid-game mission in solo or co-op play. "Our Reburn team can't wait to finally share our hard work and vision for La Quimera with players on April 25," said Dmytro Lymar, CEO and co-founder of Reburn. "Ahead of our release, we invite players to join us in our closed beta to get an early look at the co-op experience for our vision of Nuevo Caracas and far beyond."

In addition, eager FPS fans can get an extended look at the title's unique blend of sci-fi world building, Latin American mysticism, and tense shooter combat in the first gameplay trailer. The gameplay trailer pulls back the curtain on La Quimera's intriguing blend of exosuit abilities, futuristic weaponry, and robotic enemies standing between the PMC and its objectives. Render enemies vulnerable with a multi-target electric shock, scan for hidden threats, dodge certain death with the exosuit's agility, and more. Even better, La Quimera players can suit up with two additional friends throughout each mission for co-op action, coordinating combat tactics and experiencing the city and jungles of Nuevo Caracas together.

Blue Prince Previewed Ahead of April 10 Launch, Coming to PC & Consoles

It's not every day that you turn on a game and realize you can't even describe its genre. Blue Prince—arriving on April 10 for Xbox Series X|S, PlayStation 5, PC (Steam), PS+ Game Catalogue and Game Pass—is a beautifully confounding thing. It's part first-person puzzle, part-strategy deckbuilder, part-roguelite, part-narrative mystery box—and yet none of these quite communicate exactly what developer Dogubomb has managed to create here. You play as Simon, who's just inherited a 45-room estate called Mount Holly—or he will inherit it, if he can find its secret, seemingly impossible 46th room. There's also the small matter of Mount Holly being, well, magical. Every day, its floor plan changes, asking you to piece it back together again—making each journey to discover that secret room an entirely new challenge.

If that sounds a bit confusing, that's entirely the point. Blue Prince is remarkably light on traditional tutorials, instead dropping hints and tips in its shifting rooms along the way. Initially, you'll need to throw yourself into the core process of drafting rooms—upon opening each door you come across, you'll draw three possible rooms that could be behind it, drawn from a pool of potentials. Some rooms are rarer than others, while others will only appear in specific place, but almost every one includes something to collect, a puzzle to solve, or a wider effect on your current run.

"Roman Triumph: Survival City Builder" Available Now in Early Access

Defend Your Empire! And help us shape what comes next! It's finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we're here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on—you helped shape this game more than you know! To celebrate its launch, the game is available for $24.99 with a 25% discount. That discount won't last forever, and the price will go up once we reach 1.0, so if you've been thinking about it, now's a great time to dive in.

Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.

Sci-fi Shooter/Smasher "Harpagun" Slams onto PS VR2 & Meta Quest VR Platforms on April 10

What is it? What's the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go "wow" after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let's take it from the top.

Movement that matters: Speed, control, and immersion
Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of "being there." In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what's the most important, change their position to avoid danger or get a better shot at an enemy. We managed to achieve that with our "pylon and anchor" system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.

DELTARUNE Chapters 1-4 Arriving on June 5 - Coming to PC, Mac & Consoles

DELTARUNE Chapters 1-4 will release on June 5, 2025. It will be available on PC (Steam), Mac, Nintendo Switch and PlayStation 4, like before—and now also on Nintendo Switch 2 and PlayStation 5. DELTARUNE will cost $24.99. You only have to buy the game once—upcoming Chapters will be added as free updates. That's not factored into the cost, though. I only feel right charging for what there currently is, not what I say there will be. Therefore, this $24.99 to me represents the exact price of four chapters! But, it's my hope that as we complete more Chapters, you'll feel like this game was a super super super super good deal. Just wait, I'll prove it to you...!

Also, the Soundtrack on Steam will cost $14.99. With the release of Chapter 3 and 4, it'll contain over 150 songs! And, if you buy the soundtrack on Steam, every time a Chapter is added, you'll get those tracks, too. Isn't the value actually a little too good?! (hyperventilating and drools on it)...If you've already been buying the individual Chapter soundtracks on Bandcamp, Chapters 3&4 will be released as a separate release there as well.

Enter the Gungeon 2 Unveiled by Dodge Roll & Devolver Digital, 2026 Launch Teased

Rejoice, Gungeoneers! Kaliber has heard your prayers! Enter the Gungeon 2 is in active development and will be coming to PC (Steam) and Nintendo Switch 2 in 2026. You can wishlist it now, even if you don't own a PC. Enter the Gungeon 2 is a reloaded, high-caliber sequel, enhanced with a new 3D art style, new weapons, new enemies, and expanded gameplay. Battle through familiar and unknown areas of the ruined Gungeon, uncovering secrets and mastering powerful weapons while destroying legions of Gundead, previously confined to the 2D plane. Choose from an expanding roster of Gungeoneers, new and old, rescue marooned heroes, and grow stronger through powerful passive and active items, blessings, curses, and your mastery of a vast arsenal of weapons.

And seek to understand why you find yourself under assault in the Gungeon once again…We're thrilled to finally reveal Enter the Gungeon 2—you've been asking for it for so long! But please note we're still in the midst of development, so we can't share too much just yet. In the meantime, we've set up an official Discord server for Dodge Roll, and we'd love to hear your thoughts on the announcement. Join to share your feedback, get updates directly from the team, enjoy giveaways, and hang out with other Gungeoneers.

STARSEEKER: Astroneer Expeditions Announced During Switch 2 Showcase, 2026 Multi-platform Launch Slated

Today in the Nintendo Switch 2 Showcase, we got to announce the big project we have been working on in the background: STARSEEKER: Astroneer Expeditions! STARSEEKER will take players on a multiplayer voyage of discovery, cooperative expeditions, and camaraderie. Exploring deep space on the ESS Starseeker, players will need to work together with the entire crew of the space station to complete planet-wide objectives across a multitude of star systems using cutting edge technology. STARSEEKER is a multi-platform game that is slated to release in 2026.

If you would like to follow development and get your hands on BETA access as soon as it becomes available, make sure to join our Discord; using this link. To answer the biggest question that Astroneer fans: No, STARSEEKER is not a direct sequel or Astroneer 2. STARSEEKER exists within the same universe as Astroneer, but it's a very different game. That being said, Astroneer is still in active development!

Monster Train 2 Launching on May 21, Coming to PC & Consoles - Steam Demo Available Now

No kidding. This is not a drill. Monster Train 2 will be in your hands in under two months. If you haven't already, please enjoy the trailer (watch below), wishlist the game, and get ready for five all-new clans, dozens of new cards, and surprises of all shapes and sizes. As we ramp up towards launch, we'll be back at a regular cadence giving you deep dives into Monster Train 2's new content, from clan deep-dives to new game mode reveals and more. All aboard.

If you've spent enough time on the internet, you already know what today is about. It's about goofs. It's about tricks. It's about "pulling a fast one." April Fools' Day in the video game world is a particularly special time for video game studios like us. With the right April Fools' Day announcement, your game can land at the top of the gaming news sites and subreddits.

Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone

Rebellion, one of the world's most successful independent video game developers and publishers, has announced that Atomfall significantly surpassed the one million player mark over the weekend, having only launched last week. In total Atomfall has now been played by over 1.5 million players. A brand-new IP set in the north of England, Atomfall is Rebellion's most successful launch in the company's 32-year history.

"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."

HASTE: Broken Worlds Out Now on Windows, Linux, & Mac Platforms

Run, don't walk! It's time to play the full game. HASTE is finally out! It's been a long journey since our initial wobbler prototype in late 2021, and we're very excited to finally be able to share the full game with you all! HASTE: Broken Worlds is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You'll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!

Thank you to everyone who played the demo and helped us with the final feedback and motivation to get this game through the end portal! We hope you hit the ground running—literally—and have a great time with Zoe's crew. For any questions, support, or bug reports, please post in the Steam forums or reach out to us at support@landfall.se! Join the official HASTE Discord!

Frogwares Teases Upcoming Launch of The Sinking City: Remastered on PC & Modern Consoles

Charles Reed returns to Oakmont, a city drowning in supernatural mystery and eldritch terror—now fully remastered with Unreal Engine 5! Coming soon to PC, PS5 and Xbox Series, including a free upgrade for existing owners. Check out some more comparison screenshots in 4K! In the 1920s, on the East Coast of the United States, a half-submerged city is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants... and yours.

Don't Forget!
The Kickstarter for The Sinking City 2 is ending in just five days! Help us reach our next exciting stretch goal: introducing a brand new, terrifying version of the Shoggoth. You can also grab The Sinking City as an add-on through our campaign. Your support makes a huge difference!

Grinding Gear Games Clarifies Path of Exile 2's Map Portals System, Publishes "Dawn of the Hunt" FAQ

During the livestream reveal of Path of Exile 2: Dawn of the Hunt, we discussed several things in the Q&A that we'd like to provide some further clarification on. In today's news post we'd like to start with additional information about Map Portals in Dawn of the Hunt! We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

Map Portals
We have made the following change to address this problem: you will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please. We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died. We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time. We'll continue to provide further updates to topics discussed during the Q&A in the lead up to launch, so keep an eye on our announcements!

Chucklefish Unveils Witchbrook, a Spellbinding Witch Life-sim Game

Welcome Coven members, old and new. We—at Chucklefish and Robotality—are so excited to finally pull back the curtain and share a glimpse of what we've been brewing in the studio these past few years. Witchbrook has been a true labour of love, crafted by our small team here at Chucklefish (with some recent, incredible help from our friends at Robotality!). It's been a journey of hundreds of hours poured into art, music, and code, and we're beyond excited to give you a first look at the magical world of Witchbrook.

We'll also have a fresh edition of The Oracle, our in-game newspaper with a new editor at the helm, where you can catch up on the latest happenings in the sunny seaside city of Mossport, releasing in the next few days. It's your gateway to staying connected with the in-world happenings, so be sure to sign up here. Over the next few months, we'll be sharing more gameplay, details, and fun surprises. In the meantime, we'd love for you to join us and the rest of the community over on Discord. We pride ourselves on having a warm and welcoming community, and would love for folks to join us on our journey.

THQ Nordic Showcases "The Eternal Life of Goldman" in Extended Gameplay Trailer

The Eternal Life of Goldman is a vibrant yet dark platformer adventure that weaves together legends, fairy tales, and myths. Explore a vast hand-drawn Archipelago, inspired by ancient fables and depicted in classic frame-by-frame animation, and defeat a mysterious Deity! It takes the genre at an unusual angle and offers something unexpected at every turn. Upgrade your cane with new parts and unlock new abilities, to explore the hidden corners of the Archipelago and face incredible creatures.

Hand-crafted to the smallest detail
The Eternal Life of Goldman is the result of years of work by people who love and appreciate the same cartoons, comics and games that you do - meticulously drawn, colored and animated by hand using classic frame-by-frame techniques. Every place, every object, every character, every visual effect -- everything is carefully planned and executed to the finest detail.

CD Projekt Red Anticipates "The Witcher IV" Release Window: After 2026

CD Projekt RED unveiled its primary development project late last year: The Witcher IV. A pre-rendered cinematic trailer—utilizing a highly-customized Unreal Engine 5 build running on mystery NVIDIA GPU—showcased next-generation visuals. As revealed by NVIDIA in the new year, a GeForce RTX 5090 graphics card acted as the processing conduit for CD Projekt Red's fantasy featurette. Months later, company leadership has divulged a very loose timeframe for the highly-anticipated sequel's eventual launch. During a recent call with investors—exploring financial results from 2024, and future forecasts—the company expects profits to climb consistently over the next three years. As highlighted by many news reports, long-term franchise fans will need to remain patient—CD Projekt's calendar for next year seems to be free of forthcoming AAA content: "even though we do not plan to release The Witcher 4 by the end of 2026, we are still driven by this financial goal."

Given the Polish company's flagship branch kicking into a "full production" high gear phase around late 2024, a project on the (triple-A+) scale of The Witcher IV would require a long gestation period. Renewed online theories have placed a potential release window somewhere in 2027, possibly coinciding with the rollout of next-gen consoles. A noted industry soothsayer and veteran games journalist—Jason Schreier (resident at Bloomberg)—weighed in on the matter. He has dismissed many predictive reports about The Witcher IV arriving in 2026, as well as Naughty Dog's "The Heretic Prophet"—commenting on this topic, he stated: "I'm pretty sure I said they were both going to be very early teases. Neither of those games will be out next year." Piotr Nielubowicz—CD Projekt's chief financial officer—did not go into specifics during his firm's recently concluded earnings call: "we are not going to announce the precise launch date for the game yet. All we could share now to give more visibility to investors is that the game will not be launched within the time frame of the first target for the incentive program, which ends December 31, 2026."

Descenders Next Early Access Launch Delayed; Live Session Demo Provided Lots of Feedback

Thank you for all your amazing feedback! It's incredible that 60,000 of you played our demo and helped us test Descenders Next. It's been incredible watching everyone play, and reading through your feedback has blown us away, so a massive thank you from all of us at RageSquid and No More Robots! We're driven to make Descenders Next the best it can be, and reading through your feedback you made some great calls. We understand you feel the game needs some tweaks to make it feel like the ultimate Descenders experience, and we agree!

You hit on a few bits in your feedback that we want to iron out before we launch into early access. The team are already on it, adding in some highly requested features like key bindings, the first-person camera and the return of Enemy, Kinetic and Arboreal, but others will be a bigger undertaking. This means getting Descenders Next ready for early access launch will take a little bit longer than we were anticipating, so we're going to give the game a little bit more time in the oven, and push the launch date back. We don't have a date for you just yet, as we're making sure that we've taken all your feedback on board and got our changes just right, but we're not going to keep you waiting too long.

Brain Seal Announces Dark Quest 4, a Dungeon Crawler Inspired by the Hero Quest Board Game

Indie publisher Brain Seal just announced Dark Quest 4, the latest entry in the beloved Dark Quest series—a bold, standalone return to the dungeon that feels like a living board game.

Inspired by iconic board games such as Hero Quest, Descent, and Dungeon Saga, Dark Quest 4 is a turn-based RPG dungeon crawler that blends strategy, imagination, and unforgettable quests into one immersive experience.

"Grit and Valor - 1949" Out Now on Steam - Epic Store & Console Launches Due This Summer

Greetings Commanders, Grit and Valor - 1949 is now available for purchase on Steam! Thank you all for your support on the journey so far. Seeing you react to our content, leave feedback and participate in our demos and beta has meant everything to us. We hope you enjoy the full game and cannot wait to hear what you think, so please leave a review.

Set in an alternate-history World War II, command an elite squad of resistance mech pilots against the technologically superior forces of the Evil Axis. The year is 1949, and the Axis powers have dominated with their mechanical war machines. As the commander of the resistance, you must rally Allied mech pilots and lead a daring mission into the heart of New Germany to deliver the EMP weapon and end the war once and for all. Command your squad and strategize your every move adapting to dynamic battlefields and overwhelming enemy war machines. With a blend of tactical decision-making, rogue-lite progression, and intense boss encounters, you will be challenged to make split-second decisions and discover the best strategy for survival and reclaim Europe region by region!

Xbox Play Anywhere Initiative Embraced by 1000+ Developers

As we touched on last week, there are now over 1000 developers utilizing Xbox Play Anywhere (XPA) for their games, bringing their amazing experiences to players across a variety of devices they own. If you've never heard of XPA before, let us give you a refresher: when you buy a digital game that supports XPA through the Xbox Store or the Windows Store, it's available to play on your Xbox console, Windows 10/11 PC, and supported handheld gaming devices at no additional cost. Even better, your progression comes with you across all platforms.

While the benefits of XPA for players are clear, we wanted to show you how developers have embraced this feature for their games. At this year's annual ID@Xbox Showcase event at GDC, we chatted with the teams behind upcoming XPA games Clair Obsur: Expedition 33, Detective Dotson, and Towerborne to learn more about what influenced their decision to implement this feature and what benefits it may hold for their gaming communities.
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