Tuesday, April 15th 2025
Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles
The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.
You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."Tape 2—"Rage"—of Lost Records: Bloom & Rage, the brand-new narrative adventure game from the original creators of Life is Strange, is out TODAY! It completes the thrilling two-part story. Discover what's truly real, what really happened back then, and what lies festering under the surface of Velvet Cove right now—and don't forget the limited-time 15% discount on Steam!
Tonight, Tonight
What about the other half of the narrative, the friends reuniting in a bar again 27 years later? "That part will still take place mostly in the bar," says Koch. "We still need to finish remembering the past. We need to open the box, which will be an important scene. We have four different main endings at the end of the present-day portion, with variations on those endings based on your choices. During those endings, we will get out of the bar. You might discover a bit more of how the town is today, 27 years later."
The bar, he explains, is what the game's whole concept was built around originally. "Our pitch was a story where we were trying to convey the feeling of meeting again with old friends you haven't seen for a long time, having a discussion with them, where you would be remembering your past and seeing if you can reconnect with them today. I thought of having a moment in a bar, in a restaurant, or a room where you start to connect again, and sometimes you reconnect perfectly. Sometimes, it's iffy, and you don't know if you can still be friends. That was the interesting part for me, the narrative aspect. Within these walls, you're forced to talk. You're facing each other, so you are obliged to remember the past."
We asked Koch if he had any closing comments for fans. "I would say to the players, thanks for playing Tape 1, and I hope that Tape 2 will fulfill their hope of where the game goes. I also hope that Tape 2 will surprise them where the game goes, and that they enjoy seeing how relationship choice and morality choices they made in tape one play out. What will happen in Tape 2 will surprise, but also hopefully satisfy them, and they will love the end of the journey. For new players, I hope that they will love the characters, interacting with those girls, and engaging with this story, with us, with the summer."
Lost Records: Bloom & Rage, the new narrative adventure from the original creators of Life is Strange, is out NOW on Steam, Xbox Series X|S, and PlayStation 5. Also, launching day one into the PlayStation Plus Game Catalog.
Sources:
PlayStation Blog, Lost Records: Bloom & Rage Tape 2 on Steam, Don't Nod Official
You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."Tape 2—"Rage"—of Lost Records: Bloom & Rage, the brand-new narrative adventure game from the original creators of Life is Strange, is out TODAY! It completes the thrilling two-part story. Discover what's truly real, what really happened back then, and what lies festering under the surface of Velvet Cove right now—and don't forget the limited-time 15% discount on Steam!
Tonight, Tonight
What about the other half of the narrative, the friends reuniting in a bar again 27 years later? "That part will still take place mostly in the bar," says Koch. "We still need to finish remembering the past. We need to open the box, which will be an important scene. We have four different main endings at the end of the present-day portion, with variations on those endings based on your choices. During those endings, we will get out of the bar. You might discover a bit more of how the town is today, 27 years later."
The bar, he explains, is what the game's whole concept was built around originally. "Our pitch was a story where we were trying to convey the feeling of meeting again with old friends you haven't seen for a long time, having a discussion with them, where you would be remembering your past and seeing if you can reconnect with them today. I thought of having a moment in a bar, in a restaurant, or a room where you start to connect again, and sometimes you reconnect perfectly. Sometimes, it's iffy, and you don't know if you can still be friends. That was the interesting part for me, the narrative aspect. Within these walls, you're forced to talk. You're facing each other, so you are obliged to remember the past."
We asked Koch if he had any closing comments for fans. "I would say to the players, thanks for playing Tape 1, and I hope that Tape 2 will fulfill their hope of where the game goes. I also hope that Tape 2 will surprise them where the game goes, and that they enjoy seeing how relationship choice and morality choices they made in tape one play out. What will happen in Tape 2 will surprise, but also hopefully satisfy them, and they will love the end of the journey. For new players, I hope that they will love the characters, interacting with those girls, and engaging with this story, with us, with the summer."
Lost Records: Bloom & Rage, the new narrative adventure from the original creators of Life is Strange, is out NOW on Steam, Xbox Series X|S, and PlayStation 5. Also, launching day one into the PlayStation Plus Game Catalog.
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