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"KARMA: The Dark World" Launches on March 27, Dev Team Explores Surreal Future Timeline

Hello everyone, I'm Yonghe Wang—Creative Director at Pollard Studios, I am very excited to announce on behalf of my team and our publisher Wired Productions that Karma: The Dark World will be launching on PC, PlayStation, XBOX, and Nintendo Switch on March 27. The game will also support PS5 Pro enhancements. To celebrate, we thought we would share a breakdown of how the team is making the most of the PS5 Pro features to enhance the games visuals and performance—and to share the second in a trilogy of trailers—showcasing some of the surreal environments and characters in the game hinting at their relationship to you - the player. Please Enjoy!

What Is Karma: The Dark World?
Karma: The Dark World is a first-person cinematic psychological thriller which takes place in a cassette future alternate timeline set after World War II. In our game, a company known as Leviathan obtained unfathomable technology that allowed them to wrestle Eastern Germany under their control, installing a regime that oppresses the citizens and places productivity and obedience as gospel.

Obsidian Entertainment Celebrates Avowed's Launch

The wait is finally over—Avowed, Obsidian Entertainment's highly anticipated fantasy RPG has officially launched! Step into the breathtaking Living Lands, a wild and mysterious island located in the Pillars of Eternity world of Eora, and embark on a journey filled with danger, discovery, and adventure. Play today on Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, and cloud, to experience Obsidian's latest RPG adventure. Also available on Game Pass!

A Land in Turmoil
The Living Lands is a frontier unlike any other. This rugged and untamed island has become a haven for exiles, dreamers, and adventurers seeking a fresh start. Its vibrant regions and scattered settlements pulse with life, each hiding untold stories and ancient secrets waiting to be uncovered. But this land of promise is fraught with peril. The Dreamscourge, a devastating soul-plague, is driving settlers to madness and turning them against one another. The very land itself resists colonization, haunted by echoes of lives long past. As an envoy chosen by a foreign emperor and blessed by a mysterious god, you are thrust into the heart of this chaos. With divine powers at your fingertips and the will to shape your own destiny, you'll confront ancient threats, unravel mysteries, and decide the fate of the Living Lands. Will you unite its people or watch as their struggles tear them apart? The choices you make will define the future of the Living Lands—and the person you become.

Directive 8020 Launches on October 2, Supermassive Discusses Gameplay Elements

Welcome to the mission! Hi, I'm Will Doyle, the director of Directive 8020 at Supermassive Games. We revealed our action-packed story trailer during State of Play, and announced that the game will launch on October 2. I'm thrilled to take you deeper into the dangers that you'll face onboard the Cassiopeia. The team at Supermassive Games has worked tirelessly to craft a narrative experience that melds sci-fi exploration with spine-chilling horror, where every choice could lead to a disastrous death. We're unveiling some new layers to our story, exploring fragile alliances, unseen threats, and the limits of human resilience when faced with our deepest fears. We're venturing into uncharted territory: the unsettling abyss of space.

A deadly mission
Earth is dying, and humankind is seeking a new home in the stars. The Cassiopeia is the initial survey ship sent to scout our chosen planet. Think of it as a test run: the Cassiopeia is fully outfitted as a colony craft but is flying with a vastly reduced crew. Their mission is to test every procedure onboard without ever touching down on the planet they've been sent to orbit. However, people familiar with our games will know that our characters never have it easy and in Directive 8020 it will all start to go wrong very quickly and with very deadly consequences.

EA Introduces Split Fiction's Co-op Protagonists: Mio and Zoe

If you've played a Hazelight Studios game before, you know that the characters they create for you and your co-op partner come with unique personalities, backgrounds, and motivations that produce unforgettable moments as their stories unfold. Hazelight Studios is keeping that trend up as they introduce two new player characters in Split Fiction, which is launching on March 6. Take control of two unpublished authors, Mio and Zoe, who you will quickly find are worlds apart! When you first meet Mio and Zoe, they have been lured into Rader Publishing Headquarters with the promise of a potential publishing deal which goes horribly wrong, trapping them inside a simulation of their stories which you have to help them escape. In this blog, we're diving deeper into their characters so that you can confidently pick your favorite when you get your hands on the game!

Mio Hudson—Science Fiction author
Reserved. Decisive. Realist. Introvert. Raised in the city with her father, Mio has barely scraped by for the last couple of years. She isn't looking for fame or recognition as an author, she's just in it for the money. Her love for all things sci-fi is reflected in her literary works, taking place in neon-lit cyberpunk cities, harsh futuristic weapon plants, and even in the coldness of outer space. Expect to see her love for sci-fi shine through in the abilities she gains inside the simulations, where she may become a gravity-defying ninja equipped with a lethally sharp energy sword, wear an advanced exosuit that grants remote control of drones, or dual-wield laser blasters in futuristic combat armor.

S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes

Stalkers! Major Patch 1.2 is here! We are ready to present you Patch 1.2. A massive one, with over 1700 improvements and fixes to all aspects of the game: balance, locations, quests, blockers, crashes, performance, more A-Life 2.0 fixes, you name it. This work wouldn't have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.

Thanks for staying with the Zone! As always, we will continue to listen to your feedback and comments, and share game updates as soon as possible. If you spot an "anomaly" that is not supposed to be in the game, please report it to our colleagues in Tech Support Hub. That will help us investigate potential issues faster.

Reikon Introduces Metal Eden, Slated for Launch on May 6

Hello everyone! We are very happy to be in the latest State of Play announcing to the world that Metal Eden, an adrenaline rush sci-fi FPS, will be releasing on May 6, 2025. Before we dive deeper into the gameplay, let's introduce you to the world of Metal Eden. First, a little bit of context. In the future, humanity ventures among the stars. To survive the journey to new star systems, humanity created the Cores. Each Core is a system capable of storing human data, preserving a digital record of a human psyche and rebuilding it upon reaching its destination. One such destination is Moebius, an artificial city built by corporations to extract precious minerals from the planet Vulcan. You are Aska, an android created by one of the city's founders. Nexus, your creator, has one goal for you: Follow orders, and maybe you will be able to save the inanimate colonists trapped in the Citadel.

One of the most unique gameplay mechanics in Metal Eden is Core Ripping. This feature enhances the combat experience by adding a strategic layer to how players engage with enemies. In this post, we'll delve into how you can master this ability to dominate your foes and make the most of Aska's powerful skills. The reveal trailer shows that, equipped with the Multitool, Aska can use its Gravity Beam to rip Cores out of enemies' bodies. Once grabbed, you can throw their Core at your enemies, creating an explosion. Brutal Core Ripping for quick and effective enemy disposal! Alternatively, Aska can consume the core. Consuming a core offers different advantages depending on your choices throughout the game - Like empowering your melee attacks, mobility or survivability. We will share more information about this in the future.

Xbox Goes Hands-on with South of Midnight

At first blush, South of Midnight could be described as a classic action-adventure: a heroine thrust from ordinary life into a remarkable journey; magical weapons and abilities; ability skill trees. But spend just a few minutes with it, and that feeling simply floats away. We've never seen a gaming world quite like this. In playing through its full third chapter, it's a revelation that strikes again and again—this setting, this story, these ideas, even the music are something brand new, all underpinned by challenging combat and blissful exploration along the way. The preview begins as our hero, Hazel, has already set off to find her mother, who's been swept away by a flood. Before we step into her sneakers, she's discovered she's a Weaver, able to wield an ancient form of magic that allows her to fight and explore by pulling on the once-invisible threads holding reality together. But around her, that reality seems to be warping. We step into a Deep South-inspired countryside that Hazel doesn't recognize—and that is, in places, actively hostile to her.

Trailers have showed us a lot of the world and story of South of Midnight, but getting your hands on it reveals the tight, action-focused game simmering underneath. As you travel the world, you'll see shimmering spheres of energy, refracting light like an oil-slicked puddle. Entering one will see you facing off against Haints, creatures from real Southern folklore. These creatures come in various forms - some rush you, pulling off melee flurries, others flee for ranged attacks, while some simply pump out grotesque insects to harry you. It quickly becomes an element of strategy to work out which Haint needs to be taken down first in any given situation.

Chernobylite 2: Exclusion Zone Launches March 6, via Early Access

Like the first part, Chernobylite 2 is a story of people who try to accomplish an impossible mission and survive in the sinister Chornobyl Zone. Chernobylite 2 will be released on Steam in Early Access on March 6th, similar to the first part in 2019, which was awarded the Top Early Access Platinum Graduate on Steam. Cole Grey, a former military and security guard, lives in a reality where the economy and industry are based entirely on a substance called Chernobylite. With its help, people have made a real leap in civilization. However, the construction of the utopia has been paid for by massive unemployment, pushing people like Cole to the margins of society. Due to severe financial problems, he joins the mysterious "Planewalker" initiative to provide for his family.

It quickly becomes apparent that there is a shortage of Chernobylite in Cole's universe, and the solution is the morally questionable initiative that involves traveling to parallel worlds in search of the mineral and obtaining it by any means possible. In addition, the Planewalker service requires appropriate genetic modifications. Cole must, therefore, physically absorb the essence of chernobylite and, to increase his physical and intellectual capabilities, lose a part of his humanity. However, seeing no other options for himself, he agrees to the bloody and dangerous service, which results in him ending up trapped in the most sinister place in the world: the Chornobyl Exclusion Zone. There, he meets a Black Stalker, the Zone's dark guide and silent ruler.

Avowed Devs Explain Game's Connection to "Pillars of Eternity" Universe

The more I learn about the Living Lands of Avowed, an island ripe with riches, mystery, and magic, the more it feels like it's the Wild West of Eora. A frontier full of adventurers, mercenaries, and thieves, all looking to stake a claim—as a player, that's exactly where I want to be. It projects this unique, early-modern period look and feel where it's not quite medieval, but sophisticated enough that society is utilizing things like gunpowder and blast furnaces, with cultures developing their own distinct means of survival - much like moments in the history of our world. In talking with the team at Obsidian, I learned that all of this is intentional in its design, giving us a look at what a new frontier would look like if it were a first-person fantasy role-playing game. Borrowing elements from our world also helps to inform the "rules" Obsidian follows for crafting a player experience within the Living Lands, turning the dials just enough to give us something wholly unique, where souls are real and gods exist - but not necessarily in a way that we think of them.

"When you're informed by those two basic facts, it guides a lot about both the kind of content you develop and the tone and flavor you give it," explains Game Director Carrie Patel. "The flow of souls, the presence and existence of that energy, is key and core to life continuing in Eora in a way that will resonate with players who have been through Pillars of Eternity II: Deadfire. We have a traditional pantheon in the world of Pillars, and you will get glimpses of some of these gods in Avowed." This all feeds into the various cultures you will encounter along the way—what's important to them (like their gods) is what gives life to the game. The Aedyrans, for example, are a nation that heavily values the ideas of rightful rule, leadership, and order—and now they're plopped into the greatest frontier of Eora. What would it look like as they start to try and blend in with the locals? It may be a small change in their outfit or adapting to how they choose to live. This "Wild West" attracts all sorts, and rigidity may not blend very well with what's required to survive the Living Lands.

Midnight Society Closing Down, Development of DEADROP Ends

Today we are announcing Midnight Society will be closing its doors after three incredible years, with an amazing team of over 55 developers contributing to our new IP DEADROP. We are actively seeking other game studios that would be interested in offering employment opportunities to our talented team members. If you know anyone who's hiring please forward this message to them or DM us for direct intros. We express our sincere gratitude to each and every one of our community members and deeply sorry we were unable to reach our ultimate goal.

Midnight Society was founded on the core principles of transparency and open development. From as early as the creation of the very first weapon, environment, and gameplay systems, we shipped playable builds of our games to our massive community of players. With the leadership of three industry veterans, the studio grew to over fifty AAA developers from the largest franchises in the world (Call of Duty, Halo and Fortnite), alongside hundreds of thousands of community members who signed up to play in-development Snapshots of our first game and provide crucial feedback for the team.

Eternal Strands Out Now - Devs Publish PC Spec Requirements

Weavers, we've made it: Eternal Strands is released on all platforms! Play as Brynn, a young but fearless Weaver, determined to recover her people's cultural home in the debut fantasy action-adventure title from Yellow Brick Games, a new independent studio founded by industry veterans.

Armed with powerful magical abilities and an arsenal of magical weapons, face enemies that range from humanoid constructs to towering beasts. Use the environment and temperature to your advantage in battles against a diverse roster of fantastical creatures, like turning a dragon's fiery breath against ice-covered minions. Climb every surface and use arcane skills to create new paths. Explore the world in pursuit of the Enclave's lost mysteries and challenge giant titans on your journey. Here's everything you need to know before you meet your Weaverband.

Clair Obscur: Expedition 33 Dev Team Discusses Creative Process

From the very first time we were introduced to Clair Obscur: Expedition 33 at last June's Xbox Games Showcase, it was clear we were witnessing something special. And, every time this incredible-looking game's debut developer, Sandfall Interactive, has dropped tantalizing glimpses of its debut game since then, hype levels among RPG enjoyers only continue to rise.

Which brings us to today's Developer_Direct, where we traveled to Montpellier, France to meet the minds behind one of the most exciting new RPGs in years, and learn more than ever before. After establishing that this surprisingly small team of creators works out of a French manor(!), the development team peeled back even more layers of their finely crafted mille feuille of an RPG, revealing delicious details on the game's emotional story, original world, how its gameplay innovates on classics of the genre. They also shared its April 24 release date; you can pre-order here and play it day one with Game Pass!

Enshrouded Devs Celebrate Game's First Anniversary, Roadmap Content for 2025

Greetings, Flameborn! That's right, your eyes are not deceiving you: we have the full Enshrouded roadmap for 2025! But before we move on, we have just published the Pact of the Flame update, with a long list of improvements and quality of life updates! Check out the announcement here, or better yet, open the link in a new tab and read it after.

But first things first: why is there a full roadmap for 2025? Well, as we said right from the start, your support has meant that we could the world of Enshrouded a lot bigger than we originally thought, with more features, more biomes, more quests, basically, more of everything! But as you know we're not a big team, and making games takes time, effort, and a lot of praying to the machine gods for the build not to crash. As a result, and with a full update schedule for 2025, we are locking down a Spring 2026 release date for the full 1.0 version of Enshrouded.

Hazelight Studios Introduces Split Fiction's Side Stories

The Story So Far—You and your co-op partner play together as Mio & Zoe, two writers stuck in a simulation of their own stories while visiting the shady new Rader Publishing headquarters in pursuit of a lucrative publishing deal. An accident puts Mio and Zoe inside the same shared simulation, throwing them back and forth between their own sci-fi and fantasy fiction while the nefarious publishing company tries to steal all of their ideas.

What Are Side Stories?
If you've played A Way Out or It Takes Two before, you'll know that Hazelight Studios are masters of co-op gameplay variety. In addition to all of the incredible sci-fi and fantasy variety featured in the Split Fiction main story, you will encounter mysterious, out of place portals that you can enter to explore all new and vastly different worlds and locations that are completely optional.

People Can Fly Co-developing Gears of War: E-Day

People Can Fly is thrilled to be working on Gears of War: E-Day, the next mainline game in the renowned Gears of War series, as a co-development partner with The Coalition. We are honored to return to the world of Gears of War, a franchise deeply embedded in our studio's history. As lead developer of the iconic Gears of War: Judgment and co-development partner on Gears of War 1-3, we have always been passionate about the series and its legacy. "Returning to collaborate on the next chapter of this legendary saga is both a privilege and an exciting opportunity to build upon the intense, visceral action and rich storytelling that fans have come to love. We are deeply grateful for our partners' trust and support on this journey" says PCF's CEO, Sebastian Wojciechowski.

"Gears of War: E-Day is not just our next major game; it's a return to what makes Gears of War games special and authentic. We're pleased to be partnering with the talented folks at People Can Fly who have been a part of our franchise's legacy for so long."—Mike Crump, Studio Head, The Coalition. "Our team at People Can Fly, made up of dedicated Gears of War fans, is pouring everything we have into creating an experience that will exceed expectations. While we can't share more just yet, we're eager for the day when we can show all the exciting things we've been working on" - says Guillaume Barry, Development Director at PCF.

Obsidian Devs Discuss Avowed's Sense of Freedom

"Your worlds, your way" is not just a motto for Obsidian—it's truly how they think about their players. Freedom lives within everything they do, informing how they design quests, regions, combat, and more—it's these elements that help make an "Obsidian RPG" great (and why "Obsidian RPG" is a term you can immediately recognize in the first place). Ahead of the Avowed launch on February 18, 2025, I spoke with the team behind the upcoming fantasy role-playing game to learn more about the process that offers players such a huge level of agency—and how this philosophy is being pushed in this game more than ever.

"There are choices you can make and consequences of actions you can take or not take, whether they are forecasted to you or not, that will impact the future of entire settlements, individual people, groups of people—the whole spectrum basically," says Region Director Berto Ritger. This felt evident as soon as I got off the boat in the game's first region, Dawnshore, as the entire zone is essentially laid out in front of you, waiting to be explored. Everywhere I looked was an opportunity to engage with this world, either through circumnavigating old houses to find loot, or talking to locals that would yield side quests—and this was all before I even stepped foot outside of the port city of Paradis.

SMITE 2 Free-to-Play Open Beta Available Now

Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play! Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it's time to see why over 40 million players are hooked on SMITE. Become a God today!

THE Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5 vs. 5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.

Chernobylite 2: Exclusion Zone Devs Celebrate Reaching 50% Crowdfunding Goal

It's a fantastic start to our campaign, thanks for your support! It took only 15 hours to reach 50% of our goal, much more than we expected. We're on a good path to succeeding and delivering you the most anticipated game feature, according to your feedback. The first-person combat will be a massive expansion of the existing gameplay mechanics and allow you to switch between two totally different camera systems, depending on your preferences.

Anytime in the game, you'll be able to change the perspective from a natural, first-person, very immersive point-of-view to a third-person camera, where you can control the environment with more focus on any of its aspects. In this way, we'll be much closer to the other best post-apocalypse action RPGs, where you can experience the same situations from different points of view and customize your playing style.

Delta Force's Devs Delay Launch of Black Hawk Down Co-op Campaign

Dear Operators. With Season Starfall on the horizon, we want to update you on the Black Hawk Down campaign. We deeply appreciate your enthusiasm and understand how much you're looking forward to it. Your expectations drive us forward to deliver the best possible experience. To ensure the campaign meets our shared standards, we'll need a bit more time for final polishing and optimization. As such, Black Hawk Down will now launch during Season Starfall. We'll share the new release date soon. Thank you for your patience and support—it means everything to us!

Prepare to take part in the ultimate Delta Force mission. Our Black Hawk Down campaign faithfully reimagines both the revered 2001 Ridley Scott movie and the classic Delta Force series campaign—resulting in the definitive retelling of the infamous Mogadishu operation. Playable solo or co-op, and built using the latest Unreal Engine 5 technology, our Black Hawk Down campaign has been designed from the ground up to deliver next-level immersion while remaining optimized.

Team Jade Discusses Delta Force Franchise's Modern Reboot

Before Call of Duty, before Battlefield, before even Medal of Honor, there was Delta Force. Released in October 1998, NovaLogic's FPS was one of the original tactical shooters. Arriving just two months after Red Storm Entertainment's Rainbow Six, Delta Force put players in the role of a Tier 1 Operative, challenging them to complete 40 missions in various modern military settings. Though it shared some similarities with Rainbow Six, Delta Force was defined by its radical Voxel Space technology, enabling it to simulate warfare on battlefields far larger than any FPS that came before.

Delta Force was sufficiently successful to spawn a sequel, and ultimately became a series—including its most famous entry, the 2003 game Delta Force: Black Hawk Down. Yet as Call of Duty and Battlefield took the popularity of real-world shooters to stratospheric heights, Delta Force struggled to keep up. The final game in the series, Delta Force: Xtreme 2, reviewed poorly, and as the world went wild for Modern Warfare, NovaLogic quietly exfiltrated the modern military shooter scene. Now Delta Force is back, though. Developed by Chinese studio Team Jade, the reboot is bigger, broader, and more comprehensive than any prior entry in the series. Featuring classic team-based multiplayer battles, a more modern extraction mode where players compete to scavenge loot in open-ended combat zones, and a co-op/single player campaign inspired by the series' legacy, Delta Force has its sights set squarely on the two FPS franchises that have dominated multiplayer shooters for over a decade.

Rebel Wolves Studio Releases New The Blood of Dawnwalker Trailer

Under the full Wolf Moon, Rebel Wolves revealed the first look into the world of THE BLOOD OF DAWNWALKER, its action RPG. The studio, co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, set the game in an alternative 14th century, where feudal lords have been overthrown by a clique of powerful vampires. In this narrative sandbox players will forge their own story about saving their family… or taking whatever path their choices lead them down. THE BLOOD OF DAWNWALKER is developed by Rebel Wolves in Unreal Engine 5 and published by Bandai Namco Entertainment America Inc., for PlayStation 5, Xbox Series X|S and PC via Steam. Players can follow the game's latest developments on the official website.

14th century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It's a moment of weakness. In Vale Sangora, somewhere in a forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they've been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.

NVIDIA Redefines Game AI With ACE Autonomous Game Characters

The term 'AI' has been used in games for decades. These non-playable characters (NPCs) traditionally follow strict rules designed to mimic intelligence, adhere to a guided story, and provide a scripted interaction with the player. However, with the rise of intelligent language models, game AI is primed for a truly intelligent overhaul. At CES 2025, NVIDIA is redefining game AI with the introduction of NVIDIA ACE autonomous game characters. First introduced in 2023, NVIDIA ACE is a suite of RTX-accelerated digital human technologies that bring game characters to life with generative AI. NVIDIA is now expanding ACE from conversational NPCs to autonomous game characters that use AI to perceive, plan, and act like human players. Powered by generative AI, ACE will enable living, dynamic game worlds with companions that comprehend and support player goals, and enemies that adapt dynamically to player tactics.

Enabling these autonomous characters are new ACE small language models (SLMs), capable of planning at human-like frequencies required for realistic decision making, and multi-modal SLMs for vision and audio that allow AI characters to hear audio cues and perceive their environment. NVIDIA is partnering with leading game developers to incorporate ACE autonomous game characters into their titles. Interact with human-like AI players and companions in PUBG: BATTLEGROUNDS, inZOI, and NARAKA: BLADEPOINT MOBILE PC VERSION. Fight against ever-learning AI-powered bosses that adapt to your playstyle in MIR5. And experience new gameplay mechanics made possible with AI-powered NPCs in AI People, Dead Meat, and ZooPunk.

The Witcher IV Gets New Trailer at The Game Awards, Pre-Rendered on Unannounced NVIDIA RTX GPU

CD Projekt RED pulled out a rabbit out of its hat, revealing the first trailer for the upcoming The Witcher IV title. The new trailer is pre-rendered in a custom build of Unreal Engine 5, which CD Projekt RED is now using instead of its own in-house engine, as announced earlier. More interestingly, it is pre-rendered on an "unannounced NVIDIA GeForce RTX GPU." CD Projekt RED teamed up with Platige Image, who were responsible for intro cinematics in the previous Witcher games.

The trailer, which is almost six minutes long, follows Ciri, which confirms earlier rumors that the game might focus on Ciri as the main character. As detailed by CD Projekt RED, the trailer shows Ciri's new abilities and tools, as well as a small part of the story, a witcher contract set in a remote village. CD Projekt RED is promising that The Witcher IV will be "the most immersive and ambitious open-world Witcher game to date."

CD Projekt Red Confirms: "The Witcher 4" is Now in Full Production

CD Projekt Red has officially entered full production on their highly anticipated next installment of The Witcher series, currently known as Project Polaris. Game Director Sebastian Kalemba announced via X, notifying that the studio is now in the development of what fans call "The Witcher 4." This new chapter represents a departure from the familiar, as the studio confirms it will not center on the series protagonist, Geralt of Rivia. Speculation suggests his adopted daughter Ciri may take the helm, potentially introducing a more agile and dynamic combat system that aligns with her character's supernatural abilities. The game is part of an ambitious expansion of The Witcher universe, which includes five concurrent projects.

Among these is a ground-up remake of the 2007 original Witcher game, dubbed Project Canis Majoris, being developed by Polish studio Fool's Theory under CD Projekt Red's creative oversight. Boston-based studio The Molasses Flood is also working on a unique spin-off title that promises an "unusual approach" to the franchise. Additionally, CD Projekt Red has abandoned its proprietary RED engine in favor of Unreal Engine 5 for all new projects. While the studio remains characteristically tight-lipped about the production timeline, a rough estimate is that the development period for a game of this caliber requires two to five years, given CD Projekt Red's track record of prioritizing quality over speed. The company has also revealed plans to develop their next Cyberpunk title primarily from their Boston location, with support from Vancouver and Warsaw teams.

NVIDIA GeForce NOW Gets Five New Games This Week

Get ready to dive deeper into the criminal underworld of a galaxy far, far away as GeForce NOW brings the first major story pack for Star Wars Outlaws to the cloud this week. The season of giving continues - GeForce NOW members can access a new free reward: a special in-game Star Wars Outlaws enhancement.

It's all part of an exciting GFN Thursday, topped with five new games joining the more than 2,000 titles supported in the GeForce NOW library, including the launch of S.T.A.L.K.E.R. 2: Heart of Chornobyl and Xbox Gaming Studios fan favorites Fallout 3: Game of the Year Edition and The Elder Scrolls IV: Oblivion. And make sure not to pass this opportunity up - gamers who want to take the Performance and Ultimate memberships for a spin can do so with 25% off Day Passes, now through Friday, Nov. 22. Day Passes give access to 24 continuous hours of powerful cloud gaming.
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