News Posts matching #Unreal Engine 5

Return to Keyword Browsing

SMITE 2 Free-to-Play Open Beta Available Now

Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play! Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it's time to see why over 40 million players are hooked on SMITE. Become a God today!

THE Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5 vs. 5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.

Chernobylite 2: Exclusion Zone Devs Celebrate Reaching 50% Crowdfunding Goal

It's a fantastic start to our campaign, thanks for your support! It took only 15 hours to reach 50% of our goal, much more than we expected. We're on a good path to succeeding and delivering you the most anticipated game feature, according to your feedback. The first-person combat will be a massive expansion of the existing gameplay mechanics and allow you to switch between two totally different camera systems, depending on your preferences.

Anytime in the game, you'll be able to change the perspective from a natural, first-person, very immersive point-of-view to a third-person camera, where you can control the environment with more focus on any of its aspects. In this way, we'll be much closer to the other best post-apocalypse action RPGs, where you can experience the same situations from different points of view and customize your playing style.

Delta Force's Devs Delay Launch of Black Hawk Down Co-op Campaign

Dear Operators. With Season Starfall on the horizon, we want to update you on the Black Hawk Down campaign. We deeply appreciate your enthusiasm and understand how much you're looking forward to it. Your expectations drive us forward to deliver the best possible experience. To ensure the campaign meets our shared standards, we'll need a bit more time for final polishing and optimization. As such, Black Hawk Down will now launch during Season Starfall. We'll share the new release date soon. Thank you for your patience and support—it means everything to us!

Prepare to take part in the ultimate Delta Force mission. Our Black Hawk Down campaign faithfully reimagines both the revered 2001 Ridley Scott movie and the classic Delta Force series campaign—resulting in the definitive retelling of the infamous Mogadishu operation. Playable solo or co-op, and built using the latest Unreal Engine 5 technology, our Black Hawk Down campaign has been designed from the ground up to deliver next-level immersion while remaining optimized.

Team Jade Discusses Delta Force Franchise's Modern Reboot

Before Call of Duty, before Battlefield, before even Medal of Honor, there was Delta Force. Released in October 1998, NovaLogic's FPS was one of the original tactical shooters. Arriving just two months after Red Storm Entertainment's Rainbow Six, Delta Force put players in the role of a Tier 1 Operative, challenging them to complete 40 missions in various modern military settings. Though it shared some similarities with Rainbow Six, Delta Force was defined by its radical Voxel Space technology, enabling it to simulate warfare on battlefields far larger than any FPS that came before.

Delta Force was sufficiently successful to spawn a sequel, and ultimately became a series—including its most famous entry, the 2003 game Delta Force: Black Hawk Down. Yet as Call of Duty and Battlefield took the popularity of real-world shooters to stratospheric heights, Delta Force struggled to keep up. The final game in the series, Delta Force: Xtreme 2, reviewed poorly, and as the world went wild for Modern Warfare, NovaLogic quietly exfiltrated the modern military shooter scene. Now Delta Force is back, though. Developed by Chinese studio Team Jade, the reboot is bigger, broader, and more comprehensive than any prior entry in the series. Featuring classic team-based multiplayer battles, a more modern extraction mode where players compete to scavenge loot in open-ended combat zones, and a co-op/single player campaign inspired by the series' legacy, Delta Force has its sights set squarely on the two FPS franchises that have dominated multiplayer shooters for over a decade.

Rebel Wolves Studio Releases New The Blood of Dawnwalker Trailer

Under the full Wolf Moon, Rebel Wolves revealed the first look into the world of THE BLOOD OF DAWNWALKER, its action RPG. The studio, co-founded by Konrad Tomaszkiewicz, director of The Witcher 3: Wild Hunt, set the game in an alternative 14th century, where feudal lords have been overthrown by a clique of powerful vampires. In this narrative sandbox players will forge their own story about saving their family… or taking whatever path their choices lead them down. THE BLOOD OF DAWNWALKER is developed by Rebel Wolves in Unreal Engine 5 and published by Bandai Namco Entertainment America Inc., for PlayStation 5, Xbox Series X|S and PC via Steam. Players can follow the game's latest developments on the official website.

14th century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It's a moment of weakness. In Vale Sangora, somewhere in a forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they've been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.

NVIDIA Redefines Game AI With ACE Autonomous Game Characters

The term 'AI' has been used in games for decades. These non-playable characters (NPCs) traditionally follow strict rules designed to mimic intelligence, adhere to a guided story, and provide a scripted interaction with the player. However, with the rise of intelligent language models, game AI is primed for a truly intelligent overhaul. At CES 2025, NVIDIA is redefining game AI with the introduction of NVIDIA ACE autonomous game characters. First introduced in 2023, NVIDIA ACE is a suite of RTX-accelerated digital human technologies that bring game characters to life with generative AI. NVIDIA is now expanding ACE from conversational NPCs to autonomous game characters that use AI to perceive, plan, and act like human players. Powered by generative AI, ACE will enable living, dynamic game worlds with companions that comprehend and support player goals, and enemies that adapt dynamically to player tactics.

Enabling these autonomous characters are new ACE small language models (SLMs), capable of planning at human-like frequencies required for realistic decision making, and multi-modal SLMs for vision and audio that allow AI characters to hear audio cues and perceive their environment. NVIDIA is partnering with leading game developers to incorporate ACE autonomous game characters into their titles. Interact with human-like AI players and companions in PUBG: BATTLEGROUNDS, inZOI, and NARAKA: BLADEPOINT MOBILE PC VERSION. Fight against ever-learning AI-powered bosses that adapt to your playstyle in MIR5. And experience new gameplay mechanics made possible with AI-powered NPCs in AI People, Dead Meat, and ZooPunk.

The Witcher IV Gets New Trailer at The Game Awards, Pre-Rendered on Unannounced NVIDIA RTX GPU

CD Projekt RED pulled out a rabbit out of its hat, revealing the first trailer for the upcoming The Witcher IV title. The new trailer is pre-rendered in a custom build of Unreal Engine 5, which CD Projekt RED is now using instead of its own in-house engine, as announced earlier. More interestingly, it is pre-rendered on an "unannounced NVIDIA GeForce RTX GPU." CD Projekt RED teamed up with Platige Image, who were responsible for intro cinematics in the previous Witcher games.

The trailer, which is almost six minutes long, follows Ciri, which confirms earlier rumors that the game might focus on Ciri as the main character. As detailed by CD Projekt RED, the trailer shows Ciri's new abilities and tools, as well as a small part of the story, a witcher contract set in a remote village. CD Projekt RED is promising that The Witcher IV will be "the most immersive and ambitious open-world Witcher game to date."

CD Projekt Red Confirms: "The Witcher 4" is Now in Full Production

CD Projekt Red has officially entered full production on their highly anticipated next installment of The Witcher series, currently known as Project Polaris. Game Director Sebastian Kalemba announced via X, notifying that the studio is now in the development of what fans call "The Witcher 4." This new chapter represents a departure from the familiar, as the studio confirms it will not center on the series protagonist, Geralt of Rivia. Speculation suggests his adopted daughter Ciri may take the helm, potentially introducing a more agile and dynamic combat system that aligns with her character's supernatural abilities. The game is part of an ambitious expansion of The Witcher universe, which includes five concurrent projects.

Among these is a ground-up remake of the 2007 original Witcher game, dubbed Project Canis Majoris, being developed by Polish studio Fool's Theory under CD Projekt Red's creative oversight. Boston-based studio The Molasses Flood is also working on a unique spin-off title that promises an "unusual approach" to the franchise. Additionally, CD Projekt Red has abandoned its proprietary RED engine in favor of Unreal Engine 5 for all new projects. While the studio remains characteristically tight-lipped about the production timeline, a rough estimate is that the development period for a game of this caliber requires two to five years, given CD Projekt Red's track record of prioritizing quality over speed. The company has also revealed plans to develop their next Cyberpunk title primarily from their Boston location, with support from Vancouver and Warsaw teams.

NVIDIA GeForce NOW Gets Five New Games This Week

Get ready to dive deeper into the criminal underworld of a galaxy far, far away as GeForce NOW brings the first major story pack for Star Wars Outlaws to the cloud this week. The season of giving continues - GeForce NOW members can access a new free reward: a special in-game Star Wars Outlaws enhancement.

It's all part of an exciting GFN Thursday, topped with five new games joining the more than 2,000 titles supported in the GeForce NOW library, including the launch of S.T.A.L.K.E.R. 2: Heart of Chornobyl and Xbox Gaming Studios fan favorites Fallout 3: Game of the Year Edition and The Elder Scrolls IV: Oblivion. And make sure not to pass this opportunity up - gamers who want to take the Performance and Ultimate memberships for a spin can do so with 25% off Day Passes, now through Friday, Nov. 22. Day Passes give access to 24 continuous hours of powerful cloud gaming.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is Out Now

S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available on PC and Xbox Series X/S, marking the end of a long and challenging development cycle that included the pandemic, relocations, cyberattacks, a fire in the Prague office, and, above all, the ongoing war in Ukraine, which continues to devastate the developers' Homeland.

The game is available for purchase on PC (Steam, Epic Games Store, GOG), Xbox Series X/S and Microsoft Store. Also, the game is available for Game Pass subscribers day one.

GSC Game World Releases Final S.T.A.L.K.E.R. 2: Heart of Chornobyl System Requirements

Ahead of the November 20th release, GSC Game World has now shared the full PC system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl. Powered by Epic's Unreal Engine 5, S.T.A.L.K.E.R. 2: Heart of Chornobyl will definitely push hardware to its limits, despite the fact that it won't support any hardware ray tracing effects at launch.

The released PC system requirements are quite high, but at least GSC Game World, as well as NVIDIA and AMD, have confirmed it will feature DLSS and FSR 3.1. NVIDIA already added the support for both DLSS 3 and Reflex with its latest GeForce drivers, and AMD has it on its list of games as "upcoming." The game will run on Windows 10 and Windows 11 and need around 160 GB of SSD storage.

Riot Games Teases New Valorant Games and Unreal Engine 5 Port With Future Graphics Updates

Epic Games kicked off the Unreal Fest in Seattle earlier this week with a keynote that revealed some interesting details about the company's marketing and publication strategies going forward. Also during that same keynote, Riot Games executive producer, Anna Donlon, teased that there will be more "playable experiences" coming to the "Valorant universe."

While Donlon was deliberately vague about any upcoming Valorant-adjacent games currently in development, she was a little more candid about Valorant's Unreal Engine 5 update, admitting that limitations in Unreal Engine 4.27—Valorant's current underpinnings—were what prompted the move to UE5 in the first place. However, a shift to Unreal Engine 5 will not immediately change how the game performs, feels, or looks.

MSI And GSC GAME WORLD Team Up for the Release of S.T.A.L.K.E.R. 2 Heart of Chornobyl

After months of working in secret with the GSC GAME WORLD team, MSI is proud to announce the upcoming release of an exclusive and limited product line inspired by the game. Check out our announcement video—there may be some info hidden inside…

S.T.A.L.K.E.R. 2: Heart of Chornobyl is a next-gen sequel to the award-winning PC game franchise developed by GSC Game World, set to deliver a unique action experience of survival in the post-apocalyptic Chornobyl Exclusion Zone.
  • Experience one-of-a-kind gameplay, featuring the elements of a first-person shooter, immersive sim, and horror.
  • Play a major part in a non-linear story that unfolds in the setting of local post-apocalyptic dark science fiction. Your Duty is to decide the fate of the Zone.
  • Benchmark-setting graphics powered by the Unreal Engine 5.
  • Official mod support, granting the crafty stalkers Freedom to expand and enrich the game universe.
  • Multiplayer mode is coming soon after the release date as a free update for the game.

NVIDIA DLSS Comes to GreedFall II: The Dying World, The Casting of Frank Stone, Witchfire, and More Games

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Today, GreedFall II: The Dying World launches with support for DLSS Super Resolution, The Casting of Frank Stone and Witchfire are now available on Steam with DLSS 3 with Frame Generation support, and Satisfactory has exited Early Access with support for DLSS Super Resolution and DLAA.

Witchfire Now Available On Steam With Support For DLSS 3 & Reflex
The Astronauts' Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.

NVIDIA DLSS Coming to More Games, Including Dragon Age: The Veilguard and Avowed

In December we celebrated the release of over 500 RTX-enhanced games and apps. And now, we've already surpassed 600 RTX games and apps, as adoption of NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects continues to accelerate! RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering up to 5 times faster performance in the most immersive games, like Alan Wake 2, Black Myth: Wukong, Cyberpunk 2077, and Star Wars Outlaws.

RTX is also integrated in the world's leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that previously took hours to render even a single frame. And the RTX momentum continues - at Gamescom 2024, we're announcing 20 new RTX and DLSS integrations.

NVIDIA DLSS 3 and Reflex Available Now In Stormgate

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Starting today, gamers can play the new RTS Stormgate, accelerated by DLSS 3 and enhanced by Reflex. Additionally, Call of Duty Season 5 is available now with support for DLSS 3, Reflex and DLAA, and Nobody Wants to Die recently launched with DLSS Super Resolution.

Stormgate Launches Today, Featuring DLSS 3 & Reflex
Stormgate is the free-to-play real-time strategy game from the team at Frost Giant Studios, including developers who've worked on some of gaming's most popular RTS games, such as Warcraft III and StarCraft II. For players who participated in Stormgate beta tests, backed the game's massively successful Kickstarter, or pre-ordered on the official website, Stormgate goes online at 11 a.m. PT today. And on August 13th, everyone's invited to play with the official free-to-play Steam launch. In Stormgate, you'll explore an ever-evolving story through thrilling campaign missions where science fiction and fantasy collide. Alternatively, battle opponents around the world on the competitive 1v1 ladder, or team up with your friends to challenge the AI in the 3-player co-op modes. Developed in Unreal Engine 5, Stormgate sets itself apart from past RTS games with unmatched responsiveness and features rollback technology for smooth online play. Stormgate supports high-resolution HD visuals at 4K, with hundreds of units on-screen in epic, large-scale wars across a variety of maps and tilesets.

Critical Hit Games Announces the Release of Nobody Wants to Die

Nobody Wants to Die is an innovative experience taking place in futuristic New York City, inspired by neo-noir films, offering a distinctly visual aesthetic and intriguing plot. Playing as Detective James Karra you investigate crime scenes using time manipulation and advanced technology to uncover clues to unmask a killer in an era where death is a thing of the past and explore the dangers of transhumanism.

"Since the beginning, we've wanted to create a visually spectacular narrative driven game." says Critical Hit Games CEO and Lead Game Designer, Grzegorz Goleń. "Our small, passionate and experienced team have used Unreal Engine 5 to create an incredibly realistic environment and world. We can't wait for players to lose themselves in Nobody Wants to Die's sci-fi world."

NVIDIA DLSS 3 and Reflex Available In Dungeonborne, Flintlock: The Siege of Dawn and More Games

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Dungeonborne and Flintlock: The Siege of Dawn will launch with day-one DLSS 3 and Reflex support. And gamers can sign up for the Marvel Rivals Closed Beta, which begins next week and features support for both DLSS 3 and Reflex. THRONE AND LIBERTY also has an Open Beta starting this week featuring DLSS 3 and Reflex, and Stormgate is coming soon with DLSS 3 and Reflex.

Stormgate Coming Soon With DLSS 3 & Reflex
Stormgate is the upcoming free-to-play real-time strategy game from the team at Frost Giant Studios, featuring developers who've worked on some of gaming's most popular RTS games, including Warcraft III and StarCraft II. In Stormgate, you'll explore an ever-evolving story through thrilling campaign missions where science fiction and fantasy collide. Alternatively, battle opponents around the world on the competitive 1v1 ladder, or team up with your friends to challenge the AI in the 3-player co-op modes. Developed in Unreal Engine 5, Stormgate sets itself apart from past RTS games with unmatched responsiveness and features rollback technology for smooth online play. Stormgate supports high-resolution HD visuals at 4K, with hundreds of units on-screen in epic, large-scale wars across a variety of maps and tilesets.

This Week in Gaming (Week 29)

After several slow weeks of new game releases, we now have a week that's overflowing with new game releases. The most anticipated release this week is an online PvPvE dungeon crawler, built on Unreal Engine 5. This is followed by a crusty space game, an evil game, a game that involves attracting birds to you, a dystopian New York of the future, a bit of Japanese folklore, some more dungeons, fighting some gods and finally being a Japanese goddess. Yes, we threw in a bunch of extra games this week, yet we're not able to cover all the new releases that are coming out.

Dungeonborne / This week's major release / Friday 19 July / Early Access
Dungeonborne is an immersive first-person PvPvE dungeon crawler. Venture solo or join forces with trusted companions to hunt for treasure, explore ominous dungeons, and battle terrifying monsters and cunning adversaries. Escape before succumbing to darkness and greed. Embrace your role as a Fighter, Priest, Rogue, Swordmaster, Pyromancer, Cryomancer, Death Knight, or Druid. With first-person clarity, feel the power of each spell, the weight of your weapons, and the strategic impact of every decision. Charge into battle, unleash devastating skills to disrupt enemy formations, cast life-saving buffs on allies, or use tactical throwables to turn the tide. Steam link

NVIDIA DLSS Comes to The First Descendant, PAYDAY 3 and TRIBES 3: Rivals

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following yet another week of excellent DLSS game launches and announcements, we've got even more DLSS news to share this week - PAYDAY 3 and TRIBES 3: Rivals have upgraded from DLSS 2 to DLSS 3, and the Riven remake has launched with support for DLSS 2! And next week, The First Descendant launches with day-one support for DLSS 3.5 with Ray Reconstruction, ray tracing, Reflex, and DLAA. Learn more about each integration of our experience-enhancing technologies below.

The First Descendant Launches July 2nd, Featuring DLSS 3.5 with Ray Reconstruction, Reflex & Ray Tracing
The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses in The First Descendant.

Gears of War: E-Day To Feature Ray Traced Lighting, Reflections, and Shadows

Few days ago at the Xbox Games Showcase, Microsoft has pulled a rather neat surprise, announcing Gears of War: E-Day, which will be developed by The Coalition in Unreal Engine 5. Microsoft did not go into a lot of details, reveling just a few story details about this prequel to the first Gears of War and releasing the official announce trailer. Thankfully, Microsoft and the developer now shared a bit more story and technical details, also confirming that the game will support ray traced lighting, reflections, and shadows.

In an extensive blog over at the Xbox Wire, Microsoft and The Coalition talk about the story behind the Gears of War: E-Day, which will follow younger versions of the original heroes, Marcus Fenix and Dom Santiago, going back to where it all started with the fight against the Locust invasion. The Creative Director Matt Searcy and Brand Director Nicole Fawcette were keen to note that the developer is working hard to recreate and improve the third-person action, storytelling, and all other things we expect from Gears of War game.

Arm Also Announces Three New GPUs for Consumer Devices

In addition to its two new CPU cores, Arm has announced three new GPU cores, namely the Immortalis-G925, Mali-G725 and Mali-G625. Starting from the top, the Immortalis-G925 is said to bring up to 37 percent better performance at 30 percent lower power usage compared to last year's Immortalis-G720 GPU core, whilst having two additional GPU cores in the test scenario. It's also said to bring up to 52 percent better ray tracing performance and up to 36 percent improved inference in AI/ML workloads. It's also been given a big overhaul when it comes to ray tracing—due to it being aimed towards gaming phones—and Arm claims that it can either offer up to 52 percent increased performance by reducing the accuracy in scenes with intricate objects, or 27 percent more performance with maintained accuracy.

The Immortalis-G925 supports 50 percent more shader cores and it supports configurations of up to 24 cores, compared to 16 cores for the Immortalis-G720. The Mali-G725 will be available with between six and nine cores, whereas the Mali-G625 will sport between one and five cores. The Mali-G625 is intended for smartwatches and entry-level mobile devices where a more complex GPU might not be suitable due to power draw. The Mali-G725 on the other hand is targeting upper mid-range devices and the Immortalis-G925 is aimed towards flagship devices or gaming phones as mentioned above. In related news, Arm said it's working with Epic Games to get its Unreal Engine 5 desktop renderer up and running on Android, which could lead to more complex games on mobile devices.

NVIDIA DLSS 3 Comes to EVERSPACE 2 and Gray Zone Warfare

Over 500 games and applications feature RTX technologies, and barely a week goes by without an incredible new game integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX players. Following the DLSS-accelerated launch of Manor Lords, this week sees DLSS 3 arrive in EVERSPACE 2 and Gray Zone Warfare. Additionally, MotoGP 24 is launching with DLSS 2, and the NVIDIA RTX Remix modding toolkit has upgraded to DLSS 3.5 with Ray Reconstruction, enabling RTX Remix mods to benefit from its fidelity-enhancing technology. Learn more about each announcement below.

EVERSPACE 2 DLSS 3 & Reflex Upgrade Available Now
ROCKFISH Games' EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, plus mining and crafting. Since 2021, GeForce RTX gamers have been able to accelerate their EVERSPACE 2 frame rates in both the Steam and Game Pass versions of the game using DLSS 2. Now, the new EVERSPACE 2 Incursions update has docked, upgrading the game to Unreal Engine 5, introducing improved Lumen Global Illumination lighting, and adding a ton of new gameplay features.

Unreal Engine 5.4 is Now Available With Improvements to Nanite, AI and Machine Learning, TSR, and More

Unreal Engine 5.4 is here, and it's packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. With this release, we're delivering the toolsets we've been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite. Here are some of the highlights.

Animation
Character rigging and animation authoring
This release sees substantial updates to Unreal Engine's built-in animation toolset, enabling you to quickly, easily, and enjoyably rig characters and author animation directly in engine, without the frustrating and time-consuming need to round trip to external applications. With an Experimental new Modular Control Rig feature, you can build animation rigs from understandable modular parts instead of complex granular graphs, while Automatic Retargeting makes it easier to get great results when reusing bipedal character animations. There are also extensions to the Skeletal Editor and a suite of new deformer functions to make the Deformer Graph more accessible.

NVIDIA DLSS 3 Coming To Gray Zone Warfare, Remnant II: The Forgotten Kingdom DLC and More Games

Over 500 games and applications feature RTX technologies, and barely a week goes by without an incredible new game integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX players. Gray Zone Warfare, a highly anticipated new tactical shooter, is coming soon with DLSS 3, and the DLSS 3-enhanced Remnant 2 receives a new DLC expansion this week. Plus, Manor Lords, the #1 most wishlisted title on Steam, launches with support for DLSS 2, the latest Mortal Kombat 1 content has dropped and can be enjoyed at a maxed out 60 FPS with DLSS 2, and Oddsparks: An Automation Adventure arrives with day-one DLSS 2 support. Learn more about each announcement below.

Gray Zone Warfare Coming Soon With Support For DLSS 3 & Reflex
MADFINGER Games' Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism, and is one of Steam's 20 most wishlisted games. Following a mysterious event that took place on an island in Southeast Asia, the entire area has been put under international quarantine. With almost all the civilian population evacuated by the United Nations, three PMCs are tasked by their enigmatic clients to explore the region, uncover its secrets, and bring back anything of value.
Return to Keyword Browsing
Jan 20th, 2025 20:43 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts