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NVIDIA Launches DLSS 4 Plugin for Unreal Engine 5.6

NVIDIA has released its DLSS 4 plugin for Unreal Engine 5.6, allowing developers to incorporate the company's most advanced upscaling and AI-driven frame generation tools into their projects. With this update, performance improvements introduced in UE 5.6, such as optimized memory handling and refined rendering pipelines, receive the benefits of Transformer-based upscaling, which significantly lowers VRAM usage while generating extra frames to improve motion smoothness. Developers using Unreal Engine 5.6 can now integrate multi-frame generation, ray reconstruction, deep learning anti-aliasing, and super resolution in one convenient package that requires fewer resources than earlier DLSS versions.

The DLSS 4 plugin relies on a Transformer neural network that evaluates the relationships among all pixels in a frame rather than using localized convolutional filters. This technique reduces video memory requirements by approximately 15-20% compared with the prior DLSS 3 SDK, freeing up capacity for higher-resolution textures and more detailed environments. Multi-frame generation predicts intermediate frames based on recent frame history, effectively boosting perceived frame rates without additional GPU draw calls. Ray reconstruction enhances reflections and global illumination by learning from high‑quality offline renders, delivering realistic lighting with minimal performance loss. Early feedback indicates a 30-50% uplift in ray-traced effects quality in GPU-bound scenes, as well as noticeably sharper visuals under dynamic lighting. The plugin supports Unreal Engine versions 5.2 through 5.6; however, only projects running on version 5.6 can access the full suite of improvements.

Unreal Engine 5.6 Delivers Up to 35% Performance Improvement Over v5.4

Thanks to a new comparison video from the YouTube channel MxBenchmarkPC, the Paris Tech Demo by Scans Factory is put through its paces on an RTX 5080, running side by side in Unreal Engine 5.6 and version 5.4 with hardware Lumen enabled. That way, we get to see what Epic Games has done with the hardware optimization in the latest release. In GPU‑limited scenarios, the upgrade is immediately clear, with frame rates jumping by as much as 25% thanks to better utilization of graphics resources, even if that means the card draws a bit more power to deliver the boost. When the CPU becomes the bottleneck, Unreal Engine 5.6 really pulls ahead, smoothing out frame-time spikes and delivering up to 35% higher throughput compared to the older build. Beyond the raw numbers, the new version also refines Lumen's visuals. Lighting feels more accurate, and reflections appear crisper while maintaining the same level of shadow and ambient occlusion detail that developers expect.

Unreal Engine 5.6 was officially launched earlier this month, just after Epic Games wrapped its Unreal Fest keynote, where it teased many of these improvements. Hardware-accelerated ray tracing enhancements now shift more of the Lumen global illumination workload onto modern GPUs, and a Fast Geometry Streaming plugin makes loading vast, static worlds feel seamless and stutter-free. Animators will appreciate the revamped motion trails interface, which speeds up keyframe adjustments, and new device profiles automatically tune settings to hit target frame rates on consoles and high‑end PCs. To showcase what's possible, Epic teamed up with CD Projekt Red for a The Witcher IV tech demo that runs at a steady 60 FPS with ray tracing fully enabled on the current-gen PlayStation 5 console. If you're curious to dive in, you can download Unreal Engine 5.6 Paris - Fontaine Saint-Michel Tech Demo today and explore it for yourself on your PC.

Obsidian Entertainment Shows Off Grounded 2 - Preview Builds Due on July 29

The backyard in Grounded was just the beginning. Announced during the Xbox Games Showcase, and shown off as a surprise in The Outer Worlds 2 and Grounded 2 Direct, welcome to Grounded 2, which enters Game Preview on Xbox and Early Access on Steam on July 29, 2025. Two years after the events of the first game, the teens return in an all-new setting for a game that promises to be bigger, bolder, and built with your help from the very beginning.

Welcome to Brookhollow Park
Brookhollow Park is a vibrant, nostalgia-soaked suburban wilderness set in 1992, with the starting zone alone nearly matching the scale of the first game's entire backyard map. As a first- or third-person co-op survival adventure, Grounded has always been about teamwork, creativity, and the thrill of surviving while tiny—and with over 25 million players having joined us so far, we're thrilled to keep growing this universe in Grounded 2. Whether you're returning from the first game or starting fresh with Grounded 2, there's never been a better time to jump in. Two award-winning teams, Obsidian and Eidos Montréal, have joined forces to bring you the next chapter with even more depth, danger, and discovery to experience.

Ark: Aquatica Debuts New Gameplay Trailer at IGN Live in Celebration of Ark Franchise 10 Year Anniversary

This past weekend, gamers showed up to share their passion for all things video games at IGN Live, an in-person, fan-focused event celebrating gaming culture, and Snail Games' developer Studio Sirens was on stage during the live broadcast and present on the exhibition floor with an ARK: Aquatica-themed booth.

On Saturday, Head of Studio Sirens and Lead Game Designer Matt Kohl took to the IGN Live main stage to discuss the decade-long journey of the dino-survival ARK franchise. During the panel, Kohl surprised fans by revealing a brand new trailer from the upcoming Steam DLC for ARK: Survival Evolved, ARK: Aquatica, a non-canonical underwater expansion to the original ARK title from 2015. The trailer showcased first-look footage captured in-game, showing off large underwater biomes, and several of the 20 new creatures which can be tamed by players. The trailer features original music by Gareth Coker, composer of the ARK: Survival Evolved theme.

Netmarble Unveils The Seven Deadly Sins: Origin Open-World RPG

Netmarble, a leading developer and publisher of high-quality games, has revealed its new open-world action-adventure collectible RPG The Seven Deadly Sins: Origin. The game is set to launch worldwide on multiple platforms simultaneously including mobile, as well as exclusively on PlayStation 5 for consoles and Steam for PC. Fans can pre-register and explore new information by visiting the game's official brand site: 7origin.netmarble.com/. Mobile pre-registration via the App Store and Google Play will begin at a later time.

Based on The Seven Deadly Sins, the popular Japanese manga and anime IP that has reached 55 million copies in global sales worldwide, The Seven Deadly Sins: Origin follows the success of The Seven Deadly Sins: GRAND CROSS, a RPG that surpassed 70 million downloads around the globe. Developed by the same team, The Seven Deadly Sins: Origin will feature a multiverse storyline original to the game and an expansive open world across the continent of Britannia, allowing players to collect heroes from The Seven Deadly Sins and Four Knights of the Apocalypse to customize their combat style and shape their own adventure. The game has been optimized to deliver a premium open-world RPG experience across various platforms. At launch, The Seven Deadly Sins: Origin will support 12 languages, ensuring accessibility for players around the globe.

Lovecraftian Narrative Puzzle Adventure 'Call of the Elder Gods' Unveiled in New Trailer

Kwalee, a leading UK games publisher, and acclaimed independent studio Out of the Blue are thrilled to unveil Call of the Elder Gods, a Lovecraftian narrative puzzle adventure and the highly anticipated sequel to 2020's Call of the Sea. Set 30 years after the first game, players join Harry Everhart and Evangeline Drayton on a gripping journey to uncover the truth behind the disappearance of their loved ones. Call of the Elder Gods expands far beyond the island setting of its predecessor, transporting players through time and space to the far corners of the world.

Alongside the announcement, Kwalee and Out of the Blue have released a new trailer featuring in-game footage and a cinematic narrated by Harry Everhart, voiced by Yuri Lowenthal, as he reflects on the dark secrets he uncovered in Call of the Sea and his determination to keep them buried.

The Witcher 4's Director Talks About Unreal Engine 5 Tech Demo Running at 60 FPS on PS5

We at CD Projekt Red are collaborating with Epic Games to push open-world game design further than ever before, and we wanted to share our progress with the gaming community through The Witcher 4 Unreal Engine 5 Tech Demo—a showcase of how we're bringing more life, depth, and reactivity to the Continent than ever before. This isn't gameplay of The Witcher 4, but we still wanted to incorporate CD Projekt Red's signature storytelling into the tech demo, showing our new protagonist Ciri in the midst of a dangerous monster contract. We also reveal the never-before-seen region of Kovir, a rugged land where cities are built on trade and keep a careful distance from the military conflicts that plague the rest of the north.

But the focus of this tech demo is just that—tech—and we were proud to show it live on stage, running at 60 frames per second on a PlayStation 5. The tools highlighted won't just power The Witcher 4, but will also be shared with the wider video game development community through Unreal Engine 5. The tech we're creating with Epic will benefit the entire industry, ultimately bringing a better experience to players.

Arm's Accuracy Super Resolution (ASR) Upscaler Lands in Fortnite

Delivering a good visual experience on mobile devices remains a significant engineering challenge: limited GPU power, stricter memory bandwidth, and tighter thermal constraints all threaten to undermine the game's signature smooth frame rates and high-fidelity visuals. To combat these challenges, Epic Games is partnering with Arm to integrate Arm's Accuracy Super Resolution (ASR) upscaling technology into Fortnite Mobile, also being the first ASR-enhanced title. Rather than overhauling Fortnite's existing rendering pipeline, Epic is embedding ASR through a dedicated Unreal Engine 5 plug-in, which will be compatible with both Android and iOS devices. By leveraging a temporal upscaling approach, which is rooted in AMD's FidelityFX Super Resolution 2 framework, ASR analyzes multiple frames to reconstruct a higher-quality image.

Early demonstrations at GDC 2025 showed that devices using Arm's Immortalis-G720 GPU can achieve up to a 53% increase in frame rates while reducing power consumption by approximately 20%. Consequently, gamers can look forward to longer play sessions without worrying about overheating or excessive battery drain. For Fortnite players, ASR's integration translates into noticeably sharper textures in fast-paced encounters, crisper detail when surveying distant environments, and fewer visible artifacts overall. Importantly, these improvements are achieved without sacrificing artistic intent: Epic's artists and engineers retain full control over color accuracy and visual effects, even as the game renders at a lower internal resolution. Tests in collaboration with MediaTek further confirmed similar power savings on Dimensity 9300 chipsets, addressing one of the most pressing mobile concerns: battery life.

Unreal Engine 5.6 Brings 60 FPS Ray Tracing to Current-Generation Hardware

Epic Games yesterday introduced Unreal Engine 5.6, a significant update designed to ensure that high-fidelity open-world projects maintain a smooth 60 frames-per-second experience on current-generation consoles, high-end PCs, and capable mobile devices by optimizing key rendering and streaming systems, Unreal Engine 5.6 addresses longstanding performance challenges. A central improvement focuses on hardware-accelerated ray tracing for global illumination. The enhanced system shifts critical processing tasks from the CPU to modern GPUs, allowing developers to create more complex lighting scenarios while preserving a locked 60 FPS frame rate. Combined with streamlined Lumen routines, environments gain richer visual detail without sacrificing performance. Content streaming also receives substantial attention. The new Fast Geometry Streaming plugin, currently in experimental mode, enables the loading of large volumes of static geometry on demand without stuttering.

At runtime, asynchronous physics state creation further smooths transitions, ensuring that expansive levels no longer cause unexpected frame drops. Unreal Engine 5.6 also introduces updated device profiles tailored for current consoles and desktop hardware. These profiles automatically adjust graphics settings to meet performance targets, thereby reducing manual configuration and enabling teams to deliver high-quality visuals at stable frame rates. Unreal Engine 5.6 powers the upcoming The Witcher 4 game, which has been demonstrated on the PlayStation 5 console, running at 60 FPS out of the box, with ray tracing. This signals that game optimizations will finally become the norm again, with more powerful hardware delivering higher FPS at higher resolutions in a beautiful, ray-traced open world.

Stig Asmussen's Giant Skull Studio Signed as Developer of Single-player Dungeons & Dragons IP

Stig Asmussen formed Giant Skull not long after his departure from Respawn Entertainment. In a Spring 2024 announcement, the veteran developer—of Star Wars Jedi: Fallen Order (2019) and God of War 3 (2010) fame—revealed a main goal: the creation of "gameplay-driven, story immersed" action adventure AAA games. In addition, the new outfit tasked themselves with the building of "captivating worlds." Yesterday, Wizards of the Coast revealed that Asmussen and colleagues were actively working on an unnamed single player experience, under the licensed "Dungeons & Dragons" banner. Unlike a current and very popular D&D title, Giant Skull's project will head down a different path. Since launching around late summer 2023, Baldur's Gate 3 has attracted critical acclaim and healthy sales figures—Larian's RPG partnership with Wizards of the Coast will not continue, as outlined a month and a half ago.

Giant Skull's untitled game remains a largely unknown quantity; early details include an Unreal Engine 5 foundation, and an eventual multi-platform release—on PC and consoles. A larger dose of official information will trickle out "at a later date." Asmussen provided a succinct statement of intent: "our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace." John Hight—Wizards of the Coast and Hasbro digital gaming president—added: "Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I'm so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig's artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. World building and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future."

Funcom Details Dune: Awakening's Rentable Private Server System

Greetings soon-to-be-awakened, today, just about 72 hours before the floodgates open, we can finally share with you that rentable private servers will be available from head start launch on June 5th! We've previously communicated that private servers are for post-launch, but we're happy to share that progress has been faster than expected. We do, however, want to manage expectations about how private servers work in Dune: Awakening. As you know, this is not your typical survival game.

Why private servers work differently in Dune: Awakening
Dune: Awakening is powered by a unique server and world structure, something we went in-depth on in a recent blog post. In short: each server belongs to a World consisting of several other servers, and each of those share the same social hubs and Deep Desert. This allows us to retain a neighborhood-like feel to the Hagga Basin and provide persistent, freeform building, and other server-demanding mechanics you typically see in survival games. We combine this with the large-scale multiplayer mechanics you would expect to find in MMOs where hundreds of players meet each other in social hubs and the Deep Desert to engage in social activities, trade, conflict, and more.

505 Games Previews Wuchang: Fallen Feathers - Describes "Soulslike" Combat System

From the first moment you step into the brutal lands of Shu, Wuchang: Fallen Feathers makes one thing clear: survival isn't gifted, it's earned. Throughout your journey, you'll need to master an arsenal of weapons, spells, and abilities to overcome the harrowing challenges of this Soulslike action-RPG set in the waning years of the Ming dynasty. With the July 24 launch fast approaching, we're giving PlayStation players a closer look at some of the game's most defining tools of survival, power, and identity. We'll highlight just a few of the devastating weapons, arcane spells, and unique abilities you'll wield as you carve your legacy through ruin and revelation. These tools don't just shape your playstyle, they shape the legend of Wuchang herself.

A diverse arsenal of blades and brutality
Each weapon in Wuchang is tied to a piece of the game's world building, from sacred relics to myth-imbued prototypes. Every blade tells a story, and every strike leaves a mark. The Dragoncoil Lance, a Deluxe Edition spear, is a striking silver-white weapon featuring a traditional design. A coiled dragon motif wraps around the junction of the shaft and spearhead, symbolizing the wielder's courage and valor. Weapons in Wuchang each have their own unique skills, and with the Vortex Thrust skill for the Dragoncoil Lance, you can unleash shockwaves with devastating force, making it ideal for punishing multiple enemies at once.

Funcom Outlines Dune: Awakening Release and Pre-Loading Times

Greetings Sleepers, we're less than two weeks away from launch of Dune: Awakening (and head start is even closer!). It's time to grab your Fremkit, put on your stillsuit, and start getting ready. The first thing you need to know is exactly when you can start playing. Dune: Awakening will first be available in head start on June 5th for those who have pre-ordered either the Deluxe or Ultimate Edition. Pre-ordering either edition, or the base edition, will also unlock the Terrarium of Muad'Dib pre-order reward.

Official launch is June 10th, at which point pre-orders (and the Terrarium of Muad'Dib reward) will no longer be available for purchase. The base, Deluxe, and Ultimate Editions will be available for regular purchase from that point onwards. The game will unlock for play on Steam at 16:00 CEST / 10am EDT, both on June 5th and June 10th. For other regions, we've included a map above with some select locations to help you figure out when it will be available in your area. Pre-load will be available to all pre-order owners 24 hours before head start on June 4th, but please be aware that pre-ordering the base edition does not grant head start access.

Splitgate 2 Exec Developer Discusses Importance of Playtesting - Open Beta Starts May 22

Six years ago, developer 1047 Games released the free-to-play Splitgate, an arena-based first-person shooter that allowed players to place portals around maps, adding a fresh strategic layer. Now Splitgate 2 is set to double down on this unique idea with bigger maps, a new class-based system, and the introduction of The Lab, a player-facing version of the team's map creator. Ahead of the open beta opening up on May 22, we sat down with Ian Proulx, CEO and co-founder of 1047 Games, to talk about Splitgate 2's new mechanics and how community feedback and rigorous playtests are helping deliver a sequel that hits the right notes.

Making a sequel to a free-to-play shooter in 2025
When asked how the team is doing in the weeks leading up to the open beta, Proulx's response was succinct and to the point: "It's definitely a bit of a crazy time for us." Splitgate had a team of around 15 people. In contrast, there are about 200 developers working fulltime on Splitgate 2, plus 50 or so outsourced contributors. "We've definitely put a lot of thought and effort into making sure that we have a process that works versus the first game, where everybody was doing a little bit of everything all the time," Proulx added.

Mafia: The Old Country Director Details Gameplay Systems, Outlines Benefits of Unreal Engine 5 Toolset

Hey everyone, Mafia Game Director Alex Cox here. On behalf of the team at Hangar 13, we were thrilled to unveil our Gameplay Trailer for Mafia: The Old Country. With so many in-game details to pore over, I wanted to take this opportunity to offer some extra insights into all of the exciting action we just revealed. Here's a breakdown on some of the finer details we've packed into each scene of the trailer. As our protagonist, Enzo Favara, rides out after receiving orders from Don Torrisi, you may notice the striking contrasts between the various environments of 1900s Sicily on display. From dirt roads flanked by rural villages to dark catacombs, ornate mansions, and more, the game's distinctive setting includes a wide variety of richly detailed locales—all authentically overlapping in a way unique to this rapidly changing time period. We were spoiled for choice when deciding which visually stunning vistas would serve as the lifelike backdrop for our gritty crime drama.

Following Enzo as he descends into an ancient cistern, you'll get a closer look at Mafia: The Old Country's grounded, era-appropriate combat - including a brutal showcase of Enzo's stiletto blade in action. After quietly dispatching the guard outside, Enzo distracts the next patrolling enemy before burying a knife in his neck. Spotting another guard nearby, he hurls his blade, silently killing him from range - a moment too late as others are alerted. Even as the situation erupts into a tense firefight, this encounter highlights how gameplay blends stealth with guns-blazing combat. Each approach complements the other, creating a scrappier, more resource-strapped experience. Enzo may have missed two shots, but with the help of his knife and an explosive lantern, he clears the room using only four bullets. A core pillar of Mafia: The Old Country's combat design is the idea that "every bullet counts"—so think twice about relying solely on your firearms!

NVIDIA DLSS 4 Comes to The Elder Scrolls IV: Oblivion Remastered, DOOM: The Dark Ages and Empyreal

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. From today, DLSS 4 with Multi Frame Generation is multiplying frame rates in DOOM: The Dark Ages, The Elder Scrolls IV: Oblivion Remastered and Empyreal. And Deedlee Doo! Carkour! is available now with DLSS Frame Generation and DLSS Super Resolution.

DOOM: The Dark Ages Launches Today, Featuring DLSS 4 With Frame Generation & Ray Tracing
The long-awaited, much-anticipated DOOM: The Dark Ages has received universal acclaim from reviewers, and is now available in Early Access for those who purchased the Premium Edition or our GeForce RTX 50 Series bundle! Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war, now or on May 15th when DOOM: The Dark Ages launches globally, enhanced by RTX technology.

Mafia: The Old Country Launches August 8, Gameplay Trailer Releaved

Today, 2K and Hangar 13 unveiled the Official Gameplay Trailer and 'Breaking Omerta' Developer Insights video for Mafia: The Old Country, coming to PlayStation 5 (PS5), Xbox Series X|S, and PC via Steam and NVIDIA GeForce NOW on August 8, 2025. Fans can watch the PAX East developer panel today at 2:00 p.m. EDT on YouTube and Twitch to learn about Mafia: The Old Country directly from its developers, and to pre-order the game today.

"Mafia: The Old Country is a focused, linear experience that combines quality storytelling, authentic era immersion and a refined take on the familiar Mafia gameplay," said Hangar 13 President Nick Baynes. "That focus allows us to deliver a story that's gritty, grounded, brutal and emotional. Embracing early 1900s era Sicily, this is a mafia origin story that follows our protagonist, Enzo Favara, as he takes the oath and works his way up Don Torrisi's crime family."

Spirit Of The North 2 Out Now on PC & Consoles

Greetings, Guardians! The moment we've all been waiting for is finally here—Spirit of the North 2 is officially out now on Steam! Whether you've been with us since the first game or joined along the way, we can't thank you enough for your support, your feedback, and your patience. Now, it's your turn to step into this beautiful, mysterious world once again—this time, with new powers, new companions, and a world that's bigger and more alive than ever before.

You've followed us through development, shared our excitement, and kept the spirit alive—now it's time to experience the magic for yourself. Launch day is just the beginning. We'll be keeping an eye out for your thoughts, feedback, and favorite moments. Don't forget to share your screenshots, theories, and discoveries in the Community Hub! From all of us—at Infuse Studio, and Merge Games—thank you, and we hope you enjoy the journey.

Piranha Games Launches MechWarrior 5: Clans - Ghost Bear: Flash Storm DLC

MechWarriors, the time for waiting is over. We're thrilled to tell you that our first MechWarrior 5: Clans DLC—Ghost Bear: Flash Storm—is launching later today for Xbox Series X|S and Windows PC as an Xbox Play Anywhere title. You'll be able to experience the continuation of the Operation Revival story from the perspective of one of BattleTech's most storied Clans. The Ghost Bear is currently at a historic low point after a catastrophic start to the invasion. But a new set of Bear Khans have a daring plan to get the Ghost Bears back in the game. We launched MechWarrior 5: Clans last October for Xbox Series X|S, PlayStation 5, Windows PC, and day one with Game Pass, and we're extremely proud of what our team at Piranha Games accomplished. In retrospect, our goal was pretty wild: delivering a game that provides a jumping-on point for new players while simultaneously honoring decades of complex, interfactional lore. All the while, we needed to ensure that players felt like they were in the cockpit of a towering 'Mech.

The Clans campaign followed the Smoke Jaguar Clan, a faction whose aggression and obsession with leading the Children of Kerensky out of exile made them notorious among rival Clans—the Ghost Bears are a completely different beast. Where the Smoke Jaguars were obsessed over what they saw as their manifest destiny, the Ghost Bears know the power of patience; its "ambush predator" mantra perfectly attuned to the Strana Mechty Ghost Bear, whom the Clan took as their namesake. That approach hasn't served them well as of late, however. Clan Ghost Bear has fallen far behind their fellow Clans during the opening events of the Clan Invasion due to poor preparation and leadership. But newly elected Khans (Clan leaders) Bjorn Jorgensson and Aletha Kabrinski look to put that past behind them and take their rightful place among the other invading Clans.

NVIDIA DLSS 4 Coming To MechWarrior 5: Clans, New World: Aeternum, and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week and next, DLSS 4 with Multi Frame Generation will be multiplying frame rates in MechWarrior 5: Clans, New World: Aeternum, and Spirit of the North 2.

Additionally, DLSS Super Resolution is available now or coming soon to Bodycam, Lost Skies, Mandragora: Whispers of the Witch Tree, and Necrophosis. You can also enjoy them all with a new GeForce RTX 5060 or GeForce RTX 5060 Laptop GPU, which will hit shelves through our add-in-card, system, OEM, and retail partners starting May 19 at 9 a.m. Pacific Time.

Gears of War: Reloaded Arriving This Summer - Launching on PC, Xbox Platforms & PS5

Gears of War: Reloaded is a celebration of one of gaming's most iconic franchises. Featuring 4K resolution, 120 FPS support, and the ultimate multiplayer experience with cross-progression and cross-play, across all platforms, this is the definitive way to experience the game that started it all. As we approach the 20th anniversary of Gears of War in 2026, we're reflecting on what this franchise means. It's about the stories we've told, the friendships we've built, and the unforgettable moments we've shared together. With Gears of War: Reloaded, we're opening that door to more players than ever.

A Modern Classic Goes Multiplatform
Originally released in 2006, Gears of War: Reloaded brings the full experience forward once again—enhanced for the latest hardware across multiple platforms, introducing the Gears of War franchise to a new generation of players. Developed by The Coalition in partnership with Sumo Interactive and Disbelief, Gears of War: Reloaded launches August 26, 2025, for $39.99 SRP on Xbox Series X|S, Xbox PC, Xbox Cloud Gaming, PlayStation 5, and Steam, and arrives on day one with Game Pass Ultimate or PC Game Pass. Play on Xbox Series X|S and Xbox PC with Xbox Play Anywhere. Gears of War: Reloaded includes the full breadth of content from the Gears of War: Ultimate Edition, delivering the most complete version of the original game to date. Players will gain immediate access to all post-launch downloadable content at no additional cost—this includes the bonus Campaign act, all multiplayer maps and modes, and a full roster of classic characters and cosmetics unlockable through progression.

"Deadzone: Rogue" Early Access Edition Updated with Offline Single Player Mode

Added Offline Single Player Mode: players can now enjoy Deadzone's single-player mode offline, without an internet connection! This was our top-requested feature, and the #1 priority for our team to deliver this week. We really wanted to address this for the community ASAP, and hope you can enjoy the improved experience this weekend! Note: this is a large change for our back-end systems. We expect performance to be stable after internal testing, but will monitor the patch to make sure it acts as expected. Co-op mode will also still require an online connection, so players can share the same game experience in real time.

Added a new mission—Uniform Chaos II
In this mission, each room randomly spawns a horde of the same type of enemies to defeat. This approach builds on the Uniform Chaos I mission, and offers an even deeper level of enemy variety and challenge for experienced players. This mission can be found in Zone 2, we hope you enjoy it!

Marvelous Games Showcases "Daemon X Machina: Titanic Scion" Combat Systems

You've got to have good fundamentals if you hope to survive the battle for humanity's fate in Daemon X Machina: Titanic Scion. That's why we're going to be showing off a series of introductory videos filling you in on the basics of this action-packed sequel's gameplay systems. In this teaser, you not only get a good look at several of the weapon types you can equip on your Arsenal, but what benefits they can provide beyond firepower on the battlefield. It's a harsh planet full of deadly threats, and you'll need every advantage you can get if you hope to survive.

Our "Combat Basics" video is the first in a series of gameplay system introduction trailers releasing for upcoming dark sci-fi action game, Daemon X Machina: Titanic Scion, ahead of its launch for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Windows PC via Steam on 5 September, 2025. Offering a detailed view into the armored suit known as the Arsenal, as well as useful on-field tactics, it provides an exciting look at the fast-paced combat, as well as a glimpse of some of the titanic bosses waiting to challenge your skills. Created and produced by Kenichiro Tsukuda and featuring stunning mechanical designs from Shoji Kawamori, Daemon X Machina: Titanic Scion takes the franchise in a dramatic new direction. Join the Reclaimers in their fight against the Axiom. Humanity's battle for liberation begins now!

Ocean Drive Showcases 8-minutes of "God Save Birmingham" Gameplay Footage

Hey Survivors, we're back—and we've got some news! It's been a minute, but we're coming in hot with something you won't want to miss. First up: the brand-new, IGN-exclusive trailer for God Save Birmingham is LIVE! Step into a brutal reality of 14th-century Birmingham (England), where you awake as the lone survivor in a city overrun by zombies—and they aren't your only enemy. This new trailer gives you a raw look at the gritty survival gameplay that awaits.

Next stop: Boston!
We're heading to PAX East (May 8-11) with a PAX-exclusive playable demo of God Save Birmingham! If you're going to be there, swing by our booth, say hi to the devs, and be one of the first to experience the improved game hands-on. More updates are coming soon—so stay locked in by wishlisting the game on Steam now and following us on our socials below.

Bethesda Celebrates Elder Scrolls IV: Oblivion Remastered's "Over IV Million" Player Count

Thank you to over IV million players. We are so grateful to the over four million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you! While the team at Bethesda Game Studios is working on The Elder Scrolls VI, they felt now was the right time to find the perfect partner to help remaster the Oblivion experience for players who want to see the events that led to Skyrim, one the studio's biggest games. Learn more about all of the updates in Oblivion Remastered here, and read on for a brief refresher on the original experience and some words of wisdom from Bethesda Game Studios and their partners at Virtuos.

A Beloved Classic
In Oblivion, you embark on an epic journey across the vast landscape of Cyrodiil, battling Daedric forces, exploring ancient ruins and uncovering dark secrets.
With his final breaths the emperor tasks you with a dangerous, world-saving mission: Close shut the jaws of Oblivion and stop the Daedric invasion from overtaking the land. "It's weird to think that it's been 20 years since we first worked on Oblivion," says Tim Lamb, Lead Creative Producer at Bethesda Game Studios. "When I look at Oblivion—the original and now with the Remaster - there's an authenticity to it. A purity. This game laid the framework for everything we've done since 2005. I see everything we've improved over the years. So, I feel the 20 years, but it also feels like the blink of an eye."
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