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Ocean Drive Showcases 8-minutes of "God Save Birmingham" Gameplay Footage

Hey Survivors, we're back—and we've got some news! It's been a minute, but we're coming in hot with something you won't want to miss. First up: the brand-new, IGN-exclusive trailer for God Save Birmingham is LIVE! Step into a brutal reality of 14th-century Birmingham (England), where you awake as the lone survivor in a city overrun by zombies—and they aren't your only enemy. This new trailer gives you a raw look at the gritty survival gameplay that awaits.

Next stop: Boston!
We're heading to PAX East (May 8-11) with a PAX-exclusive playable demo of God Save Birmingham! If you're going to be there, swing by our booth, say hi to the devs, and be one of the first to experience the improved game hands-on. More updates are coming soon—so stay locked in by wishlisting the game on Steam now and following us on our socials below.

Bethesda Celebrates Elder Scrolls IV: Oblivion Remastered's "Over IV Million" Player Count

Thank you to over IV million players. We are so grateful to the over four million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you! While the team at Bethesda Game Studios is working on The Elder Scrolls VI, they felt now was the right time to find the perfect partner to help remaster the Oblivion experience for players who want to see the events that led to Skyrim, one the studio's biggest games. Learn more about all of the updates in Oblivion Remastered here, and read on for a brief refresher on the original experience and some words of wisdom from Bethesda Game Studios and their partners at Virtuos.

A Beloved Classic
In Oblivion, you embark on an epic journey across the vast landscape of Cyrodiil, battling Daedric forces, exploring ancient ruins and uncovering dark secrets.
With his final breaths the emperor tasks you with a dangerous, world-saving mission: Close shut the jaws of Oblivion and stop the Daedric invasion from overtaking the land. "It's weird to think that it's been 20 years since we first worked on Oblivion," says Tim Lamb, Lead Creative Producer at Bethesda Game Studios. "When I look at Oblivion—the original and now with the Remaster - there's an authenticity to it. A purity. This game laid the framework for everything we've done since 2005. I see everything we've improved over the years. So, I feel the 20 years, but it also feels like the blink of an eye."

Unknown Worlds Dev Showcases Subnautica 2's Early Access Version

Welcome Aboard, Captain! We're kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage. Subnautica 2's Design Lead, Anthony Gallegos, invites you to join us on the Road to Early Access, as we share some enticing glimpses at what you can expect from the game later in 2025. Immerse yourself in a new adventure with Subnautica 2; an open-water survival game from the creators of the Subnautica series. Play alone or with friends as you explore alluring biomes and discover fascinating creatures. Craft vehicles, tools, and bases to survive this mysterious alien world.

Catch a glimpse of what's to come, with some incredible in-development footage of Subnautica 2, teasing parts of this all-new world, biomes, creatures, and vehicles you're set to encounter. You can speculate and discuss everything shown in the video on our official Discord server. Join the community and share your thoughts with your fellow Subnauts!

GeForce NOW Welcomes Bethesda's The Elder Scrolls IV: Oblivion Remastered

Get the controllers ready and clear the calendar—it's a jam-packed GFN Thursday. Time to revisit a timeless classic for a dose of remastered nostalgia. GeForce NOW is bringing members a surprise from Bethesda—The Elder Scrolls IV: Oblivion Remastered is now available in the cloud. Clair Obscur: Expedition 33, the spellbinding turn-based role-playing game, is ready to paint its adventure across GeForce NOW for members to stream in style. Sunderfolk, from Dreamhaven's Secret Door studio, launches on GeForce NOW, following an exclusive First Look Demo for members. And get ready to crack the case with the sharpest minds in the business—Capcom's Ace Attorney Investigations Collection heads to the cloud this week, offering members the thrilling adventures of prosecutor Miles Edgeworth. Stream it all across devices, along with eight other games added to the cloud this week, including Zenless Zone Zero's latest update.

A Legendary Quest
Step back into the world of Cyrodiil in style with the award-winning The Elder Scrolls IV: Oblivion Remastered in the cloud. The revitalization of the iconic 2006 role-playing game offers updated visuals, gameplay and plenty of more content. Explore a meticulously recreated world, navigate story paths as diverse character archetypes and engage in an epic quest to save Tamriel from a Daedric invasion. The remaster includes all previously released expansions—Shivering Isles, Knights of the Nine and additional downloadable content—providing a comprehensive experience for new and returning fans. Rediscover the vast landscape of Cyrodiil like never before with a GeForce NOW membership and stop the forces of Oblivion from overtaking the land. Ultimate and Performance members enjoy higher resolutions and longer gaming sessions for immersive gaming anytime, anywhere.

11 bit studios Announces Frostpunk 1886, a Recreation of Their Original Game

The journey so far: while the road ahead of Frostpunk 2 is filled with Free Major Content Updates, a console launch, and DLCs—and we're extremely excited to show you in what ways our grand strategy / society survival game can still surprise you—we've also always wanted to continue our work on the city-builder survival experience that is Frostpunk 1. Both titles will continue to evolve side by side, offering players diverse and engaging gameplay experiences.

Looking back into the future
As our internal Liquid Engine, that the first game was created on, is no longer in development, we've been looking for other ways to further expand upon Frostpunk for years now. When working on Frostpunk 2 in Unreal Engine 5, the limitations of our own Engine became that much more apparent, but it also made us realize we could finally go back to when it all began—the moment the Great Storm came over New London in 1886. With that in mind, we're extremely excited to announce that we've already started development on a new Frostpunk project—one that recreates the experience of the original game in UE. That is also why we went for Frostpunk 1886. Let us know what you think about it in the comments!

Bethesda Celebrates Surprise Launch of The Elder Scrolls IV: Oblivion Remastered

It's been thrilling for all of us here at Bethesda to revisit a game so close to our hearts with Oblivion Remastered. When we started this project in 2021, we aimed to breathe new life into a chapter of The Elder Scrolls that set the path for so many of our games after it. We never wanted to remake it—but remaster it—where the original game was there as you remember playing it, but seen through today's technology.

We were so fortunate to work with an unbelievable team and partners at Virtuos. Even though we had worked together before, we had never attempted something on this scale. Every piece of art, animation, special effects, and part of the world would be remastered. Some new voices would be recorded, while keeping the originals there as well. Game systems were updated to feel better in your hands. Leveling systems modified for smoother progression and balance. We looked at every part and carefully upgraded it. But most of all, we never wanted to change the core. It's still a game from a previous era and should feel like one.

The Elder Scrolls IV: Oblivion Remastered Launches Today - Available on PC, Xbox X|S & PS5

The "walkout" moment is a staple of Bethesda Game Studios' titles, and there are few that have stuck with me as much as emerging from the sewer-set tutorial of The Elder Scrolls IV: Oblivion. That makes it all the more incredible, 19 years later, to see it in thoroughly modern form in The Elder Scrolls IV: Oblivion Remastered—which arrives today. I watch as a newly-built character loads into the wide open world of Cyrodiil (R.I.P. Emperor Septim)—they turn to see the landscape I know so well in new and improved form. Mist wreathes around the top of nearby mountains, seen again in distorted reflections on the wholly reworked water below. A sunrise cuts across the world, casting long shadows across gorgeous new foliage. Behind me, an even more imposing Imperial City stands proudly, blotting out the horizon behind it. And then, we're interrupted by an unscripted attack from a Mud Crab. It might look all-new, but this is Oblivion alright.

Oblivion Remastered—All the Updates
Oblivion Remastered comes to Xbox Series X|S, PC (via Steam and the Xbox App for Windows PC) and PlayStation 5. It's also available day one with Game Pass and, with Xbox Play Anywhere, one purchase on an Xbox platform means you can play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves. Designed in co-operation with the remaster specialists at Virtuos, Oblivion Remastered keeps the core of the original game intact (and includes the Knights of the Nine and Shivering Isles expansions), but drapes it in an incredible new visual style, powered by Unreal Engine 5. Alongside 4K resolution, 60 frames per second performance, all-new textures, lighting effects, and landscape improvements, the game also updates everything from character, spell, and weapon animations, to dynamic time of day and weather effects.

Bethesda Teases "The Elder Scrolls 4: Oblivion Remaster" for Tomorrow

Bethesda Studios has confirmed that it will officially reveal its long‑rumored remaster of The Elder Scrolls IV: Oblivion in a live stream set for April 22. The event begins at 8:00 a.m. PT (11:00 a.m. ET, 4:00 p.m. BST) and will be available to watch on both YouTube and Twitch. The teaser image shows a close‑up of a battle‑worn eye alongside the Roman numeral IV, with the simple tagline "All will be revealed." Fans have already started marking their calendars in anticipation of what promises to be a significant announcement. This confirmation arrives after a plethora of leaks over the past week. Community members uncovered a hidden backend link to an official Oblivion remaster website, and images allegedly supplied by Virtuos Studio compared the original 2006 game to an impressive modernized version. And now these rumors are true, with Bethesda posting a teaser on X.

Bethesda has rebuilt Oblivion using Unreal Engine 5, bringing enhanced textures, fully redone lighting, and potentially new environmental effects. Rumors also suggest that the combat system may see updates inspired by Souls‑style blocking, while stealth, archery, and stamina management could receive fresh tuning to meet today's standards. Speculation continues that Bethesda might "shadow drop" the remaster on the same day it is revealed, allowing players to purchase or download it immediately. Reports indicate the game will launch on PC, Xbox Series X|S, and PlayStation 5, mirroring the modern platforms of the original's 2006 debut on Xbox 360 and Windows, with a PlayStation 3 port arriving in 2007. There is no word yet on a Nintendo Switch 2 edition, but as an Xbox first‑party title, the remaster will almost certainly be available on Xbox Game Pass from day one, granting subscribers instant access.

Tempest Rising's Early Unlock Tier Available Now - Exclusive to Deluxe Edition Players

Weapon systems live, awaiting orders...Your army is ready, Commander! Tempest Rising Early Unlock is now available for all players who pre-ordered the Deluxe Edition. We want to thank you all for supporting our game since we first announced it way back in 2022. We read every comment, and the excitement we've seen from RTS players around the world has kept us motivated throughout development. Also, a special thank you to all the players and other developers in the community who played Tempest Rising at live events, tried out our demos, and participated in our Closed Beta; your passion for RTS games was clear, and the feedback you gave us was invaluable during development! We hope you enjoy Tempest Rising as much as we enjoyed making it!

Double Time!
If you have not pre-ordered the Deluxe Edition, but are now considering playing early, don't worry, there's still time. Or maybe you're looking to get access to the Commander Pack items, like the Commander Main Menu backdrop. You can still purchase either edition before April 24 and still get the early bonuses for each! Below, you will find a brief breakdown of the Early Unlock information.

NVIDIA Releases 108 GB UE5 Path‑Tracing Demo "Zorah"

Today, NVIDIA made its tech demo Zorah, A New Era of Rendering, available as a free 108 GB download. Built for Unreal Engine 5, Zorah shows off the sheer power of the new Blackwell architecture, led by the GeForce RTX 5090 and its neural rendering capabilities. After debuting the first version at CES 2025 and refining it at GDC, the company has now opened the doors for anyone with a fast connection and enough storage to explore it firsthand. Downloading the project takes about 15 minutes on a Gigabit link, after which you can fire up Unreal Engine 5 (available from the Epic Games Store) and dive straight into the demo. Once it's running, you'll find yourself in a scene built from nearly 500 million triangles, more than 30,000 materials, over 2,000 particle lights, and 1,500 textures. All of that horsepower would grind any GPU to a halt without NVIDIA's suite of neural tricks.

At the core of Zorah's performance are features like DLSS 4 with frame generation, a Transformer‑based AI model, and the full set of RTX Neural Shaders. These small neural networks run right inside the shaders, creating textures, materials, lighting volumes, and even hair detail in real time. Supporting tools such as RTX Texture Filter, Neural Material networks, Neural Texture Compression, Character Rendering, Neural Faces, Neural Hair, and Mega Geometry help round out the package, delivering visuals that look every bit as rich as big‑budget CGI. That level of efficiency shows how neural rendering can boost image quality and interactivity without hogging resources. NVIDIA hopes developers will experiment with these new tools and push game graphics into what the company calls a new era. If you have a modern RTX 5090 rig and a bit of patience, you can see that future for yourself. Click here to start the 108 GB download.

Lushfoil Photography Sim Out Now on PC, PlayStation 5 & Xbox Series X|S

It's the end of a long road, I'm exhausted. It's intimidating to finally put Lushfoil out there, but I'm also overwhelmingly excited to see what people can create with it. I hope the game falls into the right hands, and that those people with a sense of experimentation and creativity can surprise us all with what they've taken. I've put a lot of love and intention into the environments created in this game, and now it feels like time to pass it on. I can't wait to see the photos you take!

I'm thrilled to introduce Lushfoil Photography Sim, a tranquil, open-ended photography exploration experience available today on Xbox Series X|S. While real-life photography can be accessible, it can be harder to commit the time and money to travel. Inspired by some real-world locations that had a huge impact on me, I wanted to virtually recreate some of the highlights of my travels so others can experience them too. I committed to learning Unreal Engine over the last few years in order to do each location justice, and make the game I've always wanted to make.

ARC Raiders Tech Test 2 Coming to PC & Consoles on April 30

Raiders! On Wednesday, April 30th, we're kicking off the ARC Raiders Tech Test 2, where invited playtesters on Steam, Epic Games Store, and consoles will be able to experience the deadly exploits of the Rust Belt, for five full days. This will be our largest test of ARC Raiders to date, for the first time also including players on PlayStation 5, Xbox Series X|S, and the Epic Games Store. The purpose of the test is to see how the game performs in a live environment across all launch platforms and gather key insights and feedback from players like you. This time around, you're free to share or stream gameplay capture and tell the world of your experience in ARC Raiders—in other words, the playtest is not confidential.

So, what can I expect?
For those who may need a refresher: ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, where little remains of the world we know today. On the surface, threats are everywhere: ARC machines loom high in the skies and lurk in the shadowy corners of abandoned spaceports and run-down warehouses. You'll encounter everything from roaming rollbots to multi-legged behemoths, and the choice will be yours—team up to defeat them, or risk combat with your fellow Raiders if you'd rather keep the spoils for yourself. While the line between friend and foe is razor thin on the surface, in Speranza, you'll find refuge. The Traders there are ready to supply you with quests and gear. You can also craft equipment in your Raider Den, such as advanced weapon mods or unique gadgets. With every level gained on the surface, you can invest your experience into a branching skill tree.

"Elder Scrolls IV: Oblivion Remake" Screenshots Leaked, "Shadow Drop" Reportedly Happening This Month

Rumors of a forthcoming "Elder Scrolls IV: Oblivion Remake" launch popped up online last month; as predicted by NatetheHate. The veteran leaker—of video games industry inside info—proposed a public unveiling; scheduled in at some point within a March to April window. Since then, data miners have combed through various web presences—including Virtuos' online site. Going back to 2021, leaks suggested that this Chinese contract development house was deeply involved in the reimagining/modernizing of Bethesda's 2006 smash-hit.

Yesterday, Giant Bomb's Jeff Grubb posited that a formal introduction of the alleged "Elder Scrolls IV: Oblivion Remake" will happen "next week." Insiders reckon that the Unreal Engine 5-powered game will launch on "Xbox, PS5, PC, and Game Pass." Virtuos seems to be preparing itself for an imminent announcement; as evidenced by Elder Scrolls fans compiling leaked screenshots and promotional imagery within an Imgur album. Familiar locations and character designs are visible in gameplay captures. One visual "portfolio" grab compares the speculated new version to Bethesda's original build (2006 vs. 2025).

Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles

The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.

You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."

The Molasses Flood Absorbed into CD Projekt Group, Studio Co-founder Confirms His Departure

CD Projekt acquired The Molasses Flood—a Boston, Massachusetts-based video game developer—back in 2021. The New England studio was best known for making two indie titles: Drake Hollow (2020) and Flame in the Flood (2016). Under Polish ownership, the team embarked on a new "Project Sirius" adventure—several veteran members had spent time pumping out Bioshock, Halo, Guitar Hero and Rock Band franchise entries at previous workplaces. Earlier in the week, an official statement popped up on the company's official site: "dear all, we want to let you know that on April 1, 2025, The Molasses Flood LLC ("TMF") merged with CD PROJEKT RED Inc. ("CDPR Inc."), a company being a part of the CD PROJEKT Group. As a result of the merger TMF, in its former legal state (of a separate legal entity) ceased its operations, while CDPR Inc. assumed the rights and obligations of TMF. The merger will not affect the availability or distribution of 'The Flame in The Flood' and 'Drake Hollow' video games, which will continue to be published by CD PROJEKT Group."

In a LinkedIn post, Damian Isla provided an extra couple of tidbits and confirmed his exit from operations. The Molasses Flood (TMF) co-founder commented on recent reshuffles: "the studio I co-founded with some of my ex-Irrational friends, was to be absorbed into CDPR proper. To be ultra clear: this is a GOOD AND HEALTHY thing for the studio, and it was long-expected. It breaks down some organizational barriers, and better integrates the TMF team with the rest of the amazing CDPR org. Overall, it shows a very bright future for Project Sirius (aka "the multiplayer Witcher game," of which I was the Design Director for three years). It's going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we've been working on...On the sadder side—not to bury the lede—I've decided not to follow TMF on this transition. So last Monday—the last day of TMF's legal existence!—was also my last day at the studio."

Talos Principle: Reawakened Out Now, Croteam Delves into "Making a Remaster Matter" Discussion

Wow! The Talos Principle: Reawakened is out now on PC (Steam), Xbox Series X|S, and PlayStation 5. It's been an incredible journey to this point. One that we wanted to take for several years now, because we felt like The Talos Principle—even if it stands the test of time—deserves to become something more.

When we set out to create Reawakened, we asked ourselves: what would we like to see in a remastered game, if we were buying one? An updated version of the game, sure, but what else makes this kind of project exciting? Behind-the-scenes commentaries and the Puzzle Editor were one answer, but what about returning to the world and story of the game itself? What about more puzzles? Another story to join the main game and Road to Gehenna?

Commandos: Origins is Out Now on PC & Consoles, Select Physical Editions Arriving Next Month

It's time to move out, soldiers. Commandos: Origins has been deployed! The latest installment in the legendary real-time stealth tactics series is available now with Xbox Game Pass for console and PC, and on Windows PC, Xbox Series X|S, and PlayStation 5. After years of hard work, dedication, and invaluable feedback from the community, the elite unit has returned to tell its origin story. "Mission accomplished," said Jürgen Reusswig, Studio Director at Claymore Game Studios. "With the release of Commandos: Origins, we're taking players back to where it all began, and let them experience firsthand how this special unit was formed and grew into the band of brothers we remember from the old games. Working on this legendary franchise has been a journey of passion, and now, we're very excited to let fans step into the boots of the six original Commandos. The adventure starts here, and we're eager for players to relive the origins of this legendary unit while further improving the game with the feedback of the community."

Commandos: Origins continues the legacy of the legendary real-time stealth tactics series. Step into the boots of the original Commandos squad, a group of highly skilled soldiers forged in the heat of battle during World War II. Thomas "the Sapper" Hancock is entrusted by the top military brass to assemble a team of fearless soldiers, the Commandos. In 14 missions, the game delves into their early engagements, highlighting the challenges they faced and the bond they formed as an elite fighting force. With tactical gameplay and strategic decisions, players guide the Commandos through perilous operations, each one shaping the foundation of what would become one of the most iconic military units in history. Prepare for a deep dive into the origins of a legendary squad.

Reikon Games Introduces its "Metal Eden" Demo, Taster Build Out Now on PC & Modern Consoles

Starting today, you can dive into the sci-fi FPS action of Metal Eden with our brand-new demo available for PC, Xbox Series X|S, and PlayStation 5—grab it on your platform of choice. We can't wait to see you experience the adrenaline rush we have in store for you while you navigate the city-planet of Moebius as it orbits the planet Vulcan. During the demo, you'll jump into Mission 0 and Mission 1 and have a chance to experiment with some of the weapons that will help you cause havoc and uncover the truth of Moebius—master these upgrades, and no foe will be able to stop you. But first a reminder of why you fight…

For humanity to survive space travel and expand across the galaxy, the Engineers invented Cores. This system can store human data by preserving a digital record of a human psyche, rebuilding it upon reaching its destination. That was the plan, however something went wrong. An erosion bomb was released by the Engineers, threatening all cores on Moebius.

South of Midnight Out Now on Xbox Platforms & PC

South of Midnight is available now globally on Xbox Series X|S, Xbox App for Windows PC, Steam, Cloud, & Game Pass! As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family's shared past and—if she's lucky—find her way to a place that feels like home. From the entire Compulsion Games Team: Thank you for your support, and happy playing!

Deep in the heart of the bayou, something stirs. Bigger than any gator you've ever seen, Two-Toed Tom is a legend of scales, survival, and insatiable hunger. More than double the size of the world's biggest recorded alligator, Tom is an unstoppable force of nature. To celebrate the launch of South of Midnight, in which Tom makes a very big appearance, Xbox has brought this monstrous gator to life in the gator-infested waters of Marrero, Louisiana, a location chosen for its haunting resemblance to the game's Southern-inspired setting. Murky swamps, ancient cypress trees, and the distant splash of unseen creatures make it the perfect place to step into Hazel's world and experience the bayou's dark magic first-hand.

NVIDIA DLSS 4 with Multi Frame Generation Added to Wild Assault, THE FINALS & Enotria: The Last Song

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enotria: The Last Song, THE FINALS, and Wild Assault. And The Last of Us Part II Remastered is available now with DLSS Frame Generation, DLSS Super Resolution, and DLAA.

Wild Assault Launching April 11th, Featuring DLSS 4 With Multi Frame Generation
Combat Cat Studio's Wild Assault is a 20 vs. 20 third-person, Unreal Engine 5-powered, class-based PvP multiplayer shooter featuring a cast of anthropomorphic characters with unique animal-themed abilities. Battle across a variety of maps and modes in search of victory, and on GeForce RTX systems, activate DLSS and Reflex to accelerate performance and reduce PC latency.

La Quimera Launching on April 25 - Reburn Will Host a Closed Beta on Steam; Starting April 12

Reburn is excited to announce that La Quimera, its narrative-driven first-person-shooter game set in a futuristic Latin American megalopolis, will release on April 25 on PC via Steam. La Quimera will be priced at MSRP $29.99/€29.99. To prepare for the launch, Reburn is hosting a closed beta for 24 hours starting April 12 at 7 a.m. PT/2 p.m. UTC. Fans can request closed beta access on La Quimera's Steam page, though slots are limited. Participants will be able to access a part of a pivotal mid-game mission in solo or co-op play. "Our Reburn team can't wait to finally share our hard work and vision for La Quimera with players on April 25," said Dmytro Lymar, CEO and co-founder of Reburn. "Ahead of our release, we invite players to join us in our closed beta to get an early look at the co-op experience for our vision of Nuevo Caracas and far beyond."

In addition, eager FPS fans can get an extended look at the title's unique blend of sci-fi world building, Latin American mysticism, and tense shooter combat in the first gameplay trailer. The gameplay trailer pulls back the curtain on La Quimera's intriguing blend of exosuit abilities, futuristic weaponry, and robotic enemies standing between the PMC and its objectives. Render enemies vulnerable with a multi-target electric shock, scan for hidden threats, dodge certain death with the exosuit's agility, and more. Even better, La Quimera players can suit up with two additional friends throughout each mission for co-op action, coordinating combat tactics and experiencing the city and jungles of Nuevo Caracas together.

The Talos Principle Reawakened is a "Complete Modernization" of Croteam's 2014 Classic

We're excited to reveal that The Talos Principle Reawakened is not just a remaster, but a complete modernization of our 2014 classic, carefully redesigned for 2025 gaming standards. Because, let's be honest games today aren't just about deep thinking and careful exploration. No, no, no. We—at Croteam and Devolver Digital—know that in today's gaming landscape, engagement is king and effort is optional. So, we've made sure our remaster aligns with modern industry standards: maximum retention, minimum thinking! Check out all the new features in the video below.

The Talos Principle: Reawakened introduces new content, enhanced gameplay, and a gorgeously upgraded presentation. Relive the critically acclaimed expansion Road to Gehenna and dive into an all-new chapter, In the Beginning. Discover the story of Alexandra Drennan, as she faces profound existential questions while orchestrating the Simulation's first critical test, challenging players to think deeply about the human condition. Rebuilt with Unreal Engine 5, the Simulation world you remember is now more immersive and detailed than ever before. Enhanced lighting, textures, and environmental design breathe new life into every corner of the game, alongside modernized quality-of-life updates that maintain the vision of the original classic.

inZOI Development Team Prioritizes Release of Hotfixes for Early Access Build

Hello, Creators. We have seen concerns in the community about the "short break" mentioned in my recent letter of gratitude to players. To be clear, the inZOI team's "short break" was just two days of vacation. We apologize for causing worry with our vague wording. We are aware of the wide range of feedback and improvement requests you have shared. Additional hotfix patches are scheduled for this week, and we are continuing to monitor feedback and develop builds. We are prioritizing fixing various bugs and issues that disrupt gameplay. But to reassure you about our dedication to making inZOI a better game, we would like to share our future update plans and how we will communicate them.

Short-Term Update Plans
As explained in our online showcase, we originally planned content updates for inZOI about once every two months during Early Access. However, given the spirit of Early Access—completing the game together with you—we intend to quickly apply fixes for reported issues through hotfixes during April. These short-term updates are smaller in scale compared to major updates, but we expect that rolling out content faster and incorporating feedback more promptly will have a more positive effect on your gameplay experience. Additionally, whenever we identify critical issues, we plan to keep addressing them through hotfixes. As mentioned, we want to stay true to our words about not taking advantage of the term "Early Access," and show gratitude to those who purchased the game by continuing to release updates and maintain open communication. We will continue to wait for and welcome your feedback.

Jagex Announces RuneScape: Dragonwilds, New Open World Survival Game Powered by Unreal Engine 5

Jagex is thrilled to announce RuneScape: Dragonwilds, an all-new open world survival crafting game set in the beloved RuneScape franchise. Wishlist RuneScape: Dragonwilds on Steam today to be notified of the game's release, and to be amongst the first to experience this epic new adventure. On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft to survive in this co-operative survival crafting game. Only by mastering survival and uncovering ancient secrets can you hope to slay the Dragon Queen—alone or with allies.

Wield wild, transformative magic to survive and level up skills to overcome challenges in this brand-new adventure powered by Unreal Engine 5. Explore a stunning, hand-crafted landscape infused with magical energy in an adventure that blends high fantasy with light RPG elements and iconic RuneScape lore. Harness the power of Anima to reshape your experience. Summon spectral axes to fell trees in an instant or channel nature's energy to repair broken armour. Discover RuneScape: Dragonwilds unique progression system to unlock new spells, crafting recipes and abilities, providing adventurers countless ways to interact with the world around them.

Spirit of the North 2 Arrives This May - Embark on a Mythic Nordic Adventure

The call of the North beckons once more! Indie publisher Silver Lining Interactive and developer Infuse Studio are thrilled to announce that Spirit of the North 2 will launch on May 8th, 2025, bringing its stunning world of folklore, adventure and mysticism to PC via Steam, PlayStation 5, and Xbox Series S/X. In addition to the digital release, an extraordinary physical Signature Edition for PC and PlayStation 5 will offer devoted fans a treasure trove of handcrafted collectibles.

This long-awaited sequel in the critically acclaimed series transports players into a vast and awe-inspiring world where a lone fox and its raven companion must embark on a perilous journey of healing, discovery, and ancient magic deeply rooted in Nordic legend. Wishlist Spirit of the North 2 now on PC, PlayStation 5, and Xbox Series S/X, and prepare to step into an unforgettable adventure.
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