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CD Projekt Red Anticipates "The Witcher IV" Release Window: After 2026

CD Projekt RED unveiled its primary development project late last year: The Witcher IV. A pre-rendered cinematic trailer—utilizing a highly-customized Unreal Engine 5 build running on mystery NVIDIA GPU—showcased next-generation visuals. As revealed by NVIDIA in the new year, a GeForce RTX 5090 graphics card acted as the processing conduit for CD Projekt Red's fantasy featurette. Months later, company leadership has divulged a very loose timeframe for the highly-anticipated sequel's eventual launch. During a recent call with investors—exploring financial results from 2024, and future forecasts—the company expects profits to climb consistently over the next three years. As highlighted by many news reports, long-term franchise fans will need to remain patient—CD Projekt's calendar for next year seems to be free of forthcoming AAA content: "even though we do not plan to release The Witcher 4 by the end of 2026, we are still driven by this financial goal."

Given the Polish company's flagship branch kicking into a "full production" high gear phase around late 2024, a project on the (triple-A+) scale of The Witcher IV would require a long gestation period. Renewed online theories have placed a potential release window somewhere in 2027, possibly coinciding with the rollout of next-gen consoles. A noted industry soothsayer and veteran games journalist—Jason Schreier (resident at Bloomberg)—weighed in on the matter. He has dismissed many predictive reports about The Witcher IV arriving in 2026, as well as Naughty Dog's "The Heretic Prophet"—commenting on this topic, he stated: "I'm pretty sure I said they were both going to be very early teases. Neither of those games will be out next year." Piotr Nielubowicz—CD Projekt's chief financial officer—did not go into specifics during his firm's recently concluded earnings call: "we are not going to announce the precise launch date for the game yet. All we could share now to give more visibility to investors is that the game will not be launched within the time frame of the first target for the incentive program, which ends December 31, 2026."

Vampire: The Masquerade - Bloodlines 2 Delayed Again; Paradox Announces Revised October 2025 Launch

Hello Kindred, we would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2. As Marco explained in the video (view it below), Bloodlines 2 will not be ready for release in the first half of 2025. Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience. Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game's exact launch date. We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game.

Arm Releases Open-Source ASR Upscaler Based on AMD FSR 2 Technology

Arm has officially unveiled its Accuracy Super Resolution (ASR) upscaling technology at Game Developer Conference 2025, delivering an open-source upscaling solution for mobile and low-power devices. Built upon AMD's FidelityFX Super Resolution 2 (FSR 2) framework, ASR promises up to 53% higher frame rates while reducing power consumption by 20% on devices utilizing the Immortalis-G720 GPU. This technology addresses a critical performance gap in the Android ecosystem, which has historically lagged behind Apple's MetalFX implementation. The temporal upscaling approach employed by ASR combines information from multiple frames to generate higher-quality images, offering superior visual fidelity compared to Qualcomm's Game Super Resolution (GSR), which relies on the older spatial-based FSR 1 technique. In benchmark testing with complex scenes, Arm demonstrated that ASR helps maintain stable device temperatures, preventing thermal throttling that can compromise user experience.

Collaboration with MediaTek confirmed significant power savings on Dimensity 9300 chipsets, directly addressing battery life concerns for mobile gamers. Arm plans to release pre-built plugins for Unity and Unreal Engine by year-end, streamlining integration for developers working with these widely-used game engines. During GDC demonstrations, Arm showcased the "Mori" demo running in Unreal Engine 5, where ASR delivered 30% performance improvements without visual compromises. Licensed under MIT open-source terms, ASR's accessibility extends across the entire Arm ecosystem, potentially benefiting smartphones running MediaTek Dimensity, Qualcomm Snapdragon, Samsung Exynos, and even Arm-powered laptops featuring Snapdragon X series SoCs.

Bloober Team Dives Deep into the World of "Cronos: The New Dawn"

What if the world ended in the 1980s? The answer remains a mystery, but Bloober Team is offering a sneak peek of the first episode of the Cronos: The New Dawn dev diary. Premiering during the Future Game Show at the 2025 Game Developers Conference, this electrifying behind-the-scenes video takes you through the making of Bloober Team's all-new survival horror experience. Get ready to uncover some of the secrets lurking within this post-apocalyptic vision of 1980s Poland. In October 2024, Bloober Team, the masterminds behind Layers of Fear, The Medium, Observer, and the SILENT HILL 2 remake, unveiled their newest horror IP, Cronos: The New Dawn. This high-stakes survival horror adventure immerses players in a deadly struggle against overwhelming and relentless foes, all while unraveling the mysteries of a twisted and fractured time travel narrative.

The game's enigmatic premise has sparked intense curiosity, and now, developers and co-directors Wojciech Piejko and Jacek Zięba have addressed some of the most pressing questions from the community. This exciting video takes a deeper dive into the world of Cronos, revealing more about the game's determined protagonist, the hauntingly desolate future landscape, and the terrifying monsters players will encounter. What's exciting for players is that the Dev Diary offers an exclusive first look at new gameplay clips showcasing the mechanics that will define the player experience in the upcoming game.

People Can Fly Stepping Away from VR Development & Publishing

With reference to the current report No. 54/2023 dated 12 November 2023 regarding the conclusion of the agreement for the production of project Bison, the Management Board of PCF Group S.A. with its registered office in Warsaw (the "Company" or the "Issuer") informs that on 6 March 2025 it agreed with Incuvo S.A. with its registered office Katowice ("Incuvo"), a subsidiary of the Issuer, on the terms of the final stages of work on project Bison, which cover the period until the game's release, scheduled for the fourth quarter of 2025. As part of these arrangements, there were minor changes to the scope of the project and the previous terms of mutual settlements between the parties. According to the changed plan for project Bison, Incuvo will participate in covering a small part of the costs related to the further production of project Bison in exchange for a share of a certain portion of future revenues received by the Company in connection with the publishing and distribution of the game, but only up to the amount that Incuvo allocates to increase the budget for the final stage of production of project Bison.

At the same time, the Management Board of the Company conducted an analysis of the current activities of the Company's capital group (the "Group") in the segment of games designed for virtual reality (VR) platforms, the prospects for further development within this segment, taking into account the current situation of the Group and the change in the market situation consisting in a significant reduction in investments in the production of new VR games by VR hardware platforms holders, which negatively affects the assessment of the future commercial potential of this segment, based on which on 6 March 2025 it decided to phase out the Company's VR game publishing activities.

Piranha Games Announces MechWarrior 5 Clans - Ghost Bear Flash Storm DLC, Arriving in April

Greetings Warriors! Piranha Games is excited to announce MechWarrior 5: Clans—Ghost Bear Flash Storm! Leo Showers is dead. As Ulric Kerensky changes the rules of engagement, Clan Ghost Bear khans Bjorn Jorgenson and Aletha Kabrinski plot their next moves as they strive to take the lead in the race towards Terra. Take command of the Silveroot Keshik, an elite unit tasked with proving Ghost Bear's strength and reclaiming lost glory.

Engage in a Trial of Possession to claim the powerful Ebon Jaguar and Night Gyr 'Mechs. Face off against the legendary Second Sword of Light in a battle for control of Alshain, a world replete with 'Mech factories and orbital shipyards capable or producing warships. Unleash 4 new OmniMechs and 4 new BattleMechs, and command Elementals as you take the fight to space and beyond in this thrilling expansion!

"Elder Scrolls IV: Oblivion Remake" Reportedly Due for Launch in April

A much-rumored remake of Bethesda's Elder Scrolls IV: Oblivion (2006) action role-playing game was the subject of recent debate; online tipsters proposed that the unannounced modernized version was on track for a potential mid-2025 launch. Going back to 2023, an ex-member of Virtuos—a Singapore, China-based video game development company—made claims on Reddit about the remake/remaster's apparent existence. Earlier this year, MP1st managed to extract further details from another ex-Virtuos team member—an accidental leak provided insight into the leaked project's technological underpinnings; Unreal Engine 5. According to MP1st's report, the "fully remade" version could arrive with updated gameplay systems and a much-improved HUD.

NatetheHate—a noted provider of video game insider knowledge—has adjusted his launch timeframe for Bethesda's "outsourced" Elder Scrolls IV: Oblivion Remake project. Previously, he predicted a June 2025 release window. An adjusted schedule brings things forward—as disclosed by an interaction on social media. The soothsayer reckons that Microsoft's flagship ARPG development team will make a related announcement: "either this month (March), or next month...likely sooner than the original June target, but still working to get details on an updated release date." In their coverage of NatetheHate's latest proclamation, Video Games Chronicle (VGC) cited other unnamed sources—based on word of mouth, they believe that the Elder Scrolls IV: Oblivion Remake will launch in April. The VGC article touches on Virtuos being a veteran in the business of porting older/existing AAA titles to modern hardware platforms.

NVIDIA DLSS With Multi Frame Generation Available in Over 100 Games and Apps

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. With the addition of the latest DLSS 4 with Multi Frame Generation games, our newest performance multiplier is now available in over 100 games and apps, making it the most rapidly adopted NVIDIA game technology of all time.

Additionally, we can today reveal that Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault will all launch with DLSS Multi Frame Generation, and our suite of other DLSS technologies, giving GeForce RTX gamers the definitive PC experience in each. Furthermore, today we released an updated Zorah demo, built in Unreal Engine 5, that showcases the latest advancements in neural rendering powered by GeForce RTX 50 Series and AI.

inZOI's Steep PC System Requirements & Optimal Settings Explored

Greetings, Creators! inZOI delivers high-quality graphics and realistic city-level simulations, which require higher system specifications to run smoothly. While the minimum and recommended system requirements are already listed on our Steam page, we wanted to provide a more detailed and comprehensible breakdown of these specifications and how they might impact your gameplay experience. As such, we've categorized the system requirements into four tiers and provided the optimal game settings for each tier.

What are optimal settings?
Optimal settings ensure you experience the game on your current PC in the best possible way. Since inZOI was developed using Unreal Engine 5, adjusting the game's settings can lead to significantly different experiences, even on systems with identical specifications. Let's explore how different factors impact gameplay and which settings you'll need experience inZOI in the best way possible.

The Sinking City 2 Pre-Alpha Gameplay Footage Unveiled by Frogwares

Set in an eerie, Lovecraftian reimagining of 1920s America, The Sinking City 2 is a narrative-driven, third-person survival horror game coming to PC, PS5, and Xbox Series X|S in 2025. Harnessing the full power of Unreal Engine 5, we're crafting an immersive horror experience that will plunge players into a world of mystery, madness, and cosmic terror. But to take our vision even further, we need your help!

What Awaits You in Arkham?
After the devastating flood, Arkham is a shadow of its former self. A city partially submerged, abandoned by most, and left to rot. The remaining survivors have their own reasons for staying, but their presence offers no reassurance. Everyone has an agenda, and no one can be trusted. With a semi-open world design, Arkham is denser and more detailed than ever, packed with quests, secrets, and environmental storytelling. There's no hand-holding—you'll need to explore, observe, and piece things together yourself. Navigate its ruins on foot or by boat, uncover hidden paths, and discover areas that may have been better left undisturbed.

Hazelight's Josef Fares Discusses Creation of Split Fiction

Josef Fares is a passionate creator, innovator, and a bold leader. These qualities have long served him well as the Director of Hazelight Studios, where he's built a reputation for delivering emotionally charged and deeply immersive interactive entertainment experiences. Known for his unique style and knack for blending humor, heart, and innovative gameplay, Fares has captivated the gaming world with his work on titles like A Way Out and critical darling It Takes Two. And now, after years of anticipation and dedication, Josef is back with Hazelight's latest creation: Split Fiction.

We sat down with Josef prior to launch (available March 6 on PC, PlayStation 5, Xbox Series X/S, and through the EA app) for an exclusive Q&A to dive into the creative process behind Split Fiction, the challenges of bringing such a complex vision to life, and one level in particular that he believes is something that has never been seen before in video games. Let's dive in!

GSC Game World Celebrates S.T.A.L.K.E.R. 2: Heart of Chornobyl's 6 Million Player Milestone

The Zone has never been so loud before! At the rest stops, stalkers are singing songs and playing the guitar. Laughter is heard everywhere: from Zalissya to Wild Island and beyond! At some point even the Quiet's Camp turned into a traffic jam. This week we are celebrating the 6 million stalkers who have come to play S.T.A.L.K.E.R.2: Heart of Chornobyl. Six million! A scope that is hard to comprehend, but it is real thanks to you. We are incredibly grateful and proud that each of you has left a unique mark in the Zone. Good hunting, stalkers!

Flip Side of the Zone
Local depths hold more than just artifacts and relics. They hold forgotten ambitions and dangerous knowledge, bearing scars from experiments that blur the line between science and madness. Many stalkers believe they're simply searching for material wealth, yet they brush against remnants of humanity's boldest and most perilous dreams. Old research facilities, buried under layers of dust and dread, were once brimming with the promise of progress—only to become cold graves for those strives, when the Zone was born.

Split Fiction is Available Now, Hazelight Studios Reiterates Game's Message: "Friendship"

Embrace the power of friendship and explore sci-fi and fantasy worlds with your co-op buddy today! A message from Hazelight Studios—every game we've released has embraced a key word. In "A Way Out" it was "Trust" and in "It Takes Two" it was "Collaboration." With Split Fiction, it's all about "Friendship." That is also the heart of the experience we hope you will have as you play the game. Whether it is strengthening your bond with a partner or immersing yourself in the journey with an old friend.

We created Split Fiction by putting passion, creativity and a big love of video games first. This is a game that was built collaboratively by everyone at Hazelight and we haven't shied away from putting not only our best but also wildest ideas into it. We hope you will enjoy playing our game as much as we did making it. We are so eager to let you and other players around the world finally dive into our latest co-op adventure. To say that we're proud of it is an understatement! We also hope you will make those lasting memories in Split Fiction that only come from sharing an experience with someone else - that's what it's all about in the end.

Splitgate 2 Open Alpha Build Available on Steam, PS5 & Xbox Series X|S

Hey, Splitfam. We're doing an Open Alpha preview of the work we've done on Splitgate 2, available to everyone for four days from Feb. 27 to March 2. Come play with us! This is your first chance to check out our new Multi-Team Portal Warfare, 8v8v8 battles of colossal proportions set on a massive map. Plus, we've got new arena maps, new weapons, new gear, and hundreds of improvements based on community feedback. Anyone with a Steam account, a PS5, or an Xbox Series X|S can register and play—for free, as always. Read on for more details about what will be included in the Open Alpha.

Portals Change Everything
Portal into the action as an elite Ace in Splitgate 2, the only free-to-play shooter where you can teleport across the map to outsmart your opponents. Team up, customize weapons, and master portaling skills as you compete for glory in epic showdowns. This is the future of Splitgate, bringing fast-paced portal gunplay with objective-based game modes, distinctive new maps, and a wild collection of weapons. Dominate the competition with the ultimate tool: a portal gun. Flank your foes and turn the tide of combat by portaling across the map, or defy gravity to launch yourself for jaw-dropping aerial kills. Recruit your friends and compete for the respect of the entire galaxy. Take control of the Hotzone while your friends hold off enemies portaling in from all sides. Stand together and steamroll your opponents to win the match and claim victory.

11 bit studios Roadmaps Upcoming Frostpunk 2 Content Packs

Attention, for the Administration of New London bears tidings of utmost importance. Since the fateful September past, our City has endured, prospered, and expanded its dominion. In pursuit of greater foresight, our vigilant expeditionists have charted a course through the treacherous frostland. As fresh intelligence reaches us, we are pleased to provide an update on their tireless endeavors.

Moreover, scouts report that the arrival of Spring shall bring significant developments for the people of New London. They have also urged the Administration to observe a day of reflection on April 24th, in honor of the seventh anniversary of our first great expedition—an endeavor once guided by a departed leader of unwavering resolve. May light forever grace their steadfast soul.

NVIDIA DLSS 4 With Multi Frame Generation Available Today In NARAKA: BLADEPOINT

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following the release of DLSS 4 with Multi Frame Generation for Delta Force: Black Hawk Down, Indiana Jones and the Great Circle, and Marvel Rivals, this week sees the addition of the performance multiplying tech to NARAKA: BLADEPOINT. Additionally, Monster Hunter Wilds launches today with DLSS Frame Generation, DLSS Super Resolution, and ray-traced reflections. And the DLSS 4 Plugin for Unreal Engine 5 is available now.

NARAKA: BLADEPOINT DLSS 4 With Multi Frame Generation Update Launches Today
NARAKA: BLADEPOINT is one the top ten most played games on Steam each week. Up to 60 players battle in NARAKA: BLADEPOINT's melee-focused Battle Royale, battling in large environments, using a unique set of traversal abilities, combat skills, and Far Eastern-inspired weapons, which players use to combo, parry and counter enemies in their quest for victory. Later today, NARAKA: BLADEPOINT will upgrade its existing DLSS tech to add DLSS 4 with Multi Frame Generation, enabling players to further accelerate frame rates on GeForce RTX 50 Series GPUs.

MotoGP 25 Launches on April 30 with New Tracks and Training Sessions Feature

Milestone and MotoGP are excited to announce the upcoming release of MotoGP 25, the official MotoGP video game featuring all the riders and tracks of the 2025 season from the most exciting sport on earth, MotoGP, as well as Moto2 and Moto3. New tracks are joining the 2025 calendar for even more intense racing across the globe: the legendary Brno in Czechia, back after five years, and the new Balaton Park in Hungary. MotoGP 25 will be available on April 30th, 2025, on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam and Epic Game Store.

Technical skills, mental strength and strong passion are key ingredients for any MotoGP rider eager to leave a lasting mark in the sport. This mix of characteristics can be summarized as the Heart of Racing, the concept behind the new MotoGP 25, which blends all these elements to offer fans the most comprehensive virtual MotoGP experience yet.

Bloober Team and KONAMI Extend Collaboration

KONAMI, a legendary name in the gaming industry, sought a partner who could breathe new life into one of its most iconic franchises—SILENT HILL. Bloober Team was selected for their expertise in horror and atmospheric storytelling, and in 2021, both companies signed a partnership agreement. In October 2022, during the official SILENT HILL Transmission livestream, it was announced that Bloober Team was working on a remake of SILENT HILL 2, widely regarded as one of the best psychological horror games in history.

The success of the remake proved that Bloober Team had perfectly captured the atmosphere and depth of the original while introducing crucial innovations. The game was well-received by players, earning an 86/100 rating on Metacritic and an 88/100 on OpenCritic, along with numerous awards, including Game of the Year 2024 from IGN Japan and Best Horror Game of the Year from the IGN Community Awards.

Team Jade Announces Launch of Delta Force's Black Hawk Down Co-op Campaign

Mogadishu, 1993. Operation Gothic Serpent. What began as a routine mission to capture enemy lieutenants descended into chaos when two Black Hawks were shot down. U.S. forces found themselves trapped and outnumbered, fighting for survival in the heart of enemy territory. Now, you can experience the intensity of that fateful day firsthand.

Black Hawk Down is coming completely FREE on February 21! As a gesture of gratitude to all the Operators for all the support during the Open Beta, one of the most iconic military operations will be available to all for free. Squad up, stay sharp, and overcome! Remember...no one gets left behind! Delta Force is a definitive free-to-play modern team-based tactical shooter coming to PC, consoles, and mobile. As the latest installment of the classic series that has defined the genre for 25 years, Delta Force is back with four main game modes: large-scale multiplayer PVP—Warfare, next-gen extraction shooter—Hazard Operations, PVE mode—Raid, and classic PVE campaign mode—Black Hawk Down.

"KARMA: The Dark World" Launches on March 27, Dev Team Explores Surreal Future Timeline

Hello everyone, I'm Yonghe Wang—Creative Director at Pollard Studios, I am very excited to announce on behalf of my team and our publisher Wired Productions that Karma: The Dark World will be launching on PC, PlayStation, XBOX, and Nintendo Switch on March 27. The game will also support PS5 Pro enhancements. To celebrate, we thought we would share a breakdown of how the team is making the most of the PS5 Pro features to enhance the games visuals and performance—and to share the second in a trilogy of trailers—showcasing some of the surreal environments and characters in the game hinting at their relationship to you - the player. Please Enjoy!

What Is Karma: The Dark World?
Karma: The Dark World is a first-person cinematic psychological thriller which takes place in a cassette future alternate timeline set after World War II. In our game, a company known as Leviathan obtained unfathomable technology that allowed them to wrestle Eastern Germany under their control, installing a regime that oppresses the citizens and places productivity and obedience as gospel.

Obsidian Entertainment Celebrates Avowed's Launch

The wait is finally over—Avowed, Obsidian Entertainment's highly anticipated fantasy RPG has officially launched! Step into the breathtaking Living Lands, a wild and mysterious island located in the Pillars of Eternity world of Eora, and embark on a journey filled with danger, discovery, and adventure. Play today on Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, and cloud, to experience Obsidian's latest RPG adventure. Also available on Game Pass!

A Land in Turmoil
The Living Lands is a frontier unlike any other. This rugged and untamed island has become a haven for exiles, dreamers, and adventurers seeking a fresh start. Its vibrant regions and scattered settlements pulse with life, each hiding untold stories and ancient secrets waiting to be uncovered. But this land of promise is fraught with peril. The Dreamscourge, a devastating soul-plague, is driving settlers to madness and turning them against one another. The very land itself resists colonization, haunted by echoes of lives long past. As an envoy chosen by a foreign emperor and blessed by a mysterious god, you are thrust into the heart of this chaos. With divine powers at your fingertips and the will to shape your own destiny, you'll confront ancient threats, unravel mysteries, and decide the fate of the Living Lands. Will you unite its people or watch as their struggles tear them apart? The choices you make will define the future of the Living Lands—and the person you become.

Directive 8020 Launches on October 2, Supermassive Discusses Gameplay Elements

Welcome to the mission! Hi, I'm Will Doyle, the director of Directive 8020 at Supermassive Games. We revealed our action-packed story trailer during State of Play, and announced that the game will launch on October 2. I'm thrilled to take you deeper into the dangers that you'll face onboard the Cassiopeia. The team at Supermassive Games has worked tirelessly to craft a narrative experience that melds sci-fi exploration with spine-chilling horror, where every choice could lead to a disastrous death. We're unveiling some new layers to our story, exploring fragile alliances, unseen threats, and the limits of human resilience when faced with our deepest fears. We're venturing into uncharted territory: the unsettling abyss of space.

A deadly mission
Earth is dying, and humankind is seeking a new home in the stars. The Cassiopeia is the initial survey ship sent to scout our chosen planet. Think of it as a test run: the Cassiopeia is fully outfitted as a colony craft but is flying with a vastly reduced crew. Their mission is to test every procedure onboard without ever touching down on the planet they've been sent to orbit. However, people familiar with our games will know that our characters never have it easy and in Directive 8020 it will all start to go wrong very quickly and with very deadly consequences.

EA Introduces Split Fiction's Co-op Protagonists: Mio and Zoe

If you've played a Hazelight Studios game before, you know that the characters they create for you and your co-op partner come with unique personalities, backgrounds, and motivations that produce unforgettable moments as their stories unfold. Hazelight Studios is keeping that trend up as they introduce two new player characters in Split Fiction, which is launching on March 6. Take control of two unpublished authors, Mio and Zoe, who you will quickly find are worlds apart! When you first meet Mio and Zoe, they have been lured into Rader Publishing Headquarters with the promise of a potential publishing deal which goes horribly wrong, trapping them inside a simulation of their stories which you have to help them escape. In this blog, we're diving deeper into their characters so that you can confidently pick your favorite when you get your hands on the game!

Mio Hudson—Science Fiction author
Reserved. Decisive. Realist. Introvert. Raised in the city with her father, Mio has barely scraped by for the last couple of years. She isn't looking for fame or recognition as an author, she's just in it for the money. Her love for all things sci-fi is reflected in her literary works, taking place in neon-lit cyberpunk cities, harsh futuristic weapon plants, and even in the coldness of outer space. Expect to see her love for sci-fi shine through in the abilities she gains inside the simulations, where she may become a gravity-defying ninja equipped with a lethally sharp energy sword, wear an advanced exosuit that grants remote control of drones, or dual-wield laser blasters in futuristic combat armor.

S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes

Stalkers! Major Patch 1.2 is here! We are ready to present you Patch 1.2. A massive one, with over 1700 improvements and fixes to all aspects of the game: balance, locations, quests, blockers, crashes, performance, more A-Life 2.0 fixes, you name it. This work wouldn't have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.

Thanks for staying with the Zone! As always, we will continue to listen to your feedback and comments, and share game updates as soon as possible. If you spot an "anomaly" that is not supposed to be in the game, please report it to our colleagues in Tech Support Hub. That will help us investigate potential issues faster.

Reikon Introduces Metal Eden, Slated for Launch on May 6

Hello everyone! We are very happy to be in the latest State of Play announcing to the world that Metal Eden, an adrenaline rush sci-fi FPS, will be releasing on May 6, 2025. Before we dive deeper into the gameplay, let's introduce you to the world of Metal Eden. First, a little bit of context. In the future, humanity ventures among the stars. To survive the journey to new star systems, humanity created the Cores. Each Core is a system capable of storing human data, preserving a digital record of a human psyche and rebuilding it upon reaching its destination. One such destination is Moebius, an artificial city built by corporations to extract precious minerals from the planet Vulcan. You are Aska, an android created by one of the city's founders. Nexus, your creator, has one goal for you: Follow orders, and maybe you will be able to save the inanimate colonists trapped in the Citadel.

One of the most unique gameplay mechanics in Metal Eden is Core Ripping. This feature enhances the combat experience by adding a strategic layer to how players engage with enemies. In this post, we'll delve into how you can master this ability to dominate your foes and make the most of Aska's powerful skills. The reveal trailer shows that, equipped with the Multitool, Aska can use its Gravity Beam to rip Cores out of enemies' bodies. Once grabbed, you can throw their Core at your enemies, creating an explosion. Brutal Core Ripping for quick and effective enemy disposal! Alternatively, Aska can consume the core. Consuming a core offers different advantages depending on your choices throughout the game - Like empowering your melee attacks, mobility or survivability. We will share more information about this in the future.
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