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S.T.A.L.K.E.R. 2: Heart of Chornobyl is Out Now

S.T.A.L.K.E.R. 2: Heart of Chornobyl is now available on PC and Xbox Series X/S, marking the end of a long and challenging development cycle that included the pandemic, relocations, cyberattacks, a fire in the Prague office, and, above all, the ongoing war in Ukraine, which continues to devastate the developers' Homeland.

The game is available for purchase on PC (Steam, Epic Games Store, GOG), Xbox Series X/S and Microsoft Store. Also, the game is available for Game Pass subscribers day one.

GSC Game World Releases Final S.T.A.L.K.E.R. 2: Heart of Chornobyl System Requirements

Ahead of the November 20th release, GSC Game World has now shared the full PC system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl. Powered by Epic's Unreal Engine 5, S.T.A.L.K.E.R. 2: Heart of Chornobyl will definitely push hardware to its limits, despite the fact that it won't support any hardware ray tracing effects at launch.

The released PC system requirements are quite high, but at least GSC Game World, as well as NVIDIA and AMD, have confirmed it will feature DLSS and FSR 3.1. NVIDIA already added the support for both DLSS 3 and Reflex with its latest GeForce drivers, and AMD has it on its list of games as "upcoming." The game will run on Windows 10 and Windows 11 and need around 160 GB of SSD storage.

Riot Games Teases New Valorant Games and Unreal Engine 5 Port With Future Graphics Updates

Epic Games kicked off the Unreal Fest in Seattle earlier this week with a keynote that revealed some interesting details about the company's marketing and publication strategies going forward. Also during that same keynote, Riot Games executive producer, Anna Donlon, teased that there will be more "playable experiences" coming to the "Valorant universe."

While Donlon was deliberately vague about any upcoming Valorant-adjacent games currently in development, she was a little more candid about Valorant's Unreal Engine 5 update, admitting that limitations in Unreal Engine 4.27—Valorant's current underpinnings—were what prompted the move to UE5 in the first place. However, a shift to Unreal Engine 5 will not immediately change how the game performs, feels, or looks.

MSI And GSC GAME WORLD Team Up for the Release of S.T.A.L.K.E.R. 2 Heart of Chornobyl

After months of working in secret with the GSC GAME WORLD team, MSI is proud to announce the upcoming release of an exclusive and limited product line inspired by the game. Check out our announcement video—there may be some info hidden inside…

S.T.A.L.K.E.R. 2: Heart of Chornobyl is a next-gen sequel to the award-winning PC game franchise developed by GSC Game World, set to deliver a unique action experience of survival in the post-apocalyptic Chornobyl Exclusion Zone.
  • Experience one-of-a-kind gameplay, featuring the elements of a first-person shooter, immersive sim, and horror.
  • Play a major part in a non-linear story that unfolds in the setting of local post-apocalyptic dark science fiction. Your Duty is to decide the fate of the Zone.
  • Benchmark-setting graphics powered by the Unreal Engine 5.
  • Official mod support, granting the crafty stalkers Freedom to expand and enrich the game universe.
  • Multiplayer mode is coming soon after the release date as a free update for the game.

NVIDIA DLSS Comes to GreedFall II: The Dying World, The Casting of Frank Stone, Witchfire, and More Games

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Today, GreedFall II: The Dying World launches with support for DLSS Super Resolution, The Casting of Frank Stone and Witchfire are now available on Steam with DLSS 3 with Frame Generation support, and Satisfactory has exited Early Access with support for DLSS Super Resolution and DLAA.

Witchfire Now Available On Steam With Support For DLSS 3 & Reflex
The Astronauts' Witchfire is a dark fantasy first-person shooter from the creative leads behind Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Desperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers. Armed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.

NVIDIA DLSS Coming to More Games, Including Dragon Age: The Veilguard and Avowed

In December we celebrated the release of over 500 RTX-enhanced games and apps. And now, we've already surpassed 600 RTX games and apps, as adoption of NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects continues to accelerate! RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering up to 5 times faster performance in the most immersive games, like Alan Wake 2, Black Myth: Wukong, Cyberpunk 2077, and Star Wars Outlaws.

RTX is also integrated in the world's leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that previously took hours to render even a single frame. And the RTX momentum continues - at Gamescom 2024, we're announcing 20 new RTX and DLSS integrations.

NVIDIA DLSS 3 and Reflex Available Now In Stormgate

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Starting today, gamers can play the new RTS Stormgate, accelerated by DLSS 3 and enhanced by Reflex. Additionally, Call of Duty Season 5 is available now with support for DLSS 3, Reflex and DLAA, and Nobody Wants to Die recently launched with DLSS Super Resolution.

Stormgate Launches Today, Featuring DLSS 3 & Reflex
Stormgate is the free-to-play real-time strategy game from the team at Frost Giant Studios, including developers who've worked on some of gaming's most popular RTS games, such as Warcraft III and StarCraft II. For players who participated in Stormgate beta tests, backed the game's massively successful Kickstarter, or pre-ordered on the official website, Stormgate goes online at 11 a.m. PT today. And on August 13th, everyone's invited to play with the official free-to-play Steam launch. In Stormgate, you'll explore an ever-evolving story through thrilling campaign missions where science fiction and fantasy collide. Alternatively, battle opponents around the world on the competitive 1v1 ladder, or team up with your friends to challenge the AI in the 3-player co-op modes. Developed in Unreal Engine 5, Stormgate sets itself apart from past RTS games with unmatched responsiveness and features rollback technology for smooth online play. Stormgate supports high-resolution HD visuals at 4K, with hundreds of units on-screen in epic, large-scale wars across a variety of maps and tilesets.

Critical Hit Games Announces the Release of Nobody Wants to Die

Nobody Wants to Die is an innovative experience taking place in futuristic New York City, inspired by neo-noir films, offering a distinctly visual aesthetic and intriguing plot. Playing as Detective James Karra you investigate crime scenes using time manipulation and advanced technology to uncover clues to unmask a killer in an era where death is a thing of the past and explore the dangers of transhumanism.

"Since the beginning, we've wanted to create a visually spectacular narrative driven game." says Critical Hit Games CEO and Lead Game Designer, Grzegorz Goleń. "Our small, passionate and experienced team have used Unreal Engine 5 to create an incredibly realistic environment and world. We can't wait for players to lose themselves in Nobody Wants to Die's sci-fi world."

NVIDIA DLSS 3 and Reflex Available In Dungeonborne, Flintlock: The Siege of Dawn and More Games

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Dungeonborne and Flintlock: The Siege of Dawn will launch with day-one DLSS 3 and Reflex support. And gamers can sign up for the Marvel Rivals Closed Beta, which begins next week and features support for both DLSS 3 and Reflex. THRONE AND LIBERTY also has an Open Beta starting this week featuring DLSS 3 and Reflex, and Stormgate is coming soon with DLSS 3 and Reflex.

Stormgate Coming Soon With DLSS 3 & Reflex
Stormgate is the upcoming free-to-play real-time strategy game from the team at Frost Giant Studios, featuring developers who've worked on some of gaming's most popular RTS games, including Warcraft III and StarCraft II. In Stormgate, you'll explore an ever-evolving story through thrilling campaign missions where science fiction and fantasy collide. Alternatively, battle opponents around the world on the competitive 1v1 ladder, or team up with your friends to challenge the AI in the 3-player co-op modes. Developed in Unreal Engine 5, Stormgate sets itself apart from past RTS games with unmatched responsiveness and features rollback technology for smooth online play. Stormgate supports high-resolution HD visuals at 4K, with hundreds of units on-screen in epic, large-scale wars across a variety of maps and tilesets.

This Week in Gaming (Week 29)

After several slow weeks of new game releases, we now have a week that's overflowing with new game releases. The most anticipated release this week is an online PvPvE dungeon crawler, built on Unreal Engine 5. This is followed by a crusty space game, an evil game, a game that involves attracting birds to you, a dystopian New York of the future, a bit of Japanese folklore, some more dungeons, fighting some gods and finally being a Japanese goddess. Yes, we threw in a bunch of extra games this week, yet we're not able to cover all the new releases that are coming out.

Dungeonborne / This week's major release / Friday 19 July / Early Access
Dungeonborne is an immersive first-person PvPvE dungeon crawler. Venture solo or join forces with trusted companions to hunt for treasure, explore ominous dungeons, and battle terrifying monsters and cunning adversaries. Escape before succumbing to darkness and greed. Embrace your role as a Fighter, Priest, Rogue, Swordmaster, Pyromancer, Cryomancer, Death Knight, or Druid. With first-person clarity, feel the power of each spell, the weight of your weapons, and the strategic impact of every decision. Charge into battle, unleash devastating skills to disrupt enemy formations, cast life-saving buffs on allies, or use tactical throwables to turn the tide. Steam link

NVIDIA DLSS Comes to The First Descendant, PAYDAY 3 and TRIBES 3: Rivals

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following yet another week of excellent DLSS game launches and announcements, we've got even more DLSS news to share this week - PAYDAY 3 and TRIBES 3: Rivals have upgraded from DLSS 2 to DLSS 3, and the Riven remake has launched with support for DLSS 2! And next week, The First Descendant launches with day-one support for DLSS 3.5 with Ray Reconstruction, ray tracing, Reflex, and DLAA. Learn more about each integration of our experience-enhancing technologies below.

The First Descendant Launches July 2nd, Featuring DLSS 3.5 with Ray Reconstruction, Reflex & Ray Tracing
The First Descendant is a free, third-person cooperative action-RPG shooter powered by Unreal Engine 5. Experience the fun of strategic boss fights through 4-player co-op, using an extensive range of unique characters, with exciting gunplay, and looting. Battle through the engrossing story, and tackle World Missions against huge bosses in The First Descendant.

Gears of War: E-Day To Feature Ray Traced Lighting, Reflections, and Shadows

Few days ago at the Xbox Games Showcase, Microsoft has pulled a rather neat surprise, announcing Gears of War: E-Day, which will be developed by The Coalition in Unreal Engine 5. Microsoft did not go into a lot of details, reveling just a few story details about this prequel to the first Gears of War and releasing the official announce trailer. Thankfully, Microsoft and the developer now shared a bit more story and technical details, also confirming that the game will support ray traced lighting, reflections, and shadows.

In an extensive blog over at the Xbox Wire, Microsoft and The Coalition talk about the story behind the Gears of War: E-Day, which will follow younger versions of the original heroes, Marcus Fenix and Dom Santiago, going back to where it all started with the fight against the Locust invasion. The Creative Director Matt Searcy and Brand Director Nicole Fawcette were keen to note that the developer is working hard to recreate and improve the third-person action, storytelling, and all other things we expect from Gears of War game.

Arm Also Announces Three New GPUs for Consumer Devices

In addition to its two new CPU cores, Arm has announced three new GPU cores, namely the Immortalis-G925, Mali-G725 and Mali-G625. Starting from the top, the Immortalis-G925 is said to bring up to 37 percent better performance at 30 percent lower power usage compared to last year's Immortalis-G720 GPU core, whilst having two additional GPU cores in the test scenario. It's also said to bring up to 52 percent better ray tracing performance and up to 36 percent improved inference in AI/ML workloads. It's also been given a big overhaul when it comes to ray tracing—due to it being aimed towards gaming phones—and Arm claims that it can either offer up to 52 percent increased performance by reducing the accuracy in scenes with intricate objects, or 27 percent more performance with maintained accuracy.

The Immortalis-G925 supports 50 percent more shader cores and it supports configurations of up to 24 cores, compared to 16 cores for the Immortalis-G720. The Mali-G725 will be available with between six and nine cores, whereas the Mali-G625 will sport between one and five cores. The Mali-G625 is intended for smartwatches and entry-level mobile devices where a more complex GPU might not be suitable due to power draw. The Mali-G725 on the other hand is targeting upper mid-range devices and the Immortalis-G925 is aimed towards flagship devices or gaming phones as mentioned above. In related news, Arm said it's working with Epic Games to get its Unreal Engine 5 desktop renderer up and running on Android, which could lead to more complex games on mobile devices.

NVIDIA DLSS 3 Comes to EVERSPACE 2 and Gray Zone Warfare

Over 500 games and applications feature RTX technologies, and barely a week goes by without an incredible new game integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX players. Following the DLSS-accelerated launch of Manor Lords, this week sees DLSS 3 arrive in EVERSPACE 2 and Gray Zone Warfare. Additionally, MotoGP 24 is launching with DLSS 2, and the NVIDIA RTX Remix modding toolkit has upgraded to DLSS 3.5 with Ray Reconstruction, enabling RTX Remix mods to benefit from its fidelity-enhancing technology. Learn more about each announcement below.

EVERSPACE 2 DLSS 3 & Reflex Upgrade Available Now
ROCKFISH Games' EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, plus mining and crafting. Since 2021, GeForce RTX gamers have been able to accelerate their EVERSPACE 2 frame rates in both the Steam and Game Pass versions of the game using DLSS 2. Now, the new EVERSPACE 2 Incursions update has docked, upgrading the game to Unreal Engine 5, introducing improved Lumen Global Illumination lighting, and adding a ton of new gameplay features.

Unreal Engine 5.4 is Now Available With Improvements to Nanite, AI and Machine Learning, TSR, and More

Unreal Engine 5.4 is here, and it's packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. With this release, we're delivering the toolsets we've been using internally to build and ship Fortnite Chapter 5, Rocket Racing, Fortnite Festival, and LEGO Fortnite. Here are some of the highlights.

Animation
Character rigging and animation authoring
This release sees substantial updates to Unreal Engine's built-in animation toolset, enabling you to quickly, easily, and enjoyably rig characters and author animation directly in engine, without the frustrating and time-consuming need to round trip to external applications. With an Experimental new Modular Control Rig feature, you can build animation rigs from understandable modular parts instead of complex granular graphs, while Automatic Retargeting makes it easier to get great results when reusing bipedal character animations. There are also extensions to the Skeletal Editor and a suite of new deformer functions to make the Deformer Graph more accessible.

NVIDIA DLSS 3 Coming To Gray Zone Warfare, Remnant II: The Forgotten Kingdom DLC and More Games

Over 500 games and applications feature RTX technologies, and barely a week goes by without an incredible new game integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX players. Gray Zone Warfare, a highly anticipated new tactical shooter, is coming soon with DLSS 3, and the DLSS 3-enhanced Remnant 2 receives a new DLC expansion this week. Plus, Manor Lords, the #1 most wishlisted title on Steam, launches with support for DLSS 2, the latest Mortal Kombat 1 content has dropped and can be enjoyed at a maxed out 60 FPS with DLSS 2, and Oddsparks: An Automation Adventure arrives with day-one DLSS 2 support. Learn more about each announcement below.

Gray Zone Warfare Coming Soon With Support For DLSS 3 & Reflex
MADFINGER Games' Gray Zone Warfare is an immersive tactical FPS with a maximum focus on realism, and is one of Steam's 20 most wishlisted games. Following a mysterious event that took place on an island in Southeast Asia, the entire area has been put under international quarantine. With almost all the civilian population evacuated by the United Nations, three PMCs are tasked by their enigmatic clients to explore the region, uncover its secrets, and bring back anything of value.

NVIDIA Points Intel Raptor Lake CPU Users to Get Help from Intel Amid System Instability Issues

According to a recently published help guide, spotted by the X/Twitter user @harukaze5719, NVIDIA has addressed reported stability problems users are experiencing with Intel's latest 13th and 14th generation Raptor Lake Core processors, especially the high-performance overclockable K-series models. In a recent statement, NVIDIA recommended that owners of the affected Intel CPUs consult directly with Intel if they encounter issues such as system instability, video memory errors, game crashes, or failures to launch certain applications. The problems seem particularly prevalent when running demanding workloads like gaming on Unreal Engine 5 titles or during shader compilation tasks that heavily utilize the processor and graphics capabilities. Intel has established a dedicated website to provide support for these CPU instability cases. However, the chipmaker still needs to issue a broad public statement and provide a definitive resolution.

The instability is often attributed to the very high frequencies and performance the K-series Raptor Lake chips are designed to achieve, which are among the fastest processors in Intel's lineup. While some community suggestions like undervolting or downclocking the CPUs may help mitigate issues in the short term, it remains unclear if permanent fixes will require BIOS updates from motherboard manufacturers or game patches.

Update: As the community has pointed out, motherboard makers often run the CPU outside of Intel's default spec, specifically causing overvolting through modifying or removing power limits, which could introduce instabilities into the system. Running the CPU at Intel-defined specification must be assured with a BIOS check to see if the CPU is running at specified targets. Intel programs the voltage curve into the CPU, and when motherboard makers remove any voltage/power limits, the CPU takes freedom in utilizing the available headroom, possibly causing system instability. We advise everyone to check the power limit setting in the BIOS for the health of their own system.

Sand Land's Hearts Gang Gets Introduced

Earlier this month, the world lost a one-of-a-kind creative talent with the news of Akira Toriyama's passing. While Dragon Ball will always be Toriyama-sensei's best-known work, he leaves behind a legacy full of many other imaginative worlds across games, anime, and manga. Before leaving us, he worked with Bandai Namco to flesh out one of his short manga creations further: Sand Land. Alongside a new anime series, Toriyama-sensei gave input on a videogame adaptation of Sand Land that would allow players to explore this unique world for themselves.

The classic manga Sand Land lives on in Bandai Namco's new game, which ventures beyond where the original story concludes. Read on to find out what new adventures await our mech-powered demon hero in the wetlands, caves, and Forest Land. Speaking of Forest Land, we also have a reveal of new gameplay from the woodland biome.

Forest Environment Revealed in Latest "Sand Land" Trailer

Bandai Namco has released a new action-packed trailer revealing the existence of Forest Land! This new world and characters have been imagined by creator Akira Toriyama specifically for the video game and animated series, expanding the world of Sand Land with new adventures. Beyond the dunes and the scorching desert sun, lies a lush and green nation called Forest Land. Although peaceful at first glance, this place is governed by a ferocious army opposing Sand Land. Leading this force is Muniel, fearsome despite his childlike features, he is determined to save his land by getting his hands on a supply of Aquanium, a powerful but dangerous resource, and he will not back down without a fight.

This is another challenge for Beelzebub, his friends and his new allies, promising a handful of explosive battles against each of the Forest Land's army generals. Supported by Ann, players will be able to count on her courage in battle and her excellent mechanical skills to make their vehicle more efficient and powerful. Sand Land is set to release on 26th April 2024 for PlayStation 5, PlayStation 4, Xbox Series X|S and PC. A demo is available now on all platforms to take your first steps in Sand Land.

Bandai Namco Showcases "DRAGON BALL: Sparking! ZERO" Gameplay

The stage is set and the anticipation palpable as DRAGON BALL: Sparking! ZERO adds new names to its latest lineup of fighters. Power and speed are often worthless without precision and timing. These new characters are well aware of that. In the DRAGON BALL universe, you have encountered characters who seamlessly blend both speed and power, creating a formidable fusion of strength and agility. However, among all of them, some make their raw strength or rapid movements their defining trait. The newly revealed characters are charted below.

Producer Jun Furutani revealed more details about the game's mechanics
DRAGON BALL: Sparking! ZERO brings back enhanced gameplay elements that the franchise has been known and cherished for, making battles even more spectacular, faster, impressive and authentic to the anime. Evolved features such as "Skill Count", "Revenge Counter" and "Vanishing Assaults" have been added, giving chances for players to counterattack their foes, and add more strategy to their fights. As you discover more about DRAGON BALL: Sparking! ZERO, ask yourself: will you prefer raw, overwhelming power or lightning-fast agility?

'Marvel 1943: Rise of Hydra' Reveals New Story Trailer

Skydance New Media, helmed by award-winning writer and director Amy Hennig, and Marvel Games today shared new details on their upcoming narrative-driven action-adventure game, Marvel 1943: Rise of Hydra. A new trailer gives fans a sneak peek into an original story that takes players on a WWII-era adventure with an ensemble of four heroes playable at different points in the game.

As the game's narrative unfolds, players will assume the role of four central characters: a young Steve Rogers, AKA Captain America; Azzuri, T'Challa's grandfather and the WWII-era Black Panther; Gabriel Jones, a U.S. soldier and member of the Howling Commandos; and Nanali, a Wakandan spy embedded in Occupied Paris.

The Finals Season 2 Introduces Hacker Playstyle, Launches on March 14

Season 2 of The Finals launches on March 14, and strange things are happening in the arena. The game show has been compromised by the rogue hacking collective CNS, and showrunners are scrambling to decipher their cryptic messages—but one thing is clear: the show must go on! Throughout the jam-packed season of this free-to-play game, contestants can experience new weapons for each class, the hacked new map SYS$HORIZON, the all-new 5v5 game mode Power Shift, a new skill-based League System, rewarded weekly career progression, private matches—for now in a feature-limited beta version—and the new Hacker Playstyle, which adds several ways for contestants to alter the arena to their favor.

THE Finals' new Hacker Playstyle lets players step into the shoes of CNS, with a set of new gadgets and a new specialization that can be mixed and matched with players' existing toolset. Remove walls, defy gravity, tunnel across the arena, and transform items—become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game.

The Night Wanderer and Thorgal - Classic Fantasy Series on a Mission to Dethrone The Witcher 4

Founded in 2022, Mighty Koi Studio aims to prove that "The Witcher" is not the only Polish fantasy story that can conquer the world. The studio holds the rights to two electrifying titles, offering creators vast creative possibilities. "Thorgal" and "The Night Wanderer" will launch on PS5, Xbox Series and PC. The release date is yet TBA. The team bases its productions on the Unreal Engine 5 with proprietary extensions and utilizes cutting-edge technologies such as photogrammetry and AI.

The approach to plans comes with great ambition, announcing two AA+ / AAA projects and engaging experienced experts from the world of gaming and animation - currently, the team consists of over 100 people, and the number is expected to double by the end of the year, with external studios also being involved. Mighty Koi hopes that the upcoming productions will conquer not only the Polish but also the foreign gaming market and, like "The Witcher," make Polish fantasy literature a world-class product.

"Twinsen's Little Big Adventure" Development Transferred to Unity Engine

2:21, a French development team is well versed in Unreal Engine 5-based games development—as of last year they were in the process of utilizing Epic's tech to remake Adeline Software's classic duo of Little Big Adventure (1994) and Little Big Adventure 2 (1997), as well as a now cancelled series reboot. Following on from recent-ish good news—regarding a new publication deal—CEO Ben Limare has announced that his team is moving away from UE5: "In June 2023, you experienced an initial prototype on Proxima Island, developed in a short time by a small team. Despite its imperfections, this prototype was a crucial springboard for engaging with you and understanding your expectations. This prototype was built using Unreal Engine 5, with an almost manual reconstruction of the island. Faced with the challenge of replicating this method for a larger world in a limited time, we opted for a complete overhaul of the game, based on new foundations."

Limare revealed to long-term fans that development of "Twinsen's Little Big Adventure" has already quietly transferred over to the Unity Engine—a strange choice given last year's fallout over "Runtime Fees." Unity Technologies is not winning any popularity contests in modern times—CEO John Riccitiello resigned last October, during payment plan upheavals. 2.21 developers did their very best to carry on with UE5, but legacy code demanded a pivot to a compatible foundation. Limare has roped in another Adeline Software veteran: "The answer lies in the work of Sébastien Viannay, a developer on the original games, as well as the mobile port. It was during the work on the latter that Seb developed a small tool to setup the pathfinding—that is, the ability to tap a point on the screen and have Twinsen follow that direction. This tool interprets the original game's data to reconstruct the level and identify obstacles."

Frogware's "The Sinking City 2" Has Evolved into a Full-Blown Horror Game

The characters in a Lovecraft story are susceptible to… mutation. Minds and bodies are forever altered by exposure to the horrors hiding in the darker corners of the world. It's perhaps no surprise, then, that The Sinking City 2—which just got a world premiere in the latest Xbox Partner Preview broadcast—has undergone its own unexpected change. Where the first game was a detective adventure, with horror bubbling up from its flooded world, its sequel has taken on a darker, more aggressive form. The Sinking City 2 is a true horror game now, with more emphasis on combat, while keeping a Lovecraftian narrative close to its twisted heart.

"The Sinking City is one of our most successful titles, because of our stronger horror genre leanings and the setting," Frogwares Head of Publishing, Sergey Oganesyan tells me. "For us, it was kind of a breakthrough, and we are super excited to work on a full-scale horror game. We have created quite a few detective adventures in the past, so now we're going to mix things up to keep doing what people love from us - meaning story-rich experiences - while still being able to evolve."
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