Ascendent Studios Boss Previews Immortals of Aveum
Playing Immortals of Aveum, you'd be forgiven for not realizing this is a studio's debut game. Walking onto a castle balcony, seeing bizarre science-fantasy architecture peppering the horizon, the scale of the magical battle happening beneath you, and the polish of it all shows a level of scale we don't typically associate with a first game.
That feeling is very deliberate. Founder and CEO of Ascendent Studios, Bret Robbins, has worked on some very big games in the past, and he didn't want to take a step back in his new venture: "I wanted to make a big game right from the beginning," he tells me. "I'd worked on a lot of big games - I'd worked on Call of Duty for nine years before I started Ascendent, I'd worked on Dead Space, I'd worked on Lord of the Rings, and James Bond. So I was comfortable trying to do something ambitious. I knew that games had gotten so great - so big - these days that, for us to be competitive, I needed to make something big."
That feeling is very deliberate. Founder and CEO of Ascendent Studios, Bret Robbins, has worked on some very big games in the past, and he didn't want to take a step back in his new venture: "I wanted to make a big game right from the beginning," he tells me. "I'd worked on a lot of big games - I'd worked on Call of Duty for nine years before I started Ascendent, I'd worked on Dead Space, I'd worked on Lord of the Rings, and James Bond. So I was comfortable trying to do something ambitious. I knew that games had gotten so great - so big - these days that, for us to be competitive, I needed to make something big."