News Posts matching #Unreal Engine 5

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The Thaumaturge is Out Now

Hello everyone! The Thaumaturge is out now! Traverse the complex tapestry of 1905 Warsaw where harsh reality intertwines with mysterious powers and dark entities. Use your mystical abilities to tame powerful salutors and investigate the city's deepest secrets. Step onto the culturally flourishing streets of Warsaw with an even more fashionable style in The Thaumaturge Digital Deluxe Edition.

The Thaumaturge bypasses traditional genre elements and features side quests seamlessly integrated with the main story, along with a meaningful, personal, narrative-driven adventure backed by a myriad of smaller stories. Influence and manipulate characters, carving your path in this world. Exercise caution, as each decision holds consequences that either restrain or feed your inner flaws such as pride, vehemence, or scheming. Give impactful responses through the choice-infused dialogue system. Immerse yourself in turn-based encounters elevated by salutors, ethereal entities commanded by the thaumaturge. Employ your perception to predict and overtake enemy moves, and utilize salutors' unique abilities for strategic dominance. Drawing inspiration from Slavic folklore, these entities feature psychic strikes and manipulation, along with a wide array of upgrades that transform Wiktor's skills in combat into an engaging dance of strength and strategy.

Remnant 2 Updated with Crossplay Functionality

We're thrilled to announce the addition of Crossplay, a highly anticipated feature in Remnant 2! Now, players can unite against the Root, irrespective of their chosen platform. Team up with friends or discover open games across platforms and embark on your journey together. Dev Note: For console players, Crossplay is set to on by default. This setting will affect your ability to see other games (including friend's games) within the game if their Crossplay setting is set to "off." If you can't see a friend's game in-game, then confirm that you have matching Crossplay settings. The "off" setting will prevent you from joining another game that have Crossplay enabled. Additional Dev Note: Settings on PC that use frame generation currently blocks the Epic Online Services Overlay, which is required for Crossplay functionality of joining friends in game. You can still accept invites using the Epic launcher prior to starting the game and join that way if you wish to use frame generation in game.

Aberration Domination Event
The Root have seized yet another opportunity to unleash a horde of menacing Aberrations across all worlds! From February 29th to March 5th, gear up and face this challenge head-on. Defeat these sinister foes and collect the elusive Corrupted Shards, a rare material with untold potential. Head over to the enigmatic Dwell in Ward 13, where you can trade these Corrupted Shards to craft corrupted versions of some NEW special weapons. Show the Root that even in the darkest of times, our resolve shines brighter than ever! Dev Note: This is our second big aberration event; we figured why not celebrate the addition of Crossplay with another Aberration event! We've added even more corrupted weapons to acquire, so group up and take on the Root!

"Brothers: A Tale of Two Sons Remake" Out Now

Guide two brothers on an epic fairytale filled with discovery, loss, adventure, and mystery. With their father suffering from a deadly illness, two brothers must bravely set out to find the "Water of Life," the one cure that can save him. With no option for failure the brothers must rely on each other using their individual skills to protect one another and overcome the obstacles ahead in this unforgettable journey. Solve puzzles, discover hidden stories, traverse dangerous locations, and fight deadly bosses. In single-player mode, navigate this story as both brothers in tandem or play in local co-op with a friend, each controlling one of the brothers as you play together. On Steam, you can play with a friend using Remote Play Together!

LAUNCH DISCOUNT AND BUNDLE DEALS
We are celebrating the launch with a 20% discount for a limited time. Already own the original Brothers? Get the bundle to receive an additional discount! We are excited for you to play Brothers: A Tale of Two Sons Remake! This project has been a labor of love for everyone on the team and we are excited to share this experience with long-time fans and new ones. Enjoy!

Nightingale Devs Working on "Offline Play" Mode

Hey Realmwalkers, we've seen a lot of discussion in recent days around our decision to make Nightingale online-only at our Early Access release. We understand that this can be frustrating for a number of reasons. Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind—a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.

Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first. Looking back on that decision, we misjudged what some of you were looking for in your experience.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

The Thaumaturge's Launch Date Moved to March 4

We—Fool's Theory—are happy to share that the game is now complete, and numerous reviewers have it already in their hands. At the same time, taking February's busy launch period into account and the opening for a better release window, we've decided to take this opportunity to give The Thaumaturge more breathing room so it receives the attention we believe it deserves.

We want you to have enough time to enjoy the game in full, and we feel that the current release window is not the perfect moment for it. With that in mind, we are moving the launch date to March 4th, 2024. The additional time we're getting will be used to polish the game further so that your journey through the streets of 1905 Warsaw is even more enjoyable. We truly can't wait for you to play it, and thank you for your patience!

Cyberpunk 2077 Sequel Team Bolstered with Veterans from Ubisoft Massive & Playground Games

CD Projekt has been on a recruitment kick in the USA and Canada—"Project Orion"—AKA a sequel to 2020's Cyberpunk 2077—is in the early stages of development at the company's Boston studio (according to earlier reports). An official announcement—issued a few hours ago—outlines a series of new hirings destined for their New England and Vancouver, BC offices. Additionally, multiple members of the original Cyberpunk 2077 development team have moved from CD Projekt Red's principal Warsaw location to the East Coast NA operation—most notably game director Gabriel Amatangelo, associate director Paweł Sasko, and creative director Igor Sarzyński. The company's executive team confirmed (last month) that their Poland office(s) will preside over the embryonic "Project Polaris"—the next mainline entry in their Witcher franchise.

CD Projekt Red North America's hiring of Anna Megill's has received the most press coverage—she will become the Cyberpunk sequel's Lead Writer. The company press release documented her work history: "narrative contributions to such titles as Control (Remedy), Dishonored: Death of The Outsider (Arkane), Avatar: Frontiers of Pandora (Ubisoft Massive), Guild Wars 2 (ArenaNet), and the upcoming Fable (Playground Games)." The Executive Producer position will be filled by Dan Hernberg, previously Head of Production at Amazon Games and Panic Button, as well as Lead Product Manager at Blizzard Entertainment—his CV includes "contributions" to New World, Apex Legends, and Diablo III. Ryan Barnard has been hired as Design Director, his past credits include: "Game Director at Massive Entertainment and Ubisoft, as well as Gameplay Director at Hitman developer IO Interactive." Alexander Freed (a former BioWare lead writer) will be contributing additional plot content. Cyberpunk multiplayer elements have been teased by CD Projekt leadership, so it would make sense to have several MMO-experienced senior staffers onboard.

NVIDIA DLSS 3 Comes to Stormgate Demo, Atomic Heart: Trapped In Limbo and More Games

DLSS is available in both Enshrouded and Palworld, 2024's two breakout hits that already boast over 20 million combined players. Now, you can try the demo of Stormgate, one of the next Steam hits. Developed by RTS veterans, a Kickstarter campaign concluded last week with over $2.2 million pledged, making it the top gaming Kickstarter of 2023, and 2024 to date. With such interest, Stormgate is primed to be the year's next hit game, and you can already get the definitive experience in the demo thanks to the inclusion of DLSS 3. Additionally, DLSS 3 is available today in the new Atomic Heart: Trapped In Limbo expansion, and in Call of Duty: Warzone Season 2, which begins tomorrow. And rounding out this bumper crop of releases is The Inquisitor, launching later this week with DLSS 2.

Stormgate Demo Available Now With DLSS 3
Stormgate is the upcoming free-to-play real-time strategy game from the team at Frost Giant Studios, featuring developers who've worked on some of gaming's most popular RTS games, including Warcraft III and StarCraft II. Stormgate's recent crowdfunding campaign was the most successful video game Kickstarter of 2023 and the highest-earning real-time strategy game Kickstarter of all time.

BioShock Creator Discusses "Judas" Story Elements

Ken Levine (Creative Director, Ghost Story Games), creator of the BioShock series, unpacks how Judas will be an experience where players influence how relationships and the story unfold: "Characters have always been the driving force in every game we've ever made. Whether fighting beneath the ocean to assassinate Andrew Ryan or escaping a city in the sky with Elizabeth, these personalities have always been at the heart of our stories. But what if you could choose between who to befriend and who to stab in the back? With Judas (coming to PC, PS5 and Xbox Series X|S), we wanted to craft an experience where these decisions and how the story unfolds is up to you. Because you, as Judas, are the driver of every event in a story with a new cast of characters to get to know—and change—in ways you haven't experienced before in our games.

In Judas, we give you a whole new world to explore: the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship's leaders tried to turn you into something you're not: a model citizen. And you sparked a devastating revolution to tear it all down. Do you want to fix what you broke or leave it all to burn? That's a decision only you can make."

"Vampire: The Masquerade - Bloodlines 2" Gameplay Explored in Extended Preview

Good evening Kindred, in our recent Vampire: The Masquerade - Bloodlines 2 stream, we shared exciting news about the game and our first extended gameplay trailer. On the stream, The Chinese Room (TCR) Community Manager Josh Matthews was joined by Alex Skidmore, Project Creative Director at TCR, who shared insights on the game, the narrative background, and how the game plays. If you missed the stream, you can check it out below. The gameplay stream contains several spoilers, and if you wish to avoid them, there are sections marked in the video timeline, or you can watch the trailer version of the gameplay video, which does not contain any major spoilers.

Matthews and Skidmore highlight an early-game mission, discussing why the player character, Phyre, infiltrates an abandoned warehouse to uncover clues about the mysterious mark on their hand. Players must choose their actions wisely, whether confronting the court's secret keeper like Willem or meeting unruly ghouls and illusions that cloud the environment. Acting as "The Sheriff" of the Court, Phyre's choices impact how the world perceives them and bring them closer to uncovering Seattle's secrets.

Until Dawn Rebuilt in Unreal Engine 5, Coming to PC & PS5 This Year

Until Dawn has remained a core, genre-defining horror experience for players since its release almost a decade ago. We are now taking these amazing foundations and adding more emotional depth, an enhanced look, and a completely new soundscape that a game with such a strong legacy deserves. Rebuilt in Unreal Engine 5, Until Dawn has seen enhancements across the board, all made with passion and care for the original from the team of horror lovers, film fanatics, and veteran game makers at Ballistic Moon; and it's coming to PS5 and PC this year! Until Dawn has been rebuilt with the latest tools and techniques. New and improved animations build on the success of the original character performances. Characters, environments and VFX have been upgraded - all for a truly enhanced cinematic horror experience.

We use a broader cinematic tonal colour palette and new perspectives to make the story more nuanced and emotional. We've been brave enough to shine a light into the dark, unseen corners of Blackwood Mountain and added a third-person camera, which means you can now look behind the curtain of the original game, exploring enhanced and new locations with new interactions and collectables. Incorporating a third-person camera and adding contextual character movement animations, the game now allows the player to really feel the experience of that fateful night. Until Dawn's sound has undergone a massive overhaul too, featuring a new score from legendary horror composer Mark Korven. We've endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story.

"Senua's Saga: Hellblade II" Launches May 21, Digital-Only Release

Hello, Dom here, Studio Head at Ninja Theory. As I write this, we are now in the final few months of development on Senua's Saga: Hellblade II, preparing for our launch Day One on Xbox Game Pass and across Xbox Series X|S, Windows and Steam on May 21. It was a pleasure to give you all a deeper insight into Senua's next journey, our studio and our talented team in Developer Direct.

Since the release of Hellblade: Senua's Sacrifice, Ninja Theory has transitioned from being an independent team to one that sits within Xbox Game Studios. Although this has seen change for Ninja Theory, particularly in terms of the support now available to us for striving towards our ambitions, what has not changed is our passion and commitment to our studio mission - to craft life-changing art with game changing tech.

S.T.A.L.K.E.R. 2 Delayed Again, Launch Readjusted to September 5

Dear stalkers, last year, during Gamescom 2023, we finally had the chance to meet in person. We gathered around the campfire with you to share something valuable that we have been creating for you for all these years—a small part of S.T.A.L.K.E.R. 2: Heart of Chornobyl. Publicly, for the first time ever. Our one-time initiative then transformed into a journey from campfire to campfire across France, Brazil, Singapore and other countries. Thousands of players were able to play the game themselves and give us the much-needed feedback afterwards. And as true friends always do, you shared your honest thoughts about the game. Both positive and negative, and we are thankful for that. From your insights, we figured out two key points: the one to celebrate and the one to consider seriously.

The first one: the Zone remains the Zone. In its true beauty and after our likeness. The game absolutely feels and plays like S.T.A.L.K.E.R, the atmosphere, hardcore style, harsh and unwelcoming environment are ready to cook, and we can't be more grateful for these words, as they basically sum up both the key intention and the main inspiration for the project from the very beginning at the same time. The second one was: the gear in the backpack should be checked one more time to be completely sure it will not fail us in the most needed moment. On the technical side of things—the game needs more time.

Simple Trick gets "The Finals" Running in Linux with Intel Arc Graphics

The Finals—a free-to-play online first-person shooter—has pulled in a large population of gamers across Windows PCs and current-gen gaming consoles since its surprise launch last month, but players on Linux Desktop + Intel Arc hardware were missing out on this experience...until very recently. Phoronix reports that Embark Studio's Unreal Engine 5-powered title has started to work in a Linux environment "thanks to Valve's Steam Play (Proton + VKD3D-Proton). With the latest Mesa driver activity, Intel Arc Graphics on Linux with their open-source driver can now handle this popular game." GamingOnLinux owner, Liam Dawe, created a post about this development, although he noticed a multitude of stability problems and glitches in-game, but was largely up and running with an AMD Radeon 6800 XT GPU on Mesa 23.3.3.

Phoronix's Michael Larabel noted some (Intel Arc-specific) feedback on GitLab: "when launching The Finals on Linux with Intel Arc Graphics using the default DirectX 12 renderer, it was reported that the game is stuck at a black screen for Intel Arc Graphics and then simply closes... Well, it's an easy fix and one that has come up before." He has witnessed similar problems with other games—notably Diablo IV and Cyberpunk 2077: "due to The Finals using Intel's XeSS upscaling tech but that not behaving well on Linux. The Windows game sees Intel Graphics being utilized and by default tries to leverage XeSS...Intel Arc Graphics on Linux can run The Finals when concealing the fact that it's Intel Graphics inside."

Hi-Rez Studios Reveals SMITE 2

Titan Forge Games and Hi-Rez Studios have made the biggest announcement in SMITE history—SMITE 2! Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love rewarding teamwork, challenging competition, intense action, ability-driven third-person combat, or godly mythology, you'll see why 40+ million players love SMITE.

SMITE, EVOLVED
More than 40 million players have enjoyed SMITE. Now the next generation of action MOBA begins, with immersive next-gen visuals powered by UE5, more impactful combat, and new creative gameplay options to shape the game in your own way.

CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel

CD Projekt Red released the final chunks of post-launch content for their blockbuster action role-player last autumn—Cyberpunk 2077 was handsomely padded-out with a significant Update 2.0 as well as the well received Phantom Liberty campaign expansion. Company leadership confirmed in October that CDPR development departments would be focusing on a full-blown sequel, rather than produce further DLC add-ons for the first entry in the series. Igor Sarzyńsk, the sequel's narrative director, announced earlier this week that he had arrived at CD Projekt Red's recently established office in Boston, Massachusetts. This new outfit appears to be separate from CD Projekt's other East Coast studio: The Molasses Flood.

Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.

This Week in Gaming (Week 51)

As we enter the second to last week of the year, we're entering one of the slowest periods of the year when it comes to new game releases. This week's major release is an Unreal Engine 5 first person shooter, of sorts. As for what else is coming out this month, there's a truly eclectic mix of games, ranging from being an engineer to building a penguin empire (yes, you read that correctly). Then we have yet another zombie survival game, a game where you get to play dictator and finally you have the chance to dive down the abyss old school style.

Railbreak / This week's major release / Friday 22 December
How do our heroes detox after a stressful week of surviving a zombie apocalypse? The stars of Dead Drop Studios' upcoming Outbreak: Shades of Horror, Lydia and Hank, enjoy an entertaining night out to test a hot new arcade game! What's better than slaughtering zombies day in and day out? Laying waste to bright pink ones with heavy artillery, of course!

AMD Releases FSR 3 Source Code on GPUOpen

AMD on Thursday announced the first release of FidelityFX Super Resolution 3 (FSR 3) source code through the company's GPUOpen initiative. The company just set up an FSR 3 source code repo on GitHub that game devs everywhere can take advantage of. This includes the complete source for DirectX 12, and the source of an FSR 3 Unreal Engine 5 plugin. With it, the company also released extensive documentation that helps developers understand the inner workings of FSR 3, so they could better integrate the tech with their games and applications. With this announcement, AMD also unveiled FSR 3 support for even more new and upcoming games, which include "Black Myth: Wukong," the three latest titles from the "Warhammer" franchise, including "Darktide," "Space Marine II," and "Realms of Ruin;" "Starfield," "Pax Dei," and "Crimson Desert."

Black Myth: Wukong is as Next Gen as it Gets, with NVIDIA RTX Tech

"Black Myth: Wukong" is an adaptation of the 16th century Chinese fantasy novel "Journey to the West," which had gain cult popularity in recent times. The action RPG has been brought to life by studio Game Science, and with the gifted hands of artist Yang Qi. The game is powered by Unreal Engine 5, and is coming to PC, PlayStation 5, and Xbox Series X/S, on August 20, 2024, after what will be close to five years of development and refining. Months ahead of its release, though, the studio teamed up with NVIDIA to demonstrate what's in store for those with the latest GeForce RTX graphics, in its jaw-dropping new trailer. NVIDIA announced that the game will support DLSS 3 Frame Generation at launch, which is scheduled for Aug 20, 2024.
Don't miss the trailer!

NVIDIA DLSS Comes to Eight New Games This Week

NVIDIA announces that as many as eight new games get support for their DLSS performance enhancement this week, as the company celebrates RTX 500, the milestone of having over 500 games and software being part of its RTX ecosystem. This week, NVIDIA is announcing that DLSS 3 Frame Generation is coming to the hotly anticipated e-sports title, "The Finals," and "SCUM," a prison riot survival and escape title that somewhat resembles PUBG; and the fantasy MMORPG, "Throne and Liberty." While "The Finals" is based on Unreal Engine 5, the latter two use UE 4. The company also announces that DLSS 2 (super resolution) is coming to "Fortnite Chapter 5," "Sands of Aura," "Silent Rain," "Soulslinger: Envoy of Death," and "The Devourer: Hunted Souls."

In addition, NVIDIA announced a few updates to its existing DLSS support base. "Call of Duty: Warzone Season 1" comes with DLSS 3 Frame Generation, DLAA, and Reflex. For "The Finals," besides DLSS 3, NVIDIA is announcing support for Reflex, which reduces whole-system latency by up to 57%. "Soulslinger: Envoy of Death" supports DLAA in addition to DLSS 2. NVIDIA late Tuesday released the GeForce 546.33 WHQL Game Ready drivers, be sure to grab them to enable DLSS and Reflex on the above games.

Vampire: The Masquerade - Bloodlines 2's Third Clan Revealed

Paradox Interactive and The Chinese Room have announced that the Banu Haqim are a playable clan in Vampire: The Masquerade - Bloodlines 2. Focusing on stalking, assassination, and outmaneuvering enemies, the Banu Haqim specialize in combat from the shadows with unseen maneuvers and silent takedowns. Known for keeping their bloodlust in check, the Banu Haqim are fiercely devoted to upholding a moral code, dealing with threats, and handing out consequences. They lurk in the shadows, using their vampiric Disciplines to hunt and remain hidden, dealing swift and precise strikes to enforce their sense of justice.

"Making Phyre a Banu Haqim changes how players approach combat, offering a unique perspective to the game's world," said Alex Skidmore, Project Creative Director at The Chinese Room. "Players must approach encounters carefully to make the most of this clan's gifts, timing their strikes with finesse and precision to achieve their goals. These Kindred are patient and careful, making them ideal for players looking for a strategic experience."

NVIDIA DLSS Coming to Gangs of Sherwood, Last Train Home, and Satisfactory

Each week, we bring you news of the latest DLSS and ray tracing integrations in games and apps. This week, Gangs of Sherwood and Last Train Home are launching with day-one support for NVIDIA DLSS 2, and the super popular factory builder, Satisfactory, has recently introduced support alongside an Unreal Engine 5 upgrade.

Satisfactory Updates To Unreal Engine 5, Adds DLSS 2 & DLAA
The Overwhelmingly Positive-rated Satisfactory from Coffee Stain Studios is an Early Access first-person, open-world factory building game with a dash of exploration and combat, purchased by hundreds of thousands of gamers since its initial release in 2020.In a recent update, Satisfactory upgraded to Unreal Engine 5, dramatically improving performance, image quality, and features, enabling the construction of even bigger and better mega factories. Zone visuals have been overhauled, Nanite adds high fidelity geometry, Lumen introduces improved Global Illumination lighting, Chaos revamps vehicle physics, and engine enhancements make super large factories run significantly faster.

Lords of the Fallen Launches Today, Official Launch Trailer Released

Greetings Lampbearers. Today sees the launch of our biggest and most ambitious game ever, Lords of the Fallen! It's been an incredible journey for us across the company, especially for our fantastic developers at HEXWORKS, who have worked tirelessly for nearly four years to develop an incredible addition to the action-RPG genre, as well as all for our partners and everyone across CI Games who have supported driving Lords of the Fallen globally over the past few years.

Lords of the Fallen harnesses the cutting-edge power of Unreal Engine 5 - the first action-RPG to do so - to deliver what IGN describes as "An awesome soulslike with a fantastic dual-realities premise" that allows players to seamlessly transition from Axiom, the brutal and unforgiving world of the living, to Umbral, the nightmarish world of the dead.

Lords of the Fallen Previewed in Latest Deep Dive Trailer

Greetings Lampbearers. We're a little over two weeks away from the launch of Lords of the Fallen. Soon, the great adventure across the brutal realm of Axiom and its nightmarish counterpart Umbral will be upon us all. We know anticipation continues to rise, so as we await the impending return of Adyr, here's an epic and in-depth overview of what you can expect on 13th October (see below). In it, we cover the game's unique dual realms mechanic, its extensive character customization, seamless co-op multiplayer, and a whole lot more. We can't wait to see you in Mournstead in a couple of weeks.

Hexworks, a CI Games studio, invites players to embark on an epic journey across a vast and treacherous world when the highly anticipated, dark-fantasy action-RPG, Lords of the Fallen, releases worldwide on Friday 13th October, 2023. A spiritual successor to the original 2014 title, the upcoming game acts as a full reboot for the franchise, and is available to pre-order on PC, PS5 and Xbox Series X/S.

The Talos Principle 2 Launches November 2

Hi everyone. Croteam is very happy today to announce The Talos Principle 2 is launching on November 2. This is a very special project for us. For one, it allowed us to continue the story of The Talos Principle, a game that shaped us just as much as Serious Sam did. But also, The Talos Principle 2 started a new chapter for us, as we transitioned from developing our own technology to Unreal Engine, which allowed us to put 100% of our focus on creating the best gaming experience we can.

We cannot wait for everyone to hop in The Talos Principle 2 on November 2nd, and experience this new adventure with us. You can pre-purchase The Talos Principle 2 now at 10% off, and if you own the original you can secure an additional discount. Thanks for all your support! The new game is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
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