Wednesday, February 19th 2025

Obsidian Entertainment Celebrates Avowed's Launch

The wait is finally over—Avowed, Obsidian Entertainment's highly anticipated fantasy RPG has officially launched! Step into the breathtaking Living Lands, a wild and mysterious island located in the Pillars of Eternity world of Eora, and embark on a journey filled with danger, discovery, and adventure. Play today on Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, and cloud, to experience Obsidian's latest RPG adventure. Also available on Game Pass!

A Land in Turmoil
The Living Lands is a frontier unlike any other. This rugged and untamed island has become a haven for exiles, dreamers, and adventurers seeking a fresh start. Its vibrant regions and scattered settlements pulse with life, each hiding untold stories and ancient secrets waiting to be uncovered. But this land of promise is fraught with peril. The Dreamscourge, a devastating soul-plague, is driving settlers to madness and turning them against one another. The very land itself resists colonization, haunted by echoes of lives long past. As an envoy chosen by a foreign emperor and blessed by a mysterious god, you are thrust into the heart of this chaos. With divine powers at your fingertips and the will to shape your own destiny, you'll confront ancient threats, unravel mysteries, and decide the fate of the Living Lands. Will you unite its people or watch as their struggles tear them apart? The choices you make will define the future of the Living Lands—and the person you become.
Forge Your Own Path
In Avowed, the power of choice is yours. Create a character and shape your playstyle with four expansive skill trees—Fighter, Ranger, Wizard, and Godlike. Using two separate weapon loadouts, you can play as a stealthy sniper armed with dual pistols and a longbow or a spell-slinging barbarian wielding an axe and a grimoire, or whatever combination of loadouts you choose. This means that the possibilities are endless. Your choices define who you are and how you'll tackle the challenges ahead.


But you're not alone on this journey. Your companions each bring their own skills, personalities, and deeply personal stories:
  • Kai, the steadfast protector, whose calm demeanor and unwavering loyalty make him a dependable shield in battle.
  • Giatta, a brilliant animancer scientist, whose relentless curiosity drives her to uncover the mysteries of the Dreamscourge, even at great personal risk.
  • Marius, a lone-wolf hunter, whose sharp wit and tracking expertise make him an invaluable ally in the wilderness.
  • Yatzli, a fiery Godless expert, harnessing explosive magic and a rebellious spirit. Her disdain for the gods adds complexity to her character and your choices.
Their history, relationships, and perspectives intertwine with your story, adding depth and weight to every decision you make. Will you earn their trust, challenge their beliefs, or forge something more profound? How you guide your companions—and how they influence you—shapes the adventure in unexpected ways.

Your Living Lands, Your Way
Avowed is a game built to immerse you in its world. The Living Lands is a sprawling playground for adventurers, rewarding exploration at every turn. Traverse rugged cliffs, wade through winding rivers, and uncover unique hidden treasures—from ancient elemental weapons to fragments of God Shrine Totems that come together to create powerful new abilities.

Combat is equally immersive, offering a seamless blend of magic, melee, and ranged attacks. Unleash shockwaves with Grimoire Snap, trade health for devastating power with Blood Magic, wield weapons you have upgraded and enchanted, or mix and match abilities to create a playstyle that's entirely your own. Every encounter is an opportunity to experiment, strategize, and push the boundaries of your party's potential.
At the heart of Avowed lies its dedication to player choice. Inspired by the freedom of tabletop RPGs, the game puts the power in your hands. Your decisions ripple across the Living Lands, shaping alliances, influencing factions, and determining the fate of your companions. Whether you negotiate peace, spark conflict, or carve your own path through the chaos, your actions leave a lasting impact on the world of Eora.

This seamless blend of storytelling, exploration, and creativity makes Avowed an unforgettable RPG experience, one where every choice matters and every discovery feels personal.

Start Your Adventure Today
Whether you're a longtime fan of Obsidian Entertainment or new to Eora, Avowed invites you to dive into a world of wonder, danger, and opportunity. With its vibrant setting, unforgettable characters, and deeply immersive gameplay, this is the role-playing experience you've been waiting for.
The Living Lands are calling. Gather your courage, forge your path, and let the adventure begin!

Avowed is available now for Xbox Series X|S, the Xbox app for Windows PC, Battle.net, Steam, cloud, and with Game Pass. Avowed also supports Xbox Play Anywhere, meaning when you buy the game through the store on Xbox or Windows, it's yours to play on Xbox and Windows PC at no additional cost, and your game progress and achievements are saved across Xbox and Windows PC.

When you purchase Avowed on Battle.net or Xbox, or have an Xbox Game Pass membership (PC or Ultimate only), and connect your Battle.net and Xbox accounts, it's also yours to play on Battle.net, Xbox and Xbox App for Windows at no additional cost. Avowed lets you pick up where you left off, bringing all of your saves, game add-ons, and Xbox achievement progress with you.
Source: Xbox News
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9 Comments on Obsidian Entertainment Celebrates Avowed's Launch

#1
Carlyle2020hs
69 bucks on steam

Meanhwile i´ve received 3x separate emails for a 25% rebate on other sites.

Sadly i´ve stopped buying games elsewhere. So i´m going to wait.
Posted on Reply
#2
GodisanAtheist
Looks like a solid game to pick up a complete edition 1 year from now for $10.

What I'm reading is sort of what I was afraid of: Much like Outer Worlds, the game is fundamentally entertaining, visually interesting, etc. but its narrative/story and any tention derived thereof is basically non-existent.

Obsidian seem to have done an about face with the MS merger.

Before you'd get turbo-jank diamonds in the rough, compelling and engaging games that always left you feeling that they'd be masterpieces if Obsidian just had a little more time and money.

Now it feels like Obsidian games are pretty & well built centerpieces, but lack the soul and tension and quirks that their games as an independent studio had.
Posted on Reply
#3
TheinsanegamerN
GodisanAtheistLooks like a solid game to pick up a complete edition 1 year from now for $10.

What I'm reading is sort of what I was afraid of: Much like Outer Worlds, the game is fundamentally entertaining, visually interesting, etc. but its narrative/story and any tention derived thereof is basically non-existent.

Obsidian seem to have done an about face with the MS merger.

Before you'd get turbo-jank diamonds in the rough, compelling and engaging games that always left you feeling that they'd be masterpieces if Obsidian just had a little more time and money.

Now it feels like Obsidian games are pretty & well built centerpieces, but lack the soul and tension and quirks that their games as an independent studio had.
That's because all the old guard that wrote the old Obsidian games have long left the company.
Posted on Reply
#6
the54thvoid
Super Intoxicated Moderator
TheinsanegamerN"Narrative Director on Horizon Zero Dawn and Horizon Forbidden West"

Yeah.....uh, those were not exactly Shakespeare. I wouldnt be throwing my eggs into the obsidian basket anytime soon. Besides, that work will still need to pass the MS filter.
The story in HZD was pretty good, I thought. The whole AI thing and the background tapes filling in the lore (how the machines were made and ultimately corrupted)- it had more going for it than most games trying to pitch a well-realised back story.
Posted on Reply
#7
TheinsanegamerN
the54thvoidThe story in HZD was pretty good, I thought. The whole AI thing and the background tapes filling in the lore (how the machines were made and ultimately corrupted)- it had more going for it than most games trying to pitch a well-realised back story.
The lore concept was neat yeah, but the story itself was boring, never grabbed me; and the dialog was awful. It gave mass effect 1 a run for its money for being stiff and it read like a bunch of first cuts stitched together. Everything not directly related to the lore was predictable cookie cutter stuff.

Maybe I'm too used to games and the novelty is gone, but I feel that the depth of games like NV was missing even back then. The great morally gray writing of the 2000s died out with the X360 era.

*music note* Random Documents and Audio Logs *music note* dont replace a quality story. New Vegas wasnt good because of audio logs.

Posted on Reply
#8
GodisanAtheist
the54thvoidThe story in HZD was pretty good, I thought. The whole AI thing and the background tapes filling in the lore (how the machines were made and ultimately corrupted)- it had more going for it than most games trying to pitch a well-realised back story.
- The game did a good job of building intrigue into the narrative and not pulling punches, played through it with the fam watching and they were all pulled in by the plot and narrative.

It's exactly what modern Bioware Obsidian is missing. A reason for me to care and keep playing outside of just the gameplay.

Edit: Whups, although it applies to Bioware too.
Posted on Reply
#9
AGlezB
Start Your Adventure Today
Sure, sure. I'll check it out as soon as it releases on GOG . . . which I'm not actually expecting because the publisher this time isn't Private Division but Xbox.
Meanwhile I'm having a blast working my way down crazygames.com's idle game list. It's astounding how many hours of entertainment I can get for free just by looking around.

Disclaimer: This message was not sponsored by Crazy Games. I have no relation to them whatsoever. :p
Posted on Reply
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