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Snail Games Expands Portfolio with Honeycomb and Two New Titles via Indie Branch, Wandering Wizard

Snail, a leading global independent developer and publisher of interactive digital entertainment, is excited to announce the acquisition of publishing rights for three new titles: Honeycomb, a sci-fi survival adventure, as well as Castle of Secrets and Stoneguard, through its indie-focused branch, Wandering Wizard. This expansion reflects Snail Games' commitment to delivering diverse, innovative gaming experiences across both mainstream and indie markets.

Honeycomb: The World Beyond, is an upcoming sci-fi survival adventure set to be published by Snail Games, where players assume the role of a bioengineer navigating the mysterious planet Sota7. Players will explore vast biomes, crossbreed alien species, and build a base to support their mission to save humanity. With its focus on bioengineering and exploration, Honeycomb represents Snail Games' dedication to providing a unique gameplay experience within the survival genre.

Good Games Group Launches To Fill Humble Games Void

There was a bit of upheaval in the indie gaming space this July, when game publisher, Humble Games, effectively shuttered its doors due to budgeting concerns at its parent company, Ziff Davis. Back then, the entire staff was laid off when the publisher shuttered its doors. Now, the former Humble Games general manager, Alan Patmore, and ex-global publishing VP, Mark Nash, have come together to form Good Games Group—a game publishing group with more or less the same set of values and goals as Humble Games, but without the corporate oversight.

The new team's first order of business is helping Humble Games support indie titles previously launched under the Humble Games—a task that was apparently given over to a third-party game publisher after the 36-person crew of Humble Games was laid off earlier this year. Given that Good Games Group's first step involves Humble Games and projects that would previously have been worked on by the same team, it seems likely that the same developers that published games via Humble Games will continue to work with Good Games Group.

Epic Games Leans Into Indie Games and Social Features at Unreal Fest

At the opening event of the Unreal Fest in Seattle, Tim Sweeney, CEO of Epic Games, addressed the recent commercial failures of ambitious, citing a "generational change" in the gaming landscape as part of the reason for their failures. Epic Games seemingly wants to address this shift in gamer priorities by relying more on in-game social features, although there was also a strong emphasis on getting indie game developers to sign on to use the Unreal Engine and the Epic Games Store.

In the same presentation, Epic Games announced a new collaboration between the Epic Games Store and Unreal Engine that should make it easier and more affordable for small development teams to market and publish their games to Epic Games and other storefronts. The new launch program, called Launch Everywhere with Epic, reduces Epic's revenue cut for any games developed with Unreal Engine and published on the Epic Games Store before or at the same time as any other platforms. Epic also announced new "indie spaces" for indie developers to share knowledge and make industry connections.

Humble Bundle's October Humble Choice: Jusant, Persona 5 Strikers, Remnant 2 to Keep Forever for Just $11.99

Humble Bundle has just announced its monthly Humble Choice game bundle, a monthly selection of games that Humble Bundle members can download and keep forever for free. While the intention is obviously to tempt gamers to sign up for a recurring Humble Bundle membership, there's nothing stopping you from signing up for a month for $11.99 to claim the Humble Choice bundle and then cancelling the membership.

For October, there are eight new games joining the Humble Choice bundle, ranging from colorful, action-packed, third-person RPGs to indie simulation games, and meditative puzzle exploration games. The main attractions of the October Humble Choice bundle, though, have to be Remnant II, Persona 5 Strikers, Jusant, and Dome Keeper, which have each earned positive reviews both from critics and gamers alike.

Provence-like Sci-Fi world Awaits: Unravel Mysteries in Caravan SandWitch

Indie developer Plane Toast, in collaboration with indie publisher Dear Villagers, is thrilled to announce the upcoming release of Caravan SandWitch, a captivating narrative-driven exploration adventure set in a beautifully crafted, Sci-Fi Provence-like world called Cigalo. Launching in 2024 on Steam, Epic, PlayStation 5, and Nintendo Switch, Caravan SandWitch invites players to embark on a heartfelt journey unveiling the mysteries of Cigalo to find their missing sister.

Caravan SandWitch is already showing up on the big stage! It was featured at the AG French Direct a few hours ago. Stay tuned because we will have a Wholesome news for you Directly in your inbox REALLY soon! Who knows, maybe it will be an exclusive demo, keep updated by wishlisting the game.

Godsworn - a Mythological RTS - Out Now via Early Access

The time has come, sharpen your axe and ready your shield. ⚔️ Godsworn is now available in Early Access! Godsworn is a classic mythological RTS. Experience an epic fantasy retelling of the northern crusades, where pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!

The wild pagan lands have been under the watchful eye of the gods for as long as time. The arrival of a knight order bearing the banner of heaven threatens to upset the uneasy alliance. Will the realm burn, or will blood of both divine and mortal be spilled to protect it?

Relic Entertainment Goes Independent, Announces Split from Sega

We have an important announcement for our players and fans. With an external investor, Relic Entertainment will become an independently-run development studio. This is a huge change for us, but one thing does not change: we want to create amazing experiences for our players. To our fans, we want to assure you we will continue to support our titles, including Company of Heroes 3—we are looking forward to the 1.6 Update in April, loaded with new content and features requested by our community.

We want to thank SEGA, whose support over the years and guidance during this transition have been instrumental to our success. We may be out of the SEGA business, but we remain friends and colleagues. We are excited about this next chapter for Relic, and we hope you will all join us in creating new experiences for our fans worldwide.

Necrosmith 2 Out Now on PC & macOS

Calling out to all necromancers! Necrosmith 2 is now available on Windows and macOS ☠️Return to the world of the necromancy! This time, raise your undead against dreadful monsters, utilizing the newest features to create titans and control them to lead your army to victory. They await your command to begin the battle!

Like a dead man reanimated by dark sorcery, the necromancer simulator is back. Assemble your undead from different body parts, combining the abilities of various fantasy races. Upgrade your tower and give it a unique look. Fight your way through hordes of enemies in a procedurally generated world and take titans under control. Give the undead the ability to fly over mountains and swim across rivers, explore a fully generated world at night and fend off enemy hordes during the day. Start a new, uhm, life.

"Sky: Children of the Light" Takes Flight on PC - Early Access Begins April 10th

First was mobile, then came consoles—and now Sky prepares to take flight on PC! On April 10th, the Sky: Children of the Light experience arrives to PC players on Steam for Early Access, and there's going to be something that all players can celebrate. Sky: Children of the Light is a peaceful, award-winning MMO designed to help players meaningfully connect with one another. You are a Child of the Light with a magical cape, set out into a wide world to find others like yourself. All are welcome in this cozy, open-world adventure above the clouds!

We're very excited about what it's going to bring to Sky. This year Sky turns five, and it's at times hard to believe just how much the game has grown—and how the community has helped it thrive! There are so many more adventures and celebrations ahead, and we're working to bring those to life in 2024 and the years to come. Those won't all fit in one blog post, but we thought we'd share a glimpse of the many things on the horizon—we'll have yet more to share in the months to come.

Enshrouded Devs Celebrate Release of Update #1 - Tout Higher Frame & Refresh Rates

Greetings, Flameborn! Our first update for Enshrouded is finally here! Just a few weeks ago we were releasing our first roadmap, and now we're already ticking a bunch of these boxes… As a team, it feels good! Our goal for each update is to include new content, new features, improvements to existing features, as well as the usual fixes and polish.

The biggest part of the update is undoubtedly the Hollow Halls. You can read more on them below, but a word of advice before you proceed: the encounters will test your mettle and we strongly recommend preparing well and bringing your best food items, as well as campfires to rest during your exploration. It is possible to run these as a solo player, but it might be a very challenging experience, and we recommend bringing some friends along. If you team up with strangers, remember that you can create a backup of your save files. Of course since we're in Early Access, we are very eager to hear your thoughts on the Hollow Halls. Do let us know what you think once you've given them a try! And without further ado…

Balatro Sells a Million Copies in One Month

"Balatro," the latest indie game sensation published by Playstack has reached a significant milestone by selling one million copies in its first month. This achievement highlights the game's widespread appeal and the enthusiastic response from the gaming community. "We're incredibly grateful for the support and enthusiasm from players worldwide," says Harvey Elliott, CEO of Playstack. "The game's success is a testament to the quality and creativity that the indie sector can deliver, proving that even in uncertain times, innovative games can thrive. We extend our deepest thanks to every player who has joined us on this adventure."

LocalThunk, the solo developer behind "Balatro," shared their gratitude for the game's reception as well. "I'm so grateful to all the players and people that have made this happen. I still can't grasp the response to this game, and I am overjoyed that so many people have been able to have fun with my silly creation. I'm so fortunate that I can continue working on my passion as a career. Thank you!"

"Stolen Realm" Devs Discuss Influences - Larian's "Divinity: Original Sin" series is a Big Inspiration

Stolen Realm is a game that's been partly inspired by the work of Larian Studios, via the fantastic Divinity: Original Sin games, so while we've been finishing up Stolen Realm over the last few months, it's been fantastic to see Baldur's Gate 3 explode and show there is a huge appetite for games like ours. If you're one of those Xbox fans looking for a new game to scratch that Baldur's Gate 3 itch, we hope Stolen Realm will do that for you. However, we also want to tell you about the unique twists our game has that helps speed up combat, keeps you making fun choices and makes it perfect for co-op.

Stolen Realm has a synchronous turn system. This means that all the players on your team can all take their turns at the same time, the enemies likewise. With this system, our game offers the same kind of tactical combat you'd expect from the likes of Baldur's Gate 3 and Divinity: Original Sun, but with combat encounters that move at a far quicker pace. This means that when you're playing co-op with your friends, there's no waiting around for your turn while your buddy ponders his next move. You'll be onto the next step of your adventure in no time, so you can spend less time waiting and more time having friendly argument about whether you should go for another combat encounter, a special event, or some treasure as you move through our games diverse fantasy environments.

Enshrouded Devs Unveil Early Access Roadmap for 2024

Greetings, Flameborn! You've all been patiently waiting for weeks now, eagerly wondering what's next for Enshrouded. We have been playing it very safe: on the one hand, we have big ambitions for the game, and loads of ideas! On the other hand, Enshrouded is a brand new game, and some of the things we want to do might turn out to be more difficult than we can anticipate! It's a push-and-pull of wanting to keep you interested, without over-promising on our capacity to deliver.

Nonetheless, we've managed to land on a roadmap that we think will be of interest to everyone. For those of you who have shared your feedback on Feature Upvote, a lot of these items will look familiar! One of the factors that makes us feel so confident in the evolution of Enshrouded is that in so many cases, your feedback and our vision for the game align pretty closely. For those of you who haven't looked into Feature Upvote yet, take a look, search for terms you're interested in, and let us know what you think! We'll reopen suggestion submissions soon.

"Sons of Valhalla" Release Date Confirmed: April 5

Pixel Chest and Hooded Horse are excited to share that their upcoming action/base-building hybrid Sons of Valhalla will release on PC next month on April 5th, 2024. Pixel Chest Games' unique Viking-themed adventure will set players on a perilous journey as they cut a swathe through England, all in a bid to reclaim what was lost. Sons of Valhalla combines side-scrolling combat with base-building strategy in a beautiful pixel-art Viking Age world. Players assume the guise of Thorald Olavson, a warrior hell-bent on tracking down the Jarl who burned down his home and kidnapped his beloved. Backed by Odin himself, players must build fortresses, gather resources, and lay siege to enemy strongholds, challenging key leaders in single combat as they conquer their way across England.

But Thorald isn't a demi-god, nor is he a one-man army. Players must ensure they build up their position and recruit a large enough warband to tackle the menagerie of foes that await them—each one requiring specific tactics to defeat. Siege engines will be needed to overcome defensive walls, and runes can be collected to further augment Thorald and his warriors' skills. These runes can also be offered up as a sacrifice should players find themselves in front of Odin again…

Frogware's "The Sinking City 2" Has Evolved into a Full-Blown Horror Game

The characters in a Lovecraft story are susceptible to… mutation. Minds and bodies are forever altered by exposure to the horrors hiding in the darker corners of the world. It's perhaps no surprise, then, that The Sinking City 2—which just got a world premiere in the latest Xbox Partner Preview broadcast—has undergone its own unexpected change. Where the first game was a detective adventure, with horror bubbling up from its flooded world, its sequel has taken on a darker, more aggressive form. The Sinking City 2 is a true horror game now, with more emphasis on combat, while keeping a Lovecraftian narrative close to its twisted heart.

"The Sinking City is one of our most successful titles, because of our stronger horror genre leanings and the setting," Frogwares Head of Publishing, Sergey Oganesyan tells me. "For us, it was kind of a breakthrough, and we are super excited to work on a full-scale horror game. We have created quite a few detective adventures in the past, so now we're going to mix things up to keep doing what people love from us - meaning story-rich experiences - while still being able to evolve."

"Creatures of Ava" Unveiled During Xbox Partner Preview

Creatures of Ava was announced during Xbox Partner Preview, and we're excited to confirm that it is arriving on Xbox Series X|S and PC in 2024. That's why we at Inverge Studios wanted to use this opportunity to tell you more about the beautiful world of Ava. Creatures of Ava is a Creature Saver game in which you will have to help creatures escape from an infection that is rapidly growing on the planet Ava, threatening to wipe out all living beings. Your goal is not to collect the creatures for your amusement nor hurt them—your goal is to save them.

One of our overarching goals when developing the game was to make it non-violent while remaining really fun to play. From the outset, we've been captivated by the notion of saving creatures from a distant planet, not for any utilitarian purpose, but simply because they're sentient beings deserving of compassion. With that vision in our mind creating a non-violent game was essential. However, this initially proved to be one of our biggest challenges, until we settled on the flute as one of the key mechanics in the game—that really helped us realize our goal. Let me explain….

The Thaumaturge is Out Now

Hello everyone! The Thaumaturge is out now! Traverse the complex tapestry of 1905 Warsaw where harsh reality intertwines with mysterious powers and dark entities. Use your mystical abilities to tame powerful salutors and investigate the city's deepest secrets. Step onto the culturally flourishing streets of Warsaw with an even more fashionable style in The Thaumaturge Digital Deluxe Edition.

The Thaumaturge bypasses traditional genre elements and features side quests seamlessly integrated with the main story, along with a meaningful, personal, narrative-driven adventure backed by a myriad of smaller stories. Influence and manipulate characters, carving your path in this world. Exercise caution, as each decision holds consequences that either restrain or feed your inner flaws such as pride, vehemence, or scheming. Give impactful responses through the choice-infused dialogue system. Immerse yourself in turn-based encounters elevated by salutors, ethereal entities commanded by the thaumaturge. Employ your perception to predict and overtake enemy moves, and utilize salutors' unique abilities for strategic dominance. Drawing inspiration from Slavic folklore, these entities feature psychic strikes and manipulation, along with a wide array of upgrades that transform Wiktor's skills in combat into an engaging dance of strength and strategy.

Frostpunk 2 Release Date Revealed: July 25

Hello Citizens, the day has finally come—we are ready to announce the release date of Frostpunk 2! Watch the latest trailer below. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy, and management gameplay. Taking place 30 years after the apocalyptic blizzard, Earth is still overwhelmed by the never-ending frost and harsh, icy climate. You play as the leader of a resource-hungry metropolis where expansion and the search for new sources of power is an unavoidable reality.

Frostpunk 2 is coming to PC and through PC Games Pass on July 25, 2024. Pre-orders available now! Get the Digital Deluxe Edition with a 10% discount, which is also available for pre-order starting today and access a seven-day long beta in April that consists of part of the game's sandbox mode, among other things.

Toys for Bob Announces Separation From Microsoft/Activision Blizzard

We're thrilled to announce that Toys for Bob is spinning off as an independent game development studio! Over the years, we've inspired love, joy, and laughter for the inner child in all gamers. We pioneered new IP and hardware technologies in Skylanders. We raised the bar for best-in-class remasters in Spyro Reignited Trilogy. We've taken Crash Bandicoot to innovative, critically acclaimed new heights.

With the same enthusiasm and passion, we believe that now is the time to take the studio and our future games to the next level. This opportunity allows us to return to our roots of being a small and nimble studio. To make this news even more exciting, we're exploring a possible partnership between our new studio and Microsoft. And while we're in the early days of developing our next new game and a ways away from making any announcements, our team is excited to develop new stories, new characters, and new gameplay experiences.

Nightingale Devs Working on "Offline Play" Mode

Hey Realmwalkers, we've seen a lot of discussion in recent days around our decision to make Nightingale online-only at our Early Access release. We understand that this can be frustrating for a number of reasons. Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind—a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.

Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first. Looking back on that decision, we misjudged what some of you were looking for in your experience.

ID@Xbox Covers the Making of "Geometry Survivor"

A Survival Shooter Like No Other. Innovation often comes from blending distinct genres to create a new, engaging experience for players. Geometry Survivor is a testament to this creative process, merging the fast-paced shooting action of Geometry Wars with the addictive progression and survival elements of Vampire Survivors.

The Origin of the World of Geometry Survivor
The idea for the game originated from a desire to combine the high-adrenaline gameplay of classic arcade shooters with the strategic depth and character progression found in modern survival games. Geometry Wars provided the perfect template for the game's intense shooting mechanics, renowned for its vibrant visuals and dynamic enemy patterns. Meanwhile, Vampire Survivors offered a blueprint for incremental progression and survival against overwhelming odds, where players enhance their character's abilities over time to withstand hordes of enemies.

"Arranger: A Role-Puzzling Adventure" Launches Summer 2024

Hello! Nick Suttner here. You may have seen my name on PlayStation Blog before in various guises (most recently, as the writer behind Carto), but I'm super excited to be coming to you today as co-founder of the small studio Furniture & Mattress, to reveal our debut game Arranger: A Role-Puzzling Adventure. What the heck is role-puzzling, you may ask? Well, we've spent the past few years building the kind of world that you'd expect to find in a role-playing game: curious towns and moody wilderness areas to explore, quirky characters to meet, and weirdo monsters to battle in dungeons. But in Arranger, everything is expressed through the language of a puzzle game. Hence: role-puzzling!

The entire game world exists on a sprawling, interconnected gameplay grid, and as our protagonist Jemma moves around, everything on the same row or column moves with her. She can also loop herself - or other objects - from one edge of the grid to the other. Over the course of our 8-10 hour, single-player adventure, we regularly twist and subvert these simple mechanics in a host of interesting ways, trying to keep things breezy while still providing some satisfying head-scratchers. (And several assist options to skip past them if you're not in the mood.)

Inkulinati 1.0 Available Now, After 700 Years in the Making

Hello Xbox community and other gaming platform populations! Today marks a monumental milestone - our medieval turn-based strategy game, Inkulinati, is leaving the Xbox Game Preview Program and you can now enjoy the full 1.0 release! To mark the occasion, we've got a brand-new shiny release trailer, voiced by famous bardcore musician Hildegard von Blingin'. Check it out below! Inkulinati 1.0 is OUT NOW on PC, Nintendo Switch, Xbox, and PlayStation!

So. what is Inkulinati, you might ask? Well, it is a turn-based strategy game, where a rabbit's bottom can be deadlier than a dog's sword (trust me, this is not a mistake!). It is inspired by real medieval art and is entirely played on the pages of medieval manuscripts. If you've ever seen old medieval books with funny drawings on the sides of the pages, or even medieval memes on the internet, these hilarious doodles (called "marginalia") were used as the basis for, well, everything in our game.

Last Epoch v1.0 Milestone Due on February 21, Devs Announce Server Downtime

Last Epoch is releasing Wednesday, February 21st, 2024, at 11:00am CT! Welcome everyone to the patch notes for Last Epoch's Release! It's been an amazing road to this point, and it's unreal to be writing patch notes without using the term "Beta Patch". With this patch Last Epoch will officially be leaving Early Access. We couldn't have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not say it enough, Thank you.

We also want to mention again here that to prepare the servers for our release on February 21st, we will be shutting down our servers 24 hours before the patch, starting: Tuesday, February 20st, 2024, at 11:00am CT. While the servers are down, authentication will not be possible. If you are already playing in offline mode before we take down the servers, you should be able to continue your play session, however offline will not be able to authenticate to log in once the servers are down. This is also a good point to note that one of the features being added with 1.0 is a true offline mode, which will prevent this kind of interference with offline mode in the future.

Paradox Arc Introduces "Escape The Mad Empire"

Paradox Interactive, a publisher of challenging games about running empires, today announces their partnership with XperimentalZ Games to publish Escape the Mad Empire, a dungeon-crawling game with intense tactical pause combat and base management gameplay that will release in Early Access on Steam in 2024 under the Paradox Arc publishing initiative. You can try Escape the Mad Empire today by playing the demo, including a mini-campaign and a challenging boss fight! You can find the demo here.

Escape the Mad Empire is a rogue-like dungeon-crawling game where you control a party of heroes facing near-impossible odds in a series of procedurally-generated, apocalyptic dungeons, filled to the brim with foes, traps, and deadly boss fights. Leverage the tactical pause system to execute complex strategies in the blink of an eye and clutch victory from the jaws of defeat. As you overcome the threats of the apocalypse, manage your heroes' instability, grow your base, and fight to survive until you Escape the Mad Empire or fall to its horrors.
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