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Bloober Team Presents First Gameplay Footage from Cronos: The New Dawn

Bloober Team has unleashed the first full gameplay trailer for Cronos: The New Dawn, the studio's all-new original survival horror IP. This eerie first look at full gameplay showcases THE MERGE, an innovative new mechanic that changes the way players confront enemies, turning every encounter into a mind-bending nightmare and struggle for survival.

Set across two time periods - the grim ruins of a post-apocalyptic future as well as in 1980s-era Poland—Cronos: The New Dawn thrusts players into the decaying district of New Dawn, inspired by real-life Nowa Huta. You play as a Traveller, an agent of the mysterious Collective, emerging from a dystopian future to dive back into time and extract key people before they perish in the apocalypse. As you explore a world on the brink of annihilation, you'll encounter grotesque enemies known as the Orphans—twisted, body-horror monstrosities born from humanity's darkest nightmares.

ARC Raiders Tech Test 2 Coming to PC & Consoles on April 30

Raiders! On Wednesday, April 30th, we're kicking off the ARC Raiders Tech Test 2, where invited playtesters on Steam, Epic Games Store, and consoles will be able to experience the deadly exploits of the Rust Belt, for five full days. This will be our largest test of ARC Raiders to date, for the first time also including players on PlayStation 5, Xbox Series X|S, and the Epic Games Store. The purpose of the test is to see how the game performs in a live environment across all launch platforms and gather key insights and feedback from players like you. This time around, you're free to share or stream gameplay capture and tell the world of your experience in ARC Raiders—in other words, the playtest is not confidential.

So, what can I expect?
For those who may need a refresher: ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, where little remains of the world we know today. On the surface, threats are everywhere: ARC machines loom high in the skies and lurk in the shadowy corners of abandoned spaceports and run-down warehouses. You'll encounter everything from roaming rollbots to multi-legged behemoths, and the choice will be yours—team up to defeat them, or risk combat with your fellow Raiders if you'd rather keep the spoils for yourself. While the line between friend and foe is razor thin on the surface, in Speranza, you'll find refuge. The Traders there are ready to supply you with quests and gear. You can also craft equipment in your Raider Den, such as advanced weapon mods or unique gadgets. With every level gained on the surface, you can invest your experience into a branching skill tree.

Chains of Freedom Out Now on PC & Consoles, Nordcurrent Sends Thanks to its Fanbase

Hey everyone, our game is finally out—and we just wanted to take a moment, a real one, to say thank you. From the bottom of our hearts. We're a small team within Nordcurrent with big dreams, and this game—Chains of Freedom—has been a labor of love every step of the way—we poured everything into this because we love making games. We love storytelling, world-building, creating moments for players to feel something real. And the fact that there's a community out there can now play what we made? That means more than we can ever put into words. You're not just playing a game—you're supporting a team, allowing us to grow and create new, better experiences. A team of people who believe that heart and soul still belong in game development.

Step into a thrilling turn-based tactics game set in a fictional, dystopian Eastern European state. Lead an elite military squad as you navigate perilous missions filled with danger, deceit, and moral dilemmas. As you delve deeper into a conspiracy threatening your nation, engage in high-stakes tactical combat that demands precision with every move. Arm your team with a variety of weapons and gear, adapt their skills to meet ever-changing challenges, and confront intense missions that push your resolve to its limits. Uncover the truth in a world where the nation's fate lies in your hands.

Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles

The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.

You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."

Bungie Devs Go In-depth into Marathon's Gameplay Systems - Closed Alpha Test Starts April 23

Over the past weekend we shared the first look at Marathon's gameplay in our livestream from Bungie headquarters, and now we're here to recap the highlights! In the Gameplay Reveal Showcase, we sat down with game director Joe Ziegler, franchise art director Joseph Cross, senior design lead Lars Bakken, gameplay director Andrew Witts, and senior social media manager Andy Salisbury to chat about everything from favorite Runners to gunplay to expanding the Marathon legacy. Want to see the full show? Check out the VOD below. It has all of the videos you'll see here, plus a bunch of extra details and fun moments with the team.

UP FIRST... Important dates and our first playtest
The Marathon Closed Alpha Test runs from April 23 to May 4, and Marathon launches on September 23, 2025. Wishlist on Steam to keep up with the latest news. Want to sign up for your chance to join the first playtest? Join the official Discord and follow the steps in the server to sign up. We'll be inviting players at the start of the playtest and throughout the playtest, so keep an eye on your inbox. The Closed Alpha Test will be available to players who are 18+ and located in North America. It'll be a fairly small playtest as we test our technical capabilities and gather important feedback before bigger tests. We know there are lots of you who won't be able to get in (yet), and we see you. Please hold tight! We'll be there soon

Heroes of Might and Magic: Olden Era Launching into Early Access This Summer

Heroes of Might and Magic: Olden Era is coming to Steam in Early Access this summer, and aspiring adventurers can wishlist it now to be alerted when it releases. The new installment in the turn-based strategy series takes place in the vibrant fantasy world of Enroth, where players will recruit heroes to explore the continent of Jadame and raise armies to battle in the struggle to determine its future. Olden Era features six unique factions, a single-player campaign, and several multiplayer modes allowing you to venture alongside or clash with other players, including Hotseat mode for local multiplayer fun. Furthermore, players can set out into the unknown on randomly generated maps, and take advantage of the map editor to create worlds of their own—or experience those created by other players.

Olden Era returns to the world of Enroth and the origins of the legendary saga, inviting both veterans and new players to go on a new strategic quest on Jadame, a mysterious continent in turmoil, mentioned but never explored in the previous games, with its unique factions, biomes and creatures. Traverse a vibrant and living fantasy world full of wonders and dangers, build magnificent castles, raise massive armies and clash in epic and highly tactical battles of heroes and mythical creatures. Play solo with a new campaign, explore single and limitless randomly generated maps, or engage in battle of wits and magic with other players in multiplayer mode. Or even build your own Heroes of Might & Magic stories with the in-game map and campaign editor.

Forever Skies Version 1.0 Out Now on PC & PlayStation 5

Greetings scientists…Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam! Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer below! Forever Skies is a first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we've partnered up with our friends to create some great survival co-op gaming bundles. So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.

Square Enix Reveals SaGa Emerald Beyond Add-on for Vampire Survivors

Happy Anniversary to SaGa Emerald Beyond! The fabulously free-form RPG released April 25 last year, so it's nearly a whole year old. They grow up so fast. To celebrate, we have a very exciting collaboration to announce—a new SaGa Emerald Beyond-themed update for the utterly awesome Vampire Survivors! Titled "Emerald Diorama," it adds loads of new content to the game, including a new stage, new weapons, new characters and more.

What is Vampire Survivors?
We're sure this game needs no introduction, but just in case some of you are yet to experience this intensely fun gothic horror survival game, allow us to introduce it. Developed by poncle, Vampire Survivors pits you against hordes of undead in fast-paced action, but you don't need to shoot - your character attacks automatically. This means you can focus on positioning, levelling up, finding new weapons and evolving them into new forms, discovering secrets and more. It's fast-paced, easy to play, full of depth and very, very absorbing. Fun fact: I play it on the train each day I travel to Square Enix HQ and have missed my stop at least 3 times as a result. Thanks to this new SaGa Emerald Beyond crossover, I expect it to happen again fairly regularly. I apologize to my employers in advance.

Bungie's Marathon Launching September 23, Gets New Gameplay Trailer

Today, Bungie, the creators of Halo and Destiny, revealed gameplay of their upcoming team-based extraction shooter Marathon. As part of the live Marathon Gameplay Reveal Showcase, Bungie developers premiered Alpha gameplay of the tactical and fast-paced FPS, explored the mysterious and cutthroat world of Tau Ceti IV, and discussed how to join the Marathon Closed Alpha Test.

In addition, Bungie announced Marathon will release on September 23, 2025 on Steam, PlayStation 5, and Xbox Series X|S with full cross play and cross save. In the meantime, players can join the Marathon community Discord, where they can sign up for a chance to be one of the first to playtest Marathon. The Bungie team will be actively engaging in Discord, holding live Q&As, and evolving the game based on player feedback for launch and beyond.

Digital Sun's "Moonlighter 2: The Endless Vault" Coming This Summer to PC & Consoles

Grab your satchel, sharpen your blade, and dust off your negotiating skills—Moonlighter 2: The Endless Vault is officially set to open its doors in Summer 2025! The upcoming action-RPG from Digital Sun, creators of the beloved indie hit, Moonlighter, and published by 11 bit studios, returns with even grander adventures and deeper shopkeeping mastery. Step into the dual life of Wil—a shopkeeper-turned-hero—as he balances dangerous expeditions alongside the hustle of keeping his business thriving in a reality where fortune favors those bold enough to venture beyond the boundaries of what they know.

As you venture into the unknown, you'll clash with fearsome foes and gather precious loot in sprawling, dynamic dungeons. Take risks and reap rewards with the game's new layer of tactical depth—inventory management is no longer just about saving space. Relics carry special properties, adding tension and strategy to every expedition. On the shopkeeping side of things, you'll keep your store bustling by harnessing powerful boosts and charms to maximize sales and keep customers lining up at your door. And while you're stuck in Tresna for now—a brand-new location in the series, born from a dimensional mash-up—you might as well try to prosper together with the local townsfolk. Invest in the flourishing village of Tresna, shape its future, and unlock new opportunities for your own success.

11 bit studios Announces June 13 Launch Date for "The Alters" - Coming to PC & Modern Consoles

What if survival meant facing the versions of yourself you never became? The version of you who chose family over going to college? The version of you who chased down your high school sweetheart and made her your wife or the version of you who lost her? In The Alters, the upcoming sci-fi game from 11 bit studios (makers of This War of Mine and Frostpunk), where survival has never been so personal, the path to salvation begins with a question as old as humanity: What if I had chosen differently? Revealed today as part of the 2025 Triple-I Initiative, 11 bit studios announced that The Alters will launch on June 13, 2025, arriving on PC, PlayStation 5, Xbox Series X|S, and day one on Xbox Game Pass and PC Game Pass.

Stranded on a hostile planet and racing against a deadly sunrise, Jan Dolski's only chance of survival is to create "alters"—alternate versions of himself shaped by roads not taken. Each Jan comes with unique skills, personalities, and memories tied to a different life choice. But they also come with conflict, doubt, and emotional baggage. Managing the mission means managing yourself—literally. Players must maintain a mobile base, make time-critical decisions, build relationships with their Alters, and confront the consequences of their own past lives.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

Talos Principle: Reawakened Out Now, Croteam Delves into "Making a Remaster Matter" Discussion

Wow! The Talos Principle: Reawakened is out now on PC (Steam), Xbox Series X|S, and PlayStation 5. It's been an incredible journey to this point. One that we wanted to take for several years now, because we felt like The Talos Principle—even if it stands the test of time—deserves to become something more.

When we set out to create Reawakened, we asked ourselves: what would we like to see in a remastered game, if we were buying one? An updated version of the game, sure, but what else makes this kind of project exciting? Behind-the-scenes commentaries and the Puzzle Editor were one answer, but what about returning to the world and story of the game itself? What about more puzzles? Another story to join the main game and Road to Gehenna?

Commandos: Origins is Out Now on PC & Consoles, Select Physical Editions Arriving Next Month

It's time to move out, soldiers. Commandos: Origins has been deployed! The latest installment in the legendary real-time stealth tactics series is available now with Xbox Game Pass for console and PC, and on Windows PC, Xbox Series X|S, and PlayStation 5. After years of hard work, dedication, and invaluable feedback from the community, the elite unit has returned to tell its origin story. "Mission accomplished," said Jürgen Reusswig, Studio Director at Claymore Game Studios. "With the release of Commandos: Origins, we're taking players back to where it all began, and let them experience firsthand how this special unit was formed and grew into the band of brothers we remember from the old games. Working on this legendary franchise has been a journey of passion, and now, we're very excited to let fans step into the boots of the six original Commandos. The adventure starts here, and we're eager for players to relive the origins of this legendary unit while further improving the game with the feedback of the community."

Commandos: Origins continues the legacy of the legendary real-time stealth tactics series. Step into the boots of the original Commandos squad, a group of highly skilled soldiers forged in the heat of battle during World War II. Thomas "the Sapper" Hancock is entrusted by the top military brass to assemble a team of fearless soldiers, the Commandos. In 14 missions, the game delves into their early engagements, highlighting the challenges they faced and the bond they formed as an elite fighting force. With tactical gameplay and strategic decisions, players guide the Commandos through perilous operations, each one shaping the foundation of what would become one of the most iconic military units in history. Prepare for a deep dive into the origins of a legendary squad.

Matrix Games Announces Steam Launch of Armored Brigade II

Armored Brigade II has released on Steam. Since our Matrix release in November, we have been very busy working on Armored Brigade II. Finland received some major attention with the addition of new 3-D models of the StuG III, Charioteer, Comet, and XA-180. We have also added unique West German infantry formations like Gebirgsjägers, Fallschirmjägers, Aufklärungstruppes, and Pionieres. With the addition of FXAA and night-vision effects, Armored Brigade II is also looking better than ever.

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience. Building on the success of its acclaimed predecessor, Armored Brigade II elevates the wargaming experience by skillfully blending accessibility with tactical depth—all within a new, more immersive 3D graphic landscape. This finely-tuned balance makes it an ideal choice for both newcomers and veterans of military wargames. Engage in a simulator that offers both plausibleplausable real-time and turn-based gameplay, where every decision counts. Authentic, detailed gameplay captivates players of all levels, immersing them in a world where strategy and realism converge.

Reikon Games Introduces its "Metal Eden" Demo, Taster Build Out Now on PC & Modern Consoles

Starting today, you can dive into the sci-fi FPS action of Metal Eden with our brand-new demo available for PC, Xbox Series X|S, and PlayStation 5—grab it on your platform of choice. We can't wait to see you experience the adrenaline rush we have in store for you while you navigate the city-planet of Moebius as it orbits the planet Vulcan. During the demo, you'll jump into Mission 0 and Mission 1 and have a chance to experiment with some of the weapons that will help you cause havoc and uncover the truth of Moebius—master these upgrades, and no foe will be able to stop you. But first a reminder of why you fight…

For humanity to survive space travel and expand across the galaxy, the Engineers invented Cores. This system can store human data by preserving a digital record of a human psyche, rebuilding it upon reaching its destination. That was the plan, however something went wrong. An erosion bomb was released by the Engineers, threatening all cores on Moebius.

South of Midnight Out Now on Xbox Platforms & PC

South of Midnight is available now globally on Xbox Series X|S, Xbox App for Windows PC, Steam, Cloud, & Game Pass! As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family's shared past and—if she's lucky—find her way to a place that feels like home. From the entire Compulsion Games Team: Thank you for your support, and happy playing!

Deep in the heart of the bayou, something stirs. Bigger than any gator you've ever seen, Two-Toed Tom is a legend of scales, survival, and insatiable hunger. More than double the size of the world's biggest recorded alligator, Tom is an unstoppable force of nature. To celebrate the launch of South of Midnight, in which Tom makes a very big appearance, Xbox has brought this monstrous gator to life in the gator-infested waters of Marrero, Louisiana, a location chosen for its haunting resemblance to the game's Southern-inspired setting. Murky swamps, ancient cypress trees, and the distant splash of unseen creatures make it the perfect place to step into Hazel's world and experience the bayou's dark magic first-hand.

Commandos: Origins Launching Tomorrow on PC & Consoles

Today we have our final Do & Don't Comic—with only one more day to go until the release of Commandos: Origins arrives. Consider it done! We—at Claymore Game Studios and Kalypso Media—thank you for sharing your excitement for Commandos: Origins with us and we wish you lots of fun when you finally get your hands on the game from tomorrow onwards. Commandos: Origins is gearing up for digital release on April 9th, 2025, and will be available on Steam, on day one with Xbox Game Pass for console and PC and on Windows PC, Xbox Series X|S, and PlayStation 5.

ALARM! You have been selected for a mission which will shape the fate of the entire world. Witness the very beginning of the legendary elite WWII force in Commandos: Origins. The long-awaited sequel to the Commandos series brings you right back to the foundation of the real-time tactics genre.

Monster Energy Supercross 25's Authentic Off Road Experience Enhanced by Neural AI

Monster Energy Supercross 25 - The Official Video Game—available as Dirt Master Edition or and Special Edition—is out now in early access for Xbox Series X|S, and the Standard Edition will be available for everyone on April 10, 2025—on Steam, Epic Games Store, and PlayStation 5. I can't wait to see all of you take the route for the Supercross elite in this new and completely improved game. Today, I want to talk to you about one of the most ambitious and challenging aspects of the game, which made us sweat but filled us with pride once the results started to arrive: Neural AI.

We started using our Neural AI, A.N.N.A (Artificial Neural Network Agent), in our games starting from 2019, but research began before then. Neural AI is a specific kind of AI that can simulate realistic behavior. To do that, it must train and test the tracks to learn the best trajectories to become as fast as possible. Over the years in Milestone we have seen incredible results, with AI capable of controlling vehicles in a realistic manner. But up to this Supercross chapter, A.N.N.A. has only been on tarmac surfaces.

Naughty Dog & Nixxes Celebrate The Last of Us Part II Remastered's Launch on PC

Hey everyone, The Last of Us Part II Remastered is available now on PC! We're excited to bring Ellie and Abby's acclaimed stories and the roguelike survival mode No Return to a new audience. We invite you to join us on the Steam Community forums to discuss the game and share your feedback. If you run into any issues and require support, please reach out to Nixxes Support. The teams at Nixxes and Naughty Dog are closely monitoring player feedback and working on post-launch updates.

Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby's story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
[Editor's note: Our in-depth performance review of TLOU Part 2 is now live]

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

La Quimera Launching on April 25 - Reburn Will Host a Closed Beta on Steam; Starting April 12

Reburn is excited to announce that La Quimera, its narrative-driven first-person-shooter game set in a futuristic Latin American megalopolis, will release on April 25 on PC via Steam. La Quimera will be priced at MSRP $29.99/€29.99. To prepare for the launch, Reburn is hosting a closed beta for 24 hours starting April 12 at 7 a.m. PT/2 p.m. UTC. Fans can request closed beta access on La Quimera's Steam page, though slots are limited. Participants will be able to access a part of a pivotal mid-game mission in solo or co-op play. "Our Reburn team can't wait to finally share our hard work and vision for La Quimera with players on April 25," said Dmytro Lymar, CEO and co-founder of Reburn. "Ahead of our release, we invite players to join us in our closed beta to get an early look at the co-op experience for our vision of Nuevo Caracas and far beyond."

In addition, eager FPS fans can get an extended look at the title's unique blend of sci-fi world building, Latin American mysticism, and tense shooter combat in the first gameplay trailer. The gameplay trailer pulls back the curtain on La Quimera's intriguing blend of exosuit abilities, futuristic weaponry, and robotic enemies standing between the PMC and its objectives. Render enemies vulnerable with a multi-target electric shock, scan for hidden threats, dodge certain death with the exosuit's agility, and more. Even better, La Quimera players can suit up with two additional friends throughout each mission for co-op action, coordinating combat tactics and experiencing the city and jungles of Nuevo Caracas together.

Blue Prince Previewed Ahead of April 10 Launch, Coming to PC & Consoles

It's not every day that you turn on a game and realize you can't even describe its genre. Blue Prince—arriving on April 10 for Xbox Series X|S, PlayStation 5, PC (Steam), PS+ Game Catalogue and Game Pass—is a beautifully confounding thing. It's part first-person puzzle, part-strategy deckbuilder, part-roguelite, part-narrative mystery box—and yet none of these quite communicate exactly what developer Dogubomb has managed to create here. You play as Simon, who's just inherited a 45-room estate called Mount Holly—or he will inherit it, if he can find its secret, seemingly impossible 46th room. There's also the small matter of Mount Holly being, well, magical. Every day, its floor plan changes, asking you to piece it back together again—making each journey to discover that secret room an entirely new challenge.

If that sounds a bit confusing, that's entirely the point. Blue Prince is remarkably light on traditional tutorials, instead dropping hints and tips in its shifting rooms along the way. Initially, you'll need to throw yourself into the core process of drafting rooms—upon opening each door you come across, you'll draw three possible rooms that could be behind it, drawn from a pool of potentials. Some rooms are rarer than others, while others will only appear in specific place, but almost every one includes something to collect, a puzzle to solve, or a wider effect on your current run.

"Roman Triumph: Survival City Builder" Available Now in Early Access

Defend Your Empire! And help us shape what comes next! It's finally happening: Roman Triumph is out in Early Access! Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we're here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on—you helped shape this game more than you know! To celebrate its launch, the game is available for $24.99 with a 25% discount. That discount won't last forever, and the price will go up once we reach 1.0, so if you've been thinking about it, now's a great time to dive in.

Roman Triumph is a survival city-builder / colony-sim set in Roman times where you must lead your people, build a city from the ground up and fortify it with walls, ballistae, archer towers and other Roman defenses to survive against the hordes of Barbarians, ferocious Hydra, Minotaur, Cerberus, and other mythological beasts. In order for your city to thrive, you must keep your citizens fed, safe, healthy, and happy. Strategically designing your city in this randomly generated world will improve your empire's chances of attracting new citizens, increase your resource and food production efficiency, please your gods, and maximize safety during attacks.

Sci-fi Shooter/Smasher "Harpagun" Slams onto PS VR2 & Meta Quest VR Platforms on April 10

What is it? What's the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go "wow" after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let's take it from the top.

Movement that matters: Speed, control, and immersion
Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of "being there." In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what's the most important, change their position to avoid danger or get a better shot at an enemy. We managed to achieve that with our "pylon and anchor" system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.
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