Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir"
Crytek today released the final build for their hardware-agnostic raytracing benchmark. Dubbed Neon Noir, the benchmark had already been showcased in video form back in March 2019, but now it's finally available for download for all interested parties from the Crytek Marketplace. The benchmark currently doesn't support any low-level API such as Vulkan or DX 12, but support for those - and the expected performance improvements - will be implemented in the future.
Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.
Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.