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Bethesda Confirms E3 Look at DOOM Eternal, Seemingly Teases Starfield - June 9th

Bethesda has confirmed that they will be having their own presentation even before the actual E3 (Entertainments and Electronics Expo) kicks-off. Bethesda's presentation, which will be live on June 9th, will, according to Bethesda, offer an "in-depth look at DOOM Eternal plus much, much more." The company also teases that they want to "be together" with the community this year - likely because of one particular interstellar journey that dwells in such a team - perhaps in the form of Starfield?

Steam Reveals 2017's Top Selling/Highest Grossing Games

Steam has revealed the top selling/highest grossing games on its platform for the year 2017, and with come some surprises, and some non-surprises as well. The distinction between top selling and highest grossing is a needed one, if you look at the top Platinum tier. There are two free-to-play games on it, which really isn't much when you consider that the category itself contains 12 titles. Still, it does go to show how correct monetization of free-to-play games leads to impressive earnings for companies. Joining those two titles are the usual multiplayer galore of titles. The hit phenomenon Player Unknown's Battlegrounds stars in 4th place, behind H1Z1, Grand Theft Auto V, and Rocket League. When it comes to single-player games, The Witcher 3: Wild Hunt holds its own on 6th place in the Platinum list, a remarkable feat if one considers the game was originally released in May 2015, and hasn't seen added content for a year now.

AMD Offers Prey, Wolfenstein II: The New Colossus on RX Vega Purchases

AMD has started a new offer on its RX Vega 56 and RX Vega 64 graphics cards, which brings users two of this year's most interesting FPS titles: Arkane's Prey, and Machine Games' Wolfenstein: The New Colossus. The offer is good from November 24th through December 31st, or until the stock for game codes is gone, so that should give users plenty of time to take advantage of the offer. Keep in mind this is retailer-dependent, with not every sales point partaking in the offer, so be sure to check first whether or not your purchase spot of choice is offering this promotion.

The AMD Unique ID which grants you access to both game codes must be redeemed within two (2) months of the end of the Campaign Period (February 28, 2018) to obtain Application downloads. After this deadline, the AMD Unique ID is void, so users won't be able to redeem their games anymore. The offer is valid for RX Vega 64 Liquid and Air cooled graphics cards, and RX Vega 56. AMD AIB partner cards (such as Gigabyte, Sapphire, XFX, and so on) should be eligible, but you should take some time to confirm this. best Buy, for example, seems to only be applying this dual game code promotion to XFX Vega graphics cards. For now, this promotion seems to only be applied to reference design graphics cards, though this might change according to retailer.

AMD Releases Radeon Software Crimson ReLive 17.6.1 Drivers

AMD released the Radeon Software Crimson ReLive Edition 17.6.1 beta drivers. The drivers come with optimization for "DiRT 4," including an AMD CrossFire profile, and up to 30 percent improvement in frame-rates with 8x MSAA cranked up. The drivers also improve performance of "Prey" (2017) by up to 4 percent, as tested on a machine with a Radeon RX 580 8 GB graphics card.

The drivers also fixed a number of issues, including virtual super-resolution (VSR) not correctly enabling on certain Radeon RX 400 and RX 500-series GPUs; HDR not correctly enabling on certain WQHD or higher-resolution displays; flickering noticed on some WQHD or higher-resolution displays connected via HDMI; fast mouse movements causing a frame-rate drop in "Prey" (2017); "Mass Effect: Andromeda" noticing a stutter with multi-GPU systems; and a system hang noticed on Radeon R9 390 series GPUs with the memory overclocked using a third-party application. Grab the driver from the link below.
DOWNLOAD: AMD Radeon Software Crimson ReLive 17.6.1

The change-log follows.

NVIDIA Releases GeForce 382.33 Game Ready Drivers

NVIDIA today released its latest GeForce "Game Ready" drivers. The new GeForce 382.33 WHQL drivers come game-ready for the week's big game releases - "Tekken 7," and "Star Trek Bridge Crew." It also addresses bugs such as Windows Store not opening on Windows 10 Creators Update with 3D Vision enabled on TITAN X; stuttering noticed in "Prey" with GTX 1080 Ti, extended monitors not drifting into Sleep in Windows 10 Creators Update with GTX 1070, and GTX 970 SLI machines not being able to toggle SLI unless Norton 360 is disabled or Windows is booted into "Safe Mode." Grab the driver from the link below.
DOWNLOAD: NVIDIA GeForce 382.33 Game Ready Drivers

The change-log follows.

NVIDIA Releases the GeForce 382.19 Hotfix Driver - Absent from GFE

NVIDIA has silently made available a new hotfix driver which improves (you read that right: doesn't fix) stuttering issues on the new Arkane immersive-sim Prey. NVIDIA's previous "Game Ready" drivers, version 382.05, have been reported as being somewhat jerky, and considering NVIDIA has released a hotfix whose notes specifically refer a "stutter issue" with Prey, all NVIDIA users who are playing this game should update their drivers to this new hotfix version, which isn't available through NVIDIA's GeForce Experience app.

You can grab the drivers righthere from NVIDIA.

AMD Releases the Radeon Crimson Relive 17.5.1 Beta Drivers

Not to let itself be outshined by arch-rival NVIDIA, AMD today released a new driver suite that introduces support for the impending release of Arkane Studios' Prey. A totally new IP in an era of sequels and re-releases, which has been paired - even if only so slightly - with AMD's own Vega teaser campaign, Prey promises to offer a mix of Bioshock and System Shock, with Arkane's own peculiar blend of game mechanics and art direction. Go on ahead fighting the invasion - I'll be joining you shortly.

These drivers promise an up to 4.7% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.4.4, as well as multi GPU profile support. As always, you can grab these right here on your favorite hardware site on the universe. Just follow the link below, and catch some more details like fixed and current issues after the break.
Download: AMD Radeon Crimson Relive 17.5.1 Beta Drivers

NVIDIA Releases the GeForce 382.05 WHQL Game Ready Drivers

NVIDIA today released the GeForce 382.05 WHQL drivers. These drivers come "Game Ready" for the week's hottest game launches, beginning with "Prey" (2017). "Prey" is the season's most anticipated first-person survival horror, and releases this Friday (5th May). In addition, the drivers also come with optimization for the indie tank shooter "Battlezone," and the latest "Gears of War 4" multi-GPU update, by including an NVIDIA SLI profile for the game. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 382.05 WHQL

AMD Confirms Vega is Launching this Quarter

Via Facebook, AMD has confirmed that Vega is nearly here - at least, as nearly here as a "this quarter" can be. This means Vega will launch in two-months time (Q2 extends through the months of April, May and June, after all.) Through a post on its Facebook page, AMD replied that Vega will be coming "when it's ready... And it will be this quarter."

According to previous leaks (and our own deep dive on Vega's architecture), Vega should go a long way towards bridging the power/performance gap between AMD and NVIDIA's GeForce series. It will be the first time since Fury that AMD will have a competitive, high-performance graphics design (expectedly, and hopefully, since no-one likes to buy over-priced graphics cards.) The fact that AMD has teased Vega in two different pieces of media that come out in May (Arkane Studios' Prey, which comes out on May 5th, and Alien: Covenant, which also comes out during the month of May.) I've previously posited that AMD wouldn't tease Vega's launch alongside one of the most promising games of the year without giving us the chance to power it through Vega come launch day, but as Prey's release date approaches and there is no more information on Vega (much less an announcement), it's looking increasingly likely that we'll have to wait until we can see that universe in all of its Vega-rendered glory.

PowerColor Teases New Red Devil Graphics Card - Probably RX 580

PowerColor has pulled some images out of its teaser hat, bringing us some classy, though ultimately uninformative pics of an upcoming Red Devil card. The details that can be gleaned point to a dual-fan design and some semblance of LED illumination (which should always be expected in any recent product launch).

Though we can't know for sure what graphics card this Red Devil tease refers to, logic would dictate that it's the best-performing, upcoming card that we know off. Pulling a publicity stunt for the second-fastest card to arrive (RX 570) just wouldn't make sense, and the timing puts this teaser much closer to (what is expected to be) the rebranded RX 500 line than to the much-awaited RX Vega line of graphics cards. The latter will probably drop in around the same time as Arkane's Prey, which launches on the fifth of May.

Arkane's New IP is Prey to AMD's Vega - Possible Hint at Launch Window

It all seems to go back to AMD these days, doesn't it? If it isn't the company's upcoming Ryzen CPUs that stand in the limelight (a rare thing nowadays, with a seemingly neverending amount of leaks around them and the accompanying AM4 platform), it's the company's Vega graphics architecture that makes waves with new info or new leaks.

Now, reports are coming in (with solid imagery at that) regarding a collaboration between Arkane and AMD, marrying Arkane's promising new IP, Prey, and AMD's upcoming Vega architecture. This may sound like an interesting, if not at all important, piece of information. But digging deeper, this is probably indication of Vega's expected launch window. Considering that AMD's woman of the moment, Lisa Su, has previously placed Vega's launch in Q2 2017 (spanning April, May, and June), and adding 1+1, this places AMD's Vega launch before Prey's - after all, it wouldn't make much sense to market a game as being optimized for a given architecture.... If users can't actually use it.

As an avid reader and story addict, I admit that Arkane's take on the world of Dishonored in its second iteration left me a little underwhelmed (though the worldbuilding, gameplay and art direction were simply sublime). However, judging from Prey's trailers and some hands-on impressions running the world wide web, it looks as if Arkane has again hit the proverbial nail in the head. And from what AMD promises, Vega will be here to power it when it launches on May 5th.

Human Head 'fully intends' to Bring Back Rune

Since Prey 2 is stuck in neutral rumors of an incarnation to Rune seem to be gaining momentum. Human Head Studios has been dropping hints of a Rune revival. Now that Prey 2 is likely pulled from the studio's slate, the company is being a little more overt about its hopes to bring back the franchise. "I can't reveal what we've got planned, but we fully intend to bring digital viking mayhem into the here-and-now," Human Head co-founder Ted Halsted said. Halsted told Neogamr that the recent Facebook poll was to "gauge fan excitement" and learn more about what aspects of the original game they enjoyed most. He says viking combat is "where Rune's heart beats." He also suggests that the story of the sequel will focus on a more brutal Ragnar, since the end of days (Ragnarok) has come. It will still be a third-person action game, but Halsted says the combat is still "evolving." The company wants to make the game more like modern titles with more tactical options for the action. Plus, thanks to the fan support of multiplayer, he says it will focus on that aspect and clan features.

As for how the studio will fund the project, many guessed a Kickstarter fund was only a matter of time after the word broke of a possible feature. "We certainly wouldn't rule out Kickstarter," Halsted said. "As a developer, we're pleased that there's a wide variety of funding methods for modern projects, from Kickstarter to investors to the traditional publisher model." While Human Head hasn't officially been taken off Prey 2, Bethesda's delay announcement was harsh, to say the least. It claimed the game had "not progressed satisfactorily" and "does not currently meet our quality standards." An anonymous source told us that the studio had stopped work on the game last November due to a contract dispute, which would leave plenty of time for pre-planning of a Rune sequel.

Human Head hasn't Worked on Prey 2 in Months, RUNE Sequel Possible

News that Prey 2 had not been cancelled, but rather delayed, was relieving to fans of the original. However, why has there been such secrecy surrounding the project over the last several months? According to a Shacknews source who asked not to be identified, Human Head was not happy with the terms of its contract with ZeniMax, and deliberately stopped work on the game in November so it could try to negotiate a more favorable deal. While doing that, many on the development team were laid off, with the hope they would be rehired if the contract issue was resolved favorably. The process seemed to be gathering some positive momentum until January when ZeniMax's responses all but stopped, causing some of the laid-off Prey 2 team to wonder if the game would ever see the light of day.

By March 1, the source said, things had progressed a bit, leaving the Prey 2 team hopeful that they would return to work soon. But that quickly soured the following day. The source could provide no further first-hand details after March 2. When contacted for a response, an official at ZeniMax responded that "we aren't commenting on the game's development beyond what was said in the statement that was released this morning." In light of the new information, the official stance that "the delay is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards" seems to throw Human Head under the creative bus. With development stalled for months, it's no surprise that the game would be unable to meet so-called "quality standards."

Bitcoin & Password Stealer Trojan For Mac Now Available!

Hot on the heels of our previous story of Apple Macs falling prey to a DDoS trojan, we now have another Mac trojan come on the market, as explained by Sophos. Yes, the Apple platform must indeed be becoming more popular to get this one. It's an unfortunate fact of life that the popularity of any computing platform, including smartphones, can be judged by the number of criminals who will attack it. This little nasty, called OSX/Miner-D or 'DevilRobber', hijacks Mac OS X to perform various tricks, which include minting Bitcoins (the virtual and now virtually worthless currency) stealing usernames and passwords (of course) taking screenshots and stealing the victim's Bitcoin wallet while it's at it, if there is one. And for good measure:
it runs a script that copies information to a file called dump.txt regarding truecrypt data, Vidalia (TOR plugin for Firefox), your Safari browsing history, and .bash_history.
So, now the criminals also know about all the sites one has visited, eroding user privacy even more. It looks like this malware has covered all the bases, but wait, there's more.

Secure Apple Macs Fall Prey To Linux DDoS Trojan

For years Apple Mac users have felt smug that their computers didn't need any security software installed, unlike their poor Windows counterparts which were always coming down with a cold. This they believed is because their beloved operating system is inherently more secure than leaky old Windows (which it used to be). This smug feeling has been especially strong over the last decade, since the release of Mac OS X in 2001, as it's based on Unix which has always had security baked into it. They therefore felt safe from the multitude of viruses, keyloggers, trojans and various other nasties that the bad guys like to infect operating systems with. However, there have been successful attacks in the past on every Apple Mac operating system since the first one in 1984, just nowhere near the number of attacks as on Windows. Of course, what Windows users, Linux users and other OS users have also been saying for years is that Apple's operating systems simply weren't popular enough to bother with and aren't particularly secure. After all, the hackers do this for fun and financial profit, so why aim for a little teeny tiny target, when you can aim for a big, fat one like Windows?

Prey 2 Details, Concept Art Emerge

Shacknews was able to confirm that a follow-up of Human Head's first person shooter Prey is in development. A few details were revealed through a website which was removed right after Shacknews discovered the sequel information. The site contained a low-res concept art image and the following sentence:
This time, abandoned and framed for the disappearance of his family, Tommy escapes an Earth that no longer wants him for a future that cannot survive without him
Prey 2 is listed for release on PC and Xbox 360, but no other specifics have been released thus far.
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