The game supports windowed and fullscreen. By setting the window size to your screen resolution, you can achieve a borderless mode
V-Sync can be disabled, but there's as hidden 200 FPS cap, which can't be disabled
The FPS cap can be set to "off," the 200 FPS cap still applies
You can also set the FPS cap to 30, 40, 60, 75, 90, 120, 144, 165, 240 and 360 FPS. The settings above 200 make no sense, because of the hidden 200 FPS cap. Didn't anyone test this?
"Dynamic Resolution Factor" lets you select from "Off," "Moderate" and "Aggressive." The option controls how much the resolution may be adjusted on the fly, to keep a stable framerate.
Atlas Fallen supports AMD FSR2, there is no support for Intel XeSS or NVIDIA DLSS.
The FOV may be adjusted in a pretty wide range. Subjectively I felt like the default view is a little bit narrow
Graphics presets available are "Low," "Medium," "High" and "Very High." You may also pick "Auto" or "Custom"
Besides that there's several other options to fine-tune textures and shadows, etc.
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of Atlas Fallen, not a press preview version. The Day One patch was also installed. Neither NVIDIA, nor AMD or Intel have released game-ready drivers. We've used the newest drivers available at the time of testing.