The first settings screen deals with the usual monitor settings
The game supports fullscreen, borderless windowed, windowed
Sharpening can be turned off, the default of "1" is very reasonable. The range goes from 0.25 to 2.0 in steps of 0.25.
V-Sync can be turned off
The FPS can be set to 30, 60, 90, 120, 144, 165, 240 and 300 FPS. There's no option to remove the FPS cap
On the "Graphics" page you'll find several advanced options for fine-tuning
There's five presets: "low," "medium," "high," "ultra" and "atomic"
Motion blur and depth of field can be disabled
There's quite a lot of additional options here for fine-tuning
Not sure what "Hard Drive Speed" does, it can be switched between "SSD" and "HDD"
Shader Cache is enabled by default. On first startup, the game will spend a few minutes compiling all the shaders. Once that is finished I encountered no stuttering. If you're the impatient type, you may ignore the shader compiling progress bar and jump right into the game, at the cost of some stutter. I love these mechanics, because it gives you more freedom to play right away, or you can wait.
Test System
Test System
Processor:
Intel Core i9-13900K (Raptor Lake, 36 MB Cache) PL1 = PL2 = 320 W
Motherboard:
EVGA Z790 Dark BIOS 1.10
Resizable BAR:
Enabled on all supported AMD, NVIDIA & Intel cards
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of Atomic Heart, not a press preview version. Neither AMD, nor NVIDIA have released game-ready drivers yet. Intel has released a game-ready driver, which we used. Update Feb 22 10 PM UTC: AMD has released their Radeon 23.2.2 drivers this evening, which add support for Atomic Heart. All AMD results have been retested on that driver, the performance gain is around 1-2% for RX 7900 XT/XTX and 1% for 6800/6900 at 4K.