Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the frame rate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: Baldur's Gate City
Checking out Baldur's Gate 3, we see another distinct gap between the two memory kits. Baldur's Gate City is the location used for this particular benchmark, and it is quite CPU-intensive. While Intel is less impacted by memory latency, depending on the game it can still have an impact. Speed is king, unless the latency is atrocious. Here we have both just barely faster than the JEDEC DDR5-4800.
By increasing the resolution, the frame rate drops, but there is still a distinct gap in all fields from Average to 95th and 99th percentiles. Baldur's Gate 3 may be a CPU-intense game, but memory speed and latency does have quite the impact even at higher resolutions.