Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: District 13
Looking at Remnant 2 we see the same scenario as before with Counter-Strike 2. The higher the resolution, the smaller the gap between all the memory kits becomes. While this game is less sensitive to the primary timings and a lot more sensitive to the actual frequency, it shows little variation across the board once you pass 1920x1080 resolution.
As we increase the graphical settings, the frame rate drops making differences closer to margin of error for each memory kit.
Raising the game's resolution to 4K means that Remnant 2 becomes completely GPU bound, leaving the CPU often waiting on the graphics card to finish each calculation. With a margin of error of 3%, these two memory kits are indistinguishable at this resolution using a RTX 4090.