Ghost of Tsushima supports running windowed, borderless and fullscreen. The developers call borderless "fullscreen" and fullscreen "fullscreen exclusive."
You may disable V-Sync, there is no hidden FPS cap and the game isn't CPU limited at all
Upscale Method supports "DLSS," "FSR," "XeSS" and "Off"
Once enabled, you may select from the following upscaler quality settings "Ultra Performance," "Performance," "Balanced" and "Quality." NVIDIA DLAA is enabled separately, in the Anti-Aliasing section.
If you prefer to set a target framerate instead of upscaler quality, you can use "Dynamic Resolution Scaling" with options for 30, 45 and 60 FPS
Anti-Aliasing can be selected between "Off," "SMAA," "SMAA 2X," "TAA," "DLAA," "FSR 3" and "XeSS."
Frame Generation supports NVIDIA DLSS and AMD FSR
There's five quality presets: "Very High," "High," "Medium," "Low" and "Very Low." The "Very High" option doesn't maximize all options, so we chose to test at maximum possible settings.
Besides that there are many options to further improve performance and fine-tune everything
Motion blur can be disabled completely, I also found that disabling Depth of Field helped to improve image sharpness, the game looks blurry otherwise, even at native resolution without any scaling
Test System
Test System - GPU 2024.2
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public Steam release of Ghost of Tsushima. We used the newest drivers from all the GPU vendors, which all have Game Ready support for the game.