Introduction
God of War has finally released on PC, with plenty of visual enhancements over its original PlayStation 4 release, and this version on PC has support for NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR) from day one. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR), so we are keen to have a look at both in this game.
Below, you will find comparison screenshots at 4K, 1440p, and 1080p and in different DLSS/FSR quality modes. For those who want to see how DLSS and FSR perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering, which are not visible in the screenshots.
All tests were made using a GeForce RTX 3080 GPU at Ultra graphics settings with motion blur disabled. DLSS in this game shipped with version 2.3.4.
Screenshots
Side by Side Comparison Video