God of War Ragnarök is now available for the PC Platform. Originally, it was a PS5/PS4-exclusive. This epic action-adventure game continues the saga of Kratos and his son, Atreus, in the mythological world of Norse gods. Set against the backdrop of the impending apocalypse—Ragnarök—the game follows the duo as they navigate treacherous realms and confront powerful gods and creatures, all while unraveling mysteries about Atreus' destiny and the coming end of the world.
Players take control of Kratos, wielding his iconic Leviathan Axe and Blades of Chaos in brutal combat against a host of mythological enemies. The game also incorporates strategic elements as players must solve puzzles and manage dynamic battles that require both strength and cunning. As you journey across stunning landscapes, from fiery realms to frozen wastelands, the story evolves based on your choices, deepening the emotional bond between Kratos and Atreus. With a richly detailed world, intense combat, and a compelling narrative, God of War Ragnarök delivers an unforgettable experience filled with moments of awe, heartbreak, and triumph.
Developed by Santa Monica Studio, who have been working on the God of War Series since 2005, the game uses an unnamed in-house engine. For Ragnarök the game engine has been modernized and updated, it now supports DX12, and a wide range of upscalers and frame generation technologies, but no ray tracing. There are still some advanced effects like screen-space and cube map reflections.
This review will evaluate the performance of God of War Ragnarök across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game's VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
Screenshots
All screenshots were taken at Ultra settings, with all upscalers disabled. The gallery can be navigated with the cursor keys.
Graphics Settings
You can choose between "fullscreen" and "windowed". Fullscreen is actually borderless, it's not possible to adjust the resolution, you can only run at your desktop's native res, or windowed
V-Sync can be disabled completely, there is no hidden FPS cap
The FPS limiter can be set to 30, 36, 40, 48, 60, 72, 120, 144 FPS or unlimited
"Latency Reduction" is actually NVIDIA Reflex
"Frame Gen" lets you enable FSR or DLSS Frame Generation. Please note that DLSS Frame Generation was broken until Patch 2.
The upscalers available are TAA, AMD FSR, Intel XeSS and NVIDIA DLSS
Quality has the usual upscaler quality modes
The presets available are "low," "medium," "high," and "ultra"
In addition to that, there is a solid list of options to fine-tune performance