Intel has given the Core Ultra "Arrow Lake-S" processors a significant upgrade with integrated graphics. The iGPU is split between the Graphics tile and the SoC tile. The Graphics tile is built on a 5 nm EUV node, and contains the graphics rendering pipeline and the number crunching machinery located in the Xe cores, while the SoC tile contains the Media engine, the Display engine, and the Display I/O. The iGPU of "Arrow Lake-S" is based on the Xe-LPG graphics architecture; Intel debuted this with "Meteor Lake." It is a step-up from the Xe-LP based iGPU found on "Raptor Lake," in that it features full DirectX 12 Ultimate capability, including real-time ray tracing. On the 245K, the frequency of the graphics tile is reduced by 100 MHz compared to the otherwise identical iGPU in the 265K and 285K.
The Xe cores of Xe-LPG come with ray tracing units, and the hardware needed to pull off mesh shaders and sampler feedback—the other two key technologies making up DirectX 12 Ultimate; but what sets the Xe-LPG apart from Xe-HPG architecture powering Arc A-series discrete gaming GPUs, is the lack of XMX matrix-math accelerators. The GPU still supports AI acceleration under the DP4a format, and so XeSS will work with the same fallbacks it uses for GPUs of other brands.
The Graphics tile of "Arrow Lake-S" comes with four Xe cores, which work out to 64 execution units (EU) or 512 unified shaders. The upcoming "Arrow Lake-H" processor for mainstream notebooks comes with a larger Graphics tile that uses Xe-HPG architecture, which means the presence of XMX units. It also comes with 8 Xe cores, which should mean 1,024 unified shaders.
All the games on this page are running at their lowest possible detail setting (benchmarks on the "dGPU RTX 4090" pages use maximum settings, so they are not directly comparable).
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1080p Full HD
Individual Benchmark Scores