Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
In the following charts, we are comparing two retail memory kits. By doing so, the game benchmarks reveal where the limits lie for a top of the line AMD or Intel computer in 2025. For both memory kits, the respective EXPO / XMP profiles are loaded, and all sub-timings are based on those individual profiles. These are not adjusted further.
Tests are conducted with the following components:
CPU: AMD Ryzen 9 7950X (Locked All-Core 5.2 GHz)
GPU: PNY GeForce RTX 4090 XLR8 VERTO
Memory (1): KLEVV URBANE V DDR5-7600 KD5AGUA80-76B360M (36-46-46-86-132) (EXPO) - FCLK 2000 MHz - 1:1 Ratio
Memory (1): DDR5-6000 32 GB (30-38-38-96) (EXPO) - FCLK 2000 MHz - 1:1 Ratio
Counter-Strike 2 is a highly competitive game where frame rate and fast reaction times benefits the player. When comparing the KLEVV URBANE V 7600 MT/s kit to another 6000 MT/s enthusiast-tier product, the average frame-rate is very close. AMD "sweet spot" zone is 6000 MT/s to 6400 MT/s. Memory in a 2:1 ratio does get a slight latency penalty, but this can be overcome if the frequency is high enough and or tighten timings, as seen in this Counter-Strike 2 example.
Jumping right to gaming at 4K, we have reached the realm where it doesn't matter what you use, the bottleneck is no longer the memory itself.