Middle-Earth Shadow of War: Performance Analysis 42

Middle-Earth Shadow of War: Performance Analysis

Ultra Texture Comparison »

Graphics Settings


On the first settings screen, you get to choose your monitor's resolution, which may be higher than what your monitor actually supports (the rendered image will be downscaled). This makes for an easily accessible form of super-sampling - if you have the graphics horsepower.

A fairly new option we've only seen in a few recent titles is "Dynamic Resolution". In Shadow of War, the number selected here indicates the "target FPS". So when you set this to 60, the game will reduce the render resolution (while keeping details settings the same) to achieve that 60 FPS target, but only when needed. This works smoothly, without any flickering or required user interaction. If your framerate is above 60, the game will be rendered at 100% scaling of the selected resolution. This provides a good way to ensure that hectic fights won't see huge framerate drops that might get you killed, while you still get maximum fidelity in less FPS intensive areas.

The game can be set to run at no FPS cap and V-Sync can be set to off, too.


On the second settings page, you are greeted by a huge number of options which let you fine-tune the performance to your hardware and desired visual quality. This game doesn't seem to suffer from "consolitis" at all. In fact, it can even be said to offer more settings and features than some PC-exclusive titles.

An interesting option is "Large Page Mode", which requires the game to be run with administrator privileges. Then, it can allocate larger memory pages, which in my testing only helped with loading performance. Actual gameplay seemed unaffected.
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Nov 23rd, 2024 17:08 EST change timezone

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