Resident Evil 4 Benchmark Test & Performance Analysis Review 51

Resident Evil 4 Benchmark Test & Performance Analysis Review

Performance & VRAM Usage »

Graphics Settings

  • Resident Evil 4 has a huge settings menu, I've split it into three columns to make it more readable
  • There's five performance presets "prioritize performance," "balanced," "prioritize graphics," "ray tracing" and "max"
  • The game supports fullscreen, borderless windowed, windowed
  • V-Sync can be turned off
  • The FPS can be set to 30, 60, 120 and "variable," which removes the FPS cap
  • You may choose to show the prerendered cinematics at 1080p Full HD or 4K
  • Ray tracing can be switched between "off", "normal" and "high". There's RT only for reflections in water, which you'll rarely see in the game
  • AMD's FidelityFX Super Resolution technology is available in both version 1 and version 2. There's no support for NVIDIA DLSS, or Intel XeSS
  • "Image Quality" lets you control classic upscaling
  • Anti-aliasing options are "off," "TAA", "FXAA+TAA"
  • There's also a lot of additional options to fine-tune the settings to match your hardware's capabilities
  • Motion blur can be disabled completely

Test System

Test System
Processor:Intel Core i9-13900K
(Raptor Lake, 36 MB Cache)
PL1 = PL2 = 320 W
Motherboard:EVGA Z790 Dark
BIOS 1.10
Resizable BAR:Enabled on all supported AMD, NVIDIA & Intel cards
Memory:Thermaltake TOUGHRAM, 2x 16 GB
DDR5-6000 MHz 36-38-38-76
Cooling:Arctic Liquid Freezer II
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:2x Neo Forza NFP455 2 TB M.2 NVMe SSD
Power Supply:Seasonic Vertex GX 850 W ATX 3.0
Case:darkFlash DLZ31 Mesh
Operating System:Windows 11 Professional 64-bit
Version 22H2
Drivers: NVIDIA: 531.41 WHQL
AMD: 23.3.2 WHQL
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

We tested the public release version of Resident Evil 4, not a press preview version. Both AMD and NVIDIA have released game-ready drivers for the title, which we've used throughout all our testing.
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Sep 1st, 2024 05:35 EDT change timezone

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