Graphics Settings
- Resident Evil 4 has a huge settings menu, I've split it into three columns to make it more readable
- There's five performance presets "prioritize performance," "balanced," "prioritize graphics," "ray tracing" and "max"
- The game supports fullscreen, borderless windowed, windowed
- V-Sync can be turned off
- The FPS can be set to 30, 60, 120 and "variable," which removes the FPS cap
- You may choose to show the prerendered cinematics at 1080p Full HD or 4K
- Ray tracing can be switched between "off", "normal" and "high". There's RT only for reflections in water, which you'll rarely see in the game
- AMD's FidelityFX Super Resolution technology is available in both version 1 and version 2. There's no support for NVIDIA DLSS, or Intel XeSS
- "Image Quality" lets you control classic upscaling
- Anti-aliasing options are "off," "TAA", "FXAA+TAA"
- There's also a lot of additional options to fine-tune the settings to match your hardware's capabilities
- Motion blur can be disabled completely
Test System
Test System |
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Processor: | Intel Core i9-13900K (Raptor Lake, 36 MB Cache) PL1 = PL2 = 320 W |
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Motherboard: | EVGA Z790 Dark BIOS 1.10 |
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Resizable BAR: | Enabled on all supported AMD, NVIDIA & Intel cards |
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Memory: | Thermaltake TOUGHRAM, 2x 16 GB DDR5-6000 MHz 36-38-38-76 |
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Cooling: | Arctic Liquid Freezer II 280 mm AIO |
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Thermal Paste: | Arctic MX-6 |
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Storage: | 2x Neo Forza NFP455 2 TB M.2 NVMe SSD |
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Power Supply: | Seasonic Vertex GX 850 W ATX 3.0 |
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Case: | darkFlash DLZ31 Mesh |
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Operating System: | Windows 11 Professional 64-bit Version 22H2 |
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Drivers: | NVIDIA: 531.41 WHQL AMD: 23.3.2 WHQL |
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Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of Resident Evil 4, not a press preview version. Both AMD and NVIDIA have released game-ready drivers for the title, which we've used throughout all our testing.