Build Quality and Comfort
The entire headset is made out of plastic. It lacks the visual and tactile luxury you'd expect considering its $230 price tag, but it's hard to say anything bad about the build quality. It fell onto a hardwood floor a couple of times during my testing and survived those drops unscratched. The plastic doesn't creak, and there are no loose joints or anything of the sort. That's why the overall build quality can only be described as very good.
The flexibility of the headset is pretty great as well. You can bend it almost any way you like without risking breaking it. This made me very carefree whenever I threw it into my backpack to take with me.
The ear pads are large and surround the ears completely. The plush velvet material feels nice and comfortable, both when it's pressing against the sides of the head and resting on top of it.
The ear cups can be moved up and down the frame to cater to various head sizes. Their movement range is quite wide, so you should be covered regardless of how big your head is.
The ear cups also have a lot of freedom to move around the part of the frame that holds them attached to the headband. This again works well in terms of the headset being adjustable to various head sizes.
The overall comfort of the Game One is excellent, but there is a caveat - you need to use it for a week or two and wait for it to loosen up a bit. I ran across some user reviews that call it uncomfortable. Those users simply didn't have the patience to use it for a while and let it "settle in". The out-of-the-box clamping force is fairly high (I myself found it too tight), but it really does loosen up after a bit of a break-in. Nowadays, I can wear the Game One for five or more hours straight without feeling any discomfort at all.