Graphics Settings
On the first settings screen, you'll find the usual options, like resolution, V-Sync, monitor choice, and anti-aliasing. Like in most recent games, MSAA is not supported; the choices in Wolfenstein are Disabled, FXAA, SMAA, TAA 1TX, FXAA 1TX, SMAA 1TX, and TSSAA 8TX.
Moving on to the advanced settings, there is a huge amount of options here, so you can exactly dial in the performance you want with the looks you like.
- The game supports not only 16:9, but also 16:10 and other aspect ratios, which means no black bars on less common resolutions
- Field of view can be set between 70° and 120°, from a default of 90°, which is good as that range should be sufficient for everyone.
- The help text for "GPU culling" says "Toggle GPU triangle culling (recommended On for AMD, Off for NVIDIA cards). We actually tested this on Vega and Navi, and performance ends up almost 10% lower if you follow that recommendation, which is why we've kept it at "off" for both AMD and NVIDIA in our testing.
- NVIDIA Adaptive Shading is an NVIDIA exclusive rendering technique that renders some pixels at lower resolution, where the quality loss is only minimal; as examples, skies, flat walls, or even shadowed portions of objects require lesser amounts of shading detail, and thus, their shading rates can be reduced, which of course boosts performance. We've set this option to "off" for all our testing.
- Resolution scaling can be set to "off", "adaptive", and "auto". It lets you decrease the internal rendering resolution of the game, which affects performance accordingly. The HUD and similar elements will always be rendered on top of that, at the native resolution, so they'll stay crisp. When manual mode is enabled, options range from 0.5 to 1.0.