Test System
Test System |
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Processor: | Intel Core i7-7700K @ 4.8 GHz (Kaby Lake, 8192 KB Cache) |
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Motherboard: | ASUS Maximus IX Code Intel Z270 |
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Memory: | G.SKILL 16 GB Trident-Z DDR4 @ 3000 MHz 15-16-16-35 |
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Storage: | 2x Patriot Ignite 960 GB SSD |
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Power Supply: | Antec HCP-1200 1200W |
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Cooler: | Cryorig R1 Universal 2x 140 mm fan |
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Software: | Windows 10 64-bit Creators Update |
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Drivers: | NVIDIA: 387.92 WHQL AMD: Catalyst 17.10.1 Beta |
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Display: | Acer CB240HYKbmjdpr 24" 3840x2160 |
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Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We used the latest public Beta release version of the game (not a press pre-release). We also used the brand-new game-ready drivers from both AMD and NVIDIA.
Graphics Memory Usage
Using a GTX 1080 Ti, which has 11 GB of VRAM, we tested the game's memory usage.
VRAM usage with "High" textures is very reasonable and barely exceeds 4 GB. Once you download the high-res texture pack and pick the "Ultra" setting, memory usage is roughly doubled, topping out at slightly above 9 GB - at 4K resolution. However, if you take a look at the benchmarks on this page, there is very little performance lost from enabling Ultra textures, even on cards with less memory.
My theory is that the game tries to fill up the VRAM by as much as possible, with the majority of textures never or rarely being needed. Considering that ALL Ultra textures - all the textures for all the maps, enemies and every piece of equipment - amount to just 10 GB, it seems like a reasonable assumption to make because it's impossible for a scene to use all those assets at the same time.
Performance with Ultra HD Textures