Wednesday, September 13th 2023

Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

The rumors of Nintendo's next-generation Switch handheld gaming console have been piling up ever since the competition in the handheld console market got more intense. Since the release of the original Switch, Valve has released Steam Deck, ASUS made ROG Ally, and others are also exploring the market. However, the next-generation Nintendo Switch 2 is closer and closer, as we have information about the chipset that will power this device. Thanks to Kepler_L2 on Twitter/X, we have the codenames of the upcoming processors. The first generation Switch came with NVIDIA's Tegra X1 SoC built on a 20 nm node. However, later on, NVIDIA supplied Nintendo with a Tegra X1+ SoC made on a 16 nm node. There were no performance increases recorded, just improved power efficiency. Both of them used four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs.

For the Nintendo Switch 2, NVIDIA is said to utilize a customized variant of NVIDIA Jetson Orin SoC for automotive applications. The reference Orin SoC carries a codename T234, while this alleged adaptation has a T239 codename; the version is most likely optimized for power efficiency. The reference Orin design is a considerable uplift compared to the Tegra X1, as it boasts 12 Cortex-A78AE cores and LPDDR5 memory, along with Ampere GPU microarchitecture. Built on Samsung's 8 nm node, the efficiency would likely yield better battery life and position the second-generation Switch well among the now extended handheld gaming console market. However, including Ampere architecture would also bring technologies like DLSS, which would benefit the low-power SoC.
Sources: @Kepler_L2, GitHub, via Tom's Hardware
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117 Comments on Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

#51
Vya Domus
Franzen4RealLots of talk about ray tracing in the comments. RTX GPUs have Cuda cores, RT cores, and Tensor cores. Three completely separate core types. RT cores handle ray tracing calculations, Tensor cores handle machine/deep learning which is what runs DLSS. Orin has Cuda and Tensor cores, it does not have RT cores. This is why the article talks about DLSS and does not mention RT anywhere.
If it's using the same Ampere SM that's used everywhere else, which I have no reason to believe it isn't, it must have RT cores. The reason they aren't mentioned anywhere is because this Orin SOC is used in Jetson, which is marketed entirely for ML, there's no point in talking about ray tracing performance.
Posted on Reply
#52
Kaleid
Vya DomusGreat, another lowest common denominator to hinder advancements in game engines even more. I really don't care for the switch or consoles in general, what annoys me is that obviously developers will have to craft their games with the weakest platform in mind, that will never not suck for the end user.
Most don't have PCs that are better than PS5, so this is not just consoles
Also, lots of people game on their phones
Posted on Reply
#53
THU31
If they can do 4K with DLSS Performance in docked mode then games will look great on TVs.

This was probably designed years ago, so that's why they went with Ampere. A pity they didn't wait a year or two for Ada, but I guess the manufacturing cost will be extremely low on Samsung's node. Will that affect the price of the console, though?
Posted on Reply
#54
theouto
I would imagine it will, nintendo usually doesn't like to go as expensive as sony or microsoft, since people care for their games, not their hardware, hell, people buy their hardware for the games, so they can make something low cost and low power that still breaks a profit, is cheap, and gets people into their games, just because they don't have to do much to convince their already very loyal fanbase
Posted on Reply
#55
lexluthermiester
3DVCashIt's not an either/or situation though. You can have both.
True, but both are not required as evidence by the success of the Switch, the Wii, the Gameboy, the DS, etc..
3DVCashA bit disappointed to see Nintendo's new console starting off behind the times (again)
The specs are still going to be excellent. So what's your point?
3DVCashwhen XSX and PS5 launched with bleeding edge tech.
And both of those two systems are not doing very well.
Gooigi's ExAll I can say is wow to this comment. Apple is creepy but Nintendo isn’t? That’s actually crazy

*There is so much wrong with this comment I have to make an edit.

Sure Nintendo Switch is selling like hot cakes and all that, but it’s still behind the best seller, the PS2 so it got some ways to go(20 mill to go but that’s easy for them) and the PS4 Lifetime sales is 117 million consoles sold. So if we just combine PS4 and PS5 alone, the Switch is not outselling like that and people have more Xbox One, Xbox One S, Xbox One X, PS4 and PS5 than the Nintendo Switch so stop that noise.



PlayStation has been making great games just like Nintendo ESPECIALLY in first party games AND it’s at 1080p60fps or higher with the luxury of having 3rd party games without the need to be released as a cloud variant. There are a lot of great games out there and the Switch can’t play majority of them unless they are indie games or older games from the PS3 and XBOX 360 era which is still impressive …3 to 4 years ago. And Microsoft has GamePass which is enough said, essentially compared to Nintendo’s alternative.



Also I know that is a Nerds Tech fashion to hate Apple(I don’t follow dumb trends like this) but to sit here and praise Nintendo as the good guy between Apple and Nintendo is absolutely ludicrous especially since Nintendo HATES their customers and that’s a fact within the gaming industry. The fact that they sent one of their fans to jail for 3 years and then slapped a 10 million dollar fine on top of that. People who steal iPhones don’t get that harsh of a punishment but since it’s Nintendo, it’s ok and the fan “got what he deserved”. Also the same company that does not listen to its fans when it comes to beloved games and the same company that’s trying to stop people Emulating their games because they decided to stop selling the game and refuse to keep the old consoles up to date and make their fans go to third party companies to fix their consoles. Don’t do Fred Rogers like that. He’s way more respectable than Nintendon’t.
You seem to have taken my comment just a bit too seriously.
Posted on Reply
#56
thunderingroar
TomorrowTo who will AMD lose the console market? Intel who has yet to even produce SoC that combines x86 and proper GPU or Nvidia who lacks x86 license?

And going with ARM on future consoles is unlikely for compatibility reasons. It would completely break backward compatibility, make porting new games to PC harder and render older games unusable. Also thus far there is no proper x86 to ARM emulator. Raster is still the king whether you like it or not. Even games that incorporate some lever of RT are still hybrids of raster and RT. Also switch 2 is going ampere, not ada. Get you facts straight
I had to scroll way too long to find this comment. People thinking Sony/MS will abandon last decade of backwards compatibility for better ray tracing lol. And yeah lets also ignore the other half of the console, you know, the entire CPU side and how Nvidia doesn't have a ryzen competitor. So you can wipe your ass with that DLSS upscaling if you re CPU bound.

Half a year ago people were daydreaming how next generation Switch2 will be 4nm Ada based and DLSS3 frame generation is gonna murder every other console and 4k120Hz docked mode will be a thing and it's gonna be ultra efficient.

Aaaaand nintendo cheaped out like they always do so now we ll get the awful samsung 8nm node lmao
Posted on Reply
#57
3DVCash
lexluthermiesterTrue, but both are not required as evidence by the success of the Switch, the Wii, the Gameboy, the DS, etc..
I will never understand people arguing in favor of weaker specs. Nintendo is going to deliver on first party titles regardless, but I always want the devs to have as many resources at their disposal as possible.
lexluthermiesterThe specs are still going to be excellent. So what's your point?
Excellent compared to.... what? It's going to need legs for the next 8+ years and it's coming out in 2024 with 2020 tech.
Posted on Reply
#58
thunderingroar
lexluthermiesterThe games are excellent, the experience is as seamless and smooth as anyone can ask for.
Games barely running at 30 fps often dropping to 20s is a smooth seamless experience nowadays? Any more relevant 3rd party AAA game that got a switch port also run like 360-540p
lexluthermiesterThe specs are still going to be excellent. So what's your point?
Last gen = excellent? The SS 8nm process node is arguably 2 generations behind since it cant even compete with TSMC 7nm
lexluthermiesterAnd both of those two systems are not doing very well.
PS5 sold more than 40million units even through chip shortages how is that not doing well?
You keep mentioning switch sales numbers as some sort of ultimate flex stat, but unless you re a bean counter at nintendo or a share holder how is that relevant for consumers at all? Mobile gaming is waaay more popular but im not even touching it with a fishing rod
Posted on Reply
#59
lexluthermiester
3DVCashI will never understand people arguing in favor of weaker specs.
I'm not arguing "for" weaker specs. I'm just acknowledging that bleeding edge specs are not required for excellent gaming experiences.
3DVCashNintendo is going to deliver on first party titles regardless, but I always want the devs to have as many resources at their disposal as possible.
Agreed.
3DVCashExcellent compared to.... what?
Compared to all previous generations of gaming consoles on which the greatest games in history were made.
thunderingroarGames barely running at 30 fps often dropping to 20s is a smooth seamless experience nowadays?
Name one.
thunderingroarLast gen = excellent? The SS 8nm process node is arguably 2 generations behind since it cant even compete with TSMC 7nm
So? It's still a big advance from the current gen.
thunderingroarPS5 sold more than 40million units even through chip shortages how is that not doing well?
Because they are currently sitting on store shelves. The current Switch is still out-selling the current XB and PS combined. What would you call that? I call that doing poorly. In a world where more than a billion people play video games, 41.3million units sold in 3ish years is not something to be super-proud of.
Posted on Reply
#60
sLowEnd
I'm excited for a new Nintendo console. I'm almost done my 3DS backlog, and I skipped the Switch, so I'm just about ready to hop on to the next thing.
Posted on Reply
#61
HOkay
lexluthermiesterName one.
Tears of the Kingdom. Check out the Digital Foundry video on the TotK performance, it's 30fps with dips down into the 20s.

I actually find 30fps on a small screen mostly ok, but those dips pull me out of it immediately :( & panning the camera looks awful at 30fps of course.
Posted on Reply
#62
cvaldes
I didn't read through all the comments.

At this point it's not wise to quote specs from an existing part as if it were etched in concrete. There could easily be another unreleased part that this device will be based on. All of these rumors are based on vague and sketchy reports from early engineering devkit viewings in a whisper suite after signing a hefty NDA.

Without a doubt, Nintendo has hundreds of prototypes in their labs with a vast array of hardware component combinations, not to mention the software that runs on these test units. This is not specific to Nintendo, all of the consumer electronics companies do lots of prototyping. It's not like they picked the BOM five years ago.

Remember that an automotive SoC isn't really optimized for performance-per-watt considerations that a handheld gaming device favors.

I have a strong suspicion that it will be some sort of variant. With Nintendo having sold 125+ million Switches, Nvidia probably has some incentive to listen to Nintendo about the latter's wishes.

My guess is DLSS is a given; it might actually be mandatory for docked mode which would be 4K@60Hz.

DLSS and other super sampling techniques don't work so well starting from a low resolution image so rendering might be 1440p native in handheld. It may not be rendered at 1080p to be upscaled to 1440p for handheld operation.
Posted on Reply
#63
MarsM4N
lexluthermiesterBecause they are currently sitting on store shelves. The current Switch is still out-selling the current XB and PS combined. What would you call that? I call that doing poorly. In a world where more than a billion people play video games, 41.3million units sold in 3ish years is not something to be super-proud of.
There are multiple reasons. ;) And tbh. the Switch would right now be also my #1 pick. PS5 just for a few games (esp. Gran Turismo). xBox kinda makes zero sense if already you own a PC.
  • no availability of PS5 & xBox during the chips crisis, plus scalping
  • horrible pricing (see point #1)
  • console exclusives (most PS & xBox games you can get now for PC, Nintendo = zero)
  • very unique games
  • child/family friendly games
But I think the chips shortage did the most damage. If you look back (List of best-selling game consoles) the previous PS & xBox generations where doing way better.
Posted on Reply
#64
lexluthermiester
MarsM4NThere are multiple reasons. ;) And tbh. the Switch would right now be also my #1 pick. PS5 just for a few games (esp. Gran Turismo). xBox kinda makes zero sense if already you own a PC.
  • no availability of PS5 & xBox during the chips crisis, plus scalping
  • horrible pricing (see point #1)
  • console exclusives (most PS & xBox games you can get now for PC, Nintendo = zero)
  • very unique games
  • child/family friendly games
But I think the chips shortage did the most damage. If you look back (List of best-selling game consoles) the previous PS & xBox generations where doing way better.
Those are fair points. They don't change that fact that a system with 7 year old hardware is still out selling them both.
Posted on Reply
#65
Mussels
Freshwater Moderator
kongaTens of watts? The switch launched with something like a 5W power limit on the SoC when in handheld mode and a 10 or 11 watt limit when docked. We're talking about very low wattages here, which means for one, this still isn't going to be a super powerful console, and two, efficiency still matters. +50% better efficiency going from samsung 8nm to TSMC 4nm would still mean 50% better battery life, or maybe 50% more performance at the same battery life. It doesn't matter if we're talking about tens of watts or single digit watts, the story is still the same. It's all relative.

Personally, I am doubting the rumors that T239 will be manufactured on Samsung 8nm. It would be really disappointing if that ends up being true, but I guess we should be used to Nintendo disappointing us by now.
If they can double the performance over the switch and use DLSS, they'll be able to play the current titles at 4K.
That's the sort of win nintendo need - 720p portable, 1080p docked, 4K via upscaling.


The first-party nintendo games (mario, zelda etc) would easily be possible for 4K60 and possibly 4k120 under 15 watts, with current mobile tech and DLSS/FSR - and unlike Sony and MS with their consoles, these first party games would have the scaling settings dialed in correctly long before launch to avoid any artifacting or issues.
Posted on Reply
#66
THU31
MusselsIf they can double the performance over the switch and use DLSS, they'll be able to play the current titles at 4K.
That's the sort of win nintendo need - 720p portable, 1080p docked, 4K via upscaling.
It would be nice to see a 1080p screen. I'd go as far as to say that DLSS should be forced. Just have devs use whatever resolution multiplier they need to hit 1080p in portable and 4K in docked mode. Games that are not demanding could even use DLAA.
Posted on Reply
#67
Mussels
Freshwater Moderator
THU31It would be nice to see a 1080p screen. I'd go as far as to say that DLSS should be forced. Just have devs use whatever resolution multiplier they need to hit 1080p in portable and 4K in docked mode. Games that are not demanding could even use DLAA.
If they code the games for it and test it thoroughly, a default fixed/forced scale and sharpening is of course perfectly fine.

720p rendering and 1080p output obviously saves battery life, and that's key for a mobile device.
Posted on Reply
#68
Soupsammich
ilyonWith DLSS™ and RTX™ this will crush poor Series X and PS5.
These consoles still have no support for DLSS, remember...
I mean for ML tasks yeah. Rdna2 has no support for tf32 or bp16, and it's pre matrix core attempt at matrix multiplication only takes pairs compared to a tensor cores 4x4 times 4x4 matrix plus a 2x sparsity boost.... and it has no concurrency for these data types while tensor cores are a completely independant set of processors.from cuda cores.

Even a single 12 sm ampere gpu with 48 tensor cores would overtake the 36 cu's in a ps5 at 2.23 GHz..... for ML tasks.

But it still needs to render the scene with the cuda cores, which will only be 1/3rd a ps5's compute docked.

It still needs to map textures, and it's texture performance will only be 48 GB/s compared to ps5's 321 GB/s. You can't dlss textures into existance.

It will still need to render polygons, and it will only get 3 Gtri/s a second compared to ps5's 7.2 Gtri/s. You can't dlss polygons.

(Nvidia = 1 polymorph engine per TPC, 6 TPC's in a 12 sm GPC, for 6 Polymorph engines which get 0.5 Tri per clock: 6*0.5 * 1ghz =3.

My polymorph knowledge may be outdated, last I really got into it was polymorph engine 2.0, if anyone has an update for me send it my way)

Amd = 1 Geometry Engine per SE, ps5 gpu =3.6 SE. Geometry engine gets 1 tri per clock, 3.6 * 2.23ghz = 7.2)
Posted on Reply
#69
chrcoluk
john_This is good for AMD too. I believe Sony and MS will ask for a SOC that will be way superior in RT performance, meaning AMD will have to realize that being the worst in RT, isn't a viable option. No matter how much it wants to focus on AI and pretend that raster is still the king. Image a Switch beating future Sony and MS consoles in RT. AMD will completely lose the console market if it doesn't became serious in RT.

Now Switch going Ada is a necessity to also fight the new X86 handheld consoles. I wonder if Nintendo will start investing more in visuals in the future.
You might be overplaying how many people care about RT.

Most casual gamers havent even heard of it, and I have yet to play a RT game myself.

The DLSS/FSR stuff is far more important.
Posted on Reply
#70
Soupsammich
Franzen4RealLots of talk about ray tracing in the comments. RTX GPUs have Cuda cores, RT cores, and Tensor cores. Three completely separate core types. RT cores handle ray tracing calculations, Tensor cores handle machine/deep learning which is what runs DLSS. Orin has Cuda and Tensor cores, it does not have RT cores. This is why the article talks about DLSS and does not mention RT anywhere.



If you are reading something someplace that is referencing nVidia TensorRT, that stands for Run Time, not Ray Tracing.

NVIDIA TensorRT is a runtime library and optimizer for deep learning inference that delivers lower latency and higher throughput across NVIDIA GPU products. TensorRT enables customers to parse a trained model and maximize the throughput by quantizing models to INT8, optimizing use of the GPU memory and bandwidth by fusing nodes in a kernel, and selecting the best data layers and algorithms based on the target GPU.

www.nvidia.com/content/dam/en-zz/Solutions/gtcf21/jetson-orin/nvidia-jetson-agx-orin-technical-brief.pdf
Yup. That's the Tegra Orin

It's a completely different Tegra with a completely different gpu and a completely different cpu.

T234 Orins ga10b gpu is an automotive tegra version of the a100 Tensor gpu.

Down to the 2 absolutely massive banks of extra Tensor cores in the DLA. That's why the Orins gpu looks like it has 4 GPC's instead of 2.... And no Ray trace cores.

It's also chock full of tons of automotive hardware thats been removed from the t239's initialization file.

T239 Drakes ga10f gpu is a Tegra version of desktop rtx ampere, ga102, 12 sm's a gpc. Thats 1 single GPC, with 12 sm's, for 1,536 cuda cores, 48 gen 3 tensor cores, 48 tmu's, and 12 gen 2 Ray trace cores.

Downclocked to 1 ghz thats:
3.072 Tflops fp32, or 1.5 tflops fp32 and 1.5 tops int32 on the cuda cores.

3.072 Tflops fp16, 6.144 Tops Int8, and 12.288 Tops Int4 non tensor ops.

24.576 Tflops fp16, 49.152 Tops Int 8, and 98.304 Tops int4, Tensor ops with sparsity.

If t239 had the double tensor cores like orin it would be

6 tflops fp16, 12 tops int 8, 24 tops int 4, non tensor ops, and:

48 Tflops fp16, 98 tops int8, and 196 Tops int4 tensor ops with sparsity.
MusselsIf they can double the performance over the switch and use DLSS, they'll be able to play the current titles at 4K.
That's the sort of win nintendo need - 720p portable, 1080p docked, 4K via upscaling.


The first-party nintendo games (mario, zelda etc) would easily be possible for 4K60 and possibly 4k120 under 15 watts, with current mobile tech and DLSS/FSR - and unlike Sony and MS with their consoles, these first party games would have the scaling settings dialed in correctly long before launch to avoid any artifacting or issues.
4k120 is very clearly not possible.

Nvidia Nsight was used to bench the tensor cores running dlss at ultra performance on a 4090. That's a gpu that's 26.6 times more powerful than 1 gpc of ampere at 1Ghz.

It benched at between 100 to 200 Micro seconds to complete dlss. That's 0.2 Milliseconds. On a platform with tensor cores 26.6 times weaker, you're looking at:

5.32 Ms to perform dlss. Thats pretty dang fantastic for 30 fps, which have 33 ms to render a frame.

60 fps, thats maybe doable, with say a fast forward renderer, you have 16 Ms, to render a frame at 60fps.

Thats just not possible at 120fps, which only have 8 Ms to render a frame, which means you have just 3 ms. Even with dlss using concurrency, thats just not enough time to render anything worth using dlss on. Also i dont think the cpu would be able to keep up.

Maybe super minimalist indie games, but definitely not nintendos tentpole titles like mario and zelda.
Posted on Reply
#71
john_
chrcolukYou might be overplaying how many people care about RT.

Most casual gamers havent even heard of it, and I have yet to play a RT game myself.

The DLSS/FSR stuff is far more important.
It's not me that counts. It's marketing departments, tech press, youtubers that will promote RT as "life like visuals" and anything competing as inferior. This could explain why people where buying RTX 3050 instead of RX 6600 cards. Nvidia is using RT overdrive in CP 2077 as a tech demo and at the same time as a way to make even the lowest Nvidia card look superior to anything from competitors. You can be certain that many will swallow that marketing and ignore everything without an Nvidia logo on it. And yes they will buy an RTX 3060 or an RTX 4060 thinking that they can enable overdrive and enjoy smooth graphics.

As for upscaling, others hate those and would never think of them as important. But even there we get videos with 10 times magnification and 10 time slow down in frames where it is proven that the superiority of DLSS is so great that using anything else will ruin gaming. Of course fun part where the same thing is said now with DLSS 3.5 with ray reconstruction against plain DLSS 3. What was good yesterday (DLSS 3.0), it's sub par today because of the newer version.

It's not me that overplay anything. It's marketing departments, the press, youtubers, individuals who overplay those and many consumers will believe that, yeah, DLSS specifically and Raytracing is everything today.
Posted on Reply
#72
lexluthermiester
Soupsammich4k120 is very clearly not possible.
Are you kidding? There are mobile SOCs that do 4k120 currently. Hell, a RaspberryPI 5 can do 4k60 without breaking a sweat. NVidia's new SOC package for Nintendo will do 4k60 in it's sleep and 4k120 with proper, and possibly careful, optimizations.
Posted on Reply
#73
Soupsammich
lexluthermiesterAre you kidding? There are mobile SOCs that do 4k120 currently. Hell, a RaspberryPI 5 can do 4k60 without breaking a sweat. NVidia's new SOC package for Nintendo will do 4k60 in it's sleep and 4k120 with proper, and possibly careful, optimizations.
Lmfao. Yeah, video and *old* retro games. The 16nm 3 slice/12 qpu 800 mhz VideoCore VII GPU is *not* running anything modern at 4k60, and certainly not a tentpole nintendo franchise like a next gen mario or zelda.

Let's look at this In detail:

A videocore vii is an extention of the videocore vi, it has an extra slice with 4 more qpu, and it's clocked 300 mhz faster.

Videocore 7= 3 slices, 4 qpu a slice, quad cycle rate, @ 800 MHz.

3 slices * 4 qpu * 4 cycles * 2 (fmac) *800 Mhz = 76.8 gflops. Over twice the videocore vi in the pi 4, as advertised..... but this things not even a switch gpu man. Like it's not even close. This is the equivalent of like a 48 cuda core nvidia product. Switch had 256 cuda cores.

Pi5 has the cpu decent enough, but not the gpu. This does enable it to run emulators, it can even run a switch emulator, as it has a better cpu than switch, and emulators main issues have been cpu bound, not gpu bound. but you need to overclock it to get playable performance out of cube and wii games, which are nowhere near 4k, and cant even get 2x native on psp games, and any switch game that is not a retro 2d platformer, like say hollowknight, but an actual 3d game, like links awakening, is going to get like 2-4 fps. Switch runs ps4 games like gow (the pc port via linux) through 3 translation layers, better (about 9 fps), than pi runs switch, this is because the pi5 gpu is nowhere near a switch, a switch gpu docked is nearly 400 gflops.

Pi architecture reference pdf:
www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.cs.ucr.edu/~mchow009/teaching/cs193/spring2021/slides/Raspberry_Pi_QPU.pdf&ved=2ahUKEwjCveeVse6BAxXyFlkFHZDDD8oQFnoECCEQAQ&usg=AOvVaw3hkzzAkQsb9VwsYhX9n3VN

The x1 maxwell could run 4k60fps video out too. It wasnt hooked up in the switch (only 2 of 4 display port outs wired), and fully wired in switch oled but disabled, but 4k 60fps ai video upscaling was the most popular use for the shield tv.

Being able to output a 4k video signal is not the same thing as being able to render a high fidelity game at 4k.

This is goofy.
Posted on Reply
#74
lexluthermiester
SoupsammichLmfao. Yeah, video and *old* retro games. The 16nm 3 slice/12 qpu 800 mhz VideoCore VII GPU is *not* running anything modern at 4k60, and certainly not a tentpole nintendo franchise like a next gen mario or zelda.

Let's look at this In detail:

A videocore vii is an extention of the videocore vi, it has an extra slice with 4 more qpu, and it's clocked 300 mhz faster.

Videocore 7= 3 slices, 4 qpu a slice, quad cycle rate, @ 800 MHz.

3 slices * 4 qpu * 4 cycles * 2 (fmac) *800 Mhz = 76.8 gflops. Over twice the videocore vi in the pi 4, as advertised..... but this things not even a switch gpu man. Like it's not even close. This is the equivalent of like a 48 cuda core nvidia product. Switch had 256 cuda cores.

Pi5 has the cpu decent enough, but not the gpu. This does enable it to run emulators, it can even run a switch emulator, as it has a better cpu than switch, and emulators main issues have been cpu bound, not gpu bound. but you need to overclock it to get playable performance out of cube and wii games, which are nowhere near 4k, and cant even get 2x native on psp games, and any switch game that is not a retro 2d platformer, like say hollowknight, but an actual 3d game, like links awakening, is going to get like 2-4 fps. Switch runs ps4 games like gow (the pc port via linux) through 3 translation layers, better (about 9 fps), than pi runs switch, this is because the pi5 gpu is nowhere near a switch, a switch gpu docked is nearly 400 gflops.

Pi architecture reference pdf:
www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.cs.ucr.edu/~mchow009/teaching/cs193/spring2021/slides/Raspberry_Pi_QPU.pdf&ved=2ahUKEwjCveeVse6BAxXyFlkFHZDDD8oQFnoECCEQAQ&usg=AOvVaw3hkzzAkQsb9VwsYhX9n3VN

The x1 maxwell could run 4k60fps video out too. It wasnt hooked up in the switch (only 2 of 4 display port outs wired), and fully wired in switch oled but disabled, but 4k 60fps ai video upscaling was the most popular use for the shield tv.

Being able to output a 4k video signal is not the same thing as being able to render a high fidelity game at 4k.

This is goofy.
That was a very impressive response... and missed the point entirely.
Posted on Reply
#75
Soupsammich
lexluthermiesterThat was a very impressive response... and missed the point entirely.
My guy, your sub 100 gflop gpu is not going to be actually rendering anything in the past decade plus at 4k 60 fps. It can do video, it can stream games running on another system at 4k60fps, but there is no way it is actually rendering anything close to og switch at 4k 60fps no sweat.

So, since actually running games at 4k 60fps is what any normal person would assume you mean, when you say it can run games '4k 60fps no sweat', especially when you responded to a post talking about render times/dlss time ratios. Why dont you, in detail, lay out your abnormal reasoning for what you meant when you said 'hell the pi 5 can do 4k 60 without breaking a sweat' Since only you know what this coded message means, so that I can actually respond to that secret coded message.
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