Monday, March 8th 2010

AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production

AMD today announced that, along with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy's Vision Engine to create and visualize physics offerings in-game.

"Establishing an open and affordable physics development environment is an important accomplishment for both game developers and gamers, signaling a move away from exclusionary or proprietary approaches," said Eric Demers, chief technology officer, AMD Graphics Division. "Not only does the integration of Bullet Physics into partner middleware help drive broader adoption of physics in games, it ensures that when those games are released, all gamers, regardless of the hardware in their PC, can benefit from the more realistic experience enabled by those effects."

AMD's announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux's DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties.

In addition, AMD is announcing its sponsorship of FREE DMM2 for the PC platform. The Free PC version has no DMM license fee for development or production deployment and includes all the features of the premium version including GPU acceleration. Free PC DMM2 is expected to be made available shortly to interested developers.

"With today's announcement, the incredible physical simulation effects seen in the latest games and blockbuster films can be used by all developers - a tremendous milestone for the industry," said Mitchell Bunnell, chief executive officer, Pixelux. "Working closely with AMD and Bullet's main author, Erwin Coumans, we've enabled tight integration of our DMM2 system and Bullet Physics, giving developers a sophisticated, yet easy-to-use physics pipeline they can use to create things that have never been seen before".

"At Trinigy, one of our guiding principles is ensuring game developers have the freedom to use the tools they need to create the effects they want," said Danie Conradie, president and chief executive officer, Trinigy Inc. "AMD's Open Physics Initiative with Pixelux DMM and Bullet Physics, coupled with our long-standing relationship with all three companies, helped us deliver on that core philosophy by giving developers access to these state-of-the-art technologies for producing advanced effects in games."

All of the Bullet Physics implementations described above can be run on any OpenCL- or DirectCompute-capable platform. On AMD platforms, ATI Stream technology is used to drive the enhanced game experience. As a further enhancement, AMD has developed new parallel GPU accelerated implementations of Bullet Physics' Smoothed Particle Hydrodynamics (SPH) Fluids and Soft Bodies/Cloth. The new code written in OpenCL and Direct Compute will be contributed as open source.
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34 Comments on AMD Open Physics Initiative Expands Ecosystem with Free DMM for Game Production

#26
ToTTenTranz
erockerI don't know.. If developers are getting paid to implement PhysX, why would they bother to use anything else?
Using an universal physics engine, if well implemented, could boost the sales.


I even bought an used 8800GTS 512 just to try out a few physx games, but I'd rather support a game with open standards than one with "evil" standards like PhysX.
Posted on Reply
#27
erocker
*
Unfortunately, not everyone thinks "long term". If the money will help get the game out the door they will take it.
Posted on Reply
#28
Hayder_Master
pantherx12Bullet physics is just the name of the company fella :toast:



Re-read this bit and it becomes clear

"
AMD’s announced open physics development environment now adds Bullet Physics as the default rigid body physics system provided with Pixelux’s DMM2 material physics engine. Developers can now design and interact with rigid body systems familiar to them and easily add DMM objects incrementally enabling them to bend and break based on real physical properties."

Has material level physics and everything, throw a brick at glass the glass will behave like a brick has hit it, and will even shatter outwards from the point of impact etc : ]
thanx for info mate, so is that's mean it's an good and complete and complex physics, i mean just like nvidia and havook physics
Posted on Reply
#29
Meizuman
Any tech demos about Bullet Physics or DMM? The DMM is what I am eagerly waiting to come up.
Posted on Reply
#30
Mussels
Freshwater Moderator
MeizumanAny tech demos about Bullet Physics or DMM? The DMM is what I am eagerly waiting to come up.
none yet.

I keep complaining about this stuff, since apart from (buggy, nvidia only) PhysX, we're yet to see a hardware accelerated physics engine that we can use personally...
Posted on Reply
#31
pantherx12
erockerUnfortunately, not everyone thinks "long term". If the money will help get the game out the door they will take it.
Aye stupid behaviour adopted by far to many societies in recent years ( and thus companies too)
Posted on Reply
#32
pr0n Inspector
Under what open source license(s)?

open source != do whatever you want we don't care
Posted on Reply
#34
Super XP
TAViXWith the new ATI 6xxx or 7xxx series. Relax. :nutkick:
ATI cards already support Bullet Physics, its up to the game developers to use it so everybody can benefit. NVIDIA blocking ATI cards from there version of PhysX was stupid. It seems to me NVIDIA just wants there own hardware to support it. Well, hopefully NV's PhysX goes the way of the dodo bird and here comes Bullet ;)
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