Monday, November 29th 2010

GeForce GTX 570 Specifications, Release Date Leaked
On a day when a lot of other geopolitical things are being leaked, our friends from Sweden found the specifications sheet of NVIDIA's new upcoming high-end graphics accelerator, the GeForce GTX 570. The GTX 570 will be a deputy to the company's recently-release GeForce GTX 580, it is based on the GF110 graphics processor, with 480 CUDA cores enabled, and a 320-bit wide GDDR5 memory interface holding 1280 MB of memory. At this point it looks like a cross between the GTX 480 and the GTX 470, but the equations take a turn when clock speeds step in: 732 MHz core, 1464 MHz CUDA cores, and 950 MHz (3800 MHz effective) memory, churning out 152 GB/s of memory bandwidth. Power consumption is rated at 225W. NVIDIA's upcoming accelerator is slated for release on 7th December, just five days ahead of AMD's Radeon HD 6900 series launch.
Source:
Sweclockers
44 Comments on GeForce GTX 570 Specifications, Release Date Leaked
Once upon a time, we were able to see 3x performance increase per year. Now, we are only seeing a mere 1.2x per year or there abouts.
It is getting less exciting to see new product launches from both NVidia and ATI. I guess that means I have 2.5 yrs of time to save up for a 3x performance card (compared to a 2.5yr old card).
Edit: WTF happen to my santa avatar!
I could put it in ATi terms also. My cousin is still running a HD3850 and has no problem with the modern games either, and that card is 3 years old at this point.
A lot of the modern games, especially the console ports, run on ancient hardware because they just aren't built to push graphics cards because they are held back by the console versions. And when you run them at 720p like the consoles do, it takes next to nothing to run.
I'm still rocking the 4870x2 (with a puny E6600 mind you)and not finding myself 'struggling' to enjoy the latest games.
At this rate, unless some crazy advancements are made in gaming software demands, I can skip the Radeon 6000 series as well.
Thinking about it, I may just quit gaming until real time vector drawing is capable in full 3d (that might take a while though...)
What amazes me is the recommended specs for console ports keep going up and up as the years go by. For being ports from the exact same 5 year old console! Compare Oblivion which runs on one core with some HT from another to Dragon Age:Origins or GTA IV which needs 4 cores to run properly. Ofc, Oblivion really needs at least 2 full cores to run properly without the world constantly popping up in front of you, preferably 4 cores. I know Elder Scrolls V will right the wrongs with the world popping up. All Xbox 360 ports! Not to mention more powerful GPU requirements. :confused: