Monday, September 11th 2006
Movie industry wants to forget about 1080p, and move straight to 4096x2160.
While NVIDIA wanted to originally bring television to 1440p resolution, the professional industry wants to move straight to 4096x2160. The move to 4096x2160 not only brings an unprecedented quality level, but also an unprecedented level of rendering power required. Each frame of whatever movie is rendered in 4096x2160 has been estimated to take 50MB, and a decoder would have to be extremely powerful. Editing such an enormous video would require even more power. Cameras that support this amazing resolution should be announced soon. The difference between 4096x2160 and standard DV can be seen in this chart.
Source:
TheINQ
8 Comments on Movie industry wants to forget about 1080p, and move straight to 4096x2160.
my retinas would explode!
... not at 3.0GB/s.
in order to get this kinda res, you're going to need some pretty hefty rendering power, like quad sli or better. MAJOR power.
I do a ton of rendering work in 3ds max, and i know that cranking up the res == more cpu power needed. so if the gfx companies expect people to keep up with their res bumps, the proc companies will have to get better cpu's.
at least it gives you justification for a quad core cpu and quad sli.....hehe.
This isnt going to be in an HDTV for a loooong time, making consumer cards..... pointless :p