Thursday, September 20th 2012
Razer Arcade Stick Enters 13th and Final Beta Phase
Razer, the world leader in high-performance gaming hardware, today announced that its highly anticipated Razer Arcade Stick for Xbox 360 is now in the extended stages of beta testing.
First announced at Tokyo Game Show in 2011, the beta program now enters its second year and has spawned 13 iterations of the arcade stick. 200 gamers and modders from the fighting game community have been handpicked and equipped with the latest prototype unit, and with their feedback, will help develop the ultimate arcade stick.This diverse pool of beta testers includes decorated pro-gamers such as Keita "Fuudo" Ai and Hiromiki "Itazan" Kumada - both Super Battle Opera, EVO and World Cyber Games veterans. Prominent modders the likes of Mike "PurpleArms" Cheng and Matthew "Gummowned" Gummo have also signed up with the beta to provide feedback to improve the arcade stick's moddability.
The Razer Arcade Stick is a tournament-grade fighting machine built to enhance gaming performance. Premium quality Sanwa hardware-10 highly-responsive buttons and a precision eight-way joystick-allows instant and near-flawless strikes, game after game, with utmost responsiveness and reliability.
The Razer Arcade Stick was built for modders and tested by gamers - ranging from beginners to experts, with full platform accessibility for further modification of gamer preferences inside the unit. Users may also interchange the top panel with new designs showcasing favorite games, as well as switch the joystick and buttons to suit specific playing styles. An optional bat top joystick, two extra buttons, and a Phillips/flat-head screwdriver will be included to aid with compulsions to customize the Razer Arcade Stick.
The internal compartment of the Razer Arcade Stick has slots to store the detachable cable, as well as the extra components, so gamers are able bring everything they need for the controller on-the-go.
"Years of collective experience from pro-gamers and the Razer community are about to culminate in the development of the Razer Arcade Stick, the ultimate arcade stick for the Xbox 360," said Robert "RazerGuy" Krakoff, president of Razer USA. "Engineered and refined to perfection with the help of the Razer community, the arcade stick stands out above the competition; it's truly for gamers by gamers. We are now in the extended stages of beta testing, and I am extremely excited about the feedback and what will become the final product."
Find out more and leave feedback about the Razer Arcade Stick over at: www.razerzone.com/bredtofight
Product Features
● 10 tournament-grade Sanwa buttons
● Authentic Sanwa joystick with ball and bat tops
● Interchangeable top plate allows for custom artwork finishes
● Fully-accessible internals and storage compartments for easy modding
● Honeycomb structure on the inside for easy screw mounting
● Storage compartment for alternative bat top joystick
● 13 ft. /4 m detachable type-B USB cable
● Phillips/flat-head screwdriver included for modding
● 2.5 mm audio jack for headset use (Xbox 360)
First announced at Tokyo Game Show in 2011, the beta program now enters its second year and has spawned 13 iterations of the arcade stick. 200 gamers and modders from the fighting game community have been handpicked and equipped with the latest prototype unit, and with their feedback, will help develop the ultimate arcade stick.This diverse pool of beta testers includes decorated pro-gamers such as Keita "Fuudo" Ai and Hiromiki "Itazan" Kumada - both Super Battle Opera, EVO and World Cyber Games veterans. Prominent modders the likes of Mike "PurpleArms" Cheng and Matthew "Gummowned" Gummo have also signed up with the beta to provide feedback to improve the arcade stick's moddability.
The Razer Arcade Stick is a tournament-grade fighting machine built to enhance gaming performance. Premium quality Sanwa hardware-10 highly-responsive buttons and a precision eight-way joystick-allows instant and near-flawless strikes, game after game, with utmost responsiveness and reliability.
The Razer Arcade Stick was built for modders and tested by gamers - ranging from beginners to experts, with full platform accessibility for further modification of gamer preferences inside the unit. Users may also interchange the top panel with new designs showcasing favorite games, as well as switch the joystick and buttons to suit specific playing styles. An optional bat top joystick, two extra buttons, and a Phillips/flat-head screwdriver will be included to aid with compulsions to customize the Razer Arcade Stick.
The internal compartment of the Razer Arcade Stick has slots to store the detachable cable, as well as the extra components, so gamers are able bring everything they need for the controller on-the-go.
"Years of collective experience from pro-gamers and the Razer community are about to culminate in the development of the Razer Arcade Stick, the ultimate arcade stick for the Xbox 360," said Robert "RazerGuy" Krakoff, president of Razer USA. "Engineered and refined to perfection with the help of the Razer community, the arcade stick stands out above the competition; it's truly for gamers by gamers. We are now in the extended stages of beta testing, and I am extremely excited about the feedback and what will become the final product."
Find out more and leave feedback about the Razer Arcade Stick over at: www.razerzone.com/bredtofight
Product Features
● 10 tournament-grade Sanwa buttons
● Authentic Sanwa joystick with ball and bat tops
● Interchangeable top plate allows for custom artwork finishes
● Fully-accessible internals and storage compartments for easy modding
● Honeycomb structure on the inside for easy screw mounting
● Storage compartment for alternative bat top joystick
● 13 ft. /4 m detachable type-B USB cable
● Phillips/flat-head screwdriver included for modding
● 2.5 mm audio jack for headset use (Xbox 360)
14 Comments on Razer Arcade Stick Enters 13th and Final Beta Phase
Seriously, can any one here give me a solid reason why this was so delayed lol. I am sorry way to late to the game lol. Not that is not a great fight stick just that there is a billion great offerings already available and this wont do anything they do for you.
Don't you sometimes wish that the handle was more to the left and further away from the buttons?
Could a Fighter Pro give us some idea as to why these still exist? Are they still valid competitively, or just for nostalgic value?
In the late '80s and early 90s I played a lot of arcade games. When I was able to play on an emulator, say the Atari or Playstation, I found the controls very lacking compared to the arcade. This is still one reason why I do not play a lot of fighting games as I did back then. Trying to play a game such as Mortal Combat or Tekkan on anything but an arcade is just lame in my opinion. Heck - Packman was better as was Defender and (my ol' favorite) Centipede. The stick and buttons on the arcade made the game smoother (faster) to play.
This may entice me to play some games I haven't in eons:)