Wednesday, October 9th 2013
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Radeon R9 290X Features 64 ROPs
A leaked company slide by AMD confirmed that its high-end "Hawaii" silicon indeed features 64 raster operations units (ROPs). In reference to its predecessor, "Tahiti," the slide speaks of 2 times the ROPs (32 on "Tahiti") and 1.4 times the stream processors (2048 on "Tahiti," so 2816 on "Hawaii"). Other known specifications include up to 1 GHz GPU clock, up to 5.00 GHz memory clock, and a 512-bit wide GDDR5 memory interface, holding 4 GB of memory. Reviews of Radeon R9 290X could surface around mid-October.
Source:
WCCFTech
130 Comments on Radeon R9 290X Features 64 ROPs
www.techpowerup.com/192097/final-radeon-r9-290-series-specifications-leaked.html
"No ROPs spec. there, but i think will be in a good number :cool:"
;)
What's changed is that now AMD is offering even bigger dies for more money, an option that was not available in the 4800 days.
Even the HD 7990 is now comparable to the price of the HD 4870 X2; you can pick up a MSI 7990 for $549, same as the MSRP for the HD 4870 X2.
AMD Radeon R9 Series graphics. Built to play...
too bad we cant take your word for it:)
I also wonder if AMD will ever do a half-cycle refresh and introducing higher-end version of the X-cards, giving us a R7 265X or R8 295X. If the next generation takes another two years to surface then I don't see why they wouldn't do it.
Fair enough, though, I would have my tongue tied in that case. Although so many leakers are on GAF and other forums like GAF that it makes me wonder if companies hire people to do it intentionally.
This looks to be an epic release.
Mantle changes everything, and never did nVidia come close to having a similar situation.
I think now would be a good time to buy AMD stock as a long term investment. :D
If I were AMD I wouldn't even publicize it. Ship BF4, then the Mantle renderer as a patch and let reviewers figure out why BF4 suddenly got a BIG boost on AMD hardware. After news hit the mainstream present Mantle. This way they would have results to show and ANSWERS (something they don't have right now).
They have been working on this a while and its likely an aggregated piece of tech they already had parts of, they announced they are working on it with dice alone due to a PR first exclusive deal with dice just like crystal dynamics got with tressfx(others were/are incorporating it into there games)
IT IS NOT JUST AMD AND DICE WORKING ON MANTEL and mantel has nothing to do with 64 Rops on a gpu.:confused:
read between the lines of the many rumours and facts and more indirect links exist then there has bean announced ,I for one do not think a company asked to work on a driver for 5-6 different markets(pc-sony-micro$oft-nintendno-steam?-and mobile(temash) would not try and work on the ties.:D
to extend on that theory they all have cpu's though they are not all the same (interesting) all have gpu elements in built and, and all have special purpose dsp's something most ip companys are already very familiar with and everyone wants a language that will run on them all and do what we want in the most Optimised and efficient way.
Nvidia's response might be GK180 aka. full 15SMX GK110 chip with some minor improvements.
Speaking of GK110 with DP is IMO a joke,. I mean 7970 has the same DP power and because its AMD its not worth mentioning, but if its nvidia then this gpu is cream de la cream and justifies 800-1000$ price mark lol
I bet R9-290X will be at least 30-35% faster by min fps then "full GK110" with 14SMX and nv can :nutkick:
I don't have a lot of confidence in either NVIDIA or AMD at the moment, but there's always hope.
If they achieve such a thing, well, I'll be a happy shopper! :D
been away and missed it all!
I wonder if it will go there