Friday, April 29th 2016
Hitman Episode Two Update Breaks DirectX 12 Support
The latest update for the episodic "Hitman" game (version 1.1.2) breaks support for DirectX 12 on the PC platform. Released earlier this week, the update introduces players to the second episode based in the Medeterranean setting of Sapienza. We found that after the update, the game simply refused to start. We took advantage of the external settings tool to do some trial-and-error work.
The topmost setting, which lets you select between DirectX 12 (our original setting) and DirectX 11, fixed the issue, when we switched to the latter. We even swapped graphics cards between GeForce GTX 970 SLI (our original setup), GTX 970 single-card (NVIDIA driver 364.96), and Radeon R9 290 (AMD driver 16.4.2). Neither setups worked. A stroll through the Internet reveals that multiple other players are facing this issue. Has Square Enix done absolutely no play-testing in DirectX 12?
The topmost setting, which lets you select between DirectX 12 (our original setting) and DirectX 11, fixed the issue, when we switched to the latter. We even swapped graphics cards between GeForce GTX 970 SLI (our original setup), GTX 970 single-card (NVIDIA driver 364.96), and Radeon R9 290 (AMD driver 16.4.2). Neither setups worked. A stroll through the Internet reveals that multiple other players are facing this issue. Has Square Enix done absolutely no play-testing in DirectX 12?
28 Comments on Hitman Episode Two Update Breaks DirectX 12 Support
Something they would rather have prior to official release to the consumer. :shadedshu:
Sadly this was an update release, not a beta in testing.
Like a lot of people have said, we might have W10 and DX12 but it doesn't mean it's being incorporated into games properly.
I'm guessing it's this sort of game breaking crap that pushed the next Deus Ex game back so they could code it properly?
Hitman 2016: PC graphics performance benchmark review - DirectX 12: graphics card performance Full HD & WHQD & UHD
Performance on Nvidia cards reminds how AMD cards are doing in GameBrokenWorks titles.
That game has less than stella reviews anyway.... so meh.
:roll:
This seems kinda like steam early access honestly.
if you cant into in-house testing dont release something without a beta tag
if you cant into dx12 dont provide the option for it
half assed solutions after having already taken the shekels from your customers is only going to make your company look bad. and people will remember who is in charge of it when shit happens, the stigma will follow you everywhere
What happened here is a great example of low level api being a double edged sword.
Again, shoe is on the other foot now and I don't hear people crying foul about AMD GE titles ramping up Async.
However, going forward, if Pascal isn't good enough with Async and AAA's start using it more (thinking Deus Ex) then my next card may well be Vega.
Still too early to tell though. Allwe are seeing is immature implementation of DX12 in quite a lot of titles.