Tuesday, January 23rd 2018
Denuvo 4.8 Has Fallen
Denuvo 4.8 originally debuted last year in Ubisoft's Assassin's Creed: Origins. The French video game publisher even went as far as implementing VMProtect to add an extra layer of protection to the game. Many speculated that Ubisoft's poor decision made the final product so overdemanding on the processor. However, that's a discussion for another day. At the time of its release, Denuvo 4.8 was deemed impossible to break, but let's be realistic here. The impossible just costs a little more. It only took three months for the impossible to happen. Italian warez group CONSPIR4CY (a.k.a CPY) announced in recent days that they've successfully bypassed Denuvo 4.8 used in Sonic Forces.
Besides Ubisoft and Sega, Denuvo has other high-profile customers in the likes of Electronic Arts, Warner Bros, and Lionsgate Entertainment. So, it's only a matter of time before AAA titles like Football Manager 2018, Injustice 2, Need for Speed Payback, Star Wars Battlefront 2, and Star Ocean: The Last Hope HD Remaster suffer the same fate as Sonic Forces. Upcoming Dragon Ball FighterZ and Final Fantasy XII: The Zodiac Age are probably in line as well. Although, it will be interesting to see how long can Assassin's Creed: Origins fare before someone breaks the game's double protection.
Source:
DSOGaming
Besides Ubisoft and Sega, Denuvo has other high-profile customers in the likes of Electronic Arts, Warner Bros, and Lionsgate Entertainment. So, it's only a matter of time before AAA titles like Football Manager 2018, Injustice 2, Need for Speed Payback, Star Wars Battlefront 2, and Star Ocean: The Last Hope HD Remaster suffer the same fate as Sonic Forces. Upcoming Dragon Ball FighterZ and Final Fantasy XII: The Zodiac Age are probably in line as well. Although, it will be interesting to see how long can Assassin's Creed: Origins fare before someone breaks the game's double protection.
26 Comments on Denuvo 4.8 Has Fallen
Stop doing that, please. There's better phrasing to this question, without manipulating the answer towards one of the two.
TPU staff has to chill out and stop putting too much of their personal opinion into matters that has 2+ sides of an argument.
As for efficiency of DRM, we present you the news #643876865386438665 about its failure. And yet they just keep on trying. It doesn't work and it's annoying. Stop it.
DRM does not work. They will never stop the cracking community. Ever. The sooner devs & publishers stop trying and go the GOG.com route the sooner they will realize that most people who use "pirate" copies of their games are only doing so to get around the hassles and headaches of crap DRM. Stop with the draconian DRM schemes and piracy numbers will drop through the floor. Fewer and fewer gamers are willing to jump through the hoops of those schemes.
I didn't question the legitimacy of DRM, as i am also against it in most cases.
Also, in some cases DRM does work, ask Blizzard for example.
I also fail to see an argument "for" DRM. The best "DRM" a game can have is to be a quality product at a price that is reasonable for what the game offers, no DRM required. I the product is good, people will buy it.
I don't know how I feel about DRM. I really HATE software piracy, but I also hate intrusive DRM. I think with major game distribution platforms like Steam offering refunds and/or demos there's really no need to pirate games for 'legitimate' reasons. But then i do kinda understand the software companies wanting to put DRM on their products. :/
However, for people with limited income who cannot afford to pay full price it doesn't work. Even if they like the game during the 2 hour demo period, they still can't leave it in their account because it's too expensive.
While it's true that DRM can maybe increase sales by making the impatient stingy players (who have the money to purchase full price but don't want to spend it) actually buy the game, but that DRM also costs time and money to the developer and publisher, and has the potential to alienate some people. So I very much doubt the net gain is actually positive.
It would be interesting to know how much sales do they gain with DRM, but they definitely hurt the legit buyers.
So, to summarize: DRM costs a ton of money, hurts sales, doesnt stop piracy and only serves to annoy users. Calling it a 'waste of time' seems like proper grammar.
At this time however, it's mute point as the wording of the poll has been changed to " Do you think video game developers should stop investing time and money on DRM? "
While I do think the original question was fine the way it was, the modified wording is good too.
People thought i was thinking DRM is a right solution, and started telling me about how wrong i was.
I wasn't complaining about the use of DRM in modern gaming industry, only the wording in the poll :banghead:
Anyone else wanna tell me how wasteful DRMs are, and how every single player game is crackable? cmon, there's an open mic today
So yes,he is right, we don't need a personal opinion word in a poll. If DRM that bad, it will still have a negative result toward DRM, and game publishers will see that anyway.