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Denuvo Blames Gamer Toxicity for DRM Protection Hate, Dismisses Performance Concerns

Denuvo has taken its fair share of flak over the years for a variety of warranted and unwarranted reasons, but it looks like the company has finally decided to put its foot down, or at least try to. Recently, Denuvo started a Discord server, seemingly in an effort to address the gaming community's complaints about a variety of topics. These include alleged performance impacts and hardware degradation caused by its anti-piracy and DRM software commonly used in modern games. Needless to say the Denuvo Discord server was met with about as much enthusiasm as one might expect, and the Discord sever was shut down just two days after it opened. Although the server has since been resuscitated, the company has muted unapproved community members. Today, however, Rock Paper Shotgun published an interview with Denuvo's product manager, Andreas Ullmann, and in it, Ullmann goes on to defend Denuvo's existence and outright dismiss gamers' concerns about the anti-cheat and anti-piracy software.

Addressing a question about "toxicity" and oft-genuine concerns from gamers over the use of Denuvo anti-tamper and anti-cheat software, Ullmann seemingly implied that gamers are just upset because the software works, robbing gamers of the ability to simply play a game for free instead of paying full retail price. When asked directly about why Denuvo doesn't address the claims of performance hits to games that implement it, Ullmann placed the onus on game developers to perform those comparative tests, again calling the gaming and piracy community toxic in the response. He dismissed the idea of Denuvo or a third party performing comparative analysis of the impact of anti-tamper and anti-cheat software, citing intellectual property concerns and community mistrust for a lack of first-party testing. At the same time, Ullmann admits that Denuvo has had performance impacts on games in the past but remarks that it's "interesting" that there aren't more incidents of reduced gaming performance. These comments were also made in spite of Denuvo's own marketing materials claiming that the software has "No impact on in-game performance."

Quick Denuvo DRM Cracks Cost Game Publishers 20% in Revenue, According to Study

According to a study by William M. Volckmann II from the University of North Carolina, we have received an insight into the financial consequences of digital rights management (DRM) breaches in the PC gaming industry. The research, titled "The Revenue Effects of Denuvo Digital Rights Management on PC Video Games," offers valuable insights into the relationship between piracy and game sales. The study's most striking finding reveals that when Denuvo, a popular anti-piracy technology, is quickly compromised, game publishers face an average revenue decline of 20%. Interestingly, the research suggests that long-term DRM implementation may be unnecessary. Volckmann's analysis indicates that games cracked after the first three months of release or those from which publishers voluntarily removed DRM protection after this period experienced negligible revenue loss.

The study also explored potential predictors for quick DRM breaches but found no conclusive indicators based on game characteristics. This unpredictability poses a challenge for publishers in assessing the risk of piracy for individual titles. Volckmann acknowledges gamers' concerns about DRM's technical drawbacks, recommending that publishers consider removing such protections after the critical initial three-month window. This approach could balance piracy prevention with user experience optimization. The findings present a compelling case for publishers to reconsider their DRM strategies. While protecting games during the launch period remains crucial, extended DRM usage may offer diminishing returns.

Denuvo/Irdeto "TraceMark for Gaming" Introduced at GDC 2024

Denuvo by Irdeto, the leading provider of security solutions for the gaming industry, is excited to announce the launch of its groundbreaking product, TraceMark for Gaming, during the prestigious Game Developers Conference (GDC). This pioneering watermarking solution, part of the Irdeto anti-piracy suite and the first of its kind to be tailored specifically for the gaming industry, leverages the core invisible watermark technology trusted by Hollywood studios, sports leagues, and pay-TV operators.

TraceMark for Gaming uniquely addresses the challenge of content leakage, especially during the sensitive pre-release phase of game development. It introduces a deterrent effect by enabling the precise tracing of leaked content back to its source. This capability makes potential leakers think twice, knowing that any unauthorized distribution can be directly linked to them. As a platform-agnostic tool, TraceMark effortlessly integrates into various stages of the game's lifecycle, providing a consistent layer of protection. Its adaptability ensures that, irrespective of the development phase or platform, TraceMark serves as an effective measure to discourage leaks by holding individuals accountable, thereby contributing to the overall integrity of the content distribution process.

Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls

Irdeto is the current owner of Denuvo Software Solutions—the Austrian development team behind the infamous anti-tamper technology and digital rights management (DRM) system. According to Ars Technica neither of these organizations have made great efforts (in the past) to engage in discussion about the controversial anti-piracy and anti-cheat suites—but Steeve Huin, Irdeto's Chief Operating Officer of Video Games—agreed to grant the publication an exclusive interview. The article is titled "Denuvo wants to convince you its DRM isn't evil," which sums up a lot of the public perception regarding Denuvo technologies—having received plenty of flak for high CPU usage and causing excessive activity within storage components. Some users propose that the latter scenario has resulted in shorter lifespans for their solid-state drives. Ars Technica has a long history of Denuvo-related coverage, so a company representative has been sent in for some damage control.

Off the bat, Huin acknowledges that he and his colleagues are aware of Denuvo's reputation: "In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games." He considers the technology to be a positive force: "Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game...But people typically don't think enough of that...Whether people want to believe it or not, we are all gamers, we love gaming, we love being part of it. We develop technologies with the intent to make the industry better and stronger."

Denuvo Introduces Industry First Nintendo Switch DRM Protection

Denuvo by Irdeto, is pleased to unveil a revolutionary technology to protect games launching on Nintendo Switch from piracy. The announcement comes as the video gaming industry is gathered for this year's Gamescom, currently taking place in Cologne, Germany. Nintendo consoles have long suffered from piracy issues and the Switch is no different. Even if a game is protected against piracy on its PC version, the released version on Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version. This can happen with any of the numerous games available on Switch.

By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.

Intel Resolves "Alder Lake" Denuvo DRM Issues on Windows 11 and Windows 10

Intel over the weekend stated that it has resolved the game DRM compatibility issues its 12th Gen Core "Alder Lake" processors were facing with certain games running on older versions of the Denuvo DRM solution. The company said that it has worked with both game developers and Microsoft, to address the issues. Gamers should look forward to OS updates as well as game patches, in the coming days. In was revealed back in October 2021, in the run up to the Core "Alder Lake" debut, that the processors face severe compatibility issues with games that use certain older versions of DRM solutions, due mainly to the processor's new hybrid CPU core architecture.

Intel "Alder Lake" has Compatibility Issues with Older Versions of Denuvo DRM Middleware

Users of Intel's upcoming 12th Gen Core "Alder Lake" processors will potentially run into compatibility issues with some of the older games that use older versions of popular DRM middleware such as Denuvo, an Intel document targeted at developers, cautions. This is mainly due to the hybrid CPU core nature of "Alder Lake," which could confuse the middleware. Solutions such as Denuvo perform stringent hardware checks to ensure only a valid user in a given environment, with a set of hardware, gets to play the game. Our article on Denuvo performance impact has more details on how the solution works.

"If your existing or upcoming game uses a DRM middleware, you might want to contact the middleware provider and confirm that it supports hybrid architectures in general, and the upcoming Intel ADL platform in particular. Due to the nature of modern DRM algorithms, it might use CPU detection, and should be aware of the upcoming hybrid platforms. Intel is working with leading DRM providers such as Denuvo to make sure their solutions support new platforms," reads the Intel Developer Guide. While this should be no probem for some of the newer (less than 3 years old) games that use Denuvo, which are still under support lifecycle from their developers, some of the older ones may require updates.

Cracked Resident Evil 8 Village Performs Faster Than Paid Version: Poor Denuvo Implementation Strikes Again

The cracked PC version of Resident Evil 8 Village is just out, and it performs faster than the version people are paying for. The crack removes the Denuvo DRM component, and the game's need for Steam. Digital Foundry tested the performance of the cracked version, comparing it with the original. It found that not only were the frame-rates higher, but also during encounters with enemies, the split-second stutter as an enemy lunges onto you, is gone, as the frame-times have significantly reduced. The Denuvo DRM solution can be implemented by game developers in one of many ways, with varying performance impact, as we detailed in our Denuvo article. It looks like RE8: Village is one of those titles where paying customers have lost the lottery of a fair Denuvo implementation.

Denuvo Joins Exclusive PlayStation 5 Tools and Middleware Program to Offer Anti-Cheat Technology to Game Developers

As security and innovation collide, Denuvo by Irdeto today announces it has joined the exclusive PlayStation 5 Tools and Middleware program. Denuvo, the leader in video games protection, offers its Anti-Cheat solution through this program to publishers and developers whose games are available on PlayStation 5.

Denuvo is at the forefront of games security with over 2 billion unique game installs protected across all platforms, and over 1,000 games secured. Joining the PlayStation 5 Tools and Middleware program therefore fosters Denuvo's continued commitment to excellence and innovation in game security. It also supports Denuvo's goal of protecting the developers' investment, where approximately 70% of their revenue is earned in the first two weeks after the launch of a game.

Denuvo DRM Pricing Structure Specific to Crysis Remastered Leaked, over $100k for a Year

The Denuvo game copy-protection technology has been a controversial piece of gaming technology since its inception. It enables a game to remain copy protected (and rake in sales) for just as long as pirates don't figure out how to crack it. In even the pre-orders and the few days following release, the developer hopefully makes a return on their investment, and profit. There on, the developer is at the mercy of either the consumer's good conscience (of honestly paying for their proprietary software), or for features of the game that simply won't work with a crack, such as multiplayer gaming on official/ranked servers. Fine and dandy, if not for several reports of sub-optimal Denuvo implementations adversely affecting game performance. Do check out our Denuvo performance-impact article that gets into the nuts and bolts of the DRM solution.

A leaked contract document signed by Denuvo and Crytek CEO dug up by FCKDRM reveals what Crytek paid for Denuvo, and what the DRM's typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).

New 4K Screenshots for Death Stranding Released; System Requirements Are In

A new set of absolutely stunning 4K Ultrawide screenshots for Death Stranding have been released, which showcase just how good the game will look on its best rendition yet - in none other platform than the PC, of course. The PS4 version of the game is beautiful, mind you - but the PS4 Pro can't render the game in true 4K, and framerate is slightly less than ideal around 30 FPS with some dips down under. As such the PC version, with our more powerful hardware and (especially for NVIDIA users) backed by DLSS 2.0, is bound to be the best place to play the game.

The game will be released on July 14th after a small delay to account for the work-from-home requirements amidst the (still ongoing) pandemic. The game will be using Denuvo's anti-tamper technology, and will be the first appearance of the Decima engine (which also power Horizon Zero Dawn) on PC. Look after the break for additional screenshots (warning: some mobile data usage right there) and the full PC requirements (likely on a 1080p/High Settings baseline)

id Software Clarifies Denuvo Technology Wasn't Responsible For Doom Eternal Issues Following Update 1

id Software's Marty Stratton clarified the issues introduced in Doom Eternal following its Update 1. Via a Reddit post, the developer informed its audience that Denuvo's introduction into the game with Update 1 (a move that sparked a review-bomb on Steam and a quick backpedaling from the company regarding its inclusion) said that the anti-cheat software actually wasn't responsible for the reported issues.

The developer said that the actual performance issues introduced with Update 1 lie in changes in the graphics memory handling code, as well as some bugs introduced alongside customizable skins. The developer also went on to say that the decision to include Denuvo post-release wasn't one forced by publisher Bethesda, but an entirely in-house one, and that the subsequent decision to remove the protection has nothing to do with Denuvo's software quality. Of course, the addition of an always-on DRM solution to Doom Eternal as a post-release patch still stands, as users that previously acquired the game did so without knowledge of its eventual addition. Look after the break for a complete transcript on the comment.

id Software Backpedals on Doom Eternal Denuvo DRM Retrofit

Someone at Bethesda or id Software thought it was a good idea to retrofit "Doom Eternal" with the vastly unpopular Denuvo DRM as an anti-cheat component, two months following its March launch, as part of "Update 1" (a major game patch). This invited the wrath of gamers as they review-bombed the game on Steam. The game's executive producer Marty Stratton took to Reddit, to announce that Denuvo will be removed in the game's next update (without announcing a timeline), while defending it. Stratton maintains that the performance issues noticed in Update 1 are not related to the Denuvo implementation. If you've read our comprehensive review of Denuvo, where we go into the technical aspects of the DRM solution, you'll know that it can be implemented in a number of ways, some of which inflict performance penalties.
Image Courtesy Modern Vintage Gamer

Doom Eternal Review-Bombed on Steam After Denuvo Anti-Cheat Inclusion in Update 1

Doom Eternal has been review-bombed over the weekend, as disgruntled players took to Steam to show their thoughts on the the game's Update 1. The issue isn't in the update itself or it changing core gameplay functions; rather, it's based on the inclusion of Denuvo's Anti-cheat mechanism for the multiplayer component of the game, which is also running in the single-player campaign - considered to be the core of any Doom game.

Players are against the inclusion of Denuvo and its monitoring subroutines due to it having a a kernel-level service that monitors gameplay. Gamers are noting performance decreases, framerate drops, crashes, and deleted Saves after the game's latest update. Others are voicing their discontent at the fact that Denuvo has been added post-purchase of the game; players that might not choose to buy the game over that detail have already bought it, and refunds are apparently not being entertained. Doom Eternal's previous 90% user review score on Steam now stand at a measly 50%, which is absolutely undeserving of the game itself. Doom may be Eternal, but its community feedback sure isn't.

Devil May Cry 5 Patch Removes Denuvo on Steam

A tiny 21-megabyte patch of "Devil May Cry 5," pushed through Steam, allegedly removed the game's Denuvo DRM component. There's no record of the patch in the list of updates for the game, although some Redditors comment that removal of the DRM has improved their game load times. Denuvo is a sophisticated DRM solution that can be implemented in a number of ways by game developers. A best-case implementation has negligible performance impact, but if done poorly, Denuvo could have a noticeable performance impact. Our comprehensive article on Denuvo dives deeper into the tech. Game publishers prefer implementing a DRM solution to not, despite the fact that pirates are able to crack it weeks or months following the release. They are content with making most of their revenues through pre-orders or purchases made while the game isn't cracked. Game publishers eventually voluntarily remove DRM solutions to improve game performance. DMC5's DRM removal comes about 11 months into its release.

Rage 2 Both Featured and Didn't Feature Denuvo on Release, Bethesda Removes the DRM From Steam Store Version

This is an interesting way to go about implementing DRM in the form of Denuvo - include it in one digital store release, but don't use it on another. This is what Bethesda has apparently done with the game, releasing a non-Denuvo enabled version of the game on their Bethesda Store, whilst offering a Denuvo-inclusive version on the Steam Store - without warning users of this feature on the platform.

After considerable outcry from buyers of the game, who weren't made aware of Denuvo's inclusion, Bethesda has promptly removed the DRM suite from the Steam release, meaning that it is now at parity with the version being distributed on the Bethesda Store. Whether the non-inclusion of Denuvo on the Bethesda store was a matter of making the wrong executable available only the company knows, but it's strange to license the DRM for a single store release - and Bethesda sure didn't include it "accidentally" on the Steam version, which makes the act of not listing it a debatable one. Of course, with one version not sporting the DRM, release groups have already started distributing the game in a cracked state, which obviously invalidates any protection Denuvo might provide.

SEGA Confirms Intention to Keep Using Denuvo On Its New Releases

SEGA has confirmed that they are planning to use Denuvo on its future releases (subject to change, of course). The company's affirmation comes hot on the heels of the recent Resident Evil 2's executable release on Steam that didn't pack in the custom-tailored DRM solution, which saw users flying to test the impact of the Denuvo DRM on the games' performance. A difference of 4-12 FPS in the same game and system configurations (in favor of the DRM-less version) have been reported by users that benchmarked both releases, which does amount to a discernible difference in final frame output.

Following the public's reaction to this, SEGA has reaffirmed, in an answer of sorts, that their upcoming Total War: THREE KINGDOMS (May 23rd release) and Team Sonic Racing (May 21st release) will still be using Denuvo so as to protect early sales of the titles. It's interesting that the company has already removed the protection system from Yakuza 0, Yakuza Kiwami and Sonic Mania, and has recently released Yakuza Kiwami 2 without the same tech. It seems that the higher profile the release, the more SEGA tends to opt for the anti-tamper tech - which does make some sense in the grand scheme of things.

Denuvo Parent Company Irdeto Launches Anti-Cheat Solution

Irdeto, Denuvo's parent company, is now looking to offer another service for publishers: an anti-cheat solution. Named Denuvo Anti-Cheat (because why would they abandon the well-known Denuvo branding), the new system aims to prevent cheaters from extracting or manipulating game code that could give them an advantage over other users.

Like the Denuvo DRM, this Anti-Cheat solution isn't located at the executable level, but is integrated into the game code natively. Developers will have to work it into select triggers, much like they already do with Denuvo, for the solution to be as seamless as possible. Irdeto said "Denuvo Anti-Cheat makes use of the latest hardware security features offered by Intel and AMD, combined with Machine Learning of game-agnostic process metrics, to ensure no false positives and maximum detection of cheating".

Denuvo 5.6, Used in Both Metro Exodus and Far Cry New Dawn, Cracked in Five Days; UWP for Crackdown 3 Bypassed

New game releases with newly-revamped Denuvo protection, and new cracked versions of those games - all in less than five days after release. For now, only Metro Exodus is cracked, though the fact that Far Cry New Dawn makes use of the same version does little to inspire confidence in its continued resistance. The tale is becoming older and older, and the question in most anyone's mind is whether there is actually any financial incentive for developers/publishers to go after Denuvo's protections against cheaper option, because it seems that Denuvo is failing to guarantee even that brief time-window that is always brought about when it comes to new game releases.

Most Denuvo-protected games have been cracked in less than a week after release, and things haven't been improving for some time now. Whether or not it makes sense to keep a team of software engineers working on such a product is also a question that would be well-posed to Denuvo. But not only Denuvo and its DRM solutions are falling short, since it seems that Microsoft's own UWP-protected Crackdown 3, which finally released after a very early 2015 reveal, has also been cracked.

Is Denuvo Falling Out of Favor? Another Bandai Namco Release Sheds the DRM Tech

Denuvo's technology has fallen out of efficacy, at least, with recent game releases sporting the technology being, overall, quickly cracked (some exceptions, that confirm the rule, exist, of course). However, the usual sales pitch of "protecting games' launch windows, where most of the revenue is made" hasn't been reflected on some of the high profile game releases as of late. While the market has kept using Denuvo technology as a DRM ftowards curbing piracy efforts, it seems that the technology's cost-to-profit ratio isn't working out so well for some companies to include it - such as Bandai Namco.

the company has recently launched God Eater 3, which shunned the Denuvo DRM solution in favor of more classic solutions (Steam). Ace Combat 7 still included the protection, and stands uncracked as of yet (12 days and counting). God Eater 3, which launched 4 days later, didn't include the protection, and the company's Jump Force videogame, launched just yesterday, didn't pack Denuvo either. This means that these two latest game releases have already been cracked, while Ace Combat 7 is holding out strong. Perhaps this signals an experiment being taken on at Bandai Namco's headquarters regarding the benefits of Denuvo usage, though it seems that a game like Ace Combat 7, which will likely sell particularly well in the western market compared to the other releases, did justify Denuvo more than the other releases - but only Bandai Namco knows whether this signals a shift in direction or not.

System Requirements for Metro: Exodus Outed; Denuvo Protection Included

The system requirements for 4A Games' Metro: Exodus, the studios' first open-world effort that comes with baked-in NVIDIA RTX support, have been outed. The minimum system requirements for 1080p gaming at 30 FPS uses the Low IQ settings, and should be achieved by an i5-4440 CPU, paired with a 2 GB VRAM graphics card (GeForce GTX 1050 or Radeon HD 7870) and 8 GB of RAM.

For the Extreme IQ settings, at 4K 60 FPS, though, you'll require, obviously, a beast of a system. An Intel Core i9-9900K is the CPU of choice here, paired with 16 GB of RAM and the top of the line NVIDIA RTX 2080 Ti. These requirements pressupose the absence of any RTX features, however, so prepare to see your maximum resolution with those features on coming down quickly as you scale the ray tracing capabilities. RTX-specific performance profiles will be released by 4A Games in the coming days.

Denuvo Falls Again: Just Cause 4 Cracked in One Day

Denuvo's protection has rapidly deteriorated in the amount of time it actually is able to protect games' first sales period, which is always argued as the most important in the shelf life for any given game launch. While the first Denuvo-protected games lasted weeks and sometimes even months before ever being cracked, the latest releases have seen rapid-fire hits from pirates.

These outcomes must seriously hamper developers' expectations on Denuvo's ability to keep their games protected. Either all developers try and move towards an always-online game system (such as Destiny 2 and some other games), or it seems that both relatively old players (Denuvo) and newcomers (Valeroa) will see their marketing departments having to contort into increasingly impossible shapes to sell their product. Read our own impressions on just Cause 4 here.

Valeroa Anti-Tamper Tech Tries To Protect Initial Sales, "Cannot Be Cracked Within Reasonable Time"

The launch period of a game is the most important from the sales perspective, and piracy can seriously damage those initial earnings. Several anti-tamper systems have been launched to avoid this, but none seems to be really effective. Denuvo is well know on this front, but its protection has been defeated over and over (and over) again, for example. There's a new anti-tamper technology called Valeroa to fight these issues, and its approach is somewhat different.

As the developers explain, Valeroa "is not a DRM" and it doesn't affect the performance of games because "only a handful of functions are protected by Valeroa". This technique doesn't even require an internet connection, it doesn't read or write the hard drive continuously and "does not limit the number of daily installations or changes of hardware". The most interesting bit comes with its approach to the actual protection, which according to their developers Valeroa "is extremely difficult to crack before and closely after the game release date. The protection becomes a lot easier to crack after a predefined period".

Another Denuvo Version Falls: Hitman 2 Cracked Days Before Official Release

Well, Hitman 2 has been released, really, but only for special edition buyers, who are able to get their hands on the game where you kill Sean Bean (one of the most killed actors of all time, if I recall correctly). However, the official launch date really is set for tomorrow, so the title is still accurate. And providing the title early for special edition buyers has turned the tides on Warner Bro's decision, and put the pressure on Denuvo... Again. the DRM used on Hitman 2 stands at version number 5.3, but a single day after the game was made available to early players, on November 9th, Denuvo was gone.

That's not much to say on protecting the most critical cycle on any new game release: as Irdeto, Denuvo's parent company, puts it, the first 14 days. You can read the entire press release where Irdeto explains their market understanding after the break. The fact of the matter, however, seems to be that hackers are getting better and better and understanding and circumventing Denuvo's efforts.

Latest DENUVO Version 5.2 Already Cracked, Version 4.9 Still Holding the Fort

In the never-ending war between crackers and DRM company Denuvo, the latest victim has been (as it always tends to be) the later's efforts. Version 5.2 of Denuvo's anti-tampering protection has been cracked, opening the floodgates to cracked versions of Mega Man 11 and just-released Football Manager 2019.

Considering the proximity of release for both Hitman 2 (November 13) and Battlefield V (November 20th), it's likely both of those games will ship with the same 5.2 version. The group that cracked Denuvo's 5.2 protection are using the moniker FCKDRM'', which is likely a homage to GOG's FCK DRM movement. This, I'm sure, is well above hat the initiative's objectives were, and is sure to be frowned upon.
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